premwood.png seems to overwrite terrain.png, or something. When I play, all of the default textures have been replaced with the textures in their corresponding locations on the premwood.png file. If I #premwood.png so that java ignores it, then my regular textures return to normal, but the textures on the newly added trees from the mod are replaced by the textures on their corresponding locations on the terrain.png - so I get trees that look like they have diamond ore and wooden planks for leaves. It's a similar story for other items - their textures are mixed up depending on which png I let it default to.
I don't have any other problems than this one, and there don't seem to be any errors with other mods - though I do use ID Resolver, I don't think that is what's causing the issue.
i just want to thank you for all the epicness that you've made for my minecraft and for making minecraft not just a game of building but of building multicolored wood castles and mining i the nether for a reason. on behalf of me and my friends thank you.
sorry i don't have any money to give you because if i did i would so i wrote this.
Could you add some instructions for the Floating Island mod please? With a low spawnrate value, i.e., 1, I seem to get a floating island in every cluster. I want them to be very rare in my world but even with a high spawnrate value, i.e., 100, I still get too many.
Could you add some instructions for the Floating Island mod please? With a low spawnrate value, i.e., 1, I seem to get a floating island in every cluster. I want them to be very rare in my world but even with a high spawnrate value, i.e., 100, I still get too many.
"high spawnrate value, i.e., 100, I still get too many."
did you really just say highspawn rate and complain about there spawn rate being too high? - but the number lower... like way lower
Hey Scokeev, Is there any chance in the next update we could get Cacao trees? They basically are cocoa bean trees and it'd make it a Heck alot easier to get them then
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When life gives you lemons, Throw them on the ground and go make apple juice instead.
Does PremiumWood's configuration file have options to set the appearance rate of the various trees? I'm looking to use this Mod to enhance my Tree Spirit Challenge experience.
In that challenge, all trees other than your chosen tree are bad and need to be destroyed; the trick becomes separating the various logs, when they stack together (with only three tree types in vanilla minecraft, you're going to encounter other trees of the same type as your "home tree"). My hope is that I can turn off the auto-generation of all the PremiumWood trees naturally, but since they're registered with the game, use TMI or some other mod to pull in a purple-heart sapling to have it be the only one in the game, so won't stack with anything.
However, are MagicTrees the only ones that can create tools? So I'd have to use the Magic trees as my one "home tree" type if I want to make tools of my tree, and deal with the exploding side-effect?
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"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
Is there a way to make it so that a pre-existing nether to have the nether mod implimented into it? Like I've made a portal previously in one world but when I have the mod on and I try to enter the nether it crashes. New world, new portal, new nether, works fine. Would like to have aether and nethercraft compatible too, but id changing doesn't help, unless I need to go into a class file. Those are my concerns and I've checked for them here.
Long time fan, repeat user of your mods. I have to say that nethercraft is my favorite mod on these forums and i am about to gear up my jar with a couple of mods and start a new world and yours was a shoe in. And it makes me sad to hear that people complain about the nether craft being too hard, if anything I wish it was a smidgen but of course I head in with stone tools and leather armor and a full base back home so all that extra items from the nether just make it too easy, I'm hoping to see some sort of nether mobs mod that I can combine with this to get some serious nether action. Love your mod more than Aether and just wanted to say good job one more time when I go to download it.
hey Scokeev, i was just wondering for the premiumwood if you different types of sticks, and make it a redstone torch will it change the colour of the stick too like torches?
Is there a way to make it so that a pre-existing nether to have the nether mod implimented into it? Like I've made a portal previously in one world but when I have the mod on and I try to enter the nether it crashes. New world, new portal, new nether, works fine. Would like to have aether and nethercraft compatible too, but id changing doesn't help, unless I need to go into a class file. Those are my concerns and I've checked for them here.
It should work, but like if it crashes the easiest way for someone to help is if you post an error report.
hey Scokeev, i was just wondering for the premiumwood if you different types of sticks, and make it a redstone torch will it change the colour of the stick too like torches?
I don't have any other problems than this one, and there don't seem to be any errors with other mods - though I do use ID Resolver, I don't think that is what's causing the issue.
Is this something that I might be able to fix?
lol'dat that one and some greate mods you have!
sorry i don't have any money to give you because if i did i would so i wrote this.
THis has no ppart in the mod. Go complain to Notch....
"high spawnrate value, i.e., 100, I still get too many."
did you really just say highspawn rate and complain about there spawn rate being too high? - but the number lower... like way lower
Try reinstalling the mod, form what i've heard it fixes that problem.
it worked thanks heaps. i gotta say i love this mod, the nether had potential and now it does :biggrin.gif:
In that challenge, all trees other than your chosen tree are bad and need to be destroyed; the trick becomes separating the various logs, when they stack together (with only three tree types in vanilla minecraft, you're going to encounter other trees of the same type as your "home tree"). My hope is that I can turn off the auto-generation of all the PremiumWood trees naturally, but since they're registered with the game, use TMI or some other mod to pull in a purple-heart sapling to have it be the only one in the game, so won't stack with anything.
However, are MagicTrees the only ones that can create tools? So I'd have to use the Magic trees as my one "home tree" type if I want to make tools of my tree, and deal with the exploding side-effect?
"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
It should work, but like if it crashes the easiest way for someone to help is if you post an error report.
Currently it won't but it may in a later version.