My first idea on the whole issue of the villagers getting killed is to hijack an appropriate humans+ mob (maybe reskinned) and cause one of them to spawn for each villager and follow them attacking any creature that attacks them, or simply any hostile within a certain radius. Also possibly you could have the same and a couple of guards that spawn on the town hall and stay there until some enemy comes into their radius, then have any attacked villager book it back to the town hall at speed.
As to the problem of more people, why is it such a problem? I know even on my crappy PC I can run a lot of humans+ or minecolony or whatever people, is it just the number of villages in the world? If it's a problem with more than one village getting loaded at a time due to the density of them then I'd definitely say make it one village per hundred chunks or more so its not a problem.
Would it be possible to change the building files to use kaevator super slopes? I noticed in them that they just use single letters, can you replace those single letters with block IDs for custom buildings (if so obviously it'd be something anyone could do)?
As to mining, personally I think it would be very cool. If its inefficient then that keeps room for the player to make a buck selling them ores, especially if you threw in some system where they were willing to pay more based on how much they needed. And as to how to make them do it, couldn't you just have them go down a certain distance below the ground (to keep it from being unsightly, though mining irl is pretty unsightly anyway) and then start clearing out say a 10x10 block or whatever size you picked all the way to bedrock, then when he's finished he can start another one. Also making the miner use ladders for this could give some more flesh to the lumber economy. Also it would be pretty cool, whatever type of mining they did, to see the town post up little 'quests' to clear out and light caves and dungeons whenever their miners get killed underground, but that would be a far future thing.
I agree that toolmakers and stuff will be pretty great. If you can somehow get these guys to make a functional economy (make them need food, make their tools break, make prices change based on how much there is in the market, etc) it would be fun, being able to crash their economies :biggrin.gif: Obviously any more intricacy and interaction that makes the village seem more real is going to be great.
Anyway, great work here man. I'm glad to see a mod like this in MC; this should have a full fledged team working on it it's the one huge gap missing in MC ssp.
I got it working, but is it normal for these npc's houses to be made out of dirt walls and a wood roof?
It just seems kinda strange. Other than that I love the mod
My apologies for not posting my reaction sooner, but I was a tad busy worshiping you at my new personal house/chapel. I am completely in love with this mod, as it has supplied me not only with a reason to be busy on Minecraft, but has continued to amaze and catch me off guard with every unexpected advancement discovered after returning from my community mine. I still wish the villagers could join me as I delve below the town to create a training barracks and branch mine, but that's another matter.
My main reason for posting is to both thank you fullheartedly for creating the very feature I have been pining for since it's mention, as well as showing the current progress made by my villagers.
You have mystified and appeased me farther than you could possibly imagine with this first prototype version of mob villages. Thank you.. THANK you..
@boshi: They get better over time, just you wait. :wink.gif:
Suggestions !
Guards-spawned when Guard tower/house built. They patrol town killing all evil mobs.
Babys-Spawned with parents. Will grow into adult when either parent dies.
For example.
Family of 3.
Dad- Farmer
Mom- Stripper
Baby
Mom Dies in a creeper explosion.
Baby becomes new Wife and a new baby spawns.
This would be a good idea since well...
I lived in a town where all the women died.
Strange...
=================================================================================================
Another idea would be
a wall around each town.
a Empty house that could be bought with 20 Coins.
And a pig farm.
A guard house of some kind would be cool, or maybe I'll have the castle be occupied by a "lord" doing the law&order.
However the idea of kids taking their parents' place with the surviving spouse is beyond creepy :wink.gif:
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I know this mod looks like you want to keep a realistic influence, but my opinion is you shouldn't include any money (nor chapel but that's another discussion) but else make raw trade the mean of getting goods and giving materials to the village (something like "I give you 10 planks for your bread m'am"). Or at least use materials like iron or gold as a money.
I mean, this is Minecraft, you can build anything and everything you want with things you find and modify in the world. You don't need any money to do that, and things you find have their own value that a coin made in unprecious materials cannot match.
It's like in real life, I always found absurd that a piece of shitty paper can have more value for people than things that are infinetely more valuable given the fact they were manufactured by many other people.
So, please, kids play this game, don't make them learn through Minecraft the concept of money that doesn't fit in Minecraft world at all, it'd just destroy the whole interest of the game to me.
As for chapel, can you do things so that we can configure which building they can make? (such as structures in Builders mod which if I remember well we can modify if we want)
Still, nice mod and great work, and my post doesn't mean at all to offense you. (and sorry for shitty english also, seems like we're more frenchies on these forums than we could ever guess :tongue.gif:)
It's a mock medieval village, not a political statement :wink.gif: And churches are good as they are an easily recognisable building for them to make. But yes, in a future update you'll probably be able to swap it for a Temple of Reason or whatever suits you better.
As for coins, they are there to stay, for a rather realistic reason: they make trading much simpler than a barter system.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I would love too, and in fact already did compared to previous versions, but doing decent pathfinding takes a lot of CPU. I have some ideas for improvements, but they won't make a colossal difference.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
can you make none of the villagers die untill you get respawning?
like make them all take no fall damage or collision damage cuz i just watched 1 of my women try to make something only to get stuck in the wall and die :\
Rollback Post to RevisionRollBack
So hide your Kids
So hide ya Wife
And hide ya Panda's
Cuz I'm Touching every body out there!
can you make none of the villagers die untill you get respawning?
like make them all take no fall damage or collision damage cuz i just watched 1 of my women try to make something only to get stuck in the wall and die :\
That wouldn't help much - villagers who fell down a pit or in a lava pool etc. would still be stuck even if I made them immortal... I'll rather focus on the respawning. I'll try and have it work retroactively for existing villages, if possible.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
As to the problem of more people, why is it such a problem? I know even on my crappy PC I can run a lot of humans+ or minecolony or whatever people, is it just the number of villages in the world?
No, the issue is pathing. I don't use the regular pathing, which can't handle buildings at all. Instead I've code my own, which works much better for my purpose but is slower. It also works only in a specified area (basically a rectangle around the houses), and the bigger the area the more CPU time any pathing takes. Extending the villages too much would make lag much worse.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Hm, this one looks really fun!
I'm about to download it now, but I do have a suggestion for you: Have the buildings use the .tml files from d00dv4d3r's Ruins Mod. There are already a handful of village-type buildings others have constructed with it, and the format seems like a nice standard to sit alongside MCEdit's Schematics files. Having the mod read from a /Millenaire/ directory with subfolders for each building type would not only allow the end user to choose their own templates for each building, but it would also take some of the pressure of coming up with more buildings off of your shoulders as users post their own designs in this topic!
I've had a look at the tml format, and it doesn't really fit my needs. It's optimised for things I do not really need (like procedural generation, which would be cool but would almost certainly mean a pathing nightmare) but doesn't support things I do (like building upgrades). However converting buildings from tml files to mine shouldn't be very tough.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Right click the item you want to sell on the chick who comes to trade with you. She'll put up a message in the chat, the prices are on wooden signs on the back wall of the building. Not sure what you do to buy, iw as just feeding them materials to see upgrades. Btw definitely some way to substitute kaevator's slopes into the designs (like just being able to use block IDs for the buildings, though I suppose you'd have to actually give them the special slope pieces since they couldn't build them) would be awesome, i went in and re-did all their roofs just to see how it looked and it was pretty nice.
And I wish I knew something about coding :sad.gif: Could you maybe have them store successful paths to resources they need and only deviate when they meet a new obstacle? Maybe just have one resource gatherer to do the bulk of the pathing, or just add in some convenient material teleportation (from the husband's scythe to the wife's chest) to cut down on the amount of travel they need to do. I don't know, it's still an awesome mod though, I've definitely been waiting to see one like this for a while
this is the coolest thing ever!!!!
i wish i knew the words to express the ways i feel about this mod good job!
this can really tern into something epic with time. looks like you got the skillz.
good job.
marked
i would love to help.
pm me anything i could do. (if you still need someone) i will dedicate some of time to your mod. (i have allot of it)
Rollback Post to RevisionRollBack
The best part of most pc games are the people tht mod them.
Not sure what you do to buy, iw as just feeding them materials to see upgrades.
Pretty much the same thing, but holding the coins.
Quote from Incorporeality »
Btw definitely some way to substitute kaevator's slopes into the designs (like just being able to use block IDs for the buildings, though I suppose you'd have to actually give them the special slope pieces since they couldn't build them) would be awesome, i went in and re-did all their roofs just to see how it looked and it was pretty nice.
I could I guess, it's just that I'm not too keen on adding dependencies to other mods.
Quote from Incorporeality »
And I wish I knew something about coding :sad.gif: Could you maybe have them store successful paths to resources they need and only deviate when they meet a new obstacle? Maybe just have one resource gatherer to do the bulk of the pathing, or just add in some convenient material teleportation (from the husband's scythe to the wife's chest) to cut down on the amount of travel they need to do. I don't know, it's still an awesome mod though, I've definitely been waiting to see one like this for a while
The pathing is already mostly mutualised between the villagers (the calculations are centralised via the Town Hall). What is really costly is extending the area covered by the pathing system, more than the number of paths calculated. So more NPCs in the same area is ok, a larger area will mean more lag.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
IDEA for you!!
1.make that you can trade stacks instead of one at a time
2.make the npcs make city wall when you get up to a certain size for the city
3. make some guards or something, just incase of and read 5 , then make knights city guard.
4.HERO!!! or great person
MINER!!! brings back ores
LEADER!! "THE ONE"
HUNTER!! hunts and sometimes brings back some wool
5. make bad guys, like thief, assassin , rogue ,
can i help you with your mod? i very like your mod.
Hmm, weird glitch there with those undead villagers! I'll have to sort that one. And your pronunciation for both Millénaire and Kinniken is fine.
Also, your village was on a particularly slopped area, I'm surprised it could be generated at all. That's why your villagers had so much trouble doing stuff.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
You probably did not put the buildingplans directory at the right place. It goes in ".minecraft" if you are on Windows.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Edit: Nevermind, I rendered the map and found the village. :tongue.gif:
My first idea on the whole issue of the villagers getting killed is to hijack an appropriate humans+ mob (maybe reskinned) and cause one of them to spawn for each villager and follow them attacking any creature that attacks them, or simply any hostile within a certain radius. Also possibly you could have the same and a couple of guards that spawn on the town hall and stay there until some enemy comes into their radius, then have any attacked villager book it back to the town hall at speed.
As to the problem of more people, why is it such a problem? I know even on my crappy PC I can run a lot of humans+ or minecolony or whatever people, is it just the number of villages in the world? If it's a problem with more than one village getting loaded at a time due to the density of them then I'd definitely say make it one village per hundred chunks or more so its not a problem.
Would it be possible to change the building files to use kaevator super slopes? I noticed in them that they just use single letters, can you replace those single letters with block IDs for custom buildings (if so obviously it'd be something anyone could do)?
As to mining, personally I think it would be very cool. If its inefficient then that keeps room for the player to make a buck selling them ores, especially if you threw in some system where they were willing to pay more based on how much they needed. And as to how to make them do it, couldn't you just have them go down a certain distance below the ground (to keep it from being unsightly, though mining irl is pretty unsightly anyway) and then start clearing out say a 10x10 block or whatever size you picked all the way to bedrock, then when he's finished he can start another one. Also making the miner use ladders for this could give some more flesh to the lumber economy. Also it would be pretty cool, whatever type of mining they did, to see the town post up little 'quests' to clear out and light caves and dungeons whenever their miners get killed underground, but that would be a far future thing.
I agree that toolmakers and stuff will be pretty great. If you can somehow get these guys to make a functional economy (make them need food, make their tools break, make prices change based on how much there is in the market, etc) it would be fun, being able to crash their economies :biggrin.gif: Obviously any more intricacy and interaction that makes the village seem more real is going to be great.
Anyway, great work here man. I'm glad to see a mod like this in MC; this should have a full fledged team working on it it's the one huge gap missing in MC ssp.
It just seems kinda strange. Other than that I love the mod
My main reason for posting is to both thank you fullheartedly for creating the very feature I have been pining for since it's mention, as well as showing the current progress made by my villagers.
You have mystified and appeased me farther than you could possibly imagine with this first prototype version of mob villages. Thank you.. THANK you..
@boshi: They get better over time, just you wait. :wink.gif:
A guard house of some kind would be cool, or maybe I'll have the castle be occupied by a "lord" doing the law&order.
However the idea of kids taking their parents' place with the surviving spouse is beyond creepy :wink.gif:
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
It's a mock medieval village, not a political statement :wink.gif: And churches are good as they are an easily recognisable building for them to make. But yes, in a future update you'll probably be able to swap it for a Temple of Reason or whatever suits you better.
As for coins, they are there to stay, for a rather realistic reason: they make trading much simpler than a barter system.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I would love too, and in fact already did compared to previous versions, but doing decent pathfinding takes a lot of CPU. I have some ideas for improvements, but they won't make a colossal difference.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
like make them all take no fall damage or collision damage cuz i just watched 1 of my women try to make something only to get stuck in the wall and die :\
So hide ya Wife
And hide ya Panda's
Cuz I'm Touching every body out there!
That wouldn't help much - villagers who fell down a pit or in a lava pool etc. would still be stuck even if I made them immortal... I'll rather focus on the respawning. I'll try and have it work retroactively for existing villages, if possible.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
No, the issue is pathing. I don't use the regular pathing, which can't handle buildings at all. Instead I've code my own, which works much better for my purpose but is slower. It also works only in a specified area (basically a rectangle around the houses), and the bigger the area the more CPU time any pathing takes. Extending the villages too much would make lag much worse.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I've had a look at the tml format, and it doesn't really fit my needs. It's optimised for things I do not really need (like procedural generation, which would be cool but would almost certainly mean a pathing nightmare) but doesn't support things I do (like building upgrades). However converting buildings from tml files to mine shouldn't be very tough.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
And I wish I knew something about coding :sad.gif: Could you maybe have them store successful paths to resources they need and only deviate when they meet a new obstacle? Maybe just have one resource gatherer to do the bulk of the pathing, or just add in some convenient material teleportation (from the husband's scythe to the wife's chest) to cut down on the amount of travel they need to do. I don't know, it's still an awesome mod though, I've definitely been waiting to see one like this for a while
i wish i knew the words to express the ways i feel about this mod good job!
this can really tern into something epic with time. looks like you got the skillz.
good job.
marked
i would love to help.
pm me anything i could do. (if you still need someone) i will dedicate some of time to your mod. (i have allot of it)
Pretty much the same thing, but holding the coins.
I could I guess, it's just that I'm not too keen on adding dependencies to other mods.
The pathing is already mostly mutualised between the villagers (the calculations are centralised via the Town Hall). What is really costly is extending the area covered by the pathing system, more than the number of paths calculated. So more NPCs in the same area is ok, a larger area will mean more lag.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
1.make that you can trade stacks instead of one at a time
2.make the npcs make city wall when you get up to a certain size for the city
3. make some guards or something, just incase of and read 5 , then make knights city guard.
4.HERO!!! or great person
MINER!!! brings back ores
LEADER!! "THE ONE"
HUNTER!! hunts and sometimes brings back some wool
5. make bad guys, like thief, assassin , rogue ,
can i help you with your mod? i very like your mod.
i cant find any towns :sad.gif:
any advice? tips?
im going to head to the faq if i can find one. i sould do this 1st but. :/ i r lazy
^
|
This is an egg. It might contain a Jigglypuff. Or cake. Or Yog Sothoth. Or just egg yolk. Depends on how messed up the Interwebz made you. :]
[Diamond] [Diamond]
...So I can finally complete my Rare Candy.
Hmm, weird glitch there with those undead villagers! I'll have to sort that one. And your pronunciation for both Millénaire and Kinniken is fine.
Also, your village was on a particularly slopped area, I'm surprised it could be generated at all. That's why your villagers had so much trouble doing stuff.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
You probably did not put the buildingplans directory at the right place. It goes in ".minecraft" if you are on Windows.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.