After a crash, go to the /.minecraft folder and find ModLoader.txt. Copy and paste everything there onto here. This should give me the error that causes this crash.
Jun 06, 2011 4:05:26 PM ModLoader init
FINE: ModLoader Beta 1.6.6 Initializing...
Jun 06, 2011 4:05:26 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\petur170\AppData\Roaming\.minecraft\mods\kerik
Jun 06, 2011 4:05:26 PM ModLoader readFromModFolder
FINER: Directory found.
Jun 06, 2011 4:05:26 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\petur170\AppData\Roaming\.minecraft\mods\mod_settingstest
Jun 06, 2011 4:05:26 PM ModLoader readFromModFolder
FINER: Directory found.
Jun 06, 2011 4:05:26 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\petur170\AppData\Roaming\.minecraft\mods\MoreCreepsAndWeirdos.zip
Jun 06, 2011 4:05:26 PM ModLoader readFromModFolder
FINER: Zip found.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/blorpcola.png,38). 130 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/bandaid.png,46). 129 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/goodonut.png,61). 128 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/money.png,62). 127 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/raygun.png,91). 126 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/frisbee.png,93). 125 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/rayray.png,101). 124 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/ggpigradio.png,102). 123 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/evilegg.png,105). 122 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/rocket.png,106). 121 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/a-hell.png,107). 120 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/a-pig.png,108). 119 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/a-pyramid.png,109). 118 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/a-floob.png,117). 117 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/a-rockmonster.png,118). 116 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/atomitem.png,119). 115 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/ram16k.png,120). 114 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/battery.png,121). 113 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/a-bubble.png,122). 112 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/a-hotdog1.png,123). 111 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/mob/creeps/smoke.png,30). 87 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/bubble.png,124). 110 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/smoke.png,125). 109 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mob/creeps/red.png,133). 108 left.
Jun 06, 2011 4:05:26 PM ModLoader addMod
FINE: Mod Loaded: "mod_MoreCreepsAndWeirdos MoreCreeps & Weirdos v1.99 for MC v1.6.5" from mod_MoreCreepsAndWeirdos.class
Jun 06, 2011 4:05:26 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\petur170\AppData\Roaming\.minecraft\mods\sppcommands
Jun 06, 2011 4:05:26 PM ModLoader readFromModFolder
FINER: Directory found.
Jun 06, 2011 4:05:26 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\petur170\AppData\Roaming\.minecraft\bin\minecraft.jar
Jun 06, 2011 4:05:26 PM ModLoader readFromClassPath
FINER: Zip found.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wildGrass/wg_grass_00.png,54). 86 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wildGrass/wg_grass_01.png,76). 85 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wildGrass/wg_grass_02.png,77). 84 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wildGrass/wg_grass_03.png,78). 83 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wildGrass/wg_grass_04.png,85). 82 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wildGrass/wg_grass_05.png,100). 81 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wildGrass/wg_grass_06.png,101). 80 left.
Jun 06, 2011 4:05:26 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wildGrass/wg_grass_07.png,106). 79 left.
Jun 06, 2011 4:05:26 PM ModLoader addMod
FINE: Mod Loaded: "mod_wildGrass 1.5_01" from mod_wildGrass.class
Jun 06, 2011 4:05:27 PM ModLoader addMod
FINE: Mod Loaded: "mod_TooManyItems 1.6.5 2011-05-28" from mod_TooManyItems.class
Jun 06, 2011 4:05:27 PM ModLoader addMod
FINE: Mod Loaded: "mod_NewApiTest 1.4_01" from mod_NewApiTest.class
Jun 06, 2011 4:05:27 PM ModLoader addMod
FINE: Mod Loaded: "mod_biomepack Beta 1.6.6 - By Nandonalt" from mod_biomepack.class
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: spideggID set to 6903
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: spideggShellID set to 6904
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: rarity set to 5.0
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/SpiderEgg.png,134). 107 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/SpiderEggShell.png,137). 106 left.
Jun 06, 2011 4:05:27 PM ModLoader addMod
FINE: Mod Loaded: "mod_SpiderFamily Beta 1.6.6v1" from mod_SpiderFamily.class
Jun 06, 2011 4:05:27 PM mod_Trivia loadEntries
FINE: Loaded 50 entries from C:\Users\petur170\AppData\Roaming\.minecraft\config\mod_Trivia.txt
Jun 06, 2011 4:05:27 PM ModLoader addMod
FINE: Mod Loaded: "mod_Trivia Beta 1.5_01" from mod_Trivia.class
Jun 06, 2011 4:05:27 PM ModLoader addMod
FINE: Mod Loaded: "mod_WalledCity v5" from mod_WalledCity.class
Jun 06, 2011 4:05:27 PM ModLoader addMod
FINE: Mod Loaded: "mod_ctm 1.1.1 1.6.6" from mod_ctm.class
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/birch-planks.png,107). 78 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/spruce-planks.png,108). 77 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/maple-planks.png,109). 76 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/silverbell-planks.png,110). 75 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/magic-sapling.png,111). 74 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/maple-sapling.png,125). 73 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/magic-planks.png,126). 72 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/magic-leaves.png,127). 71 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/silverbell-sapling.png,136). 70 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/purple-sapling.png,137). 69 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/purple-planks.png,138). 68 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/apple-sapling.png,139). 67 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/sstick.png,138). 105 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/bstick.png,139). 104 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/silver-stick.png,140). 103 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/purple-stick.png,141). 102 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/magicstick.png,144). 101 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/maplestick.png,145). 100 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/sboat.png,146). 99 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/bboat.png,147). 98 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/mapleboat.png,148). 97 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/purpleboat.png,149). 96 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/silverboat.png,150). 95 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/door-birch.png,152). 94 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/door-spruce.png,153). 93 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/door-magic.png,154). 92 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/door-maple.png,155). 91 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/door-silverbell.png,156). 90 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/door-purple.png,157). 89 left.
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: leavesappleID set to 156
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: saplingappleID set to 157
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: torchpurpleID set to 158
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: doorpurpleID set to 159
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: stairpurpleID set to 160
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: purpleplanksID set to 161
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: saplingpurpleID set to 162
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: saplingbellID set to 163
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: stairsilverID set to 164
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: doorbellID set to 165
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: torchsilverID set to 166
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: leavesmoreID set to 167
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: saplingmapleID set to 168
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: stairmapleID set to 169
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: torchmapleID set to 170
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: doormapleID set to 171
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: doormagicID set to 172
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: stairmagicID set to 173
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: stairsspruceID set to 174
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: stairsbirchID set to 175
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: torchspruceID set to 176
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: torchbirchID set to 177
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: doorspruceID set to 178
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: doorbirchID set to 179
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: torchmagicID set to 180
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: magictreeSpawnForest set to 80
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: purpleheartSpawnForest set to 18
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: mapletreeSpawnForest set to 8
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: silverbellSpawnForest set to 10
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: magicTreesGenerate set to true
Jun 06, 2011 4:05:27 PM ModLoader setupProperties
FINER: leavesAreFancyOnFast set to true
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/torch-birch.png,141). 66 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/torch-spruce.png,142). 65 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/torch-magic.png,143). 64 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/torch-maple.png,148). 63 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/torch-silver.png,153). 62 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/torch-purple.png,154). 61 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/magic-axe.png,160). 88 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/magic-hoe.png,161). 87 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/magic-pickaxe.png,162). 86 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/magic-shovel.png,163). 85 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/magic-sword.png,164). 84 left.
Jun 06, 2011 4:05:27 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/machete-magic.png,165). 83 left.
Jun 06, 2011 4:05:27 PM ModLoader addMod
FINE: Mod Loaded: "mod_BetterWood PremiumWood v10.0 for Beta 1.6.6" from mod_BetterWood.class
Jun 06, 2011 4:05:27 PM ModLoader AddAllRenderers
FINE: Initialized
I couldn't get that feature to work correctly. It made things like sand and dirt and grass have textures from my mod instead of their normal textures. I though I had removed the option in the config file, but I've already released v11.1, so next version this will be fixed. Sorry.
So if I am getting this correctly this feature will be in v12, also is there a way to get the new spawn rates without deleting the config file, I've edited the current one heavily and don't want it to be a pain to recreate.
i just finished a 3 hour sappling test and the basic sapplings don't grow at all. Magic sapplings don't do anything either.
Couldn't find any purplewood in the chunk so i can't tell about that.
The amount of apples from appletrees is just insane. I gathered more apples than i could craft chests to store them due to lack of growing sapplings :smile.gif:. But i saw you fixed that in 11.1.
I would love to start a normal game with your PremiumWood but it doesn't satisfy my thirst for charcoal :cool.gif:
Keep up the good work, love your NetherCraft too. Fix the basics first before adding new things ! :smile.gif:
Mods: ModLoader, Scottools V8, PremiumWood 11.0
Here is a screenshot after my 3 hour test so you can see the problem. And sorry for my bad english.
So if I am getting this correctly this feature will be in v12, also is there a way to get the new spawn rates without deleting the config file, I've edited the current one heavily and don't want it to be a pain to recreate.
There probably won't be an option available. Sorry.
I believe the only thing changed in the new config file was the Purple Heartwood trees' spawn rate, which is now 12, instead of 40.
There probably won't be an option available. Sorry.
I believe the only thing changed in the new config file was the Purple Heartwood trees' spawn rate, which is now 12, instead of 40.
Thanks for the quick reply on the config file, If I may ask why are placed slabs different than what they are with out the mod, (i'm trying to figure out how to use an editor to fix my world.)
Maybe it's just me, but golden apple trees seem to be to bountiful. I got 6 saplings from an apple tree and ended up with 2 golden apple trees next to my house. Having an inventory full of them just doesn't seem terribly... balanced. I don't know, I just think that maybe it should be just apple trees and the original crafting. Gold all around the apple to make a golden one.
Not a mod-breaking thing, just a suggestion that I think would make it more balanced. Maybe an optional download for the hardcore crowd. :smile.gif:
I've got a minor suggestion about the apple trees: Instead of the trees spawning as normal apple trees or golden apple trees when grown or found naturally, maybe apple trees would be able to grow both kinds of apples? When grown/found, maybe each block of leaves that contains an apple would have a 5-10% chance to have a golden apple instead of a regular one, and regrowing apples will have a 2-5% chance to grow as golden instead of regular? This would make it easier to keep the same trees and not have to regrow them for golden apples. Perhaps an option to switch between the way it currently is and the way I suggested?
hey i just wanted to tell you that the nethercraft mod is sooo in deapth!!! and with no lag at all!! it is at least 10 times better than the "nether update" mod or whatever its called! i just wanted to post and tell you how smooth it runs and its the best addition ive ever seen. the nether is a nice place now and i nether want to leave
Could you possibly release a version of Premium Wood with all of the trees having fast style leaves? Halving my framerate is the main reason I keep the graphics on fast, and your mod seems to negate that entirely. :|
I like this mod called steamcraft by Proloe. This mod has an at.class too for engraved blocks and it crashes when I
install ScotTools API. Add that to your incompatible list. Steamcraft is the .01% non-compatible unfortunatley... D:
I wish I could, but I can't seem to decompile and recompile without getting errors, even without editing the files, so probably not. Maybe ask the creator of BTW and tell him about this mod, and how I modify the block "un.bl" to "un.field_xxx_bl" because of MCP, and possibly making a merged file. That is, if you really want to get a compatible patch.
Scokeev9- ur such a good modder! and i was wondering if you could help me make food for a mod im working on- i have no idea what i'm doin, but i want new food for it :smile.gif: thanks
Rollback Post to RevisionRollBack
If I Helped You, Be Sure To Click The (+)! -------->
Thanks for the quick reply on the config file, If I may ask why are placed slabs different than what they are with out the mod, (i'm trying to figure out how to use an editor to fix my world.)
Just because I began to create a new block ID for new slabs, but decided to use the original block ID for the new slabs, but forgot to change the textures and recipes for the slabs. =/
Maybe it's just me, but golden apple trees seem to be to bountiful. I got 6 saplings from an apple tree and ended up with 2 golden apple trees next to my house. Having an inventory full of them just doesn't seem terribly... balanced. I don't know, I just think that maybe it should be just apple trees and the original crafting. Gold all around the apple to make a golden one.
Not a mod-breaking thing, just a suggestion that I think would make it more balanced. Maybe an optional download for the hardcore crowd. :smile.gif:
Normally it takes about 10 or more saplings to get a golden apple tree, and most golden apple trees have about 1-4 golden apples on them, so even 2 trees isn't that great, considering most people will use the golden apples when they are about at half health. I was actually considering making the apple saplings require 8 gold around the sapling to grow a golden apple sapling, but have yet to decide.
I've got a minor suggestion about the apple trees: Instead of the trees spawning as normal apple trees or golden apple trees when grown or found naturally, maybe apple trees would be able to grow both kinds of apples? When grown/found, maybe each block of leaves that contains an apple would have a 5-10% chance to have a golden apple instead of a regular one, and regrowing apples will have a 2-5% chance to grow as golden instead of regular? This would make it easier to keep the same trees and not have to regrow them for golden apples. Perhaps an option to switch between the way it currently is and the way I suggested?
I would rather have golden apple trees much more difficult to obtain than simply waiting around for one, since if you cut down about 10 apple trees, you can get about 30, making golden apples fairly easy to get.
My modloader.txt
So if I am getting this correctly this feature will be in v12, also is there a way to get the new spawn rates without deleting the config file, I've edited the current one heavily and don't want it to be a pain to recreate.
Alright. I'll fix that in the next version.
Thanks for the test for the saplings too.
I don't seem to see an issue. Did you wait for a little while before closing minecraft to see if it was just taking some time to load?
"kw.class from NetherCraft was most likely overwritten, and must be recopied to your minecraft.jar."
I don't have a kw.class file in the NetherCraft package :/
There probably won't be an option available. Sorry.
I believe the only thing changed in the new config file was the Purple Heartwood trees' spawn rate, which is now 12, instead of 40.
Thanks for the quick reply on the config file, If I may ask why are placed slabs different than what they are with out the mod, (i'm trying to figure out how to use an editor to fix my world.)
Not a mod-breaking thing, just a suggestion that I think would make it more balanced. Maybe an optional download for the hardcore crowd. :smile.gif:
Support the Aether Mod!
install ScotTools API. Add that to your incompatible list. Steamcraft is the .01% non-compatible unfortunatley... D:
OK THANKS ill do that
Just because I began to create a new block ID for new slabs, but decided to use the original block ID for the new slabs, but forgot to change the textures and recipes for the slabs. =/
Normally it takes about 10 or more saplings to get a golden apple tree, and most golden apple trees have about 1-4 golden apples on them, so even 2 trees isn't that great, considering most people will use the golden apples when they are about at half health. I was actually considering making the apple saplings require 8 gold around the sapling to grow a golden apple sapling, but have yet to decide.
I would rather have golden apple trees much more difficult to obtain than simply waiting around for one, since if you cut down about 10 apple trees, you can get about 30, making golden apples fairly easy to get.