The Meaning of Life, the Universe, and Everything.
I downloaded OptiFine_1.8.1_HD_U_B4.jar and it renders 'natural textures' which I don't like (because I can't count blocks when building and it creates weird skeleton-like patterns on Stone with my resource pack). The menu option in the Quality sub-menu is gone and I can't find it elsewhere. Moreover, in optionsof.txt there is a line ofNaturalTextures:false but it's still enabled in-game. Changing other options in the file, like ofSky do affect the game, proving that I got the right file.
How can I disable natural textures, and where did the menu option go?
I'm using release 1.8.1-Optifine_HD_U_B2.
I got two question I never found an answer to (I've been googling a while...):
1. I'm playing on a MacBook, so if I read any suggestions on how to set my Optifine settings, is it the same for me or does Optifine work differently because I play on another OS? Is Optifine any different on Mac in general (for me as a user)?
2. I couldn't find the setting for Multicore, though I have found some pages that said that there is a setting called "Video Settings --> Chunk Loading" where you can switch between Standard, Smooth and Multicore. I do not have this "Chunk Loading" entry, was it removed?
And most importantly: Does the version I use support Multicore at all? Because I have not found a setting for it yet.
1. The settings are all in-game, so if you installed Optifine correctly, you should have them all.
2. That setting was removed in 1.8, and replaced with basically a 'always on' Multi-Core, even though the execution was horrible.
The Meaning of Life, the Universe, and Everything.
In my room :P
I seem to have issues with Fast Graphics leaves on all Optifine 1.8 Versions. Here are pictures running on the B4 Minecraft 1.8.1 release. Anyone know how to fix this?
Minecraft 1.8.1 without Optifine
Minecraft 1.8.1 with Optifine_B4
Rollback Post to RevisionRollBack
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Try turning "Alternate Blocks" Off. (you can find it at Options -> Video Settings -> Alternate Blocks)
Ok, I tried that. It solves the problem I described literally. However, it also removes the 'alternate textures' in my resource pack, and that's unacceptable. Now let me rephrase my question: How do I turn off natural textures without turning off alternate textures?
Thank you for answering my question And that really sucks to hear. Hopefully you can find a solution that won't compromise the other mods. I wish these so called "hacks" were still present in the minecraft community. They really made things better and more fun(for me at least anyways). Thanks again and have a nice day.
Hmm i don't know, Random/Alternate Textures by CTM shouldn't be turned off.
or do you mean alternate textures by Block models?
What is CTM?
What I mean are the alternate textures that resource packs provide for the same block texture (sometimes also a different 3d model). For example, PureBDCraft has several textures for 'Stone' that happen to all blend together at the edges, and different 'Grass' textures, where every once in a while there are flowers slightly raised above the grass (but the block directly above grass is air). That will all be disabled when I disable 'Random Textures'.
While doing some research, I noticed PureBDCraft uses hard-coded alternate as well as rotated textures in a .json file. I acknowledge that in this case the 'random' and 'natural' are linked, because they all appear in the same list of 'variants'. However, older kinds of resource packs, even those fully compatible with 1.8.1, like 'faithful32pack', the 'Alternate Blocks' setting does in fact display rotated/mirrored versions that are not in the pack itself.
They used to be two different options. I like to disable the automatically rotated/mirrored textures while enabling alternate textures in the packs. Currently this doesn't seem possible. I suggest you add an option to override the 'Alternate Blocks' setting added in MC1.8.1. by leaving alternatives on but turning automatically generated rotated/mirrored versions off.
yes .json are part of Blocks models (i think.)
And i haven't looked into Block models yet so i know nothing about them :/
In fact you don't have to know anything about json files at all to fix this in OptiFine. All you need to know is that somewhere in the MC code there is a branch where one path leads to a selection among variants and another path leads to generating rotated/mirrored version of the sole variant. It's after that branch that I like to see a conditional, based on a menu option. The current 'Alternate Blocks' option is a conditional before this branch.
This might be a bug, but the pastebin says you are using optifine B4, which is a 1.8.1 version.
FML: MCP v9.10 FML v184.108.40.2061 Minecraft Forge 220.127.116.111 Optifine OptiFine_1.8_HD_U_B4 3 mods loaded, 3 mods active
I suggest downloading Optifine B5 for 1.8.0 from sp614x at this link: sp614x's B5 Post
I'd like to report a major bug found in OptiFine 1.8.1_HD_U_B4. Apologies if this is not the correct place to do so. If this should be posted elsewhere, please let me know.
The problem occurs in a single player map opened for LAN play:
1. Start Minecraft with OptiFine 1.8.1_HD_U_B4.
2. start/create a single player world
3. Open the map to LAN
4. on another pc, join the LAN game (doesn't matter if Optifine is installed on the client)
Now, the bug: when the first player (host) moves far enough away from the second player (client), all the mobs around the second player will stop moving. The second player is essentially moving around in a frozen world.
When playing MC 1.8.1 WITHOUT Optifine, no such problem exists.
The last few versions of optifine for 1.71 are severly broken...
Running mods with forge #1272 in multimc and I can't even see 22 blocks away because it totally doesn't render any blocks more than 10-20 away or so.. I have to constantly manually fly all over the place for it show anything but void....
Changing rendering distance or WHATever seeting in video options doesn't fix it...
Framerate is 60 constant but no wonder.. .I now know how optifine gets its speed boost.. Just not rendering half of what is normally rendered.
Even with renderdistance set to extreme (max) only a relatively small amount of blocks is shown around the player.
Shame that 1.71 version which most people play now gets no love anymore with optifine.
Other people play with Optifine 1.7 versions just fine so it must be a problem on your side
And he still updates the 1.7 version often.
sp614x can you plz Give me back my cape and why did you mvoe it form me
Can you make a complete sentence? What I hate the most about people like you, is you think you are entitled to a cape. You should have donated cause you love the mod, not because you wanted the cape.
Anyways, go to the email you got, it looks like this:
OptiFine cape activated for user "joshnoodle98". <-Your Username you registered with
Cape design: custom_38C40F_239102_FBFB68_1D2E89 <-Your Cape design
Donation ID: 000000000000 <-Your Donation ID
If the cape is not visible, please check that:
- the username is correctly spelled, upper/lowercase matters
- OptiFine is installed correctly
- the option Video Settings -> Details -> Show Capes is ON
- the option Multiplayer Settings -> Show Cape is ON
Make sure the username is EXACTLY what your in-game name is. Correct spelling and capitalization. If its incorrect, login here with the account you created here: https://optifine.net/login and change it to your correct username.