This has probably already been said, and if not, then just wow, but...
As much as you don't wanna make koopas/goombas, I think that if you did,
this could be coupled with a high-jump mod to essentially let us play Mario in Minecraft.
The hard part in the realization of that ultimate goal would be making your mobs
die/withdraw-into-shell when you land on them from above, making the player bounce off said mobs,
and also making brick blocks destruct upon jumping up at them.
Seriously though, could you imagine playing Mario in Minecraft? That would be awesome.
This has probably already been said, and if not, then just wow, but...
As much as you don't wanna make koopas/goombas, I think that if you did,
this could be coupled with a high-jump mod to essentially let us play Mario in Minecraft.
The hard part in the realization of that ultimate goal would be making your mobs
die/withdraw-into-shell when you land on them from above, making the player bounce off said mobs,
and also making brick blocks destruct upon jumping up at them.
Seriously though, could you imagine playing Mario in Minecraft? That would be awesome.
Yes, and I understand lots of people want this mod to be like Super Mario in Minecraft, but it's not.
It is 8Bit's Mobs that are based on Super Mario enemies. I appreciate the idea though. :smile.gif:
Are the mobs rare? even if they are rare, i think i should have found one. I wandered for like 30 minutes. Help with the installation? I put the resource files into the resources, jar files into jar and i have modloader and audiomod... Im lost. *I DELETED THE META INF*
Hi, nice mod first off. I love the different abilities of the things you're adding and how you made enemies ally you. If your having trouble picking a new mob to work on, might i suggest some?
1. Thwomp- 2x2x1 size, easy model,jumps really high, does damage in contact, hops around.[Kill it by going under a roof where it cant hop on you then attack]
2.Pokey-1x1x(4,3,2,1)size medium-hard model(due to movement and shrinking) wiggles around,only head jumps, does contact damage, every set amount of damage you do knocks a block off, set amount of damage to head kills it.[To kill it, get to higher ground{they can't jump} and shoot arrows at the head]
3.Monty Mole-1x1x1 size easy-medium model, stationary, starts looking like a stone pressure plate, pops up when near. When up, throws wrench, (possibly launches you when your on top of it)[You kill it by standing out of it's range and shooting arrows]
Thanks for reading this if you did :biggrin.gif: P.S. I support you!!-------------------------------V
[*:9xs4n1sa]Yoshi (Ridable and controllable.)
[*:9xs4n1sa]Thwomp (like the above guy mentioned. Drops 4 smooth stone upon death)
[*:9xs4n1sa]Birdo (Hostile mob that shoots hostile eggs at you and does melee if close enough. Drops regualr eggs upon death)
[*:9xs4n1sa]Boo (Shows up at night only and only hides itself, using a fade transition, while moving. Killing it drops redstone)
[*:9xs4n1sa]Hammer brother (Spawns rarely and throws hammers at you. Killing it spawns a dungeon chest)
[*:9xs4n1sa]Pokey (Moving yellow cactus. Kill it to spawn another with one less segment and drop a cactus item)
Nice mod 8Bit, but you ABSOLUTELY forgot Lakutas (or whatever those Cloud turtle things from MarioKart are)
They can fly around like ghasts, and can either throw spinies, or spawn with fishing rods and randomly fish things.
Fishing rod ones are neutral, and spiny ones are hostile. Can't hurt you directly, and they drop (RARELY) a rideable cloud.They should spawn like spider jockeys.(cloud is a seperate entity) Kill Cloud, they fall, kill them, Cloud has 85%
chance of despawn
EDIT: forgot to mention that spinies are hostile Parabuzzy reskins. And cant be tamed or jump
[*:2rsjoiwf]Yoshi (Ridable and controllable.)
[*:2rsjoiwf]Thwomp (like the above guy mentioned. Drops 4 smooth stone upon death)
[*:2rsjoiwf]Birdo (Hostile mob that shoots hostile eggs at you and does melee if close enough. Drops regualr eggs upon death)
[*:2rsjoiwf]Boo (Shows up at night only and only hides itself, using a fade transition, while moving. Killing it drops redstone)
[*:2rsjoiwf]Hammer brother (Spawns rarely and throws hammers at you. Killing it spawns a dungeon chest)
[*:2rsjoiwf]Pokey (Moving yellow cactus. Kill it to spawn another with one less segment and drop a cactus item)
If you like my ideas, please vote them.
He said no Yoshi, birdo sounds good, I was thinking about boo but adding fade seemed hard and it reminded me too much about ghasts, Hammer Bro seems like a moving monty, and whats a dungeon chest?
My Bob-Ombs don't make the cute sound when I put them on the ground.
The remote doesn't seem to do anything except tell me that I am the Bob-Omb!
When I punch a Bob-Omb it explodes as it is supposed to. It turns red and counts down. BUT, a Bob-Omb or the same Bob-Omb is in the detonated hole jumping up and down. When I walk up to it it explodes. When I stand afar it just stands there looking at me all cute.
I'll post some Parabuzzy bugs next when I find them.
----
OK, Parabuzzies don't seem to make any noises either. I'm not sure what I've done wrong. The Jar (class) files are all loaded correctly, otherwise I wouldn't be looking at Parabuzzys and Bob-Ombs, and the Resources Folder which only had 1 folder, Mod, I put that folder in the Resources folder. When I peek inside of it though I do see that it has 2 folders, 1 for Parabuzzy and 1 for Bob-omb. What's up with the sound?
Other Para-bugs:
I tamed one but I had no idea I had. If it's some kind of audio notification and I didn't hear that's understandable, but there should be some kind of visual notification too so I'm not just dumping fish into my little friend.
When I right click him he does follow me, but when I right click him again, he still follows me. I need dat mofo to sit tight or just hang around a small radius and have fun while I, myself go elsewhere.
will it still work if i change the name of the resource file instead of mod to idk 8bitmod or something... its conflicts with a different mod
thanks,
anyways great mod
[*:2ipf1emu]Yoshi (Ridable and controllable.)
[*:2ipf1emu]Thwomp (like the above guy mentioned. Drops 4 smooth stone upon death)
[*:2ipf1emu]Birdo (Hostile mob that shoots hostile eggs at you and does melee if close enough. Drops regualr eggs upon death)
[*:2ipf1emu]Boo (Shows up at night only and only hides itself, using a fade transition, while moving. Killing it drops redstone)
[*:2ipf1emu]Hammer brother (Spawns rarely and throws hammers at you. Killing it spawns a dungeon chest)
[*:2ipf1emu]Pokey (Moving yellow cactus. Kill it to spawn another with one less segment and drop a cactus item)
If you like my ideas, please vote them.
He said no Yoshi, birdo sounds good, I was thinking about boo but adding fade seemed hard and it reminded me too much about ghasts, Hammer Bro seems like a moving monty, and whats a dungeon chest?
The chests you find in dungeons in MineCraft. In SMB3 you kill the Hammer Bros to get a mini chest with a random item inside (star, mushroom, flower, etc)
The chests you find in dungeons in MineCraft. In SMB3 you kill the Hammer Bros to get a mini chest with a random item inside (star, mushroom, flower, etc)
Oh I see. I loved that game lol still have it. Sounds really hard tho so y not just the items from the chest? Make it easier for 8bit.
As much as you don't wanna make koopas/goombas, I think that if you did,
this could be coupled with a high-jump mod to essentially let us play Mario in Minecraft.
The hard part in the realization of that ultimate goal would be making your mobs
die/withdraw-into-shell when you land on them from above, making the player bounce off said mobs,
and also making brick blocks destruct upon jumping up at them.
Seriously though, could you imagine playing Mario in Minecraft? That would be awesome.
Yes, and I understand lots of people want this mod to be like Super Mario in Minecraft, but it's not.
It is 8Bit's Mobs that are based on Super Mario enemies. I appreciate the idea though. :smile.gif:
http://shrines.rpgclassics.com/n64/pape ... iesp.shtml
http://www.mariowiki.com/Mario_%26_Luig ... rstar_Saga
http://www.mariowiki.com/Super_Mario_64
I'll just leave those for you to mull over.
Theres more but, I'm sure you can look for 'em.
(if you want)
(oh, and don't forget to scroll down in those articles, if you want that is.)
OH, and you could make skyguys, flyguys, pyroguys etc. if you still needed ideas for *guys.
Imma download this when im back from my soccer :biggrin.gif:
Keep up the great work, me boyo!
HELP!!!!!!!!!
but I am now making actual games on my official website http://www.chaomoon.com
1. Thwomp- 2x2x1 size, easy model,jumps really high, does damage in contact, hops around.[Kill it by going under a roof where it cant hop on you then attack]
2.Pokey-1x1x(4,3,2,1)size medium-hard model(due to movement and shrinking) wiggles around,only head jumps, does contact damage, every set amount of damage you do knocks a block off, set amount of damage to head kills it.[To kill it, get to higher ground{they can't jump} and shoot arrows at the head]
3.Monty Mole-1x1x1 size easy-medium model, stationary, starts looking like a stone pressure plate, pops up when near. When up, throws wrench, (possibly launches you when your on top of it)[You kill it by standing out of it's range and shooting arrows]
Thanks for reading this if you did :biggrin.gif: P.S. I support you!!-------------------------------V
Here's a list of what you should add.
[*:9xs4n1sa]Yoshi (Ridable and controllable.)
[*:9xs4n1sa]Thwomp (like the above guy mentioned. Drops 4 smooth stone upon death)
[*:9xs4n1sa]Birdo (Hostile mob that shoots hostile eggs at you and does melee if close enough. Drops regualr eggs upon death)
[*:9xs4n1sa]Boo (Shows up at night only and only hides itself, using a fade transition, while moving. Killing it drops redstone)
[*:9xs4n1sa]Hammer brother (Spawns rarely and throws hammers at you. Killing it spawns a dungeon chest)
[*:9xs4n1sa]Pokey (Moving yellow cactus. Kill it to spawn another with one less segment and drop a cactus item)
If you like my ideas, please vote them.
Aggressive to everything and able to one-shot a pig the drybuzzy could drop something very cool.
They can fly around like ghasts, and can either throw spinies, or spawn with fishing rods and randomly fish things.
Fishing rod ones are neutral, and spiny ones are hostile. Can't hurt you directly, and they drop (RARELY) a rideable cloud.They should spawn like spider jockeys.(cloud is a seperate entity) Kill Cloud, they fall, kill them, Cloud has 85%
chance of despawn
EDIT: forgot to mention that spinies are hostile Parabuzzy reskins. And cant be tamed or jump
Haha! LOL!
He said no Yoshi, birdo sounds good, I was thinking about boo but adding fade seemed hard and it reminded me too much about ghasts, Hammer Bro seems like a moving monty, and whats a dungeon chest?
My Bob-Ombs don't make the cute sound when I put them on the ground.
The remote doesn't seem to do anything except tell me that I am the Bob-Omb!
When I punch a Bob-Omb it explodes as it is supposed to. It turns red and counts down. BUT, a Bob-Omb or the same Bob-Omb is in the detonated hole jumping up and down. When I walk up to it it explodes. When I stand afar it just stands there looking at me all cute.
I'll post some Parabuzzy bugs next when I find them.
----
OK, Parabuzzies don't seem to make any noises either. I'm not sure what I've done wrong. The Jar (class) files are all loaded correctly, otherwise I wouldn't be looking at Parabuzzys and Bob-Ombs, and the Resources Folder which only had 1 folder, Mod, I put that folder in the Resources folder. When I peek inside of it though I do see that it has 2 folders, 1 for Parabuzzy and 1 for Bob-omb. What's up with the sound?
Other Para-bugs:
I tamed one but I had no idea I had. If it's some kind of audio notification and I didn't hear that's understandable, but there should be some kind of visual notification too so I'm not just dumping fish into my little friend.
When I right click him he does follow me, but when I right click him again, he still follows me. I need dat mofo to sit tight or just hang around a small radius and have fun while I, myself go elsewhere.
thanks,
anyways great mod
Koopa shell helmet please?
( I want buzzy helmets atleast, gives me something to do with those shells before I have redstone dust to make a bomb-omb)
The chests you find in dungeons in MineCraft. In SMB3 you kill the Hammer Bros to get a mini chest with a random item inside (star, mushroom, flower, etc)
Oh I see. I loved that game lol still have it. Sounds really hard tho so y not just the items from the chest? Make it easier for 8bit.