hey found a bug though you might want to know
after this i did further testing it goes this up to 3 sand blocks high then after that even if you fire it up only fire it up it breaks
It's already known. This is how it works:
Piston checks that there is an empty space and starts moving. Few ticks later sand also checks that there is an empty space and lands there. Few ticks later a piston stops moving, replacing the sand.
So I followed all directions with adding modloader and piston. I don't get any errors when starting the server, however, when I place the items in the craft box I can see the piston but can't remove it from the box. I guess I just don't understand how to change the data value.
I placed the txt file in mod using INFO: Using data values 115 and 116 for pistons mod.
is that correct? If not any help would be greatly appreciated!
1)This is only for singleplayer.
2) You need to put just "115" (without quotes) in txt file.
I have installed the mod correctly, and used the latest mod loader, and the mod coincides with my minecraft version, and no other mods are installed, with exception to the modloader.
The game crashes on the "saving chunks" part when generating a new map, and just dies when trying to load a save as well.
Here is the error report I got from cmd
Microsoft Windows [Version 6.1.7600]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Users\dududf> java -Xms512m -Xmx1024m -cp "%APPDATA%\.minecraft\bin\*" -Dj
ava.library.path="%APPDATA%\.minecraft\bin\natives" net.minecraft.client.Minecra
ft
16 achievements
146 recipes
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or
g)
OpenAL initialized.
java.lang.NoSuchMethodError: ko.values()[Lko;
at ci.a(SourceFile:69)
at et.l(SourceFile:1474)
at net.minecraft.client.Minecraft.j(SourceFile:1338)
at net.minecraft.client.Minecraft.run(SourceFile:694)
at java.lang.Thread.run(Unknown Source)
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
is it just me or does the piston mod not work with single player commands or am i doing something wrong in the order im loading them and the modloader?
is it just me or does the piston mod not work with single player commands or am i doing something wrong in the order im loading them and the modloader?
They work fine for me together. I downloaded ModLoader first so I think that's the best course of action.
Rollback Post to RevisionRollBack
"Everything in moderation, including moderation."
I have installed the mod correctly, and used the latest mod loader, and the mod coincides with my minecraft version, and no other mods are installed, with exception to the modloader.
The game crashes on the "saving chunks" part when generating a new map, and just dies when trying to load a save as well.
Here is the error report I got from cmd
Microsoft Windows [Version 6.1.7600]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Users\dududf> java -Xms512m -Xmx1024m -cp "%APPDATA%\.minecraft\bin\*" -Dj
ava.library.path="%APPDATA%\.minecraft\bin\natives" net.minecraft.client.Minecra
ft
16 achievements
146 recipes
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or
g)
OpenAL initialized.
java.lang.NoSuchMethodError: ko.values()[Lko;
at ci.a(SourceFile:69)
at et.l(SourceFile:1474)
at net.minecraft.client.Minecraft.j(SourceFile:1338)
at net.minecraft.client.Minecraft.run(SourceFile:694)
at java.lang.Thread.run(Unknown Source)
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
Help please?
Hmm... Very strange problem. This shouldn't be caused by this mod. Try installing just modloader. If it works, reinstall this mod.
PS. Redownloading modloader and this mod can also help.
Based on Notch's recent blog post, it seems incredibly unlikely that the mod will be added to Minecraft for 1.6. Who came up with that idea, anyway? It wasn't me, and it certainly wasn't Notch or Jeb.
The update allows pistons to push retracted pistons. I'm working on pistons pushing extended pistons, but the simplest code for that causes StackOverflowErrors in some situations, so it needs more work.
In other news, I re-added pushing minecarts because of all of the... ahem... feedback. Also, the bug with pistons "breaking" is gone (try it!).
Finally, certain blocks like dispensers will retain their orientation.
I'm going to be working on a new video for the first post, because the current one is really outdated.
Oh, I almost forgot! I set up a twitter account (@Hippoplatimus).
Rollback Post to RevisionRollBack
I made pistons. You might be interested in my mod manager.
Based on Notch's recent blog post, it seems incredibly unlikely that the mod will be added to Minecraft for 1.6. Who came up with that idea, anyway? It wasn't me, and it certainly wasn't Notch or Jeb.
The update allows pistons to push retracted pistons. I'm working on pistons pushing extended pistons, but the simplest code for that causes StackOverflowErrors in some situations, so it needs more work.
In other news, I re-added pushing minecarts because of all of the... ahem... feedback. Also, the bug with pistons "breaking" is gone (try it!).
Finally, certain blocks like dispensers will retain their orientation.
I'm going to be working on a new video for the first post, because the current one is really outdated.
Oh, I almost forgot! I set up a twitter account (@Hippoplatimus).
Quote from Word of Notch »
First of all, Jens got temporarily moved to a new project, so I’m on my own on Minecraft for a while (not sure how long..). It feels scary, but he’s right across the desk from me. Thank you for your work so far, Jens, I know both the community and I really appreciate all your hard work. :-D
Jens was working on integrating/tweaking the Piston mod, which will probably get delayed as a result of this. We don’t want to just add it as-is because it doesn’t quite feel “fantasy” enough, and there’s a lot of corner cases we need to solve.
So, it's in the process of being added, but it most likely won't make it into 1.6. This isn't directed at you, Hippo, but at the others who are making statements without, you know, reading the relevant sources. :wink.gif: Not that I consider it any of my business, but I wonder if they will be keeping in touch with you on changes you've made to the current version of this mod.
Otherwise, glad to see the update makes piston-pushing possible (haha, alliteration), as well as re-implementing minecart pushing. Looks like I need to update my jar. :smile.gif:
Rollback Post to RevisionRollBack
"Harry Potter is all about confronting fears, finding inner strength, and doing what is right in the face of adversity. Twilight is about how important it is to have a boyfriend." -Stephen King
It's already known. This is how it works:
Piston checks that there is an empty space and starts moving. Few ticks later sand also checks that there is an empty space and lands there. Few ticks later a piston stops moving, replacing the sand.
BTW: In ManufactoidCraft it's fixed.
I am but a humble student of life. Come, let me show you what I've learned!
Thank you so much for that info.
The game crashes on the "saving chunks" part when generating a new map, and just dies when trying to load a save as well.
Here is the error report I got from cmd
Help please?
it will come in 1.6 or something in actual minecraft (not a mod)
I think 1.6!
{ http://www.minecraftforum.net/topic/1514690-erased-sci-fi-story-part-1/ }
Lately there has been a glitch for the majority of its users where it black screens, no matter how correct they instal it
They work fine for me together. I downloaded ModLoader first so I think that's the best course of action.
=
Hmm... Very strange problem. This shouldn't be caused by this mod. Try installing just modloader. If it works, reinstall this mod.
PS. Redownloading modloader and this mod can also help.
now make one that builds in half the time
Stop spamming I've seen the exact same post on at least 5 other threads
please press the below \/
Stop spamming I've seen the exact same post on at least 5 other threads
please press the below \/
= top = bottom
[] [] =
[] []
[]
[] =
= piston
makes more sense!
great mod!
Based on Notch's recent blog post, it seems incredibly unlikely that the mod will be added to Minecraft for 1.6. Who came up with that idea, anyway? It wasn't me, and it certainly wasn't Notch or Jeb.
The update allows pistons to push retracted pistons. I'm working on pistons pushing extended pistons, but the simplest code for that causes StackOverflowErrors in some situations, so it needs more work.
In other news, I re-added pushing minecarts because of all of the... ahem... feedback. Also, the bug with pistons "breaking" is gone (try it!).
Finally, certain blocks like dispensers will retain their orientation.
I'm going to be working on a new video for the first post, because the current one is really outdated.
Oh, I almost forgot! I set up a twitter account (@Hippoplatimus).
So, it's in the process of being added, but it most likely won't make it into 1.6. This isn't directed at you, Hippo, but at the others who are making statements without, you know, reading the relevant sources. :wink.gif: Not that I consider it any of my business, but I wonder if they will be keeping in touch with you on changes you've made to the current version of this mod.
Otherwise, glad to see the update makes piston-pushing possible (haha, alliteration), as well as re-implementing minecart pushing. Looks like I need to update my jar. :smile.gif: