My Bob-Ombs don't make the cute sound when I put them on the ground.
The remote doesn't seem to do anything except tell me that I am the Bob-Omb!
When I punch a Bob-Omb it explodes as it is supposed to. It turns red and counts down. BUT, a Bob-Omb or the same Bob-Omb is in the detonated hole jumping up and down. When I walk up to it it explodes. When I stand afar it just stands there looking at me all cute.
I'll post some Parabuzzy bugs next when I find them.
----
OK, Parabuzzies don't seem to make any noises either. I'm not sure what I've done wrong. The Jar (class) files are all loaded correctly, otherwise I wouldn't be looking at Parabuzzys and Bob-Ombs, and the Resources Folder which only had 1 folder, Mod, I put that folder in the Resources folder. When I peek inside of it though I do see that it has 2 folders, 1 for Parabuzzy and 1 for Bob-omb. What's up with the sound?
Other Para-bugs:
I tamed one but I had no idea I had. If it's some kind of audio notification and I didn't hear that's understandable, but there should be some kind of visual notification too so I'm not just dumping fish into my little friend.
When I right click him he does follow me, but when I right click him again, he still follows me. I need dat mofo to sit tight or just hang around a small radius and have fun while I, myself go elsewhere.
The chests you find in dungeons in MineCraft. In SMB3 you kill the Hammer Bros to get a mini chest with a random item inside (star, mushroom, flower, etc)
Oh I see. I loved that game lol still have it. Sounds really hard tho so y not just the items from the chest? Make it easier for 8bit.
He can rip some code from the allocator mod if need be. Besides, if he can do this, I think he's capable of spawning a block and adding some items into it.
i can spawn bob-ombs but not parabuzzies in the newest version of the mod and minecraft..
Parabuzzies are supposed to be somewhat uncommon, but I changed them to spawn in a small group. When one Parabuzzy spawn, it has a chance of spawning up to 4 others.
Quote from AlexDolan »
Are the mobs rare? even if they are rare, i think i should have found one. I wandered for like 30 minutes. Help with the installation? I put the resource files into the resources, jar files into jar and i have modloader and audiomod... Im lost. *I DELETED THE META INF*
You did it exactly right. Just keep looking. :smile.gif:
Oh, and Bob-ombs don't spawn in the wild.
Quote from Kid Tiger »
Bug Report:
My Bob-Ombs don't make the cute sound when I put them on the ground.
The remote doesn't seem to do anything except tell me that I am the Bob-Omb!
When I punch a Bob-Omb it explodes as it is supposed to. It turns red and counts down. BUT, a Bob-Omb or the same Bob-Omb is in the detonated hole jumping up and down. When I walk up to it it explodes. When I stand afar it just stands there looking at me all cute.
I'll post some Parabuzzy bugs next when I find them.
----
OK, Parabuzzies don't seem to make any noises either. I'm not sure what I've done wrong. The Jar (class) files are all loaded correctly, otherwise I wouldn't be looking at Parabuzzys and Bob-Ombs, and the Resources Folder which only had 1 folder, Mod, I put that folder in the Resources folder. When I peek inside of it though I do see that it has 2 folders, 1 for Parabuzzy and 1 for Bob-omb. What's up with the sound?
Other Para-bugs:
I tamed one but I had no idea I had. If it's some kind of audio notification and I didn't hear that's understandable, but there should be some kind of visual notification too so I'm not just dumping fish into my little friend.
When I right click him he does follow me, but when I right click him again, he still follows me. I need dat mofo to sit tight or just hang around a small radius and have fun while I, myself go elsewhere.
Hmm.. Damn bugs. I read you fixed the sound though, so that's that.
And yeah, when you tame a Parabuzzy there is a sound and a heart effect. Maybe it's your texture pack?
Following and non-despawning isn't working? Bah!
And I guess the Bob-ombs are acting funny too when detonated? I'll see if I can recreate these bugs.
Quote from aleckbratt »
will it still work if i change the name of the resource file instead of mod to idk 8bitmod or something... its conflicts with a different mod
thanks,
anyways great mod
No, it will not work if you do that. And no, it shouldn't conflict with other mods at all.
Yeah, whatever you do, DON'T ADD A MOB SPAWNER FOR PARABUZZIES.
When I did that, it added 30 parabuzzies in 5 seconds. O_o
I'm not sure why there are so many in that pic..
Like I said at the top of this post: when one spawns, it has a chance to spawn up to 4 others. Maybe 2 spawned together or something..? I may have to lower the number to 2 or something if this keeps happening.
Are they still relatively rare?
Quote from mypasswordis12345 »
omg BUG tamed parabuzzy and guinea pig's fight each other
Uhh.. That's not really a bug, haha..
Wait, are the Guinea Pigs tamed as well? Parabuzzies are only supposed to attack creatures that attack you.
Unless.. Freakstritch uses playerToAttack code to make them follow.
So he uses playerToAttack to make them follow the player. I don't think there's much I can do about that.. I'll see though.
In other news following/despawning/taming with Parabuzzies seems to be working perfectly for me. I can toggle following, they don't despawn if I leave them alone and walk for miles or relog, and they show the heart effect and and make a sound when given a fish. I'm not sure what to tell you Kid Tiger.
Checking out Bob-ombs now... Which seem to be alright as well. o_ o
Also, about the Remote Kid Tiger, I accidently added that haha.. It doesn't have a use yet.
Could other please report on this? Are Bob-ombs acting strangely? Do tamed Parabuzzies follow, despawn, etc? Remember, right click on them with an empty hand to make them follow.
i haven't had parabuzzies despawn once tamed and i relogged a few times and went out of range of the portal gun and they were still there the only time they left was when i left the door open so i had to find them again and have them follow me
So this means, if you tame them, they don't de-spawn anymore?
If so, that's great news for me!
So I can leave them around in some cage while I'm gone. Is that right?
And when tamed, do they attack things for you too? Just like wolves?
And if they do, is there also the Creeper Exception?
Alright, if you really want a challenge, I've got one for you. I thought of some mobs that I think would make a nice effect to Minecraft, and are from Mario. It could also put your modding skill to the test, with all sorts of different creatures.
First up, one I think you should add as a night creature, the Chomp.
It would have great strength and would be slow. It would have a lot of health, and have a chance of dropping iron when killed.
Second, is another night creature, the Whomp.
It would also be slow but would be able to jump high and would drop cobblestone upon death. Modeling would be like making a wide door with legs and arms.
Third is a water creature, the Cheep Cheep.
It would just swim and add effect. Upon death, it would drop raw porkchop.
Next would be one that would test your modding skills, Petey Piranha.
It would be slow and spawns in light. This creature would be rare and modeling would be a problem. The mud is optional. I suggest it would drop seeds upon death.
Fifth, another water creature, blooper.
It would be like the squid but would swim fast and would be a passive creature until attacked. It would drop ink. I don't think it would be a big problem modeling, because it could be like a mini squid that swims like the regular squid but sideways.
Next, a favorite of mine, Boo.
I think he would add great effect during night. He would be fast and fly. It would put your skills to the test, because flying creatures aren't the easiest.
Finally, a favorite of mine, Monty Mole
He would be slow and passive. He would drop dirt and live in the day light. If it would be possible, you could do A LOT of coding and make him dig.
Thank you if you actually read all of this, and I hope you can do at least 1 of these.
I support you and hope you can continue making all these great mods. Thank you for your time :biggrin.gif:
EDIT: I think some of these have been suggested, but I am doing them how I would like them
Rollback Post to RevisionRollBack
Proud supporter of SDK Guns:
You can't go wrong with the wrong stuff.
Support 8Bit's mods also:
Thank you :biggrin.gif:
Just 1 more suggestion. Kritter
He's a crocodile who would be normal speed and attack. I just think he would add great effect to the game. I think i'm gonna stop making suggestions now :tongue.gif:
But thanks!
Rollback Post to RevisionRollBack
Proud supporter of SDK Guns:
You can't go wrong with the wrong stuff.
Support 8Bit's mods also:
Your kidding right Kid Tiger? 2 pages ago you wrote this.
Quote from Kid Tiger »
This guy knows what he's doing. There's a reason this mod is snowballing fans, because he's avoided vainly adding mobs, and he's perfecting the ones he's got.
Koopas, goombas, yoshis... they'd be detrimental to the unassuming charm this mod already has. Putting something so default and ordinary like any of those would just make this mod into something unoriginal. Just another fan mod. 8Bit Mobs stands on its own by giving unique personality to peripheral characters from the Mario universe.
You guys with the silly suggestions who don't read the FAQ, talk to my friend here
Is that even you? You kinda had amazing grammar in your comment above
I had a few ideas for Mario based enemies that may look decent with Minecraft.
Freezie
-Not natural (Must be crafted)
-Will slide 5 blocks randomly when placed then place snow in a "+" pattern (If it falls in water, it creates a + of ice)
-Crafted by:
Where = water and = Snow
Mecha Parabuzzy
-Not natural (Must be crafted)
-Similar to the Mecha Koopa
-Attacks enemies on-sight (Like the bomb-omb)
-Crafted by:
Where = Iron Ingot, = Gold Ingot, = Bomb-Omb, and = Parabuzzy shell
Luma
-Natural, but VERY RARE
-Follows you when tamed with glowstone dust
-Glows
More ideas soon
can you change the name of your topic because I tink that mos of this game http://8bit.neverdaunt.com/
the name start whis 8Bit...
there's also 8bitradio and other stuff with 8bit in it there's no reason to change it ones a game the other's a mod and i doubt he would have much success trade marking 8bit just like you wouldn't succeed in trade marking milk or pub
Dammit! That avatar is gonna turn me into a lolicon!
and lol wut? @ alilala
Ahem.. As for the item IDs, I guess the game adds 256 to what I code in mod_8BitMobs so their IDs in-game would be: 3728, 3729, 3731 (3730 is a Shy Guy's mask)
8Bit: OK, Buzzy's make a noise when they're tamed. I hear it. They follow me around, attack hostiles like rabid pomeranians, and float around when I tell them to. All is well.
Some suggestions though. Some kind of way to tell how full-empty your Buzzy's life is so you don't dump a ton of fish into him prematurely. Life bar can be visually distracting, maybe some kind of hue change in the shell or skin. I had a regular Parabuzzy wreck 2 skeletons for me and I couldn't believe it. They're pretty weak so I knew he needed fish, but I just wasn't sure how much to give him. I use TMI, but what if I was down to my last couple hearts and I only had 2 fish? Do I give them both to the Buzzy? Or do I split 1 and 1?
A notification for when you're telling him to stay or follow would be a nice touch too for players on the move. Sometimes I can't tell if he's making cute noises on his own, and if I right clicked him or the ground because they circle around pretty quickly. A puff of matter for when you tell him to stay or follow I think would help. Or a chat notification. Your Parabuzzy will explore with you. Your Parabuzzy is going to float around.
Bob-Ombs are really cool as ****. I tried some more tests to see if they melee hostiles while I'm in the killzone and they could really care less. I heard one of them tell me to get the **** out of the way, but I didn't, and I died.
First of all, great mobs, I really like the idea.
Second of all, I cant seem to ride a parrabuzzy,i have fed it fish and tamed it and everything, but it wont let me ride or get on my head or anything, is there something you have to do?Please reply.
Um... Audio Mod?
He can rip some code from the allocator mod if need be. Besides, if he can do this, I think he's capable of spawning a block and adding some items into it.
Other bugs mentioned are still there though.
The Bob-Ombs definitely still explode when you're close by. I tested it in a number of ways but it didn't seem to be working.
The Parabuzzy I tamed despawned too. I was just walking around my base with the Bob-Ombs and he was following for a bit and then he just wasn't there.
http://s1188.photobucket.com/albums/z40 ... wnrate.jpg
It says something about a host error.
Would you mind providing an alternate download?
Thanks!
Parabuzzies are supposed to be somewhat uncommon, but I changed them to spawn in a small group. When one Parabuzzy spawn, it has a chance of spawning up to 4 others.
You did it exactly right. Just keep looking. :smile.gif:
Oh, and Bob-ombs don't spawn in the wild.
Hmm.. Damn bugs. I read you fixed the sound though, so that's that.
And yeah, when you tame a Parabuzzy there is a sound and a heart effect. Maybe it's your texture pack?
Following and non-despawning isn't working? Bah!
And I guess the Bob-ombs are acting funny too when detonated? I'll see if I can recreate these bugs.
No, it will not work if you do that. And no, it shouldn't conflict with other mods at all.
I'm not sure why there are so many in that pic..
Like I said at the top of this post: when one spawns, it has a chance to spawn up to 4 others. Maybe 2 spawned together or something..? I may have to lower the number to 2 or something if this keeps happening.
Are they still relatively rare?
Uhh.. That's not really a bug, haha..
Wait, are the Guinea Pigs tamed as well? Parabuzzies are only supposed to attack creatures that attack you.
Unless.. Freakstritch uses playerToAttack code to make them follow.
So he uses playerToAttack to make them follow the player. I don't think there's much I can do about that.. I'll see though.
In other news following/despawning/taming with Parabuzzies seems to be working perfectly for me. I can toggle following, they don't despawn if I leave them alone and walk for miles or relog, and they show the heart effect and and make a sound when given a fish. I'm not sure what to tell you Kid Tiger.
Checking out Bob-ombs now... Which seem to be alright as well. o_ o
Also, about the Remote Kid Tiger, I accidently added that haha.. It doesn't have a use yet.
Could other please report on this? Are Bob-ombs acting strangely? Do tamed Parabuzzies follow, despawn, etc? Remember, right click on them with an empty hand to make them follow.
So this means, if you tame them, they don't de-spawn anymore?
If so, that's great news for me!
So I can leave them around in some cage while I'm gone. Is that right?
And when tamed, do they attack things for you too? Just like wolves?
And if they do, is there also the Creeper Exception?
First up, one I think you should add as a night creature, the Chomp.
It would have great strength and would be slow. It would have a lot of health, and have a chance of dropping iron when killed.
Second, is another night creature, the Whomp.
It would also be slow but would be able to jump high and would drop cobblestone upon death. Modeling would be like making a wide door with legs and arms.
Third is a water creature, the Cheep Cheep.
It would just swim and add effect. Upon death, it would drop raw porkchop.
Next would be one that would test your modding skills, Petey Piranha.
It would be slow and spawns in light. This creature would be rare and modeling would be a problem. The mud is optional. I suggest it would drop seeds upon death.
Fifth, another water creature, blooper.
It would be like the squid but would swim fast and would be a passive creature until attacked. It would drop ink. I don't think it would be a big problem modeling, because it could be like a mini squid that swims like the regular squid but sideways.
Next, a favorite of mine, Boo.
I think he would add great effect during night. He would be fast and fly. It would put your skills to the test, because flying creatures aren't the easiest.
Finally, a favorite of mine, Monty Mole
He would be slow and passive. He would drop dirt and live in the day light. If it would be possible, you could do A LOT of coding and make him dig.
Thank you if you actually read all of this, and I hope you can do at least 1 of these.
I support you and hope you can continue making all these great mods. Thank you for your time :biggrin.gif:
EDIT: I think some of these have been suggested, but I am doing them how I would like them
Support 8Bit's mods also:
This one is one of those I think is the most awsome, dunno if it fits minecraft, thats up to you.
Link: http://www.mariowiki.com/images/f/f9/St ... aPlant.png
Stalking Piranha Plant ( aka Ptooie: http://www.mariowiki.com/File:SMB3_Ptooie.jpg )
Well, its hopless. It is way to hard to model those :ohmy.gif:
Anyway, some one dont find your mobs, you should say that you have to be on Easy+
I never, ever play on peaceful/easy. Always at least normal. I forget people actually do. :tongue.gif:
But yeah, I'm thinking of doing a Piranha Plant eventually.
Awesome man. That's how they're supposed to act. :smile.gif:
Kid Tiger! Are they not acting like they do in that video?
The Boo and Chomp are possibilities. Maybe even Blooper with kids. :smile.gif:
Just 1 more suggestion. Kritter
He's a crocodile who would be normal speed and attack. I just think he would add great effect to the game. I think i'm gonna stop making suggestions now :tongue.gif:
But thanks!
Support 8Bit's mods also:
Is that even you? You kinda had amazing grammar in your comment above
http://8bit.neverdaunt.com/
the name start whis 8Bit...
Freezie
-Not natural (Must be crafted)
-Will slide 5 blocks randomly when placed then place snow in a "+" pattern (If it falls in water, it creates a + of ice)
-Crafted by:
Where = water and = Snow
Mecha Parabuzzy
-Not natural (Must be crafted)
-Similar to the Mecha Koopa
-Attacks enemies on-sight (Like the bomb-omb)
-Crafted by:
Where = Iron Ingot, = Gold Ingot, = Bomb-Omb, and = Parabuzzy shell
Luma
-Natural, but VERY RARE
-Follows you when tamed with glowstone dust
-Glows
More ideas soon
Dammit! That avatar is gonna turn me into a lolicon!
and lol wut? @ alilala
Ahem.. As for the item IDs, I guess the game adds 256 to what I code in mod_8BitMobs so their IDs in-game would be: 3728, 3729, 3731 (3730 is a Shy Guy's mask)
Some suggestions though. Some kind of way to tell how full-empty your Buzzy's life is so you don't dump a ton of fish into him prematurely. Life bar can be visually distracting, maybe some kind of hue change in the shell or skin. I had a regular Parabuzzy wreck 2 skeletons for me and I couldn't believe it. They're pretty weak so I knew he needed fish, but I just wasn't sure how much to give him. I use TMI, but what if I was down to my last couple hearts and I only had 2 fish? Do I give them both to the Buzzy? Or do I split 1 and 1?
A notification for when you're telling him to stay or follow would be a nice touch too for players on the move. Sometimes I can't tell if he's making cute noises on his own, and if I right clicked him or the ground because they circle around pretty quickly. A puff of matter for when you tell him to stay or follow I think would help. Or a chat notification. Your Parabuzzy will explore with you. Your Parabuzzy is going to float around.
Bob-Ombs are really cool as ****. I tried some more tests to see if they melee hostiles while I'm in the killzone and they could really care less. I heard one of them tell me to get the **** out of the way, but I didn't, and I died.
RB: trolol.
Second of all, I cant seem to ride a parrabuzzy,i have fed it fish and tamed it and everything, but it wont let me ride or get on my head or anything, is there something you have to do?Please reply.