Wow, it works amazingly! I'm using the experimental one with occlusion on my Macbook, and I can play it on Far with no stutter! Fantastic work.
There is a bit of "tearing" when you come around corners or turn your head quickly. A bit of a graphical snag, but worth it for the performance increase.
Oh, and the nether doesn't render for some reason. Not sure why. But otherwise amazing work!
There is a bit of "tearing" when you come around corners or turn your head quickly. A bit of a graphical snag, but worth it for the performance increase.
Yeah, unfortunately thats what happens with hardware occlusion querying (one of my pet peeves about it).
I am attempting to use this mod. Performance on my laptop is abysmal, so i'm hoping to make minecraft playable on the go. :smile.gif:
Environment:
. Toshiba Satellite laptop, Mobile Intel(R) 965 Express video card
. Clean download of minecraft 1.4_01
. Followed directions in the first post of this thread
Results:
As _soon_ as the world loads, one frame is drawn, and minecraft exits to desktop. :sad.gif:
Wow, it works amazingly! I'm using the experimental one with occlusion on my Macbook, and I can play it on Far with no stutter! Fantastic work.
There is a bit of "tearing" when you come around corners or turn your head quickly. A bit of a graphical snag, but worth it for the performance increase.
Oh, and the nether doesn't render for some reason. Not sure why. But otherwise amazing work!
The Nether renders fine for me, I tried both OptiFog and OptiFog_Exp, it should be something else. Maybe some other mods you have installed?
There is a bit of "tearing" when you come around corners or turn your head quickly. A bit of a graphical snag, but worth it for the performance increase.
Yeah, unfortunately thats what happens with hardware occlusion querying (one of my pet peeves about it).
The original Notch OC version had quite noticable tearing at the corners and rendering of some "invisible" objects (underground caves etc). It always renders the objects with unknown visibility status, producing visible artifacts.
The OptiFog version runs smoother and the tearing is minimal. It does not render the objects with unknown visibility status, creating at most an empty space for 1 frame. I can not notice the tearing when running with 20-30 FPS even if I specially try to trigger it (tested on nVidia). On low FPS it is noticable, but not disturbing.
I am attempting to use this mod. Performance on my laptop is abysmal, so i'm hoping to make minecraft playable on the go. :smile.gif:
Environment:
. Toshiba Satellite laptop, Mobile Intel(R) 965 Express video card
. Clean download of minecraft 1.4_01
. Followed directions in the first post of this thread
Results:
As _soon_ as the world loads, one frame is drawn, and minecraft exits to desktop. :sad.gif:
Any thoughts on what i can try?
Intel integrated cards are not fun ;-(, but I will try tomorrow to make a CMD which saves the generated Java exception to analyse it further.
Doesn't work for me, i just get a black screen. I know i installed it right, and i've tried at least 5 times. Let me know what information about my computer you need and i'll get it.
EDIT: I'm a retard, i forgot to delete the META-INF folder, works now. Awesome mod.
Will have to try it out on my laptop later today. I crash to black screen both on my laptop and desktop on far settings, but I've been unwilling to turn the view down because of the horrendous fog.
This looks like it will solve the aesthetic issues I have playing with shorter view distances. <3
sp614x, thanks so much for making this. I had to register just to express my gratitude, this pretty much completely changes the way I play the game. I used to have to hover my finger over "F" and continuously change the rendering distance just to get a few seconds of no lag. Optimine didn't really work well for me unfortunately. Thanks for making Minecraft playable!
Awesome mod. Thank you. I tested it real quick because I am at school and need to get to class soon, but it did improve my FPS. I used the experimental OC version real quick on a Toshiba Satellite laptop (Celeron 900 @ 2.2GHz and integrated Intel X4500HD graphics) and my FPS ranged from 20~50 (I think the average was around 34 FPS) on Tiny with Smooth Lighting enabled. It appears to be a little bit better than Optimine for me because Optimine tended to get me no more than 30 FPS, but usually ~22 FPS. Hopefully the two can be combined to produce an almighty optimization mod.
I knew I had a processor bottleneck due to rendering. Nothing helped. I tried everything; Optimine, Java 7, no texture packs, fast/slow graphics, even render distance didn't do anything for me.
Test Settings:
Limit Framerate: Off
Graphics: Fast
Render: Normal
Testing was done with a clean /bin.
Results:
Without OptiFog: 15-25 FPS in test area.
With OptiFogExp: 50-75 FPS in test area.
The test area was an interior room so it has to be what you've done with the occlusion.
I do have one problem. It's conflicting with something else I'm running. The conflict causes a complete crash when attempting to load a world.
My current mods are:
Misa's
WildGrass
Single Player Commands
ModLoader
Zan's MiniMap
I'm going to skim the thread to see if anyone else has posted a conflict. If I don't see one I'm doing it one by one and I'll post which one wasn't playing nice.
This mod changed my minecraft. I honestly didn't know that the red bars could become green before this mod, now I have mostly green bars when I hit F3 :biggrin.gif:
Thank you SOOOOO MUCH
If I had any money I would donate, as my minecraft was unplayable before this. Notch should implement this mod.
Edit: @Zazu
Go into each mod folder and look for any .classes that have the same name.
Say Zan's Minimap has the mw.class that optifog uses, then those mods won't be compatible.
Go into each mod folder and look for any .classes that have the same name.
Say Zan's Minimap has the mw.class that optifog uses, then those mods won't be compatible.
Just look for that mw.class in your mods
That's what's odd. I always check the .class files for conflicts. Nothing I've listed modifies those .class files with the possible exception of something MCPatcher is doing. I always install Misa's first so I'll try that and then OptiFog and then go from there.
I'm almost positive it was a conflict with two other mods.
I think the problem was that I was using the client version of WildGrass with ModLoader instead of the ModLoader version. I'm not sure why it let me get away with it the first time.
There is a bit of "tearing" when you come around corners or turn your head quickly. A bit of a graphical snag, but worth it for the performance increase.
Oh, and the nether doesn't render for some reason. Not sure why. But otherwise amazing work!
Yeah, unfortunately thats what happens with hardware occlusion querying (one of my pet peeves about it).
Note notch didn't put it in since its completely broken with ATI cards (and was still when I tested it a few months ago looking for speedups for torches).
http://notch.tumblr.com/post/374038910/ ... sion-query
Environment:
. Toshiba Satellite laptop, Mobile Intel(R) 965 Express video card
. Clean download of minecraft 1.4_01
. Followed directions in the first post of this thread
Results:
As _soon_ as the world loads, one frame is drawn, and minecraft exits to desktop. :sad.gif:
Any thoughts on what i can try?
The Nether renders fine for me, I tried both OptiFog and OptiFog_Exp, it should be something else. Maybe some other mods you have installed?
My good sir i love you. You have made my Minecraft playable again.
These are all full of diamond blocks for you.
EDIT: Its stopped working...does it have an incompatablility with wildgrass?
The original Notch OC version had quite noticable tearing at the corners and rendering of some "invisible" objects (underground caves etc). It always renders the objects with unknown visibility status, producing visible artifacts.
The OptiFog version runs smoother and the tearing is minimal. It does not render the objects with unknown visibility status, creating at most an empty space for 1 frame. I can not notice the tearing when running with 20-30 FPS even if I specially try to trigger it (tested on nVidia). On low FPS it is noticable, but not disturbing.
Intel integrated cards are not fun ;-(, but I will try tomorrow to make a CMD which saves the generated Java exception to analyse it further.
EDIT: I'm a retard, i forgot to delete the META-INF folder, works now. Awesome mod.
Will have to try it out on my laptop later today. I crash to black screen both on my laptop and desktop on far settings, but I've been unwilling to turn the view down because of the horrendous fog.
This looks like it will solve the aesthetic issues I have playing with shorter view distances. <3
PAIN FOREST, THE BIOME FOR MEN
I knew I had a processor bottleneck due to rendering. Nothing helped. I tried everything; Optimine, Java 7, no texture packs, fast/slow graphics, even render distance didn't do anything for me.
System:
Ubuntu 10.04
Kernel 2.6.32-30-generic
AMD Athlon 64 X2 Dual Core 4400+
Test Settings:
Limit Framerate: Off
Graphics: Fast
Render: Normal
Testing was done with a clean /bin.
Results:
Without OptiFog: 15-25 FPS in test area.
With OptiFogExp: 50-75 FPS in test area.
The test area was an interior room so it has to be what you've done with the occlusion.
I do have one problem. It's conflicting with something else I'm running. The conflict causes a complete crash when attempting to load a world.
My current mods are:
Misa's
WildGrass
Single Player Commands
ModLoader
Zan's MiniMap
I'm going to skim the thread to see if anyone else has posted a conflict. If I don't see one I'm doing it one by one and I'll post which one wasn't playing nice.
Thank you SOOOOO MUCH
If I had any money I would donate, as my minecraft was unplayable before this. Notch should implement this mod.
Edit: @Zazu
Go into each mod folder and look for any .classes that have the same name.
Say Zan's Minimap has the mw.class that optifog uses, then those mods won't be compatible.
Just look for that mw.class in your mods
Render distance FAR, Graphics Fancy, Smooth lighting on, Freaking love you
That's what's odd. I always check the .class files for conflicts. Nothing I've listed modifies those .class files with the possible exception of something MCPatcher is doing. I always install Misa's first so I'll try that and then OptiFog and then go from there.
I'm almost positive it was a conflict with two other mods.
I think the problem was that I was using the client version of WildGrass with ModLoader instead of the ModLoader version. I'm not sure why it let me get away with it the first time.
I wasn't a huge fan of Optimine because it didn't seem to add a visual improvement AND it caused lots of compatibility issues.
OptiFog is a true visual improvement on any computer! I am excite.