I have a problem with water animations in OptiFine 1.13.2 HD U E4. The problem is barely visible with default textures, but get worse when using Sphax texture pack. SEUS-Renewed-1.0.0 shaders show no water surface. Latest Nvidia drivers on 1080Ti
Why are there two FPS's here? I believe Optifine has this thing, as there only one FPS counter on others.
The first number is the average of the framerate from the last second. The second number is the minimum framerate over the last second. Both numbers refresh every second.
The first number will always be higher or equal to the second number, and neither are wholly representative of your framerate. The average will be brought up or down by anomalies, and in a scenario can say your FPS is 60 when in reality your game is spending 25% of the time at 195FPS and 75% of the time at 15FPS, not a smooth experience by any means. The second number will show 15FPS in this scenario.
I have experienced some annoying stuttering when loading chunks even though my FPS is pretty high and usually stays above 200 with fancy settings on, smooth lighting maxed and 10 chunks render distance.
You'll want to enable the lagometer under the other settings. It'll show you all the frametimes for each frame over the last few seconds. Read the tooltip for the setting to see what each color means. The larger the bar, the longer it took to render that frame, and the bar is colored by how much of the frame was spent doing something.
You can also enable the debug profiler in the same page and it'll show you a pie chart with information on what is taking up the most execution time.
You never told us what your system specifications are, or what settings you're using with Optifine so nobody can really tell you what is wrong. Is the JVM constantly having to run garbage collection because you have a very small amount of RAM? Is chunk loading slow because you're running an old 5400RPM hard drive? Is chunk generation slow because the game is running single threaded or you have a CPU that runs at less than 2GHz?
Take a look around the performance page in the settings and try out the fast renderer and fast math along with lazy chunk loading and the smooth world setting. You can also drop the chunk updates down to 1. It'll mean you can only load 1 chunk per frame, but it'll reduce the impact of chunk loading for each frame as it'll only be loading just one.
Why would I ask the resource pack author when this problem only occurs with OptiFine
Because if resource pack author uses deprecated Optifine features, he/she ought to fix their resource pack.
If, otherwise, it's an actual problem in Optifine, they can report it here with right details.
Every few seconds ( 3-8 ) the game experiences either a mild stutter or just freezes for a second. The lagometer dropping below 60( but still in the 30-60 range) and a thin yellow line indicate a mild stutter. When the game freezes or a "huge" stutter occurs, I notice a thin white line in the lagometer which goes well below 30. The debug pie chart shows 80% gameRender. What could I do to fix these problems or is that all normal?
In regards to my PC specs, I have Ryzen 5 2600x ( 6C/12T ), GTX 950, 16GB RAM and Sandisk SSD.
Enabling fast render and math along with lazy chunk loading and smooth world setting helps the problem just a bit but does not significantly impact it.
The mob properties in the mcpatcher folder should be able to have the ability to determine if the texture will be used if it is a baby or not. That way we can have specific textures for baby animals.
Suggesting additions/alterations is most effectively done in the issue tracker https://github.com/sp614x/optifine/issues?q=is:open is:issue however you should read the optifine documentation so you can make an informed suggestion. You mention the 'mcpatcher' folder which is no longer used in 1.13 and has been replaced by the 'optifine' folder. If you're playing on an old version of MC that still uses the mcpatcher folder I kind of doubt they'll add an enhancement to an archived version of optifine when there is still so much to add an do with their current builds.
First I would like to say thankyou for the recent version of Optifine for 1.13, absolutely brilliant stuff as always.
Unfortunately the RadialFog shader you provided is not compatible with the 1.13 version of Minecraft, its the shader which correctly renders fog around the player.
It looks like from reading up on the issue that many shaders have broke on the recent update, I do remember you saying that the fog shader was from another shaderpack but I cannot remember which one? I was hoping maybe you remembered where the shader originated from so maybe we could extract a newer version if its even updated.
Absolutely gutted about this, the flat render of the fog kills the game, looks awful.
I have a slightly weird question. I am running the Minecraft LOTR mod and I'd like to add a custom sky using the mcpatcher included in optifine. The problem I'm having is that the LOTR mod doubles the day/night cycle to 48,000 ticks from 24,000. Is there any way to edit/fix mcpatcher so that it accounts for the longer days? I assume that the values are hard coded, but since Optifine is closed source, I can't really check.
Thanks in advance for any additional info or help,
I also have issues in 1.13.2 using OptiFine U HD E4 and PureBDcraft. Some parts are not rendering, so I can look through the ground, or rendered blocky, glitching water textures and black outlines around far blocks. I noticed that the glitched water surface is also visible in the default textures on falling water.
I played around with anisotropic filtering and anti-aliasing. Some combinations eliminated some of the problems but not all at the same time. The best solution for me ist to deactivate AF and AA completely. Then everything is rendered correctly. But then I also have to deactivate fast rendering because otherwise I get an Open-GL Error 1281 all the time.
I have just one question
How do I add Optifine in %ProgramData% for mincraft 1.13.2?
I'm looking for an answer as soon as possible!
the optifine jar file is it's own installer, all you have to do is run the correct version of minecraft once, then close it, then install optifine by double clicking the jar file and selecting "install client"