I noticed that the c key makes it go into a special view mode. While this is really cool, it's also the key I use to move up when I'm building large things with zombe's fly mod. I have become very accustom to using it, and was wondering how to change it to a different key.
Yes, functional mimmaps,AF and AA for minecraft at last.
Now bug reports with the new AF/AA.
Minecraft will appear to have the black screen of death until I switch to a different app and switch back.
Artifacts appear on handheld items.
Compatibility
Need to check further- fps performance drop with too many items and small gui
Zombe's mods work. Icon mod has a small graphical glitch.
Thanks for the info.
I do not see artifacts on the handheld items screenshot, the edges have always been problematic.
I noticed that the c key makes it go into a special view mode. While this is really cool, it's also the key I use to move up when I'm building large things with zombe's fly mod. I have become very accustom to using it, and was wondering how to change it to a different key.
I have tried all 3 versions on a fresh jar but sadly my FPS remains the same...
I play on a Dell inspiron 1545 with 3gb of RAM, Pentium dualcore 2.20 ghz and intergrated graphics.
Saved My Minecraft SP. Optifine MTL+ Optitick= ultimate performance!!
Used to get a choppy 30FPS now i get a really smooth 60FPS (VSYNC)
Thanks for saving me from buying more expensive hardware! :smile.gif:
You are welcome.
How much difference does OptiTick make? Can you post a debug screenshot without OptiTick and with OptiTick?
The "Performance" option is a FPS limiter (badly named)
- Max FPS - unlimited
- Balanced - 120 FPS
- Power Saver - 40 FPS
OptiFine adds the value "VSync" which synchronizes the FPS with the monitor refresh rate so that no split-frames are visible. Split frames happen when the monitor refreshes it's picture in the middle of a frame. It can show the top part from the new frame and the bottom part from the old frame and yes it is noticeable.
They aren't real FPS caps though. Power saver's FPS limit is way too low, so I won't bother explaining it. Balanced caps at 90, not 120 (according to online documentation). Even if it capped at 120, it is only in effect when chunks are loading, which means the FPS can fluctuate a lot when no chunks are loading (I can easily tell when the FPS drops from 200 to 140, and I'm sure most semi-competitive FPS players are the same). And if that wasn't enough, balanced isn't even stable, since it *tries* to limit the FPS at 90 (or 120, whatever it is) and the extra processing power is used to render more chunks. That's bad, since the FPS will vary a lot.
With max FPS mode:
Highest FPS: 300ish
Minimum FPS: 150ish
Average FPS: 250ish
With balanced mode:
Highest FPS: 90ish
Minimum FPS: 70ish
Average FPS: 85ish
It would be nice to get the option to basically play in max FPS mode, with a limit on the rendered FPS to make it 100% stable. In my example above, capping the FPS at 120 Should mean I get 120fps 99.9% of the time, NOT 100-120. Balanced mode is broken.
OptiFine can make the rain faster, turn off the rain or turn off all the weather effects. It can move clouds higher or turn them off. It has also many other settings which speed up Minecraft and make it look better.
For a start install the Classic version, it should work.
The Smooth and Multithreaded versions make Minecraft even faster, but may be less compatible.
I can turn off rain with SPC, will this turn it off for good? I get tired of turning it off every 5 minutes.
They aren't real FPS caps though. Power saver's FPS limit is way too low, so I won't bother explaining it. Balanced caps at 90, not 120 (according to online documentation). Even if it capped at 120, it is only in effect when chunks are loading, which means the FPS can fluctuate a lot when no chunks are loading (I can easily tell when the FPS drops from 200 to 140, and I'm sure most semi-competitive FPS players are the same). And if that wasn't enough, balanced isn't even stable, since it *tries* to limit the FPS at 90 (or 120, whatever it is) and the extra processing power is used to render more chunks. That's bad, since the FPS will vary a lot.
With max FPS mode:
Highest FPS: 300ish
Minimum FPS: 150ish
Average FPS: 250ish
With balanced mode:
Highest FPS: 90ish
Minimum FPS: 70ish
Average FPS: 85ish
It would be nice to get the option to basically play in max FPS mode, with a limit on the rendered FPS to make it 100% stable. In my example above, capping the FPS at 120 Should mean I get 120fps 99.9% of the time, NOT 100-120. Balanced mode is broken.
Optifine has a Smooth FPS option... Pretty sure this is there to even out the FPS to make the Min, Max and Avg much closer together
It would be nice to get the option to basically play in max FPS mode, with a limit on the rendered FPS to make it 100% stable. In my example above, capping the FPS at 120 Should mean I get 120fps 99.9% of the time, NOT 100-120. Balanced mode is broken.
The standard FPS limiter is not very good, it will decrease the FPS even if the limit is not reached.
The VSync option however should fix the FPS to exactly the monitor refresh rate. The FPS should only drop if the computer can not keep up.
Which optifine would be best for me I don't understand the difference between OptiFine 1.7.3_HD_G,
OptiFine 1.7.3_HD_S_G & OptiFine 1.7.3_HD_MT_G2).
My problems are that I can usually run minecraft on far on SMP but my FPS often fluctuates a lot (often dropping below 10 after playing for awhile). Also whenever I go near bases with a fair amount of redstone wiring I get a LOT of lag, is there any way to reduce this (I tried turning off redstone animations it didn't help). Finally my minecraft often freezes up (when I check taskmanager it says the programme is using 50% of the CPU when it does this and the RAM being used is like 1400mb). Is there any way to fix this?
Also I used the dualcore one and it didn't seem to work because on my taskmanager it still said minecraft was only using 50% of the CPU (1 core).
Thanks for any help you can offer.
SYSTEMINFO:
------------------
System Information
------------------
Time of this report: 8/27/2011, 22:44:44
Machine name: PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.110622-1503)
Language: English (Regional Setting: English)
System Manufacturer: LENOVO
System Model: 0679
BIOS: InsydeH2O Version 29CN34WW(V2.11)
Processor: Intel(R) Pentium(R) CPU P6100 @ 2.00GHz (2 CPUs), ~2.0GHz
Memory: 4096MB RAM
Available OS Memory: 3894MB RAM
Page File: 1747MB used, 6040MB available
Windows Dir: C:\windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 32bit Unicode
Yes, I am waiting for the Forge updates that will allow it to be compatible with OptiFine.
Excellent news. Do you know if that Forge update is coming in 1.0.5 or a later version?
I have not tested any mods for compatibility.
The target of the AA version is to check if support for AA and AF is possible at all.
In the last three months I have been trying in various ways to make AA and AF to work and this is the first breakthrough. And it looks promising. :cool.gif:
Feedback about which mods have problems with AA and what are the problems is useful for the next step when mod compatibility will be tested.
I would say it looks MORE than promising mate! I looks GORGEOUS! I have try and post some screens later on, when I do some proper testing. So far however, it's SO smooth. The graphics that is. I had it on 16x AA and 16x AF (not a noticeable performance hit for me, I do have an i7 at 4GHz and an overclocked GTX 480).
I will certainly be able to test mod compatibility for some mods, but only on PlasticCraft for now, as all my other mods I use need Forge :smile.gif: So will have to wait for that update to test those mods :smile.gif: Look forward to it.
I have...Anti-aliasing....and Anisotropic Filtering....in my minecraft...with no lines.... :tongue.gif:
Seriously, absolutely amazing job. Visually this is flawless, the only problem I have is the performance drop but I assume that's because this isn't a multi-threaded version since even if I turn off the AA and AF it still runs poorly.
Just wondering, if you were able to add in AA and AF, would it also be possible some time down the road to implement things like parallax occlusion and bump-mapping? Because that would be awesome and this mod could then basically just replace glsl shaders (for most people anyway).
Thanks for the info.
I do not see artifacts on the handheld items screenshot, the edges have always been problematic.
Options -> Controls -> Zoom?
I play on a Dell inspiron 1545 with 3gb of RAM, Pentium dualcore 2.20 ghz and intergrated graphics.
Used to get a choppy 30FPS now i get a really smooth 60FPS (VSYNC)
Thanks for saving me from buying more expensive hardware! :smile.gif:
You are welcome.
How much difference does OptiTick make? Can you post a debug screenshot without OptiTick and with OptiTick?
http://www.myimagehub.com/public/pview/567/2011-08-26_20.51.50.png
Without optitick (only optifine)
http://www.myimagehub.com/public/pview/568/2011-08-26_20.58.19.png
Optitick isnt as noticeable when standing still.
You should try standing in the same area when benchmarking, otherwise the numbers don't mean much :sad.gif:
They aren't real FPS caps though. Power saver's FPS limit is way too low, so I won't bother explaining it. Balanced caps at 90, not 120 (according to online documentation). Even if it capped at 120, it is only in effect when chunks are loading, which means the FPS can fluctuate a lot when no chunks are loading (I can easily tell when the FPS drops from 200 to 140, and I'm sure most semi-competitive FPS players are the same). And if that wasn't enough, balanced isn't even stable, since it *tries* to limit the FPS at 90 (or 120, whatever it is) and the extra processing power is used to render more chunks. That's bad, since the FPS will vary a lot.
With max FPS mode:
Highest FPS: 300ish
Minimum FPS: 150ish
Average FPS: 250ish
With balanced mode:
Highest FPS: 90ish
Minimum FPS: 70ish
Average FPS: 85ish
It would be nice to get the option to basically play in max FPS mode, with a limit on the rendered FPS to make it 100% stable. In my example above, capping the FPS at 120 Should mean I get 120fps 99.9% of the time, NOT 100-120. Balanced mode is broken.
I can turn off rain with SPC, will this turn it off for good? I get tired of turning it off every 5 minutes.
It went from 25 fps to 40!!! :tongue.gif: tyy man... you are a legend!
It went from 25 fps to 40!!! :tongue.gif: tyy man... you are a legend!
Optifine has a Smooth FPS option... Pretty sure this is there to even out the FPS to make the Min, Max and Avg much closer together
The standard FPS limiter is not very good, it will decrease the FPS even if the limit is not reached.
The VSync option however should fix the FPS to exactly the monitor refresh rate. The FPS should only drop if the computer can not keep up.
OptiFine 1.7.3_HD_S_G & OptiFine 1.7.3_HD_MT_G2).
My problems are that I can usually run minecraft on far on SMP but my FPS often fluctuates a lot (often dropping below 10 after playing for awhile). Also whenever I go near bases with a fair amount of redstone wiring I get a LOT of lag, is there any way to reduce this (I tried turning off redstone animations it didn't help). Finally my minecraft often freezes up (when I check taskmanager it says the programme is using 50% of the CPU when it does this and the RAM being used is like 1400mb). Is there any way to fix this?
Also I used the dualcore one and it didn't seem to work because on my taskmanager it still said minecraft was only using 50% of the CPU (1 core).
Thanks for any help you can offer.
SYSTEMINFO:
------------------
System Information
------------------
Time of this report: 8/27/2011, 22:44:44
Machine name: PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.110622-1503)
Language: English (Regional Setting: English)
System Manufacturer: LENOVO
System Model: 0679
BIOS: InsydeH2O Version 29CN34WW(V2.11)
Processor: Intel(R) Pentium(R) CPU P6100 @ 2.00GHz (2 CPUs), ~2.0GHz
Memory: 4096MB RAM
Available OS Memory: 3894MB RAM
Page File: 1747MB used, 6040MB available
Windows Dir: C:\windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 32bit Unicode
---------------
Display Devices
---------------
Card name: Intel(R) HD Graphics
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics (Pentium)
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_0046&SUBSYS_392017AA&REV_02
Display Memory: 1696 MB
Dedicated Memory: 64 MB
Shared Memory: 1632 MB
Current Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: CPT14C7
Native Mode: 1366 x 768(p) (59.999Hz)
Output Type: Internal
Driver Name: igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32
Driver File Version: 8.15.0010.2104 (English)
Driver Version: 8.15.10.2104
DDI Version: 10
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
I tried that one but it didn't work well for me and my CPU usage was still <50% when playing minecraft so I'm assuming it didn't work?
I have just a question for you, I know that is a old post but i dont have find the answer right now.
My question is this : What is the CMD files that work for Minecraft for load in priority with 256MB of RAM.
For right now I use :
cd C:\Program Files\Java\jre7\bin
START /HIGH javaw.exe -Xmx256M -Xms256M -jar "%APPDATA%/.minecraft/bin/Minecraft.exe
I have try the one that are suggested in tips and tricks but it dont work for me.
Thank for your help !
Excellent news. Do you know if that Forge update is coming in 1.0.5 or a later version?
I would say it looks MORE than promising mate! I looks GORGEOUS! I have try and post some screens later on, when I do some proper testing. So far however, it's SO smooth. The graphics that is. I had it on 16x AA and 16x AF (not a noticeable performance hit for me, I do have an i7 at 4GHz and an overclocked GTX 480).
I will certainly be able to test mod compatibility for some mods, but only on PlasticCraft for now, as all my other mods I use need Forge :smile.gif: So will have to wait for that update to test those mods :smile.gif: Look forward to it.
I have...Anti-aliasing....and Anisotropic Filtering....in my minecraft...with no lines.... :tongue.gif:
Seriously, absolutely amazing job. Visually this is flawless, the only problem I have is the performance drop but I assume that's because this isn't a multi-threaded version since even if I turn off the AA and AF it still runs poorly.
Just wondering, if you were able to add in AA and AF, would it also be possible some time down the road to implement things like parallax occlusion and bump-mapping? Because that would be awesome and this mod could then basically just replace glsl shaders (for most people anyway).