The original Notch OC version had quite noticable tearing at the corners and rendering of some "invisible" objects (underground caves etc). It always renders the objects with unknown visibility status, producing visible artifacts.
The OptiFog version runs smoother and the tearing is minimal. It does not render the objects with unknown visibility status, creating at most an empty space for 1 frame. I can not notice the tearing when running with 20-30 FPS even if I specially try to trigger it (tested on nVidia). On low FPS it is noticable, but not disturbing.
sp614x, thanks so much for making this. I had to register just to express my gratitude, this pretty much completely changes the way I play the game. I used to have to hover my finger over "F" and continuously change the rendering distance just to get a few seconds of no lag. Optimine didn't really work well for me unfortunately. Thanks for making Minecraft playable!
Awesome mod. Thank you. I tested it real quick because I am at school and need to get to class soon, but it did improve my FPS. I used the experimental OC version real quick on a Toshiba Satellite laptop (Celeron 900 @ 2.2GHz and integrated Intel X4500HD graphics) and my FPS ranged from 20~50 (I think the average was around 34 FPS) on Tiny with Smooth Lighting enabled. It appears to be a little bit better than Optimine for me because Optimine tended to get me no more than 30 FPS, but usually ~22 FPS. Hopefully the two can be combined to produce an almighty optimization mod.
Go into each mod folder and look for any .classes that have the same name.
Say Zan's Minimap has the mw.class that optifog uses, then those mods won't be compatible.
Just look for that mw.class in your mods
That's what's odd. I always check the .class files for conflicts. Nothing I've listed modifies those .class files with the possible exception of something MCPatcher is doing. I always install Misa's first so I'll try that and then OptiFog and then go from there.