Mismatching forge versions between the server and the client are ok. As long as the beginning parts of the forge version are the same, everything's fine.
eg - if you have a mindcrack client, you can update it's forge from 6.6.0.515 to 6.6.0.518 with no probs, because althogh the build versions are the same, forge has not technically changed versions, so although it's a different build of forge, it;s still the same version (6.6.0). This basically means that if you were to update to lets say 6.6.1.524, you would no longer be able to connect to any other mindcrack servers, because now there is a version mismatch from 6.6.0 to 6.6.1.
I hope that was a help!
Definitely. Thanks! :). Also, if I am on the latest forge and Optifine, but the server isn't and other players aren't... would mobs not spawn for anyone, or just those without the latest forge?
EDIT: So I tried to find some mobs, and am Forge 518 and couldn't see any... does this mean that the server requires 518 before it is fixed?
It says there's anti-aliasing, but how do I use it? I've looked through the options, and there's nothing. Block textures look very aliased from afar. Can anyone help me here? Please PM me if you reply, as I lose track of threads easily.
I'm using the Magic Launcher, and the newest Optifine ultra, along with a 32x32 texture pack.
When I try to load a world, Minecraft runs out of memory. Without Optifine, it loads fine.
I have no other mods running.
I have all settings as low as I can set them.
Alright, "crashing" with no errors. Whitescreen then issues a "stop" command in the logs. I'd provide a crash log, but it's non-existant. Nothing abnormal in the forge log either, no severe, no warnings, just a stop command. Using Forge #518, #524, #527 all fails when using the D3 version of Optifine. The symptoms of the crash point to some sort of memory leak though, i.e. terrible slow down before finally crashing. This only happens with Optifine installed. Tested without mods installed, just forge+optifine. Latest Java, 64 bit, etc. Really wish I could provide a crash log or something to point the direction for the issue, but whatever is going on is happening without throwing any errors out. (This is also happening for several others on my server, same forge build, same optifine version.)
So we definitely still don't have mobs. We are using Forge 524 and OptiFine Standard HD C3.... is there something I need to do to get mobs to spawn again?
Anybody else having crashing problems with Optifine Ultra C2 while running Mindcrack FTB? Everything else works wonderfully with the mod, just crashes my game out of nowhere a lot. Not a huge deal, but if anybody could give me any tips to avoid crashing, please tell me!
(To save any possible confusion, I'm running C2 because C3 and the previews have block update problems with Forge)
I know it's been requested several times, but could you please add Better Glass support to OptiFine? The new Better Glass is nothing like CTM. Instead, it offers variable transparency, making for much nicer windows and other glass objects. And knowing your track record, I expect your implementation would be far less laggy than the one in MCPatcher.
Okay so used the ML installation for Windows and it wouldn't work!
(yes I have a non-modded minecraft.jar)
Unless you define "wouldn't work", we cannot offer much help. How does it not work?
If the setup is confusing you, it's pretty simple. Drop the launcher into the folder with your Minecraft executable, run it, and click SETUP. If it doesn't see your Minecraft JAR, click the SELECT button on the top-right and locate it. It should be in %appdata%/.minecraft/bin for Windows users. No clue where to find it on a Mac.
I posted my own workaround to this bug a few pages back. At least I think its the same bug, you havent said anything about crashing when exiting the game. But I bet you have mipmaps enabled. Just open the thaumcraft zip and find the file burst.png and resize it to half.
Hmn... You are correct, sir. My game DOES crash when I exit, after it loses my textures. I also do have Mipmaps enabled (can't stand the static jarring all over the place). That's good to know, though. It seems there are two fixes for this now! Resize the burst.png, or join a server for a few seconds.
Ok, is there any fix, any fix at all, for the "dancing" iron chests problem? Going up to D3 has helped, made the problem occasional instead of all the damn time, but it still happens, and it is frakkin' distracting.
I follow the exact instructions and it does see my .jar file, but when I go to play MC the mod just isn't there
JAR mods (Forge, Rei's Minimap, etc.) have to be added from Magic Launcher's SETUP screen
Forge mods go in %appdata%/.minecraft/mods. This is identical to all Minecraft launchers and the vanilla game.
You must run Minecraft from Magic Launcher if you expect to see your mods.
If you did all three of these things, and your mod still isn't visible, you either failed to follow the mod's instructions, the mod is broken, or you have a conflict that only you can find. You've yet to provide any useful information.
Okay,I seem to have a problem with Optifine HD D3.
Whenever I'm like building,or eating,or moving,or standing STILL,I'm able to see through the ground.I have no idea why though.My client is moded.But the only mods I have is Minecraft forge 523,Optifine and finder compass.
I'm using Optifine for high framerate and to use the texture pack R3D craft 256x.I tried WITHOUT a modded jar but for some reason,I don't get the wierd glitching.Can someone help?These are the settings:
Graphics:Fancy Going Back to main settings: Fog start:0.8
Smooth Lighting:100% Animations....All on. Quality...
Brightness:Bright Going back to main settings: Mipmap Level:1 .
Fog:Off Render distance:Far Anisotropic filtering:2
Clouds:Fancy View bobbing:On Clear Water:on
Trees:Fancy Advanced OpenGL:Off. Better grass:Fancy
Water:Default Chunk loading:Multi-core Custom fonts:on
Mipmap type:Linear
Sky:On Antialisasing:Off
Sun and Moon:ON
Depth fog:On
Grass:Fancy
Rain & snow:Default
Stars:On
If anyone knows the problem please reply!I'm using a nvidia 670 FTW.But I don't think it matters.
Okay,I seem to have a problem with Optifine HD D3.
Whenever I'm like building,or eating,or moving,or standing STILL,I'm able to see through the ground.I have no idea why though.My client is moded.But the only mods I have is Minecraft forge 523,Optifine and finder compass.
I'm using Optifine for high framerate and to use the texture pack R3D craft 256x.I tried WITHOUT a modded jar but for some reason,I don't get the wierd glitching.Can someone help?These are the settings:
Graphics:Fancy Going Back to main settings: Fog start:0.8
Smooth Lighting:100% Animations....All on. Quality...
Brightness:Bright Going back to main settings: Mipmap Level:1 .
Fog:Off Render distance:Far Anisotropic filtering:2
Clouds:Fancy View bobbing:On Clear Water:on
Trees:Fancy Advanced OpenGL:Off. Better grass:Fancy
Water:Default Chunk loading:Multi-core Custom fonts:on
Mipmap type:Linear
Sky:On Antialisasing:Off
Sun and Moon:ON
Depth fog:On
Grass:Fancy
Rain & snow:Default
Stars:On
If anyone knows the problem please reply!I'm using a nvidia 670 FTW.But I don't think it matters.
using Hd_U_C3 (OptiFine HD C3 Ultra) uses up all my memory causing the game to crash. It uses up all 2g of my ram. and the crash only happens with optifine on. This happens when entering a single player world only.
So we definitely still don't have mobs. We are using Forge 524 and OptiFine Standard HD C3.... is there something I need to do to get mobs to spawn again?
Something is weird with the specific world.... I put in a blank world and everything works fine....mobs work fine... when I load my original world where the issue started, the problem exists..... is there something I can do to fix the current world?...really don't want to resort to starting a new world.
UPDATE: So it seems that it had to do with Mo Creatures.... We thought it wasn't because we removed it from the server... had to re-enable it for mobs to spawn.... Mo Creatures is cool, but not very stable....our clients crash to desktop without error-log.
You are talking about server lag/latency. OptiFine resolves Client Lag or FPS drops.
All you are doing is advertising.
Give a man a fish, and he'll be fed for a day.
Definitely. Thanks! :). Also, if I am on the latest forge and Optifine, but the server isn't and other players aren't... would mobs not spawn for anyone, or just those without the latest forge?
EDIT: So I tried to find some mobs, and am Forge 518 and couldn't see any... does this mean that the server requires 518 before it is fixed?
We are giving a FREE copy of Arma3 or TITANFALL once or YouTube channel hits 100 subscribers!!!
Get a 64 bit version of Java from their site.
We are giving a FREE copy of Arma3 or TITANFALL once or YouTube channel hits 100 subscribers!!!
(yes I have a non-modded minecraft.jar)
Kiddie, there's a pony outside your window with lemons! Look! Oh no now your house is gone!
(To save any possible confusion, I'm running C2 because C3 and the previews have block update problems with Forge)
Unless you define "wouldn't work", we cannot offer much help. How does it not work?
If the setup is confusing you, it's pretty simple. Drop the launcher into the folder with your Minecraft executable, run it, and click SETUP. If it doesn't see your Minecraft JAR, click the SELECT button on the top-right and locate it. It should be in %appdata%/.minecraft/bin for Windows users. No clue where to find it on a Mac.
Hmn... You are correct, sir. My game DOES crash when I exit, after it loses my textures. I also do have Mipmaps enabled (can't stand the static jarring all over the place). That's good to know, though. It seems there are two fixes for this now! Resize the burst.png, or join a server for a few seconds.
Teamwork High-Five! /)*(\
Kiddie, there's a pony outside your window with lemons! Look! Oh no now your house is gone!
Whenever I'm like building,or eating,or moving,or standing STILL,I'm able to see through the ground.I have no idea why though.My client is moded.But the only mods I have is Minecraft forge 523,Optifine and finder compass.
I'm using Optifine for high framerate and to use the texture pack R3D craft 256x.I tried WITHOUT a modded jar but for some reason,I don't get the wierd glitching.Can someone help?These are the settings:
Graphics:Fancy Going Back to main settings: Fog start:0.8
Smooth Lighting:100% Animations....All on. Quality...
Brightness:Bright Going back to main settings: Mipmap Level:1 .
Fog:Off Render distance:Far Anisotropic filtering:2
Clouds:Fancy View bobbing:On Clear Water:on
Trees:Fancy Advanced OpenGL:Off. Better grass:Fancy
Water:Default Chunk loading:Multi-core Custom fonts:on
Mipmap type:Linear
Sky:On Antialisasing:Off
Sun and Moon:ON
Depth fog:On
Grass:Fancy
Rain & snow:Default
Stars:On
If anyone knows the problem please reply!I'm using a nvidia 670 FTW.But I don't think it matters.
I shall send Crawlers after you!
Something is weird with the specific world.... I put in a blank world and everything works fine....mobs work fine... when I load my original world where the issue started, the problem exists..... is there something I can do to fix the current world?...really don't want to resort to starting a new world.
UPDATE: So it seems that it had to do with Mo Creatures.... We thought it wasn't because we removed it from the server... had to re-enable it for mobs to spawn.... Mo Creatures is cool, but not very stable....our clients crash to desktop without error-log.
We are giving a FREE copy of Arma3 or TITANFALL once or YouTube channel hits 100 subscribers!!!