Actually I never said that :smile.gif: I like the idea of villages of other cultures, probably with links to specific biomes. It's just that coming up with a decent number of villager types, buildings, etc, is really not easy. But it's clearly something I'd like to do.
If I do however it won't be with Anglo-Saxons or Vikings or any culture from Northern Europe, that would be too close to the existing Norman villages. I'd probably go for something completely different, like Indian or Arab or Chinese.
Ahahaha that's great to hear, I'd love to help make an Arabic village, be it anything from the architecture to the names to whatever else I can do.
SOMEONE PLEASE HELP. I just started a new playthrough with this mod and there was a town really close to spawn, But for some reason it was frozen and to my understanding you would have to be 300 metres away for that to happen (which i do not understand). And now there is noone in the town. Is there any way I can fix it or am I screwed? :sad.gif:
Actually I never said that :smile.gif: I like the idea of villages of other cultures, probably with links to specific biomes. It's just that coming up with a decent number of villager types, buildings, etc, is really not easy. But it's clearly something I'd like to do.
If I do however it won't be with Anglo-Saxons or Vikings or any culture from Northern Europe, that would be too close to the existing Norman villages. I'd probably go for something completely different, like Indian or Arab or Chinese.
Wha? Whi? How? Did Kinniken's spirit imprinted on the computer just answer me? He must have been rolling over in Normandy that I cited him so wrong!
First of all sorry, I plead again that I was rushed, and It says on the wiki...
Seconed I'm not sure If I want this... I like the villages Normand themed. If I saw an Egyptian Or Arabic town it might just destroy the immersion. Anyway I think your time is better spent trying to figure out how to make village relations work, I still want that. :smile.gif:
And it's nice to hear from you, go outside! Your on Holiday!
Rollback Post to RevisionRollBack
It's not true that my ideas can cause injury, people just implement them wrong.
C:\Users\YouComputersName\AppData\Roaming\.minecraft\millenaire
open the txt and copy the error. :smile.gif:
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityWife: Irmine Reginald: Villager MLEntityWife at 24/73/-109: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityChild: Hermine Reginald: Villager MLEntityChild at 24/74/-110: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityCattleFarmer: Roland Reginald: Villager MLEntityCattleFarmer at 24/73/-108: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityChild: Borglinde Lambert: Villager MLEntityChild at 37/72/-141: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityChild: Hermine Lambert: Villager MLEntityChild at 36/72/-142: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityLumberman: Baldrik Lambert: Villager MLEntityLumberman at 35/72/-141: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityWife: Sighild Lambert: Villager MLEntityWife at 36/72/-141: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityMonk: Answald Lambert: Villager MLEntityMonk at 61/74/-111: not found House!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityWife: Sighild Roland: Villager MLEntityWife at 66/73/-153: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityFarmer: Thorgal Roland: Villager MLEntityFarmer at 66/73/-152: not found TownHall!
C:\Users\YouComputersName\AppData\Roaming\.minecraft\millenaire
open the txt and copy the error. :smile.gif:
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityWife: Irmine Reginald: Villager MLEntityWife at 24/73/-109: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityChild: Hermine Reginald: Villager MLEntityChild at 24/74/-110: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityCattleFarmer: Roland Reginald: Villager MLEntityCattleFarmer at 24/73/-108: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityChild: Borglinde Lambert: Villager MLEntityChild at 37/72/-141: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityChild: Hermine Lambert: Villager MLEntityChild at 36/72/-142: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityLumberman: Baldrik Lambert: Villager MLEntityLumberman at 35/72/-141: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityWife: Sighild Lambert: Villager MLEntityWife at 36/72/-141: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityMonk: Answald Lambert: Villager MLEntityMonk at 61/74/-111: not found House!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityWife: Sighild Roland: Villager MLEntityWife at 66/73/-153: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityFarmer: Thorgal Roland: Villager MLEntityFarmer at 66/73/-152: not found TownHall!
Actually I never said that :smile.gif: I like the idea of villages of other cultures, probably with links to specific biomes. It's just that coming up with a decent number of villager types, buildings, etc, is really not easy. But it's clearly something I'd like to do.
If I do however it won't be with Anglo-Saxons or Vikings or any culture from Northern Europe, that would be too close to the existing Norman villages. I'd probably go for something completely different, like Indian or Arab or Chinese.
Hmmm... well, I'm not sure it would be necessary to completely start over on villager types for a new culture. Really the only ones you'd have to change are the characters at the head of each village, along with a couple of other cultural NPC additions. I think I'd have to agree with Rythos to some extent here, though; walking around Norman lands in-game and then stumbling upon something completely different like Arab or Indian or Chinese might detract from the immersion. I also think buildings for those would be very difficult to build within Minecraft, at least at the scale of other Millenaire buildings.
That's why I personally would rather see another Northern European culture, though I can understand your reasons for not doing it. I think there is sufficient material one can find with enough research to set a Viking/Anglo-Saxon/Celtic culture apart from the current Norman one, and minor changes such as using logs in construction should be enough from a visual standpoint.
For a generic, stock "barbarian" culture drawing elements from Celts, Vikings, and Anglo-Saxons, for instance, you could replace NPC's like this: Knight>Warlord, Monk>Druid, Seneschal>Reeve, Guildmaster>Earl, Guard>Warrior, Priest>Priestess. Other NPC's you could add to emphasize distinct cultures would be bards- skalds for Vikings, and troubadours for Normans. Anyway, I'm glad to see you're somewhat open to the idea, and look forward to see what you decide, once you finish vacation.
Hmmm... well, I'm not sure it would be necessary to completely start over on villager types for a new culture. Really the only ones you'd have to change are the characters at the head of each village, along with a couple of other cultural NPC additions. I think I'd have to agree with Rythos to some extent here, though; walking around Norman lands in-game and then stumbling upon something completely different like Arab or Indian or Chinese might detract from the immersion. I also think buildings for those would be very difficult to build within Minecraft, at least at the scale of other Millenaire buildings.
That's why I personally would rather see another Northern European culture, though I can understand your reasons for not doing it. I think there is sufficient material one can find with enough research to set a Viking/Anglo-Saxon/Celtic culture apart from the current Norman one, and minor changes such as using logs in construction should be enough from a visual standpoint.
For a generic, stock "barbarian" culture drawing elements from Celts, Vikings, and Anglo-Saxons, for instance, you could replace NPC's like this: Knight>Warlord, Monk>Druid, Seneschal>Reeve, Guildmaster>Earl, Guard>Warrior, Priest>Priestess. Other NPC's you could add to emphasize distinct cultures would be bards- skalds for Vikings, and troubadours for Normans. Anyway, I'm glad to see you're somewhat open to the idea, and look forward to see what you decide, once you finish vacation.
I really don't understand the immersion comment, Why would having a variety of things suddenly make it less immersive.
And hell, to me, I'd be far more immersed in a culture I can relate to, that's why I always pick the Arabs in Civ 5, everything from having camel archers to building bazaars creates a great atmosphere, and hell, it might even make it more immeresive.
Oh, and no, I'm not saying we need every single culture in existence to be added, that's just too much work, so maybe a poll for various civs from major geographic areas could be made and you could pick 3 or 4 of them to add.
Oh, that is unless you could create a way for people to create their own custom cities ;>
And about the building comments, hardly, I'd be willing to design all Arabic buildings if possible even.
P.S What happens if you kill a NPC who is building? (one of them just looks about randomly and keeps on switchs tools)
When the player is just standing n the plot looking around, he really is building the stuff thats underground. Like the basement and all. You can't tell until the building is fully complete though! :biggrin.gif:
And about the building comments, hardly, I'd be willing to design all Arabic buildings if possible even.
I'm willing to even convert building to Millenaire building file format and create town files if you want to help out. Yes, it is possible. We can either make a new thread for Arabic buildings in Millenaire or you can simply PM me, your choice. BTW, this is something I'd love to do myself as well.
My thoughts along this line are to make a village using mainly sandstone. Pig farms would obviously be out, but perhaps some separate chicken & sheep farms? We can even use Arabic terms for the various buildings rather than using the French names. Please! Let me know if you are serious about getting this done and I'd love to cooperatively work with somebody else or even a group on a project like this. Odds are Kinniken might even offer "official support" if we get the town put together first.
I really don't understand the immersion comment, Why would having a variety of things suddenly make it less immersive.
And hell, to me, I'd be far more immersed in a culture I can relate to, that's why I always pick the Arabs in Civ 5, everything from having camel archers to building bazaars creates a great atmosphere, and hell, it might even make it more immeresive.
Oh, and no, I'm not saying we need every single culture in existence to be added, that's just too much work, so maybe a poll for various civs from major geographic areas could be made and you could pick 3 or 4 of them to add.
Oh, that is unless you could create a way for people to create their own custom cities ;>
And about the building comments, hardly, I'd be willing to design all Arabic buildings if possible even.
I feel like it might disrupt the immersion because the countryside inj minecraft always strikes me as being Norman now, and any other type of village would seem out of place. I tend to agree with Biggussss and I think that if a new coulture was deemed necissary it should be still part of the Norman idea. I don't tottally understand why new coultures would be a good thing too. I'd much rather Kinniken work on new buildings and better pathing than messing around with themes.
Rollback Post to RevisionRollBack
It's not true that my ideas can cause injury, people just implement them wrong.
I'm willing to even convert building to Millenaire building file format and create town files if you want to help out. Yes, it is possible. We can either make a new thread for Arabic buildings in Millenaire or you can simply PM me, your choice. BTW, this is something I'd love to do myself as well.
My thoughts along this line are to make a village using mainly sandstone. Pig farms would obviously be out, but perhaps some separate chicken & sheep farms? We can even use Arabic terms for the various buildings rather than using the French names. Please! Let me know if you are serious about getting this done and I'd love to cooperatively work with somebody else or even a group on a project like this. Odds are Kinniken might even offer "official support" if we get the town put together first.
Wow, really? I'd so love that, I actually have an Arabic style community/city on another server, there's a lot of really gorgeous designs for inspiration.
One thing though, I haven't had the time to actually experience the mod fully, only seen it in a number of youtube videos, I've also been making pixel art for 5 years or so so I can help with skins, too.
And I speak Arabic, so names and such I can easily do :biggrin.gif:
@Rytho: Hm, I get what you mean, to me since I almost always build in deserts with desert materials, a Norman style town feels out of place.
Maybe, there could be a toggle to which kinds of cultures that could possibly spawn?
@Rytho: Hm, I get what you mean, to me since I almost always build in deserts with desert materials, a Norman style town feels out of place.
Maybe, there could be a toggle to which kinds of cultures that could possibly spawn?
Yeah, I feel that to me the mod is about Normandy now, the entire game has become the beautiful Norman countryside (it's really quaint and pretty). I like the idea of a toggle, and love the idea of you (with King) making a mod of the mod. However after all the time I've spent with the normands it would feel out of place, you know? Once you play it for a while you'll see that the entire game starts to shade into ancient Normandy. And then you loose grasp of reality :smile.gif:
Rollback Post to RevisionRollBack
It's not true that my ideas can cause injury, people just implement them wrong.
the problem
Ahahaha that's great to hear, I'd love to help make an Arabic village, be it anything from the architecture to the names to whatever else I can do.
How do I check that? :/
Wha? Whi? How? Did Kinniken's spirit imprinted on the computer just answer me? He must have been rolling over in Normandy that I cited him so wrong!
First of all sorry, I plead again that I was rushed, and It says on the wiki...
Seconed I'm not sure If I want this... I like the villages Normand themed. If I saw an Egyptian Or Arabic town it might just destroy the immersion. Anyway I think your time is better spent trying to figure out how to make village relations work, I still want that. :smile.gif:
And it's nice to hear from you, go outside! Your on Holiday!
If theres doubt err on the whining counter
2
Kinniken, notch said he's adding NPC villages to Minecraft. Is he using your code? Is he paying you a royalty fee?
I hope it won't be long until you update MILLÉNAIRE to 1.7 too I enjoy it a lot!
I don't think so, we can't really ask Kinniken though because He's out on vacation.
Speaking of which... Sorry he won't update it for a month.
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityWife: Irmine Reginald: Villager MLEntityWife at 24/73/-109: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityChild: Hermine Reginald: Villager MLEntityChild at 24/74/-110: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityCattleFarmer: Roland Reginald: Villager MLEntityCattleFarmer at 24/73/-108: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityChild: Borglinde Lambert: Villager MLEntityChild at 37/72/-141: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityChild: Hermine Lambert: Villager MLEntityChild at 36/72/-142: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityLumberman: Baldrik Lambert: Villager MLEntityLumberman at 35/72/-141: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityWife: Sighild Lambert: Villager MLEntityWife at 36/72/-141: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityMonk: Answald Lambert: Villager MLEntityMonk at 61/74/-111: not found House!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityWife: Sighild Roland: Villager MLEntityWife at 66/73/-153: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityFarmer: Thorgal Roland: Villager MLEntityFarmer at 66/73/-152: not found TownHall!
Theres the ERROR :/ Is there hope Doc?
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityWife: Irmine Reginald: Villager MLEntityWife at 24/73/-109: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityChild: Hermine Reginald: Villager MLEntityChild at 24/74/-110: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityCattleFarmer: Roland Reginald: Villager MLEntityCattleFarmer at 24/73/-108: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityChild: Borglinde Lambert: Villager MLEntityChild at 37/72/-141: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityChild: Hermine Lambert: Villager MLEntityChild at 36/72/-142: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityLumberman: Baldrik Lambert: Villager MLEntityLumberman at 35/72/-141: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityWife: Sighild Lambert: Villager MLEntityWife at 36/72/-141: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityMonk: Answald Lambert: Villager MLEntityMonk at 61/74/-111: not found House!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityWife: Sighild Roland: Villager MLEntityWife at 66/73/-153: not found TownHall!
0.8.5b 30-06-2011 07:46:10 ERROR: MLEntityFarmer: Thorgal Roland: Villager MLEntityFarmer at 66/73/-152: not found TownHall!
Theres the ERROR :/ Is there hope Doc?
Hmmm... well, I'm not sure it would be necessary to completely start over on villager types for a new culture. Really the only ones you'd have to change are the characters at the head of each village, along with a couple of other cultural NPC additions. I think I'd have to agree with Rythos to some extent here, though; walking around Norman lands in-game and then stumbling upon something completely different like Arab or Indian or Chinese might detract from the immersion. I also think buildings for those would be very difficult to build within Minecraft, at least at the scale of other Millenaire buildings.
That's why I personally would rather see another Northern European culture, though I can understand your reasons for not doing it. I think there is sufficient material one can find with enough research to set a Viking/Anglo-Saxon/Celtic culture apart from the current Norman one, and minor changes such as using logs in construction should be enough from a visual standpoint.
For a generic, stock "barbarian" culture drawing elements from Celts, Vikings, and Anglo-Saxons, for instance, you could replace NPC's like this: Knight>Warlord, Monk>Druid, Seneschal>Reeve, Guildmaster>Earl, Guard>Warrior, Priest>Priestess. Other NPC's you could add to emphasize distinct cultures would be bards- skalds for Vikings, and troubadours for Normans. Anyway, I'm glad to see you're somewhat open to the idea, and look forward to see what you decide, once you finish vacation.
I really don't understand the immersion comment, Why would having a variety of things suddenly make it less immersive.
And hell, to me, I'd be far more immersed in a culture I can relate to, that's why I always pick the Arabs in Civ 5, everything from having camel archers to building bazaars creates a great atmosphere, and hell, it might even make it more immeresive.
Oh, and no, I'm not saying we need every single culture in existence to be added, that's just too much work, so maybe a poll for various civs from major geographic areas could be made and you could pick 3 or 4 of them to add.
Oh, that is unless you could create a way for people to create their own custom cities ;>
And about the building comments, hardly, I'd be willing to design all Arabic buildings if possible even.
When the player is just standing n the plot looking around, he really is building the stuff thats underground. Like the basement and all. You can't tell until the building is fully complete though! :biggrin.gif:
I'm willing to even convert building to Millenaire building file format and create town files if you want to help out. Yes, it is possible. We can either make a new thread for Arabic buildings in Millenaire or you can simply PM me, your choice. BTW, this is something I'd love to do myself as well.
My thoughts along this line are to make a village using mainly sandstone. Pig farms would obviously be out, but perhaps some separate chicken & sheep farms? We can even use Arabic terms for the various buildings rather than using the French names. Please! Let me know if you are serious about getting this done and I'd love to cooperatively work with somebody else or even a group on a project like this. Odds are Kinniken might even offer "official support" if we get the town put together first.
Version 2.1 now updated for MC 1.6.2
I feel like it might disrupt the immersion because the countryside inj minecraft always strikes me as being Norman now, and any other type of village would seem out of place. I tend to agree with Biggussss and I think that if a new coulture was deemed necissary it should be still part of the Norman idea. I don't tottally understand why new coultures would be a good thing too. I'd much rather Kinniken work on new buildings and better pathing than messing around with themes.
Wow, really? I'd so love that, I actually have an Arabic style community/city on another server, there's a lot of really gorgeous designs for inspiration.
One thing though, I haven't had the time to actually experience the mod fully, only seen it in a number of youtube videos, I've also been making pixel art for 5 years or so so I can help with skins, too.
And I speak Arabic, so names and such I can easily do :biggrin.gif:
@Rytho: Hm, I get what you mean, to me since I almost always build in deserts with desert materials, a Norman style town feels out of place.
Maybe, there could be a toggle to which kinds of cultures that could possibly spawn?
Yeah, I feel that to me the mod is about Normandy now, the entire game has become the beautiful Norman countryside (it's really quaint and pretty). I like the idea of a toggle, and love the idea of you (with King) making a mod of the mod. However after all the time I've spent with the normands it would feel out of place, you know? Once you play it for a while you'll see that the entire game starts to shade into ancient Normandy. And then you loose grasp of reality :smile.gif: