main ones being:
Graphics - Fancy
Render - short
Open GL: Fast
Smooth lighting off
Fast debug info - On
autosave - 30 minutes,
Trees, Grass, sky, weather etc all on Fast.
What was the FPS like before Optifine?
This is with normal usually without optinfine I get about 20-10 fps, but now it's like less.... I don't know why, but i leave everything else at the correct order.
Most likely it's because i have a stock graphics card e_e.
Also the comment that it extends the Classic edition. Meaning, it has all of the functionality of the Classic edition (therefore, HD support, etc) in addition to its own.
the HD patcher just implemented randomobs support, but it forces me to install HD textures to install randomobs, so could randomobs be implemented into optifine as well? if not, then maybe could I delete certain class files from optifine so it doesn't conflict with the patcher? I don't know if there's any permission issues or anything that is needed to implement randomobs...
EDIT: I don't know if this was asked already. I skimmed through the previous page but didn't see anything, so... I decided to ask :tongue.gif:
Not just Randomobs, but custom animated textures for the entire terrain.png and items.png too. That is awesome. And it doesn't look like custom animations conflict either. I don't have any of them to check, though. Can anyone verify?
But if you want to combine Optifine with Randomobs, isn't it a better idea to ask the creator of McPatcher rather than bogging down sp614x with more feature requests? I may be wrong, but if HD texture support is already included in Optifine, then McPatcher's Randomobs should be able to build on that.
This is the best Mod ever! I don't keep mods installed in Minecraft, but I will definitely update this one every time Minecraft is updated. I normally can't play Minecraft much because of an old PC with horrible fps. OptiFine boosted my fps by 40!! This is amazing.
This is with normal usually without optinfine I get about 20-10 fps, but now it's like less.... I don't know why, but i leave everything else at the correct order.
Most likely it's because i have a stock graphics card e_e.
I believe that would be setting them to level zero. Try that.
~ iiiHuman ~
Also the comment that it extends the Classic edition. Meaning, it has all of the functionality of the Classic edition (therefore, HD support, etc) in addition to its own.
~ iiiHuman ~
From the third line of the original post:
~ iiiHuman ~
you can't, there's just "nearest" and "linear"
wait nvm
By the way, you can also click on the "EDIT" button beneath your post to change it rather than having to make a second post to correct yourself.
:blink.gif:
~ iiiHuman ~
Not just Randomobs, but custom animated textures for the entire terrain.png and items.png too. That is awesome. And it doesn't look like custom animations conflict either. I don't have any of them to check, though. Can anyone verify?
But if you want to combine Optifine with Randomobs, isn't it a better idea to ask the creator of McPatcher rather than bogging down sp614x with more feature requests? I may be wrong, but if HD texture support is already included in Optifine, then McPatcher's Randomobs should be able to build on that.
They are on my YouTube channel. http://youtube.com/literarylogan/
- modloader
- minecraft forge
- modloaderMP
- MAtmos
- buildcraft
- industrialcraft 2
you have bobbing on its a default setting in minecraft
[size=16px]
MT has not been updated with forge support yet.
ahh. Thank you
on HULKSHARE there is a download link, it is the second picture from the top
A release has no forge support, use any B release. Forge demand certain order of events while MT break it. I hope sp614x can solve this problem.