Just curious, is there a difference in performance between each version? Like will it be laggier using the Ultra if you're computer hasn't got great specs? Or is the ultra generally better on all systems?
Just curious, is there a difference in performance between each version? Like will it be laggier using the Ultra if you're computer hasn't got great specs? Or is the ultra generally better on all systems?
Light is for no forge, standard is mostly features that improve performance, ultra has more features, including some that could degrade performance, however, it is much more highly configurable. So it depends on your needs and your knowledge.
Could you possibly add a function that adds scrolling in the controls list?
So far, the only mods that do that aren't updating, and it seems so essential.
Is this compatible with the latest forge? Every time I try to open the game with both Optifine (I have the ultra version) and minecraftforge-universal-1.5.2-7.8.0.684, the game crashes. I looked in both .ZIPs and checked to see if there were any conflicting classes, and there was one, .ng.CLASS, though I know nothing of modding so I do not know if this is the issue or if it is normal. Anyways, I really need Optifine, but I'd like to also have some other mods, like Dynamic Lights, Pam's Harvestcraft, and Bibliocraft.
Here is my crash report
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 5/5/13 10:14 AM
Description: Failed to start game
java.lang.NullPointerException
at net.minecraft.client.gui.FontRenderer.getFontTexturePack(FontRenderer.java:1144)
at net.minecraft.client.gui.FontRenderer.func_98306_d(FontRenderer.java:222)
at net.minecraft.client.gui.FontRenderer.func_98304_a(FontRenderer.java:150)
at net.minecraft.client.gui.FontRenderer.(FontRenderer.java:112)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:407)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_01, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 448970992 bytes (428 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4250 GL version 3.2.9704 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: faithful32pack (2).zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Is this compatible with the latest forge? Every time I try to open the game with both Optifine (I have the ultra version) and minecraftforge-universal-1.5.2-7.8.0.684, the game crashes. I looked in both .ZIPs and checked to see if there were any conflicting classes, and there was one, .ng.CLASS, though I know nothing of modding so I do not know if this is the issue or if it is normal. Anyways, I really need Optifine, but I'd like to also have some other mods, like Dynamic Lights, Pam's Harvestcraft, and Bibliocraft.
Here is my crash report
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 5/5/13 10:14 AM
Description: Failed to start game
java.lang.NullPointerException
at net.minecraft.client.gui.FontRenderer.getFontTexturePack(FontRenderer.java:1144)
at net.minecraft.client.gui.FontRenderer.func_98306_d(FontRenderer.java:222)
at net.minecraft.client.gui.FontRenderer.func_98304_a(FontRenderer.java:150)
at net.minecraft.client.gui.FontRenderer.(FontRenderer.java:112)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:407)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_01, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 448970992 bytes (428 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4250 GL version 3.2.9704 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: faithful32pack (2).zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Yeah, this works with Forge. Force-update it, then try again. I think it's a problem with textures or something, but I'm not very good at reading crash reports.....
Tried installing Forge first, then Optifine?
Is there any way that Optifine can edit the light level of a texture? For instance, in the Star Wars mod, I want the lasers to be at light level 15, etc. Is that possible with Optifine, or does it have to be coded in the mod?
Yeah, this works with Forge. Force-update it, then try again. I think it's a problem with textures or something, but I'm not very good at reading crash reports.....
Tried installing Forge first, then Optifine?
it works so great! my FPS went up sooooo much. I had to play on short render distance with 15-18 FPS now i can play on far with 18-21 FPS thank you for this great mod
For some reason, having Advanced Open GL enabled caused my framerate to seize up resulting me to receive about 0.1 fps; On my mid 2010 Macbook Pro 13". So yeah I have to resort to the Light version for the time being although it seems to work just as well of not even better. I just wish I could use the zoom feature with any version
For some reason, having Advanced Open GL enabled caused my framerate to seize up resulting me to receive about 0.1 fps; On my mid 2010 Macbook Pro 13". So yeah I have to resort to the Light version for the time being although it seems to work just as well of not even better. I just wish I could use the zoom feature with any version
Just turn AdvOGL off. Increases my frames by about 20!
Rollback Post to RevisionRollBack
If someone in an S class cuts me off, I don't get upset. He obviously has important things to do. Now, someone in a Toyota? We're fighting.
These forums are dumb and break my links. I'm bubbleawsome on steam too.
Hey, I seem to be having a problem with Optifine. Its not working whenever I install it (yes, I installed forge first, and tried a force update-reinstall MULTIPLE times). What's happening is that whenever I try to load up a world (new or old) it gets to the downloading terrain screen and then, after like, 5 minutes, finally loas the world, but then it freezes. Oh, and its not showing up on the forge mod count in the bottom left corner, but its on the list of mods strangely. Its not my mods, I've tried it without them and it still does it. I've tried it without Optifine and it works perfectly fine (minus the usual lag without Optifine). And there's no error or crash log, so don't ask for one.
I'd really like it if someone could let me know what's wrong, because I do like the Optifine mod, it's really helpful.
This bug started in 1.5.1, and still effects my mod, damage indicators mod. I have had to resort to rendering without using the tesselator, but this only partially helps. I would love for this to be addressed.
Don't have much clue what the tessolator rendering is but yh I'd also love it to be fixed. I rely on OF for texture packs and as most mods need forge nowadays it kinda sucks. I wouldn't mind if at least it only happened with water and ice like in vanilla :/
Rollback Post to RevisionRollBack
An adventure is no fun if you know where you're going
Ah. Now I see what you're getting it. I'll have to fiddle with it some more once I'm done with finals. ouo
Light is for no forge, standard is mostly features that improve performance, ultra has more features, including some that could degrade performance, however, it is much more highly configurable. So it depends on your needs and your knowledge.
So far, the only mods that do that aren't updating, and it seems so essential.
Here is my crash report
// I let you down. Sorry
Time: 5/5/13 10:14 AM
Description: Failed to start game
java.lang.NullPointerException
at net.minecraft.client.gui.FontRenderer.getFontTexturePack(FontRenderer.java:1144)
at net.minecraft.client.gui.FontRenderer.func_98306_d(FontRenderer.java:222)
at net.minecraft.client.gui.FontRenderer.func_98304_a(FontRenderer.java:150)
at net.minecraft.client.gui.FontRenderer.(FontRenderer.java:112)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:407)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_01, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 448970992 bytes (428 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4250 GL version 3.2.9704 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: faithful32pack (2).zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Yeah, this works with Forge. Force-update it, then try again. I think it's a problem with textures or something, but I'm not very good at reading crash reports.....
Tried installing Forge first, then Optifine?
Is there any way that Optifine can edit the light level of a texture? For instance, in the Star Wars mod, I want the lasers to be at light level 15, etc. Is that possible with Optifine, or does it have to be coded in the mod?
*insert gif here*
These forums are dumb and break my links. I'm bubbleawsome on steam too.
read the title!
I'd really like it if someone could let me know what's wrong, because I do like the Optifine mod, it's really helpful.
Don't have much clue what the tessolator rendering is but yh I'd also love it to be fixed. I rely on OF for texture packs and as most mods need forge nowadays it kinda sucks. I wouldn't mind if at least it only happened with water and ice like in vanilla :/
heres a flower