Would this mean someone could recreate that cool animation mod that stopped updating via resource packs?
Or can you not add new joints so no elbows and stuff?
New joints (knee, elbow, etc) can be added, but currently they can not be animated properly.
A future version may enable the custom animations.
- fixed detection of maximum texture size for modern GPUs
- fixed entity rendering when standing still
- fixed panorama missing texture when changing resource pack
- fixed CTM block matching (stained glass "light_blue")
- added shader options for back-face rendering per layer
- compatible with Forge #2094
Please test and report back :-)
C4 - pre , is causing some worlds to not be rendered in MP . The player is frozen in the void
The Stacks-on-Stacks mod is generating some baked quads with NULL facing.
These are shown black with Forge (http://i.imgur.com/77OevkE.png) and they are crashing with OptiFine.
Updated preview C4 not to crash on missing quad facing.
Hello, would it be possible one day to add a skybox that only appears when it's raining/snowing, and maybe one more for thunderstorms? A dark, cloudy sky would help immersion a lot, also because currently the custom colors for the sky mix with the vanilla gray background and the final result doesn't look rainy at all.
Hello, would it be possible one day to add a skybox that only appears when it's raining/snowing, and maybe one more for thunderstorms? A dark, cloudy sky would help immersion a lot, also because currently the custom colors for the sky mix with the vanilla gray background and the final result doesn't look rainy at all.
I just updated to the newest version of optifine and a curious bug showed up that wasn't there yesterday. I'm using Conquest reforged and better foliage. The connected textures work fine in foliage, but the part of the foliage that dangles down shows the optifine message that is only supposed to show if you're not using optifine.
When I change "Dropped Items" to "Fast - 2D dropped items, faster" dropped items are still 3D. This bug has been around since 1.8 I'm pretty sure. Restarting Minecraft didn't help.
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Is it possible to edit the default models (translation, rotation, scale only?) without recreating the parts and texturing, because so far I've only been able to make the part disappear or do nothing (depending on attachment).
You might remember me mentioning this a while back in order to fix MC-1559, which causes the chest to overlap (the lid just needs to be moved up 1 unit!). That, and small things like re-scaling or re-positioning legs (like ones that z-fight or poke through the body in an ugly way!)
If this is not possible, it'd be appreciated if you could do an automated reverse engineering of the default models so they could be easily edited.
Also not sure if it's possible, but loading a texture from the vanilla location would be appreciated, that way if you can make tweak models that don't ADD a texture and will work with multiple resource packs with their own mob/entity textures.
EDIT: I've just noticed with glass pane CTM in the current preview version fails to update properly when causing large sections of glass panes to change (like placing a glass pane in the middle of others, this causing duplicated tiles). Placing any block next to the offending tiles (any block update?) or exiting the world and re-entering updates them properly.
I'm using matchTiles, if it matters. Not sure if this is happening with CTM on normal blocks or not.
Got no response on this. Also, for some reason I'm not seeing the CTM updating issue I was having, perhaps it's conditional/locational (watch out for similar comments, I guess).
To add if it's not clear I want to avoid using additional textures for entity models, that way 1)it can be compatible with other resource packs 2)less textures are actually needed, instead using more of the existing textures.
#2 will not be *so* much of an issue if completely replaced mobs do not load their old texture from packs at all (but it's still a bit of an annoyance with taking up file space in the pack itself).
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Is it possible to edit the default models (translation, rotation, scale only?) without recreating the parts and texturing, because so far I've only been able to make the part disappear or do nothing (depending on attachment).
You might remember me mentioning this a while back in order to fix MC-1559, which causes the chest to overlap (the lid just needs to be moved up 1 unit!). That, and small things like re-scaling or re-positioning legs (like ones that z-fight or poke through the body in an ugly way!)
If this is not possible, it'd be appreciated if you could do an automated reverse engineering of the default models so they could be easily edited.
Also not sure if it's possible, but loading a texture from the vanilla location would be appreciated, that way if you can make tweak models that don't ADD a texture and will work with multiple resource packs with their own mob/entity textures.
EDIT: I've just noticed with glass pane CTM in the current preview version fails to update properly when causing large sections of glass panes to change (like placing a glass pane in the middle of others, this causing duplicated tiles). Placing any block next to the offending tiles (any block update?) or exiting the world and re-entering updates them properly.
I'm using matchTiles, if it matters. Not sure if this is happening with CTM on normal blocks or not.
The default part models can not be edited. Their animations (position, rotation change) are hardcoded and they can only be replaced.
The chest lid, z-fighting and other can be fixed, but the part models have to be replaced. I could export the default models in json format for easier editing.
Texture loading from vanilla locations is in the TODO list.
The CTM panes not updating may be due to errors, check the error log.
Did anyone see my post? I don't mean to spam but this is a very annoying bug that's been around since 1.8... When I change "Dropped Items" to "Fast - 2D dropped items, faster" dropped items are still 3D. Restarting Minecraft didn't help. I don't know where else to report bugs. Thanks!
New joints (knee, elbow, etc) can be added, but currently they can not be animated properly.
A future version may enable the custom animations.
Post it here: https://github.com/sp614x/optifine/issues
Include:
- what is wrong
- crash report, error log, steps to reproduce
C4 - pre , is causing some worlds to not be rendered in MP . The player is frozen in the void
Even if you can't get custom animations to work, it'll still be amazing. lol
Friendship is magic!
Server? Error log?
The Stacks-on-Stacks mod is generating some baked quads with NULL facing.
These are shown black with Forge (http://i.imgur.com/77OevkE.png) and they are crashing with OptiFine.
Updated preview C4 not to crash on missing quad facing.
Hello, would it be possible one day to add a skybox that only appears when it's raining/snowing, and maybe one more for thunderstorms? A dark, cloudy sky would help immersion a lot, also because currently the custom colors for the sky mix with the vanilla gray background and the final result doesn't look rainy at all.
Thanks.
https://github.com/sp614x/optifine/issues/273
Not really an issue but thanks for adding it where it belongs.
I just updated to the newest version of optifine and a curious bug showed up that wasn't there yesterday. I'm using Conquest reforged and better foliage. The connected textures work fine in foliage, but the part of the foliage that dangles down shows the optifine message that is only supposed to show if you're not using optifine.
[BUG]
When I change "Dropped Items" to "Fast - 2D dropped items, faster" dropped items are still 3D. This bug has been around since 1.8 I'm pretty sure. Restarting Minecraft didn't help.
If I helped, or you just like my post, please press the
button.
My mods...
Got no response on this. Also, for some reason I'm not seeing the CTM updating issue I was having, perhaps it's conditional/locational (watch out for similar comments, I guess).
To add if it's not clear I want to avoid using additional textures for entity models, that way 1)it can be compatible with other resource packs 2)less textures are actually needed, instead using more of the existing textures.
#2 will not be *so* much of an issue if completely replaced mobs do not load their old texture from packs at all (but it's still a bit of an annoyance with taking up file space in the pack itself).
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
For me when I join another world after my first, the screen bugs out like this:
Does anyone know how to fix it? Thanks!
The default part models can not be edited. Their animations (position, rotation change) are hardcoded and they can only be replaced.
The chest lid, z-fighting and other can be fixed, but the part models have to be replaced. I could export the default models in json format for easier editing.
Texture loading from vanilla locations is in the TODO list.
The CTM panes not updating may be due to errors, check the error log.
My friend is using 512mb Videocard on 64bit system.
Somehow Optifine manages to make even lower FPS for him...
Any suggestions?
Try using vanilla minecraft with betterfps mod
Did anyone see my post? I don't mean to spam but this is a very annoying bug that's been around since 1.8... When I change "Dropped Items" to "Fast - 2D dropped items, faster" dropped items are still 3D. Restarting Minecraft didn't help. I don't know where else to report bugs. Thanks!
If I helped, or you just like my post, please press the
button.
My mods...
Custom model animations: http://gfycat.com/InfatuatedOfficialBoilweevil
Configuration:
It is now possible to make a chest model that opens like a shulker box or to split the chest lid like this.
I've placed the optifine jar in my forge mods folder, but it isn't loading optifine in minecraft unless I use the optifine profile. Any ideas?
Custom model animations!?
This is the best thing sense sliced bread.
Friendship is magic!