omg omg omg!!
why ppl is not talking about it?
ItemSpriteAPI lets that "Exception: No more empty item sprite indices left!" not happen! putting on signature thx vm!!!!
:biggrin.gif: :biggrin.gif: :biggrin.gif:
and could you make a patch for natureoverhaul+premiumwood?
btw, doesnt premium wood use itemspriteAPI? it just exploded my sprites indexes :ohmy.gif:
I really like premium wood, but there are a few bugs
It's an easy fix, go to your texture pack list and re-select the one that you're using, even if it is the default. This will set the textures back to normal.
It's an easy fix, go to your texture pack list and re-select the one that you're using, even if it is the default. This will set the textures back to normal.
ItemSprite API v2.0 - Beta 1.8.1 Description
... Note: This mod may conflict with HD textures. If anyone has made a merged class file, please send me a PM. I will give credit.
Hi!
you said it may conflict with HD textures?
indeed it has a conflict with
mcPatcher211/jo.class
but, I have been running both with no issues (I gave the priority to mcpatcher but the itemspriteapi still works, the other mods that use it are working!)
other than that, it could cause some other problem like lag? I am experimenting lag but its my old monocore cpu of 1.8GHz :sad.gif: and too many mods installed.. :>
the problom im having is thirs a conflict between your tools mod and the wood mod i load the tools mod everything works good i then load the wood mod and evreytime i mine a sandstone block it crashes i reloaded the tools mod and still does the same thing
when it was going to generate reef mantas on a new chunk (or something like that)
the game lagged to 0.1FPS!
I had to uninstall the reef mod and reinstall for it to work again, everytime I loaded with reef it got fully laggy,
may be something with their initial spawn? may be could be tweakable, being slower?
could expose them on a properties file so we can twek?
the problom im having is thirs a conflict between your tools mod and the wood mod i load the tools mod everything works good i then load the wood mod and evreytime i mine a sandstone block it crashes i reloaded the tools mod and still does the same thing
and why does the sticks look like a leather helm?
Why would ScotTools and PremiumWood be incompatible? Scottools is required for most of Scokeev's mods to work. Please post an error report as that will help us more.
Also for everyone with the leather cap item for sticks, I believe Scokeev is aware and trying to fix it.
when it was going to generate reef mantas on a new chunk (or something like that)
the game lagged to 0.1FPS!
I had to uninstall the reef mod and reinstall for it to work again, everytime I loaded with reef it got fully laggy,
may be something with their initial spawn? may be could be tweakable, being slower?
could expose them on a properties file so we can twek?
thx! :biggrin.gif:
There's a properties file in '.minecraft/config' that you can use to change the spawn rates.
am going to install optifine after that..
i also installed dokucraft texture pack for the purpose of fixing the problem
when i made a new world i new the mod worked when i downloaded it, because when i made sticks from regular wood it looked like leather helmets..
i went to texture pack folder and clicked the dokucraft, then went back to default and it didn't change..
any idea why?
Thats a known problem.
Rollback Post to RevisionRollBack
Playing since Beta 1.3_01. Yeah. I like BTW. Or used to. Still do. Stuff Technic. (Back in the day...)
*Plays Minecraft on a craptop* *Optifine user since Optimine* *Using mods since Beta 1.5_01*
As i dont want to shift threw a few pages, is their a temp fix for the sticks being helmets? i could care less that they look like helmets, but the recipes dont work at all and is kind of, umm, game breaking? Think thats the term for it.
Very nice mod (loved nether, and premium wood), up untill this, ill just have to bear threw waiting for a fix for this or if theirs a temp fix (think i read change its id, but im not sure if that actually worked).
Whenever I update stuff, I always end up deleting the old ones. Sorry!
I never delete things, I just replace the download link. I posted the 1.7.3 version again, though.
I apologize for the inconvenience.
why ppl is not talking about it?
ItemSpriteAPI lets that "Exception: No more empty item sprite indices left!" not happen! putting on signature thx vm!!!!
:biggrin.gif: :biggrin.gif: :biggrin.gif:
and could you make a patch for natureoverhaul+premiumwood?
btw, doesnt premium wood use itemspriteAPI? it just exploded my sprites indexes :ohmy.gif:
update also the other mods to 1.8.1 please?
thx !!!!!!!!!!!!!!!!! :biggrin.gif:
"truth is a pathless land" - Jiddu Krishnamurti
It's an easy fix, go to your texture pack list and re-select the one that you're using, even if it is the default. This will set the textures back to normal.
wow it worked! thanks!
You need to go to unexplored chunks or create a new world.
??
you said it may conflict with HD textures?
indeed it has a conflict with
mcPatcher211/jo.class
but, I have been running both with no issues (I gave the priority to mcpatcher but the itemspriteapi still works, the other mods that use it are working!)
other than that, it could cause some other problem like lag? I am experimenting lag but its my old monocore cpu of 1.8GHz :sad.gif: and too many mods installed.. :>
"truth is a pathless land" - Jiddu Krishnamurti
and why does the sticks look like a leather helm?
I had the same problem so i loaded a new world
I have the same problem but i dont know how to fix it D:
when it was going to generate reef mantas on a new chunk (or something like that)
the game lagged to 0.1FPS!
I had to uninstall the reef mod and reinstall for it to work again, everytime I loaded with reef it got fully laggy,
may be something with their initial spawn? may be could be tweakable, being slower?
could expose them on a properties file so we can twek?
thx! :biggrin.gif:
"truth is a pathless land" - Jiddu Krishnamurti
first off, the mods i have are as followed:
modloader
scottools
timber mod
premium wood..
am going to install optifine after that..
i also installed dokucraft texture pack for the purpose of fixing the problem
when i made a new world i new the mod worked when i downloaded it, because when i made sticks from regular wood it looked like leather helmets..
i went to texture pack folder and clicked the dokucraft, then went back to default and it didn't change..
any idea why?
Why would ScotTools and PremiumWood be incompatible? Scottools is required for most of Scokeev's mods to work. Please post an error report as that will help us more.
Also for everyone with the leather cap item for sticks, I believe Scokeev is aware and trying to fix it.
There's a properties file in '.minecraft/config' that you can use to change the spawn rates.
Thats a known problem.
*Plays Minecraft on a craptop* *Optifine user since Optimine* *Using mods since Beta 1.5_01*
Very nice mod (loved nether, and premium wood), up untill this, ill just have to bear threw waiting for a fix for this or if theirs a temp fix (think i read change its id, but im not sure if that actually worked).
sssssSSSSSsssss..... BOOM!!-afbakjbfakjbfaskjhdajdamnmvajkndkasndf