Any chance that we could get a dedicated gbuffer for semitransparent objects other than water? I know you're updating to 1.9 but this would be a cool feature for down the road.
Any chance that we could get a dedicated gbuffer for semitransparent objects other than water? I know you're updating to 1.9 but this would be a cool feature for down the road.
All translucent objects are rendered together (water, stained glass, etc). To separate them a new translucent render layer will have to be added. The depth sorting will have to work with multiple layers, etc. Not easy.
I love the work and effort you put into Optifine. Been tracking your progress this past week and I am excited for the 1.9 release. Now I would advise at some point getting a paypal donation page to make it easier for US located persons to donate to you. I have no problem supporting someone that improves the quality of a game like this on their own time! Thanks in advance!
great moo-ew's everyone 1.9.1 is announced with bug fixes and patchs and a few minor new features
not sure if this effects 1.9 optifine :OOooOoooo i really hope we get:
1.9 optifine with 64chunk Rendering & dedicated gbuffer for semitransparent objects
What is a 'dedicated gbuffer for semitransparent objects' and why is it useful?
It's a shader that would allow shaderpack developers to render water separately from glass. It's useful because you want glass to act like a solid and water to act like a liquid, so currently most shaderpacks have to put the logic for both glass and water in the same file. With a separate shader for glass, shader development will get a good bit easier.
I want to donate but I can't because of the paymentwall-methods. I'm from Germany, my mobile provider is not listed aswell. I would like to donate with paypal.
Was just about to say this, is there any possibility to donate from paypal instead of from paymentwall?
If it's installed this way, Optifine has a built-in installer that looks for the correct version of Minecraft on your system and then creates an Optifine profile for it. If you make this batch file, make sure the batch file is located wherever you downloaded Optifine and then change the above path to wherever 'javaw.exe' is located. Another thing you can probably do is right-click on the Optifine .jar download and choose 'Open with...' and then find 'javaw.exe' and see if that'll let you install it (I couldn't get that option to work, but maybe you'll have better luck with it). Hope that helps!
sp614x, all I gotta say is 'wow'. Just plain wow. You code like a machine, and I appreciate how you're testing Optifine on a middle-of-the-road machine with an Intel video card because those are the ones who will benefit most from the final result of your programming awesomeness. Keep up the good work, you rock!
The method I'm using is dragging the files into the version .zip folder, and I have deleted meta.inf, renamed the folders and zip files, everything
Hmm... What version of Minecraft are you using? And what type of client are you using? (e.g. Vanilla, Forge, etc.) Also... Do you mind explaining your process to me step by step?
Way to go sp614x!
Keep up the great work, mate!
Cheers!
SO. MUCH. HYPE.
Any chance that we could get a dedicated gbuffer for semitransparent objects other than water? I know you're updating to 1.9 but this would be a cool feature for down the road.
All translucent objects are rendered together (water, stained glass, etc). To separate them a new translucent render layer will have to be added. The depth sorting will have to work with multiple layers, etc. Not easy.
I love the work and effort you put into Optifine. Been tracking your progress this past week and I am excited for the 1.9 release. Now I would advise at some point getting a paypal donation page to make it easier for US located persons to donate to you. I have no problem supporting someone that improves the quality of a game like this on their own time! Thanks in advance!
great moo-ew's everyone 1.9.1 is announced with bug fixes and patchs and a few minor new features
not sure if this effects 1.9 optifine :OOooOoooo i really hope we get:
1.9 optifine with 64chunk Rendering & dedicated gbuffer for semitransparent objects
----------------------------------------------------------------------------------------------Support--------------------------------------------------------------------------
falloutrevelations.com/forum
minecraftforum.net/forums/servers/pc-servers/objective-servers/2140746-fallout-revelations-roleplay-whole-united-states#c33
Patches are 100% done.
Compile errors before first round fixes - 432, after - 48.
Shortcutted features - many.
Seems to run, with almost everything turned off:
TODO:
- fix compile errors - 43
- fix broken models
- fix custom colors
- enable all features one by one, check if they work, find new ways to implement the broken ones
- analyze performance, find new fixes
- fix chunk loading
- shaders
THIS GUY DOESNT SLEEEEP?!?!?! remember to smash that donate button people!! <3 thank you sp614x
He's been sustaining this mod for damn long, good work dude, you're a hero of this community!
Great work with the mod, its awesome!
It's a shader that would allow shaderpack developers to render water separately from glass. It's useful because you want glass to act like a solid and water to act like a liquid, so currently most shaderpacks have to put the logic for both glass and water in the same file. With a separate shader for glass, shader development will get a good bit easier.
Was just about to say this, is there any possibility to donate from paypal instead of from paymentwall?
Better grass, better snow, custom items, connected textures, smart leaves - broken
Shaders - working
This is not normal :-)
WOW. Unexpected results? Just roll with it!
I think the fast/fancy leaves were fixed in vanilla (unless they just broke it in a new way)
Everfree Server - A small & friendly survival build server for older 'Crafters.
This is to be expected and the normal way it shoud be.
Snivy456, I have Windows and I wrote a simple batch file to install Optifine. The batch file only has one line of code:
"C:\Program Files (x86)\Minecraft\runtime\jre-x64\1.8.0_25\bin\javaw" -jar OptiFine_1.8.9_HD_U_H3.jar
If it's installed this way, Optifine has a built-in installer that looks for the correct version of Minecraft on your system and then creates an Optifine profile for it. If you make this batch file, make sure the batch file is located wherever you downloaded Optifine and then change the above path to wherever 'javaw.exe' is located. Another thing you can probably do is right-click on the Optifine .jar download and choose 'Open with...' and then find 'javaw.exe' and see if that'll let you install it (I couldn't get that option to work, but maybe you'll have better luck with it). Hope that helps!
sp614x, all I gotta say is 'wow'. Just plain wow. You code like a machine, and I appreciate how you're testing Optifine on a middle-of-the-road machine with an Intel video card because those are the ones who will benefit most from the final result of your programming awesomeness. Keep up the good work, you rock!
Hmm... What version of Minecraft are you using? And what type of client are you using? (e.g. Vanilla, Forge, etc.) Also... Do you mind explaining your process to me step by step?
Shaders on an intel hd graphics with 20 fps 0.o