I swear I have tried that before manually AND via the patcher. One just got me sitting there looking at a black screen and the other would give me the error.
The black screen you got was probably from forgetting to delete the META-INF folder.
Class member is not public: F e, class: lr, mod: OptiFine_1.2.5_HD_MT_A6.zip
Class member is not public: private Z l, class: nl, mod: OptiFine_1.2.5_HD_MT_A6.zip
Missing class member: public [F charWidthf, class: nl, mod: OptiFine_1.2.5_HD_MT_A6.zip
Missing class member: public (Lhu;Ljava/lang/String;Laaw;)V initialize, class: nl, mod: OptiFine_1.2.5_HD_MT_A6.zip
Missing class member: public (Lnet/minecraft/client/Minecraft;)V setTileSize, class: aaw, mod: OptiFine_1.2.5_HD_MT_A6.zip
Missing class member: public I texture, class: adz, mod: OptiFine_1.2.5_HD_MT_A6.zip
Class member is not public: private ()V d, class: adz, mod: OptiFine_1.2.5_HD_MT_A6.zip
I have been playing MC for some time now but I am new to the whole MP, community, and 'modding' portions of Minecraft. I used to get around 5-10 FPS (5+ year old, low-end laptop... yay) but with OptiFine im pushing 30+.
I know many may laugh at me and toss your PC in the trash if it got 30 fps but it has brought Minecraft back to life for me. I thank you
Alright, so in 2 hours of playtime this doesn't happen without OF installed. But within minutes of starting it up with OF in, I get this:
Sometimes it's resolved by my walking into the transparent area, sometimes I have to break a block. But then, within a few more block breaks, it comes back.
Any ideas about this? I'd almost be OK without OF, but I love being able to turn off the depth fog effect (that feature just bothers me).
This is with ModLoader, Forge x.94, OF HD-AA-A6, Redpower, Forestry, Single Player Commands, NEI and Wireless Redstone CBE installed.
Oh, and it doesn't matter if I use Magic Launcher or MCPatcher for the mod application.
I'm not sure if what's happening to me is the same as Malkierian, but it sounds similar.
In my game, distant chunks flicker like a strobe. I load up a saved game; the immediate surroundings are fine; but distant hills and a tower that I built flash and flicker rapidly, as if the game is struggling to load them.
I've been trying to look into the issue and people keep referencing this mod as the cause, so I was wondering if anyone knows what I can do to fix the problem. I'm using MC 1.24 and have tried both the "smooth" and multi-thread versions of this mod, and both give me the same results. I'm not using any other mods of any kind, though I do have texture packs installed if that makes any difference.
I'm assuming that someone else may have had, and defeated, the problem on an earlier page, but with 834 pages to go through I don't know where the answer might be.
Does this work good on macs. Because I wanted to test minecraft on my mac but laptops are way worse than home PC's and I get 25 fps. I tried on two macs but neither of them gain much fps (maybe like 3 or so) does optifine work for macs?
Hey I love this mod and all but I'm having a bit of an issue. An HD texture pack I've been dying for to get updated finally updated a couple days ago and I wanted to use it but whenever I load up MC with the texturepack in my texturepack folder I can't load any worlds. Just a black screen. As soon as I remove the .rar file for the HD pack it works fine. Help?
As soon as I remove the .rar file for the HD pack it works fine. Help?
That sounds like a problem with the texture pack.
And I thought texture packs had to be .zip files?(I could be wrong, it's just that I have never had a none .zip texture pack work)
I always like to say before I post bugs that this mOD IS AWESOME! I love it! Thank you so much for making it!
So the first problem I'm having is the same as Malkierian's above. Large chunks of the world go invisible, but are still there of course. If I walk in or around the area, it usually pops back. Also like he mentioned, breaking a block seems to reset it too. I've noticed that a water change makes it a lot worse. Whenever I dump a bucket of water, and probably lava too, this starts happening 10x as much all over until there's no more change in the water, i.e. it's flowed as far as it's going to. Using the default texture pack, the chunks fix a lot quicker when they glitch (I'm guessing because it's easier to reload the smaller textures) but they happen just as often.
Second problem I'm having is probably just a user error. There must be some option I'm missing because when I switch from Far view distance to Extreme, there's barely any difference. It seems to basically just eliminate fog at the edge of the Far view distance, and add maybe 5 blocks more of visibility.
Here are two screenshots of me zooming in (ctrl) on the same target, showing the difference:
Far View Distance
Extreme View Distance
As you can see there's not much of a change. Also, there's no difference in view distance if I switch between the default texture pack and the one I use(LB PhotoRealism 256x v7.8.2).
For both my problems, I have no mods except Optifine installed. Just dumped Optifine into the .jar and deleted the META folder, and selected my texture pack and preferred Optifine settings of course. Let me know if anyone has a fix for either of my problems.
Thank you Estelyen, that seems to have fixed my first problem at least in 10 minutes of testing. We'll have to see what happens in the long run. The odd thing is that it never happened before, with or without optifine.
And I think you were right about the second problem as well because in single player it works fine.
I appreciate the reply, but it's my own fault that I wasn't more detailed- I actually already did try turning off the Threaded Optimization and forcing Vsync in my Nvidia control panel, but nothing changed.
I found a video that basically shows what's happening to me.
I should note that my game doesn't have all the video options that are shown in this clip, so I've obviously screwed something up independent of the flicker.
I have a strange problem. I use MCPatcher to install mods. I tried without MCPatcher's HD stuff, using OptiFine's HD stuff instead, and all my chests had the textures of several different blocks instead of the chest texture, and my character also had the same textures all over him, as well as missing his right arm completely. Now, I want to use OptiFine, but I won't unless I can fix this.
EDIT: It was the Smooth version that did it, the plain one doesn't do it, but I get less of an FPS increase.
The black screen you got was probably from forgetting to delete the META-INF folder.
You REALLY need to check out Magic Launcher instead.
I'm throwing money at my screen but nothing is happening.
But seriously, I think I need to donate now.
Any ideas?
Yes
I know many may laugh at me and toss your PC in the trash if it got 30 fps but it has brought Minecraft back to life for me. I thank you
Sometimes it's resolved by my walking into the transparent area, sometimes I have to break a block. But then, within a few more block breaks, it comes back.
Any ideas about this? I'd almost be OK without OF, but I love being able to turn off the depth fog effect (that feature just bothers me).
This is with ModLoader, Forge x.94, OF HD-AA-A6, Redpower, Forestry, Single Player Commands, NEI and Wireless Redstone CBE installed.
Oh, and it doesn't matter if I use Magic Launcher or MCPatcher for the mod application.
In my game, distant chunks flicker like a strobe. I load up a saved game; the immediate surroundings are fine; but distant hills and a tower that I built flash and flicker rapidly, as if the game is struggling to load them.
I've been trying to look into the issue and people keep referencing this mod as the cause, so I was wondering if anyone knows what I can do to fix the problem. I'm using MC 1.24 and have tried both the "smooth" and multi-thread versions of this mod, and both give me the same results. I'm not using any other mods of any kind, though I do have texture packs installed if that makes any difference.
I'm assuming that someone else may have had, and defeated, the problem on an earlier page, but with 834 pages to go through I don't know where the answer might be.
That sounds like a problem with the texture pack.
And I thought texture packs had to be .zip files?(I could be wrong, it's just that I have never had a none .zip texture pack work)
So the first problem I'm having is the same as Malkierian's above. Large chunks of the world go invisible, but are still there of course. If I walk in or around the area, it usually pops back. Also like he mentioned, breaking a block seems to reset it too. I've noticed that a water change makes it a lot worse. Whenever I dump a bucket of water, and probably lava too, this starts happening 10x as much all over until there's no more change in the water, i.e. it's flowed as far as it's going to. Using the default texture pack, the chunks fix a lot quicker when they glitch (I'm guessing because it's easier to reload the smaller textures) but they happen just as often.
Second problem I'm having is probably just a user error. There must be some option I'm missing because when I switch from Far view distance to Extreme, there's barely any difference. It seems to basically just eliminate fog at the edge of the Far view distance, and add maybe 5 blocks more of visibility.
Here are two screenshots of me zooming in (ctrl) on the same target, showing the difference:
Extreme View Distance
As you can see there's not much of a change. Also, there's no difference in view distance if I switch between the default texture pack and the one I use(LB PhotoRealism 256x v7.8.2).
For both my problems, I have no mods except Optifine installed. Just dumped Optifine into the .jar and deleted the META folder, and selected my texture pack and preferred Optifine settings of course. Let me know if anyone has a fix for either of my problems.
Thanks a million!
-Nick
And I think you were right about the second problem as well because in single player it works fine.
Thanks again for the input!
I found a video that basically shows what's happening to me.
I should note that my game doesn't have all the video options that are shown in this clip, so I've obviously screwed something up independent of the flicker.
EDIT: It was the Smooth version that did it, the plain one doesn't do it, but I get less of an FPS increase.