hey guys I'm having a problem with OptiFine.
Im on a macbook pro, and i did everything correctly, and when i launch mine craft, it says "Updating - Download Done" (something like that) and the green loading bar is nearly full, and just stays like that for ages and nothing happens......
Also technically wrong, in this scenario.
The human eye has some strange qualities about it, to be sure.
However, in this case, it'd be limited to your MONITOR'S REFRESH RATE, not what the eye can see, so that's a completely unrelated number. Most monitors are 60Hz => 60 FPS
120 Hz displays do exist. However, as I recall, they are for the most part only used to run two 60 FPS sequences in alternating-frame 3D, because the difference between 120 FPS and 60 is mostly unnoticeable. Most power grids in the world use 50-60 Hz AC circuits, which, provided your lights are powered from the power grid, actually causes them to flicker that many times a second. But you can't see that, can you? :tongue.gif:
It's only limited if you have vsync on. I personally can't stand running Minecraft at 60FPS, it feels very sluggish, and anything under that is just unplayable.
Oh no, the chunk update flickering from HD_E_MT is back in HD_MT_G.
I tried both releases of Optifine Mulithreaded G and Smooth G. MT_G still has the problem with chunks flickering and turning invisible, but is otherwise functioning well. When I tried G_S, I noticed that chunk loading and day/night lighting updates was suddenly incredibly slow, but on the upside, the framerate was smooth and stable in the range of 30-40, even when switching to Farview Normal distance. On other MT versions this made playing impossible because of the lag, but that might be because the chunks are loading much faster in that version.
Also, the zoom function works excellently, and I really like it. The only problem is, when you leave it bound to C, it still zooms in when you're in a server chat window, which can get really annoying. I suggest having it bound to Tab by default, which I have now.
I am using OptiFine mainly for higher performance when using HD texture packs, as right now (with MCPatcher) I get about 2FPS with a 64x pack. I tried using the MTL version (seems to fit my system best), but it gives an "Illegal Thread State: Updating!" or somthing like that. I have tried this with a fresh .jar and it is still the same. Please fix this so I can use OptiFine.
My system:
HP Pavilion dv6-3230us laptop
Intel Core i3 Hyperthreading processor
Intel graphics (yes, it sucks)
4GB ram
It's only limited if you have vsync on. I personally can't stand running Minecraft at 60FPS, it feels very sluggish, and anything under that is just unplayable.
I was referring to the limit of where you can see a difference.
It is indeed limited to your monitor's refresh rate, though physically limiting a game to that framerate can allow it to dip below it, depending on the game, which would cause you to see a slowdown -- Minecraft is especially bad for that, so I wouldn't recommend Vsync in Minecraft's case, unless you're actually getting tearing.
I have a problem. "OptiFine 1.7.3_HD_F_MTL" does not work when anything is set to Fast. The terrain will load for about a second, then all I see is dark blue, then black, then a few milliseconds of a error screen, then black again, then it just sits there.
I have the latest version, I had a fresh mod-free minecraft.jar, I have the latest java update, & I followed the instructions word-to-word. Minecraft with just the mcpatcher had no problems what-so-ever & nether does Minecraft by itself. Please fix this.If you can't & it's some problem on my side(very unlikely), that's fine as well.
EDIT: I'm installing Java 7 now. I thought 6.something from the official java site was the latest version. Nope, didn't help.
EDIT2: The normal version works fine. It's just he duo-core version that's broken. :sad.gif:
Installed OptiFine 1.7.3_HD_F as instructed(not really different from most other mods I've used), and I've seen no changes. Is there supposed to be an advanced or new options menu in-game? The fog looks no different, changing the view distance does nothing, and I'm still getting the strange FPS "bumps" that I have always had with this game. This is on a fresh install of Minecraft, fully patched to the latest.
Hardware: Intel i5 750 Lynfield, ATI Radeon HD 5850 1GB GDDR5, 4GB DDR3
I'm running Windows 7 64-bit, and just updated to Java 7 prior to installation.
This game has always had FPS issues, even when games that are far more system-intensive run flawlessly on my rig. I've seen the videos on YouTube where the uploader is running the game near flawlessly, and the visuals are a bit more stable and detailed than what I've been able to produce. There must be something I'm missing.
Installed OptiFine 1.7.3_HD_F as instructed(not really different from most other mods I've used), and I've seen no changes. Is there supposed to be an advanced or new options menu in-game? The fog looks no different, changing the view distance does nothing, and I'm still getting the strange FPS "bumps" that I have always had with this game. This is on a fresh install of Minecraft, fully patched to the latest.
Hardware: Intel i5 750 Lynfield, ATI Radeon HD 5850 1GB GDDR5, 4GB DDR3
I'm running Windows 7 64-bit, and just updated to Java 7 prior to installation.
This game has always had FPS issues, even when games that are far more system-intensive run flawlessly on my rig. I've seen the videos on YouTube where the uploader is running the game near flawlessly, and the visuals are a bit more stable and detailed than what I've been able to produce. There must be something I'm missing.
Yes, there is. Did it update after installing it? If so, it got overridden & you must do it again.
You sir, are a genius! At last I can have a playable fps with buildcraft, Thank you!
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can this be done but with minecraft extended??? forge doesnt give the 1024 blocks option otherwise that would be great (also with ID resolver if possible) it would be greatly appreciated (and i have no experience with any of this stuff so it would help a ton)
also i plan on using the HD MTL version but the regular HD version is fine too :smile.gif:
If I may make a suggestion, would it be possible to add an option to turn the fog off altogether? When playing with far view off, the fog is fine and all, but with far view on, the fog obscures the majority of what you'd be able to see with the extra view distance, even with the fog start as high as it goes. Either that, or push the fog back a whole lot when far view is on. Otherwise, there's really not much use for far view.
Scratch that. I just realized I always had Load Far on when I was using far view, so of course the fog wouldn't go all the way to the edge. Silly me. Although an option to just turn fog off altogether would still be kinda cool...
Thanks for your work on this mod - I like tweaks ;-)
Humble request: Is there any chance that the fog can be a set distance from the player - radial - rather than a square rotating with viewpoint? It is a bit odd to see things come into view at the edges of the screen only to aim at them and have them disappear.
Make sure your fog is set to fancy. From the sounds of it, your fog is either set to fast, or your computer doesn't support the radial fog. Hope that helps!
Was wondering if anyone could help me with this...?
If not maybe this could at least provide info for developers.
I downloaded and installed the LB RPG 512x512 texture pack onto a fresh minecraft.jar (on MineCraft 1.7.3) and the patch works fine (using MCPatcher v2.1.0_02) and I click Test MineCraft and it runs great at over 100 FPS using only about 1.5GB of RAM. However once I try to launch the game in Minecraft.exe it crashes because MineCraft runs out of memory.
(IT LOOKS AWESOME BTW!)
The thing is, I have already changed my java settings to allow 3072MB of RAM to be used as well as made the .bat file in my MineCraft.exe folder to do the same thing- only when I run the game the numbers don't match up. I even changed the javaw.exe priority to Above Normal to reduce lag.
The strange thing is that when patched the texturepack seems to replace the default texture pack and it does not work- it lags at 1fps like crazy although still only uses about 1024MB of RAM. Not sure why that is happening but figured I should mention it. I encountered this problem with the 256x256 pack as well and I don't remember how I got it to work properly.
Also I noticed using the regular version of MCPatcher (v1.1.12_02) Testing MineCraft that it says "AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft" even though I have already changed both of those values to 3072M in the java Runtime Parameters and the .bat file.
I don't have this problem using the newer MCPatcher, although it does ignore my Xms setting and is still set to 512MB.
Could this be what causes the crashes?
The way I understand it is the natives is the default memory setting for MineCraft and apparently everything I'm doing isn't over-riding that...?
Or am I missing something?
I'm currently playing solo with the LB Photo Realism 256x256 texture pack installed with MCPatcher (v1.1.12_02) as well as using the Yogsbox, TooManyItems, OptiFine 1.7.3_HD_F_MTL, and SinglePlayerCommands mods well over 60fps. Memory again at about 1024MB working fine.
On multiplayer I use the LB Photo Realism 256x256 texture pack with OptiFine.
Let me know if you need my in-game graphics settings as well because OptiFine has a lot of options. It does not work if you change the Water Speed Settings, All the Sky Settings, or switch off of Fancy Overall Grahpics. Also smooth lighting must be kept on or there will be contrast issues when holding a map (only on the map) for some odd reason.
MY Graphics Settings are as follows-
Ambient Occlusion: Quality
Anisotropic filtering: 16x
Antialiasing - Gamma correction: On
Antialiasing - Mode: Override application
Antialiasing - Setting: 32x CSAA
Antialiasing - Transparency: 8x (supersample)
CUDA - GPUs: GeForce GTX 460
Maximum pre-rendered frames: 8
Multi-display/mixed-GPU acceleration: Single display performance mode
Power management mode: Prefer Maximum performance
Texture filtering - Anisotropic sample optimization: Off (disabled)
Texture filtering - Negative LOD bias: Clamp
Texture filtering - Quality: High Quality
Texture filtering - Trilinear optimization: On (disabled)
Threaded Optimization: Auto
Triple buffering: On
Vertical sync: Force off
Note:
High-Res texture packs don't work for me on lower settings. The Anisotropic and Texture filtering and the have the biggest impact on this and must be kept on highest or the game really freaks out and you will see lines between blocks or really grainy texture at a distance and it just doesn't look good. Usually the game won't even load properly if I change these around.
Here is my rig from Xfire-
Manufacturer:
ASUSTeK Computer INC.
Processor:
AMD Phenom™ II X4 820 Processor (4 CPUs), ~2.8GHz (HT @ 2400MHz)(O.C. @ 3360MHz)(L2 @ 4 x 512KB, L3 @ 4MB) (45 nm)
Memory:
Corsair Corsair 8 GB (2x4GB) SDRAM - DDR3-1600/PC3-12800 240-pin DIMM (@ 1600MHz)
Hard Drive:
Western Digital 5400 RPM, Cache 64MB, 1 TB, SATA (3GB/s)
Video Card:
NVIDIA GeForce GTX 460 GIGABYTE (Fermi) 1GB 256-bit GDDR5 GPU 715Mhz Mem 1800Mhz Shader 1430Mhz DirectX11 OpenGL4.0 RAMDAC 400MHz Max Res 2560x1600
Monitor:
ACER 23" 5ms VGA DVI HDMI LED-Backlight LCD (1920x1080 60Hz) (1000:1)
Sound Card:
Speakers (Realtek High Definition Audio)
Speakers/Headphones:
Sony Dynamic Stereo Headphones MDR-V150
Keyboard:
Razer Arctosa 1000Hz (1ms) 10 profiles Macro capable
Mouse:
Razer Habu 1000Hz (1ms) 2000DPI 7 buttons 5 profiles Macro capable
Mouse Surface:
Mouse Pad
Operating System:
Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
Motherboard:
880G, M4A88TD-M, HT 2600MHz, 7.1 Audio, PCI 2.0x16, SATA (6GB/s), DDR3 (2000MHz O.C. Capable)
Computer Case:
Thermaltake, Micro ATX, USB 2.0 x 2, HD Audio ports (PSU 630W)
Im on a macbook pro, and i did everything correctly, and when i launch mine craft, it says "Updating - Download Done" (something like that) and the green loading bar is nearly full, and just stays like that for ages and nothing happens......
What should i do??
Thanks in Advance
It's only limited if you have vsync on. I personally can't stand running Minecraft at 60FPS, it feels very sluggish, and anything under that is just unplayable.
Oh no, the chunk update flickering from HD_E_MT is back in HD_MT_G.
If I got 9 fps, I'd throw my computer at the wall. THIS IS MINECRAFT. Noobiest graphics. imo. :smile.gif:
Please make it conpatable with Minecraft Forge
Whats Minecraft forge?
Also, the zoom function works excellently, and I really like it. The only problem is, when you leave it bound to C, it still zooms in when you're in a server chat window, which can get really annoying. I suggest having it bound to Tab by default, which I have now.
I've noticed changes the second I added it and it reduces client side lag to nearly zero.
My system:
HP Pavilion dv6-3230us laptop
Intel Core i3 Hyperthreading processor
Intel graphics (yes, it sucks)
4GB ram
It is indeed limited to your monitor's refresh rate, though physically limiting a game to that framerate can allow it to dip below it, depending on the game, which would cause you to see a slowdown -- Minecraft is especially bad for that, so I wouldn't recommend Vsync in Minecraft's case, unless you're actually getting tearing.
I have the latest version, I had a fresh mod-free minecraft.jar, I have the latest java update, & I followed the instructions word-to-word. Minecraft with just the mcpatcher had no problems what-so-ever & nether does Minecraft by itself. Please fix this. If you can't & it's some problem on my side(very unlikely), that's fine as well.
EDIT: I'm installing Java 7 now. I thought 6.something from the official java site was the latest version. Nope, didn't help.
EDIT2: The normal version works fine. It's just he duo-core version that's broken. :sad.gif:
Hardware: Intel i5 750 Lynfield, ATI Radeon HD 5850 1GB GDDR5, 4GB DDR3
I'm running Windows 7 64-bit, and just updated to Java 7 prior to installation.
This game has always had FPS issues, even when games that are far more system-intensive run flawlessly on my rig. I've seen the videos on YouTube where the uploader is running the game near flawlessly, and the visuals are a bit more stable and detailed than what I've been able to produce. There must be something I'm missing.
Yes, there is. Did it update after installing it? If so, it got overridden & you must do it again.
No, I took care of all that prior to installing the mod.
You sir, are a genius! At last I can have a playable fps with buildcraft, Thank you!
can this be done but with minecraft extended??? forge doesnt give the 1024 blocks option otherwise that would be great (also with ID resolver if possible) it would be greatly appreciated (and i have no experience with any of this stuff so it would help a ton)
also i plan on using the HD MTL version but the regular HD version is fine too :smile.gif:
(Millienare, GLSL (was actually said they will never do MCForge compat) and more.)
If I may make a suggestion, would it be possible to add an option to turn the fog off altogether? When playing with far view off, the fog is fine and all, but with far view on, the fog obscures the majority of what you'd be able to see with the extra view distance, even with the fog start as high as it goes. Either that, or push the fog back a whole lot when far view is on. Otherwise, there's really not much use for far view.Scratch that. I just realized I always had Load Far on when I was using far view, so of course the fog wouldn't go all the way to the edge. Silly me. Although an option to just turn fog off altogether would still be kinda cool...
Make sure your fog is set to fancy. From the sounds of it, your fog is either set to fast, or your computer doesn't support the radial fog. Hope that helps!
If not maybe this could at least provide info for developers.
I downloaded and installed the LB RPG 512x512 texture pack onto a fresh minecraft.jar (on MineCraft 1.7.3) and the patch works fine (using MCPatcher v2.1.0_02) and I click Test MineCraft and it runs great at over 100 FPS using only about 1.5GB of RAM. However once I try to launch the game in Minecraft.exe it crashes because MineCraft runs out of memory.
(IT LOOKS AWESOME BTW!)
The thing is, I have already changed my java settings to allow 3072MB of RAM to be used as well as made the .bat file in my MineCraft.exe folder to do the same thing- only when I run the game the numbers don't match up. I even changed the javaw.exe priority to Above Normal to reduce lag.
The strange thing is that when patched the texturepack seems to replace the default texture pack and it does not work- it lags at 1fps like crazy although still only uses about 1024MB of RAM. Not sure why that is happening but figured I should mention it. I encountered this problem with the 256x256 pack as well and I don't remember how I got it to work properly.
Also I noticed using the regular version of MCPatcher (v1.1.12_02) Testing MineCraft that it says "AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft" even though I have already changed both of those values to 3072M in the java Runtime Parameters and the .bat file.
I don't have this problem using the newer MCPatcher, although it does ignore my Xms setting and is still set to 512MB.
Could this be what causes the crashes?
The way I understand it is the natives is the default memory setting for MineCraft and apparently everything I'm doing isn't over-riding that...?
Or am I missing something?
I'm currently playing solo with the LB Photo Realism 256x256 texture pack installed with MCPatcher (v1.1.12_02) as well as using the Yogsbox, TooManyItems, OptiFine 1.7.3_HD_F_MTL, and SinglePlayerCommands mods well over 60fps. Memory again at about 1024MB working fine.
On multiplayer I use the LB Photo Realism 256x256 texture pack with OptiFine.
Let me know if you need my in-game graphics settings as well because OptiFine has a lot of options. It does not work if you change the Water Speed Settings, All the Sky Settings, or switch off of Fancy Overall Grahpics. Also smooth lighting must be kept on or there will be contrast issues when holding a map (only on the map) for some odd reason.
MY Graphics Settings are as follows-
Ambient Occlusion: Quality
Anisotropic filtering: 16x
Antialiasing - Gamma correction: On
Antialiasing - Mode: Override application
Antialiasing - Setting: 32x CSAA
Antialiasing - Transparency: 8x (supersample)
CUDA - GPUs: GeForce GTX 460
Maximum pre-rendered frames: 8
Multi-display/mixed-GPU acceleration: Single display performance mode
Power management mode: Prefer Maximum performance
Texture filtering - Anisotropic sample optimization: Off (disabled)
Texture filtering - Negative LOD bias: Clamp
Texture filtering - Quality: High Quality
Texture filtering - Trilinear optimization: On (disabled)
Threaded Optimization: Auto
Triple buffering: On
Vertical sync: Force off
Note:
High-Res texture packs don't work for me on lower settings. The Anisotropic and Texture filtering and the have the biggest impact on this and must be kept on highest or the game really freaks out and you will see lines between blocks or really grainy texture at a distance and it just doesn't look good. Usually the game won't even load properly if I change these around.
Here is my rig from Xfire-
Manufacturer:
ASUSTeK Computer INC.
Processor:
AMD Phenom™ II X4 820 Processor (4 CPUs), ~2.8GHz (HT @ 2400MHz)(O.C. @ 3360MHz)(L2 @ 4 x 512KB, L3 @ 4MB) (45 nm)
Memory:
Corsair Corsair 8 GB (2x4GB) SDRAM - DDR3-1600/PC3-12800 240-pin DIMM (@ 1600MHz)
Hard Drive:
Western Digital 5400 RPM, Cache 64MB, 1 TB, SATA (3GB/s)
Video Card:
NVIDIA GeForce GTX 460 GIGABYTE (Fermi) 1GB 256-bit GDDR5 GPU 715Mhz Mem 1800Mhz Shader 1430Mhz DirectX11 OpenGL4.0 RAMDAC 400MHz Max Res 2560x1600
Monitor:
ACER 23" 5ms VGA DVI HDMI LED-Backlight LCD (1920x1080 60Hz) (1000:1)
Sound Card:
Speakers (Realtek High Definition Audio)
Speakers/Headphones:
Sony Dynamic Stereo Headphones MDR-V150
Keyboard:
Razer Arctosa 1000Hz (1ms) 10 profiles Macro capable
Mouse:
Razer Habu 1000Hz (1ms) 2000DPI 7 buttons 5 profiles Macro capable
Mouse Surface:
Mouse Pad
Operating System:
Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
Motherboard:
880G, M4A88TD-M, HT 2600MHz, 7.1 Audio, PCI 2.0x16, SATA (6GB/s), DDR3 (2000MHz O.C. Capable)
Computer Case:
Thermaltake, Micro ATX, USB 2.0 x 2, HD Audio ports (PSU 630W)