Just want to report it seems that this mod doesn't generate a config when installed on a server, or use it if I put one from cient in the config folder.
Though I am using 60+ other mods (though this hardly seems a compatibility issue) and considering you only use 2 ids its easy to work around.
Just realized this got updated! Awesome! I hope you could successfully break the barriers of Forge 1.7.2! Also, can't wait to see the new mobs you come up with!
Also, speaking of LoZ, here's a funny gif to look at.
The Meaning of Life, the Universe, and Everything.
Location:
Lancaster, Pennsylvania
Join Date:
3/22/2011
Posts:
41
Minecraft:
Neonkitsune
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I've got a question about the blade traps. Is there anything that can cause them to... randomly spawn in the wild? Because I loaded my game up and beat 2 dungeons, and started finding these things all around my house...
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"They called you a nerd. They called you spotty. They mocked your beard. So you killed them all." -"Wizard's Revenge" Achievement, Fable III
Personally, I think the blade traps should spawn like (or as) blocks during world-gen (and then just stick around until activated), not spawned as mobs everytime it gets dark -- it is a nuisance when they constantly appear around your house, which has happened to me as well....
Personally, I think the blade traps should spawn like (or as) blocks during world-gen (and then just stick around until activated), not spawned as mobs everytime it gets dark -- it is a nuisance when they constantly appear around your house, which has happened to me as well....
I can not get the textures for blade traps or the magma rock to show up. Are you seeing the textures for these?
I can not get the textures for blade traps or the magma rock to show up. Are you seeing the textures for these?
Yeah, I see them -- way too much of them.
EDIT: Just installed the latest 1.6.4 version (I was using an old version along with MineFantasy) -- and now that I have I have to say that in the new version the blade traps and magma bocks are both missing textures. Not that I'd just as soon do away with the blade traps (along with the lag mobs).
I am forever waiting for this mod to reach a solid state of production, so I can mod my minecraft into the best roguelike dungeon crawler in existence. Great job on this mod, keep on hammering away at those bugs. I know this has been mentioned before, but I still think that including another version of this mod, one that leaves out some of the more troublesome/buggy mobs (rakashas, rust monsters, and the dual lizards guys) might be a simple quick fix, and could provide people with a good solid version of this mod to play, while you hammer out the rest of the bugs.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/6/2010
Posts:
215
Minecraft:
tigereye504
Member Details
While I have yet to play this mod, it looks extremely fun! I plan on using it along with TheMasterCaver's triple-depth mod, for endless monster-filled spelunking fun.
Looking forward to seeing it updated to the current release.
Gettung occassional client-side crashes because of this mod:
java.lang.IllegalStateException: Server tried to update attributes of a non-living entity (actually: EntitySonicBoom['Sonic Boom'/26002, l='MpServer', x=172.50, y=12.00, z=121.50])
Just reporting. Will remove the mod for now. Thanks for the work regardless.
I have also been having the problem with the textures for the blade traps and I have been having a second problem with having them spawn everywhere like in this picture.
Had a message-less crash using this mod plus Morph (basically added this mod and a couple others to a personalized version of the Attack of the B-Team modpack, but the crash coincided with a Morph event and one of your mobs, and no other modded items/blocks/mobs that weren't from your mod were in the vicinity). I killed a Shrieker, and since the auto-morph-on-first-kill option is enabled, I morphed into it. As soon as I began to morph, the game crashed with no error message. I'm not sure which crash log file to use for submitting a report (there are client and server ones in the crash reports folder, even though I'm playing in singleplayer, so I don't know which I need, or if I need both, or what).
Can I use this mod in my modpack?
Yes, but keep reading. Please ensure that you credit me when you do so. Also, you may not link to my mod using an adfly link, nor may you use this mod in a modpack that you link to via an adfly link. Anyone found in violation of these terms of use will be yelled at angrily via email and berated publically by me until the violation is removed.
I love mod creators with a personality ahahahaha I will gladly obey these rules with pride I am just kinda a fan of you now. Keep up the fun attitude man I really enjoy ya
Can I use this mod in my modpack? Yes, but keep reading. Please ensure that you credit me when you do so. Also, you may not link to my mod using an adfly link, nor may you use this mod in a modpack that you link to via an adfly link. Anyone found in violation of these terms of use will be yelled at angrily via email and berated publically by me until the violation is removed. I love mod creators with a personality ahahahaha I will gladly obey these rules with pride I am just kinda a fan of you now. Keep up the fun attitude man I really enjoy ya
Though I am using 60+ other mods (though this hardly seems a compatibility issue) and considering you only use 2 ids its easy to work around.
Also, speaking of LoZ, here's a funny gif to look at.
-"Wizard's Revenge" Achievement, Fable III
I can not get the textures for blade traps or the magma rock to show up. Are you seeing the textures for these?
Yeah, I see them -- way too much of them.
EDIT: Just installed the latest 1.6.4 version (I was using an old version along with MineFantasy) -- and now that I have I have to say that in the new version the blade traps and magma bocks are both missing textures. Not that I'd just as soon do away with the blade traps (along with the lag mobs).
Looking forward to seeing it updated to the current release.
java.lang.IllegalStateException: Server tried to update attributes of a non-living entity (actually: EntitySonicBoom['Sonic Boom'/26002, l='MpServer', x=172.50, y=12.00, z=121.50])
Just reporting. Will remove the mod for now. Thanks for the work regardless.
You just should rename folder "block" into "blocks" in path "Dungeon Mobs v3.0.2.zip\assets\dungeonmobs\textures"
Rust monster really often crush my server
Thanks so much for clearing that up. I have been resizing and renaming the pngs, never thought of renaming the folder. Appreciate the help.
http://www.youtube.com/watch?v=AxqQT3UvXkM
Yes, but keep reading. Please ensure that you credit me when you do so. Also, you may not link to my mod using an adfly link, nor may you use this mod in a modpack that you link to via an adfly link. Anyone found in violation of these terms of use will be yelled at angrily via email and berated publically by me until the violation is removed.
I love mod creators with a personality ahahahaha I will gladly obey these rules with pride I am just kinda a fan of you now. Keep up the fun attitude man I really enjoy ya
Huh, I guess so!