---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 3/24/16 9:57 PM
Description: Ticking screen
java.lang.NullPointerException: Ticking screen
at ek$a.a(SourceFile:387)
at ek.m(SourceFile:220)
at ek.a(SourceFile:229)
at bei.e(SourceFile:89)
at bcf.t(SourceFile:1590)
at bcf.av(SourceFile:962)
at bcf.a(SourceFile:392)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ek$a.a(SourceFile:387)
at ek.m(SourceFile:220)
at ek.a(SourceFile:229)
at bei.e(SourceFile:89)
-- Affected screen --
Details:
Screen name: bei
Stacktrace:
at bcf.t(SourceFile:1590)
at bcf.av(SourceFile:962)
at bcf.a(SourceFile:392)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.9
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 174385296 bytes (166 MB) / 261931008 bytes (249 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.9-OptiFine_HD_U_A3_pre
LWJGL: 2.9.4
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.4276, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
OptiFine Version: OptiFine_1.9_HD_U_A3_pre
Render Distance Chunks: 7
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 4.0.0 - Build 10.18.10.4276
OpenGlRenderer: Intel(R) HD Graphics 4000
OpenGlVendor: Intel
CpuCount: 8
I'm using the vanilla launcher and the game log didn't report any errors other than a few texture errors from other mods.
And is shaders supported by optifine in version 1.7.10 HD U D3? Also Optifine still doesn't seem to work even though I removed shaders mod from the mods folder.
I am experiencing some tearing/missing textures with optifine 1.9.0 -A5 Pre. I'm posting an image. It is where sticky pistons move blocks to close the entry way down. They do load after looking at them for 5 seconds.
That is the connected texture for glowstone in that resource pack.
Well correct me if i am wrong.. but that don't happen very frequently so i don't think is the connected texture from the resource pack.. i tryed to do it again, and nothing.
Well correct me if i am wrong.. but that don't happen very frequently so i don't think is the connected texture from the resource pack.. i tryed to do it again, and nothing.
Well correct me if i am wrong.. but that don't happen very frequently so i don't think is the connected texture from the resource pack.. i tryed to do it again, and nothing.
It's not really an actual connected texture. Conquest uses connected textures to create alternate textures. If you're in one of these biomes you'll get the alternate texture: BirchForestHills BirchForest BirchForestHillsM BirchForestM IceMountains
The Meaning of Life, the Universe, and Everything.
Join Date:
1/28/2015
Posts:
48
Member Details
Is there a future feature planned that will allow the donation cape to match the textures of the current resource pack? This mostly stems from having a vanilla pixilated cape when using higher resolution packs. This is more of a personal thing, so I don't mind if this didn't get implemented.
Better Foliage makes it crash.
I just noticed that this glowing problem:
Only happens with Fast Render.
I had a "ticking screen" crash.
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 3/24/16 9:57 PM
Description: Ticking screen
java.lang.NullPointerException: Ticking screen
at ek$a.a(SourceFile:387)
at ek.m(SourceFile:220)
at ek.a(SourceFile:229)
at bei.e(SourceFile:89)
at bcf.t(SourceFile:1590)
at bcf.av(SourceFile:962)
at bcf.a(SourceFile:392)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ek$a.a(SourceFile:387)
at ek.m(SourceFile:220)
at ek.a(SourceFile:229)
at bei.e(SourceFile:89)
-- Affected screen --
Details:
Screen name: bei
Stacktrace:
at bcf.t(SourceFile:1590)
at bcf.av(SourceFile:962)
at bcf.a(SourceFile:392)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.9
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 174385296 bytes (166 MB) / 261931008 bytes (249 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.9-OptiFine_HD_U_A3_pre
LWJGL: 2.9.4
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.4276, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
OptiFine Version: OptiFine_1.9_HD_U_A3_pre
Render Distance Chunks: 7
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 4.0.0 - Build 10.18.10.4276
OpenGlRenderer: Intel(R) HD Graphics 4000
OpenGlVendor: Intel
CpuCount: 8
I'm using the vanilla launcher and the game log didn't report any errors other than a few texture errors from other mods.
And is shaders supported by optifine in version 1.7.10 HD U D3? Also Optifine still doesn't seem to work even though I removed shaders mod from the mods folder.
Here's a signature.
*signature*
I wish that MCPatcher's CiT system was originally created with custom hd skins in mind. Either that or I'm missing something on how to do it.
Updated preview OptiFine A5 for 1.9: Download
- fixed Trees Smart randomly generating single fast leaves
- release candidate
Yep, can confirm. Better Foliage 1.9-2.0.4, results in instant CTD on start up.
Better Foliage patches one OptiFine class incorrectly.
I am experiencing some tearing/missing textures with optifine 1.9.0 -A5 Pre. I'm posting an image. It is where sticky pistons move blocks to close the entry way down. They do load after looking at them for 5 seconds.
having a issue with A5... wrong textures in certain situations, all of them are glowstones, but only the first one looks like it lol
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272953-optifine-hd-h3-fps-boost-hd-textures-shaders-and?comment=50403
Those features are now built into Minecraft, and can't be turned off.
Using Spectral Arrows changes the whole mobtexture to completely white....
That is the connected texture for glowstone in that resource pack.
Well correct me if i am wrong.. but that don't happen very frequently so i don't think is the connected texture from the resource pack.. i tryed to do it again, and nothing.
Which resource pack is this?
conquest... this one http://resourcepack.net/conquest-resource-pack/
It's not really an actual connected texture. Conquest uses connected textures to create alternate textures. If you're in one of these biomes you'll get the alternate texture: BirchForestHills BirchForest BirchForestHillsM BirchForestM IceMountains
Is there a future feature planned that will allow the donation cape to match the textures of the current resource pack? This mostly stems from having a vanilla pixilated cape when using higher resolution packs. This is more of a personal thing, so I don't mind if this didn't get implemented.