I've got the bed reset working in single player as well now. Although i'm not 100% on how I did it. Heres what things i've done, so maybe play around and isolate what actually did it:
Installed this mod
Died
clicked respawn
gamecrash
research, discover everyoen else having this issue.
copied the appropriate .class files from my backup minecraft jar
restarted my save game, clicked respawn
*BLAM* relatively close to my bed (I was on my houses roof).
Heres the new kicker: I moved my bed over a few spaces and raised the ceiling but I seem to still be triyng to spawn on top of the original bed location. After messing with it for a bit, if you've got the two class files installed when you use a new bed, it will update the location but seems to continue crashing.
If I install this mod and use it, will it still work when 1.4_01 gets released and fixes beds? Like, will my spawn just revert back to the original?
I dunno, this mod is just a bit iffy for me.
From what I am reading in the replies, it literally resets your spawn. What Jeb_ was working on was making beds act as a secondary spawn. In other words, the needle on the compass would always point to your original spawn, the beds would just act as checkpoints. If you remove the last bed you slept in, you will go back to the original spawn when you died. That is what I gathered from the several tweets from Jeb_.
I suggest the original poster do a little work to try to recreate this to some extent if he wants the mod to really show Mojang that you can do better.
Not Notch's fault, everyone was like "I WANT THE UPDATE NAO" That's why achievements weren't added, he ahd to do everything in a rush. Don't blame him, blame ourselves.
It might even be intended..
I'm not sure if this applies to english, but in Skandinavia we have a saying: All PR is good PR (All PR er god PR: Norwegian).
On my SMP server running 1.4, after killing myself I respawned in a seemingly random place, not the original spawn point. Other players on my server experienced the same problem so I got everyone into bed to reset the spawn but even after that everyone still respawned in the same random place. This was will not running this mod.
Not Notch's fault, everyone was like "I WANT THE UPDATE NAO" That's why achievements weren't added, he ahd to do everything in a rush. Don't blame him, blame ourselves.
Then please show me who was just dying to have the update immediately. Nobody was even thinking about the update. I don't what what forums you've been on where people have been complaining.
I'm still curious as I have never had this question actually answered.
Does anyone know if Mojang actually TESTS any of its updates?
:\
You do realize that we ARE the testers, right? Don't get me wrong, I think that their team does do some testing, but it's one thing to test something on a handful of computers and another thing altogether to release it to thousands of people. We are essentially the beta testers for this game. I think people forget that sometimes...
A beta is just that, unfinished. Basically they add things in these updates, give them a quick test, release them and then they wait and see what happens when people actually try to use them. Sometimes things go wrong during this process. They use that feedback to make adjustments and fixes. The process continues in a loop until eventually the game is feature complete and bug-free.
People look at one of these updates and say "OMG it only added like four things!", missing the point that the team is constantly working on more than just what you can see in an update. That includes, almost certainly, tons of fixes and tweaks to the code as well as laying the ground work for future features (notably in this update, the stats and achievements system...which Notch mentions in his blog was a huge undertaking).
More to the point it isn't just a matter of coding they also have to consider game design. In other words, how do the changes they are making affect how the game plays. If you release a HUGE update filled with changes to mobs, items, and so forth you have an exponential number of problems...not just technical...when it comes to figuring out how those changes have affected the game. A smaller update like 1.4 allows them to carefully observe what the addition of something as powerful as, say, wolves does to the game. If they released a pack with fifteen new mobs they would have to watch not just each of those mobs separately, but also how those mobs interact with one another.
Balance and technical issues become far more complicated in the above situation.
I guess my whole point circles back around to what I said at the beginning, we are the testers for this game. That's the nature of buying and playing the game before release. I don't think most of us had any illusions when buying Minecraft that it was finished. I don't think Notch has ever lied to us and told us to expect the game to play like a finished game. But I think familiarity breeds contempt, to borrow an old adage. Many of us have played this game for 50 plus hours. We are deeply invested in it and become easily frustrated when it doesn't work the way we want it to. All I'm trying to say is that at times like this we need to take a step back and get some perspective.
I agree.. we are testers , after all its STILL a BETA release , not a FULL release (even then these days software is so darn full of bugs)
and yes they test it there too.. just not as many of them to test things. and on their dev systems they may have remnants of files from their dev work and can work fine there but not anywhere else, hence the need for Beta testers
#1; Potential April's Fool joke, so it's not really what it claims to be.
#2; Modders tend to focus on a specific mod, a specific part of coding, while Notch has to handle EVERYTHING. Granted he's not alone, but there's not just coding to do, there's PR and all that crap too, also, real life. That is how "modders do a better job than notch".
It's easy to modify someone's game, it's a whole other world to build something from the ground up.
This is not an april fools joke, I promise... I would include screenshots, but I dont know what I would take a screenshot of
Well, how about you attach a video, for a better, easier way of showing proof?
And to shoot down any comments of "omg modders have it easy" I'd just like to point out that, at this point, where all of the engine code is implemented, modders do the exact same thing as Notch and Jeb. Yes, it was more difficult to code Minecraft's engine than it was to code wolves or beds, but people seem to think that when Notch creates a bed it's somehow more difficult than when Hippoplatimus creates a piston or when Risugami creates a floodgate. They are doing the exact same thing. In fact, modders probably have it harder. If Notch & Co. haven't created a modding API for themselves to make development go faster, they're a bunch of idiots.
ya i mean of course they're idiots after all they only seem to have created a game that you've gotten so engrossed in that your complaining about tiny bugs in the game.
You guys also need to realise that we've got half an update here.
Brown Sheep, but no way to turn white ones into brown. Cocoa beans, it'd take, but they haven't put them back in, or at least, not through some easily attainable method.
Wolves (that seem to work properly, from what I've gathered).
Spawner Beds (that people have been requesting over and over and over) that aren't completed. (Have been through this fix)
Achievements (that haven't been implemented yet, but the structure for it has been worked on and put in. They just need to activate some stuff).
So yea, because a good part of the community kept rushing the team, they've released half an update. Wait until the other half comes out, and we'll see if this fix is still needed.
I repeat what many others have stated or thought.
These modders, are for the most part working alone. Mojang has several coders and planners.
These modders, are accomplishing fixes within a day of it being recognized as "Broken". Mojang has been talking about this update for, what? about 2 weeks?
il also repeat others modders work on one specific protion of the game where as mojang works on the entire game they can do things quicker because theres not as much to do also they have most of the coding in the game for them mojang has to start from the ground up and write the coding itself no disrespect to the modders props to what they do but u cant get on mojang when what they are doing is alot more
why would i want the beds to set my spawn idc i can just use /setspawn on my freaking command mod and then my spawn changes :smile.gif:
Yea, but that's sort of cheating. This "mod" or "fix" is supposed to make it so that the beds change the spawn point, just like the update was supposed to do.
Again, don't forget that this is just half an update. When the other half comes out, it just might be fixed.
However, from all the posts about crashing when respawning and stuff, I think I can make a fairly clear conclusion.
This "fix" only seems to work in SMP. Has anyone tried it and made it work in SSP?
And yes, as was said before, we ARE the Beta testers. The reason behind this is that, while the devs may think of several things that a player could do that would make the game glitch, show up bugs or just crash, they can't think of everything by themselves.
However, with as many players as we are (several hundred thousands?), unexpected things can be encountered much more easily, and, as long as people report the bugs, then the devs will eventually take them into account. They can't just do everything at once. Don't expect a bug to be fixed in the next update after you report it, they may have not spotted it yet, or may have not found a way to fix it at the time of the update.
To the people defending notch with the argument "We rushed him" I would like you to note that they somehow had plenty of time to plan and code an elaborate April fools joke. Speaking from web design experience, that store page was not easy. It's all AJAXed and fancy.
There are plenty of valid ways to defend Mojang, but "Their fans rushed them and they didn't have time!" is not one.
Out of curiosity, what was the flaw with the beds? Was it something as silly as when they mixed up y and z?
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Modders don't "do a better job than Notch". They have this nice premade engine to work with and plenty of code to copy. The basis of all the mod blocks is the blocks included with the game. Sure they add fancy stuff to it, but without the base to work on they'd be nothing.
If they did a better job than Notch, why are they modding this game instead of making their own?
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To get this to work you have to:
1. Add this fix.
2. Go to sleep where you want your spawnpoint to be.
3. Save and exit minecraft
4. Delete the bin folder
5. Let minecraft update
6. Have fun spawning at your new spawnpoint :biggrin.gif:
Modders don't "do a better job than Notch". They have this nice premade engine to work with and plenty of code to copy. The basis of all the mod blocks is the blocks included with the game. Sure they add fancy stuff to it, but without the base to work on they'd be nothing.
If they did a better job than Notch, why are they modding this game instead of making their own?
You do realize who most of the best modders are right?
AAA game makers.
And if you ask people who make games for a living most will say they mod minecraft for fun.
It is not possible for Notch to match the experience that some of these people have.
Modders don't "do a better job than Notch". They have this nice premade engine to work with and plenty of code to copy. The basis of all the mod blocks is the blocks included with the game. Sure they add fancy stuff to it, but without the base to work on they'd be nothing.
If they did a better job than Notch, why are they modding this game instead of making their own?
As i said before, yeah, Notch made the game witch is a harder than just modding it, but Notch isnt doing what the players are intrested in. Notch should have more than just 4 aggressive mobs and 4 passive. Look at DrZhark who made Mo Creatures. He Created a bunch of new mobs better than what Notch made plus he made tameable mobs before Notch. From some earlier post i seen Notch does not have to remake the whole game when he wants to update it, he just does the same exact thing that the modders do. Everyone says that we rushed Notch. How did we rush him? Its not like he read the forums and thought "ZoMg i HAvEs t0 hURrY". IDK where people are getting that. Everyone else also says that Notch has so much to do. Like what? He announces how he has to go to meetings and stuff like that but he is also posting stuff on "The Word of Notch" (if you ever read that) about how he fell asleep at some guys house, about some rich guy taking him to a party in london, and he even had plenty of time to make a April fools joke. You cant say he is rushed or to busy to do some crappy coding every once in a while.
Installed this mod
Died
clicked respawn
gamecrash
research, discover everyoen else having this issue.
copied the appropriate .class files from my backup minecraft jar
restarted my save game, clicked respawn
*BLAM* relatively close to my bed (I was on my houses roof).
Heres the new kicker: I moved my bed over a few spaces and raised the ceiling but I seem to still be triyng to spawn on top of the original bed location. After messing with it for a bit, if you've got the two class files installed when you use a new bed, it will update the location but seems to continue crashing.
A lot of the modders are AAA game designers that do this for fun.
At the very least THOSE modders are better then Notch and his team.
I dunno, this mod is just a bit iffy for me.
From what I am reading in the replies, it literally resets your spawn. What Jeb_ was working on was making beds act as a secondary spawn. In other words, the needle on the compass would always point to your original spawn, the beds would just act as checkpoints. If you remove the last bed you slept in, you will go back to the original spawn when you died. That is what I gathered from the several tweets from Jeb_.
I suggest the original poster do a little work to try to recreate this to some extent if he wants the mod to really show Mojang that you can do better.
It might even be intended..
I'm not sure if this applies to english, but in Skandinavia we have a saying: All PR is good PR (All PR er god PR: Norwegian).
You do realize that we ARE the testers, right? Don't get me wrong, I think that their team does do some testing, but it's one thing to test something on a handful of computers and another thing altogether to release it to thousands of people. We are essentially the beta testers for this game. I think people forget that sometimes...
A beta is just that, unfinished. Basically they add things in these updates, give them a quick test, release them and then they wait and see what happens when people actually try to use them. Sometimes things go wrong during this process. They use that feedback to make adjustments and fixes. The process continues in a loop until eventually the game is feature complete and bug-free.
People look at one of these updates and say "OMG it only added like four things!", missing the point that the team is constantly working on more than just what you can see in an update. That includes, almost certainly, tons of fixes and tweaks to the code as well as laying the ground work for future features (notably in this update, the stats and achievements system...which Notch mentions in his blog was a huge undertaking).
More to the point it isn't just a matter of coding they also have to consider game design. In other words, how do the changes they are making affect how the game plays. If you release a HUGE update filled with changes to mobs, items, and so forth you have an exponential number of problems...not just technical...when it comes to figuring out how those changes have affected the game. A smaller update like 1.4 allows them to carefully observe what the addition of something as powerful as, say, wolves does to the game. If they released a pack with fifteen new mobs they would have to watch not just each of those mobs separately, but also how those mobs interact with one another.
Balance and technical issues become far more complicated in the above situation.
I guess my whole point circles back around to what I said at the beginning, we are the testers for this game. That's the nature of buying and playing the game before release. I don't think most of us had any illusions when buying Minecraft that it was finished. I don't think Notch has ever lied to us and told us to expect the game to play like a finished game. But I think familiarity breeds contempt, to borrow an old adage. Many of us have played this game for 50 plus hours. We are deeply invested in it and become easily frustrated when it doesn't work the way we want it to. All I'm trying to say is that at times like this we need to take a step back and get some perspective.
and yes they test it there too.. just not as many of them to test things. and on their dev systems they may have remnants of files from their dev work and can work fine there but not anywhere else, hence the need for Beta testers
Well, how about you attach a video, for a better, easier way of showing proof?
ya i mean of course they're idiots after all they only seem to have created a game that you've gotten so engrossed in that your complaining about tiny bugs in the game.
il also repeat others modders work on one specific protion of the game where as mojang works on the entire game they can do things quicker because theres not as much to do also they have most of the coding in the game for them mojang has to start from the ground up and write the coding itself no disrespect to the modders props to what they do but u cant get on mojang when what they are doing is alot more
Yea, but that's sort of cheating. This "mod" or "fix" is supposed to make it so that the beds change the spawn point, just like the update was supposed to do.
Again, don't forget that this is just half an update. When the other half comes out, it just might be fixed.
However, from all the posts about crashing when respawning and stuff, I think I can make a fairly clear conclusion.
This "fix" only seems to work in SMP. Has anyone tried it and made it work in SSP?
And yes, as was said before, we ARE the Beta testers. The reason behind this is that, while the devs may think of several things that a player could do that would make the game glitch, show up bugs or just crash, they can't think of everything by themselves.
However, with as many players as we are (several hundred thousands?), unexpected things can be encountered much more easily, and, as long as people report the bugs, then the devs will eventually take them into account. They can't just do everything at once. Don't expect a bug to be fixed in the next update after you report it, they may have not spotted it yet, or may have not found a way to fix it at the time of the update.
Note; Should.
There are plenty of valid ways to defend Mojang, but "Their fans rushed them and they didn't have time!" is not one.
Out of curiosity, what was the flaw with the beds? Was it something as silly as when they mixed up y and z?
Mineshell Simplifies Minecraft maintenance tasks on Linux. Easily manage your mods, backup your saves, update lwjgl, and more.
I know right?!
If they did a better job than Notch, why are they modding this game instead of making their own?
Mineshell Simplifies Minecraft maintenance tasks on Linux. Easily manage your mods, backup your saves, update lwjgl, and more.
1. Add this fix.
2. Go to sleep where you want your spawnpoint to be.
3. Save and exit minecraft
4. Delete the bin folder
5. Let minecraft update
6. Have fun spawning at your new spawnpoint :biggrin.gif:
You do realize who most of the best modders are right?
AAA game makers.
And if you ask people who make games for a living most will say they mod minecraft for fun.
It is not possible for Notch to match the experience that some of these people have.
As i said before, yeah, Notch made the game witch is a harder than just modding it, but Notch isnt doing what the players are intrested in. Notch should have more than just 4 aggressive mobs and 4 passive. Look at DrZhark who made Mo Creatures. He Created a bunch of new mobs better than what Notch made plus he made tameable mobs before Notch. From some earlier post i seen Notch does not have to remake the whole game when he wants to update it, he just does the same exact thing that the modders do. Everyone says that we rushed Notch. How did we rush him? Its not like he read the forums and thought "ZoMg i HAvEs t0 hURrY". IDK where people are getting that. Everyone else also says that Notch has so much to do. Like what? He announces how he has to go to meetings and stuff like that but he is also posting stuff on "The Word of Notch" (if you ever read that) about how he fell asleep at some guys house, about some rich guy taking him to a party in london, and he even had plenty of time to make a April fools joke. You cant say he is rushed or to busy to do some crappy coding every once in a while.