I am not able to get past 30-40 fps with the lightest shaders! Here are my specs:
In nVidia control panel , make sure Javaw.exe is there and is set to use the nvidia card and not the intel video card . Shaders are resource dependent , try some of the less resource hungry shaderpacks and turn off some features . Set Java to use 2 gigs of memory , more than that is not good.
Hey, there seems to be some sort of very heavy Z-fighting issue I'm encountering when I combine resource packs that use connected textures to create block overlays (such as Conquest) with (GLSL) shaders. Could it be related to AMD? I'm on a RX 480 4GB, driver version 17.12.2 (latest as of now).
Is this a known issue? Right now the only thing I can do to remove the texture flickering is either turning off connected textures or use no shader.
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Click on the image to visit my Soundcloud profile! Alternatively, visit my site: http://www.aquanova-mp.com/
Here's a sample screenshot of Optifine that I've seen in the wild. Others have better clouds, etc.
I'm a total noob at applying stuff like this, but I followed a few sets of instructions and can't seem to figure out how to make my Minecraft look like this.
Hi.
Can you tell me what are the steps to install Optifine manually in minecraft 1.10.2?
I have tried to combine the content of the .jar files but that does not work.
I also know that there is an automatic installer, but I want to make a script, so I need to know the steps to follow. Regards!
Hey, I have an idea for an addition for Optifine.
I really hope you like the idea and go through with it because it'd be very handy for me and a few others. X3
So, I'm one of the lucky ducks to have a 4K screen, however my GPU isn't intended for games, so if I want to run shaders smoothly I usually set the resolution to 720p, because it still looks fine.
But... See, when I switch between shaders and regular 4K play I need to rescale the UI and change the mouse sensitivity to do that, which is annoying.
Do you think you could make setting profiles that we can make, save and switch between?
This would help a lot and seems to me like it'd be simple enough to make.
Hey, I have an idea for an addition for Optifine.
I really hope you like the idea and go through with it because it'd be very handy for me and a few others. X3
So, I'm one of the lucky ducks to have a 4K screen, however my GPU isn't intended for games, so if I want to run shaders smoothly I usually set the resolution to 720p, because it still looks fine.
But... See, when I switch between shaders and regular 4K play I need to rescale the UI and change the mouse sensitivity to do that, which is annoying.
Do you think you could make setting profiles that we can make, save and switch between?
This would help a lot and seems to me like it'd be simple enough to make.
Play in 4k at all times, downsample when using shaders using the Render Quality option in the shaders menu.
Play in 4k at all times, downsample when using shaders using the Render Quality option in the shaders menu.
While that does help a lot I still don't get the same performance of playing it in 720p.
In 720p I get around 60FPS with Sildurs shaders and something like SEUS I get like 40-50.
With 4K downscaling I get like 40FPS with Sildurs and 25 with SEUS.
Even playing it in a downscaled 1080p is more laggy than a regular 720p.
I mean it helps, but the whole options profile thing would be a bit more handy I think.
Thanks for the suggestion anyways though. :3
While that does help a lot I still don't get the same performance of playing it in 720p.
In 720p I get around 60FPS with Sildurs shaders and something like SEUS I get like 40-50.
With 4K downscaling I get like 40FPS with Sildurs and 25 with SEUS.
Even playing it in a downscaled 1080p is more laggy than a regular 720p.
I mean it helps, but the whole options profile thing would be a bit more handy I think.
Thanks for the suggestion anyways though. :3
I doubt that will ever get implemented, that's why i suggested you try this.
Having a bit of a problem loading a pack after adding Optifine. I verified in the Optifine changelog that the version I'm using of Forge and Optifine are compatible (Forge 1.10.2 12.18.3.2511, and OptiFine_1.10.2_HD_U_E7):
// Sorry :(// Sorry
Time: 1/28/18 1:56 AMDescription: Initializing game
java.lang.RuntimeException: java.lang.ArrayIndexOutOfBoundsException: 65 at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:56) at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:113) at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:763) at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:350) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351) at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)Caused by: java.lang.ArrayIndexOutOfBoundsException: 65 at slimeknights.tconstruct.library.client.texture.PatternTexture.colorPixel(PatternTexture.java:64) at slimeknights.tconstruct.library.client.texture.AbstractColoredTexture.processData(AbstractColoredTexture.java:118) at slimeknights.tconstruct.library.client.texture.AbstractColoredTexture.load(AbstractColoredTexture.java:99) at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:214) at net.minecraft.client.renderer.texture.TextureMap.func_174943_a(TextureMap.java:156) at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:54) ... 14 more
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Thread: Client threadStacktrace: at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:56) at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:113) at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:763) at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:350) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
-- Initialization --Details:Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351) at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Just a random kid with a cool username (not the asme on mc) chatting about outdated minecraft content. In case you need them, my PC specs can be found in my novabench results below.
Hello. It seems that I've found a bug. Custom font selection with optifine works really bad, but without it - good.
Do you know how to fix that with optifine? https://streamable.com/03lfe - optifine https://streamable.com/a7end - no optifine
Ad.Fly chooses the advertisements, not the people who use ad.fly to earn a little money when you download their work. You have the option of reporting an advertisement, just like anyone else, but complaining to sp614x is useless. It's not up to him.
hey guys please stop packing the installer into the .jar format which no OS outside of XP knows how to deal with
Am I missing something here? The jar isn't something you run as an installer... plus, yes, OS's outside Windows XP know how to handle it, if you tell them what needs to run the .jar file, and...if it was meant to be run.
To "install" this, you just drop the .jar in your mods folder.
hey guys please stop packing the installer into the .jar format which no OS outside of XP knows how to deal with
Any operating system that can run Java can use .jar files. The .jar format is Java's wrapper, after all. Minecraft itself is primarily packaged as a .jar file, it just has a separate launcher for it.
Just run Optifine's .jar file with Java/JRE. If you don't know how to do this with your OS then you either need a different operating system, or you need to do a search to look up how to do so and in so doing learn more about your operating system.
Alternately as Syndicate pointed out in the post above, if you have Forge installed just drop it into your /mods/ folder. Easy peasy!
In nVidia control panel , make sure Javaw.exe is there and is set to use the nvidia card and not the intel video card . Shaders are resource dependent , try some of the less resource hungry shaderpacks and turn off some features . Set Java to use 2 gigs of memory , more than that is not good.
What are you expecting to change?
Hey, there seems to be some sort of very heavy Z-fighting issue I'm encountering when I combine resource packs that use connected textures to create block overlays (such as Conquest) with (GLSL) shaders. Could it be related to AMD? I'm on a RX 480 4GB, driver version 17.12.2 (latest as of now).
Is this a known issue? Right now the only thing I can do to remove the texture flickering is either turning off connected textures or use no shader.
Click on the image to visit my Soundcloud profile! Alternatively, visit my site: http://www.aquanova-mp.com/
So I tried installing the newest version on my Mac, but all I get is a zip file, and no installer.
Wat do?
Here's a sample screenshot of Optifine that I've seen in the wild. Others have better clouds, etc.
I'm a total noob at applying stuff like this, but I followed a few sets of instructions and can't seem to figure out how to make my Minecraft look like this.
Thanks for your help!
Hi.
Can you tell me what are the steps to install Optifine manually in minecraft 1.10.2?
I have tried to combine the content of the .jar files but that does not work.
I also know that there is an automatic installer, but I want to make a script, so I need to know the steps to follow.
Regards!
Hey, I have an idea for an addition for Optifine.
I really hope you like the idea and go through with it because it'd be very handy for me and a few others. X3
So, I'm one of the lucky ducks to have a 4K screen, however my GPU isn't intended for games, so if I want to run shaders smoothly I usually set the resolution to 720p, because it still looks fine.
But... See, when I switch between shaders and regular 4K play I need to rescale the UI and change the mouse sensitivity to do that, which is annoying.
Do you think you could make setting profiles that we can make, save and switch between?
This would help a lot and seems to me like it'd be simple enough to make.
Play in 4k at all times, downsample when using shaders using the Render Quality option in the shaders menu.
While that does help a lot I still don't get the same performance of playing it in 720p.
In 720p I get around 60FPS with Sildurs shaders and something like SEUS I get like 40-50.
With 4K downscaling I get like 40FPS with Sildurs and 25 with SEUS.
Even playing it in a downscaled 1080p is more laggy than a regular 720p.
I mean it helps, but the whole options profile thing would be a bit more handy I think.
Thanks for the suggestion anyways though. :3
I doubt that will ever get implemented, that's why i suggested you try this.
Having a bit of a problem loading a pack after adding Optifine. I verified in the Optifine changelog that the version I'm using of Forge and Optifine are compatible (Forge 1.10.2 12.18.3.2511, and OptiFine_1.10.2_HD_U_E7):
// Sorry :(// Sorry
Time: 1/28/18 1:56 AMDescription: Initializing game
java.lang.RuntimeException: java.lang.ArrayIndexOutOfBoundsException: 65 at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:56) at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:113) at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:763) at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:350) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351) at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)Caused by: java.lang.ArrayIndexOutOfBoundsException: 65 at slimeknights.tconstruct.library.client.texture.PatternTexture.colorPixel(PatternTexture.java:64) at slimeknights.tconstruct.library.client.texture.AbstractColoredTexture.processData(AbstractColoredTexture.java:118) at slimeknights.tconstruct.library.client.texture.AbstractColoredTexture.load(AbstractColoredTexture.java:99) at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:214) at net.minecraft.client.renderer.texture.TextureMap.func_174943_a(TextureMap.java:156) at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:54) ... 14 more
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Thread: Client threadStacktrace: at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:56) at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:113) at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:763) at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:350) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
-- Initialization --Details:Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351) at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Pack loads fine if Optifine is removed.
you might want to have a word with your advertisers.
That's probably because of your search history, bud. I haven't seen that, and I've downloaded optifine countless times.
Just a random kid with a cool username (not the asme on mc) chatting about outdated minecraft content. In case you need them, my PC specs can be found in my novabench results below.
And my Sprite Gallery:
bullet_bill.gif
As far as I am aware, Advertisements are nothing to do with the files account holder.
Signature removed by popular demand.
Hello. It seems that I've found a bug. Custom font selection with optifine works really bad, but without it - good.
Do you know how to fix that with optifine?
https://streamable.com/03lfe - optifine
https://streamable.com/a7end - no optifine
I can attest that my search history is clean, nothing dirty and I get ads like that too on that download link.
Accusing others of that is rather rude.
Ad.Fly chooses the advertisements, not the people who use ad.fly to earn a little money when you download their work. You have the option of reporting an advertisement, just like anyone else, but complaining to sp614x is useless. It's not up to him.
hey guys please stop packing the installer into the .jar format which no OS outside of XP knows how to deal with
Am I missing something here? The jar isn't something you run as an installer... plus, yes, OS's outside Windows XP know how to handle it, if you tell them what needs to run the .jar file, and...if it was meant to be run.
To "install" this, you just drop the .jar in your mods folder.
Any operating system that can run Java can use .jar files. The .jar format is Java's wrapper, after all. Minecraft itself is primarily packaged as a .jar file, it just has a separate launcher for it.
Just run Optifine's .jar file with Java/JRE. If you don't know how to do this with your OS then you either need a different operating system, or you need to do a search to look up how to do so and in so doing learn more about your operating system.
Alternately as Syndicate pointed out in the post above, if you have Forge installed just drop it into your /mods/ folder. Easy peasy!
I hope that helps you.