I apologize if this has been asked and answered before. I can't seem to find an answer.
I was running 1.5_01 with Millenaire 0.4.5b. I upgraded to the current versions of both and my villagers broke. Is there any way to fix them?
This didn't work for me but I heard that if you walked far enough away from the villages so that they would shut down the villagers might come back,
again this didn't work for me i'm just trying to provide some hope.
Rollback Post to RevisionRollBack
It's not true that my ideas can cause injury, people just implement them wrong.
This didn't work for me but I heard that if you walked far enough away from the villages so that they would shut down the villagers might come back,
again this didn't work for me i'm just trying to provide some hope.
I'll give it a try. But I don't think it will work. Moving far away just unloads the chunk. So does a logout which I've done.
To clarify, my villagers are still there but they only wander around. For example: If I walk into the town hall nobody shows up to buy from me.
I'm afraid not, version 0.5 pretty much broke compatibility with previous versions, so i sincerely doubt there's much hope there.
Well bummer. I built everything around the village and it was in the perfect spot as well. Not having a village there makes my save pretty much worthless.
I wanted to be helpful so I started thinking about another amulate, and I thought, what about an Amulate that would telaport you somewhere you set it to if you use it. I've been traped in caves looking for the way out for hours (litterally) and eventually had to just tunnel out, but if you had something with say, 1 use, where it would telaport you to where you set it, you could port out.
Just another idea.
Calm down, everything will be fine.
Whats the error message?
0.7.5 05-06-2011 11:49:42 ERROR: townhall_4 at -24/63/-325/2/0 Périgny-les-mines: Exception in TileEntityBuilding.onUpdate():
0.7.5 05-06-2011 11:49:42 Exception, printing stack:
0.7.5 05-06-2011 11:49:42 java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 1
at java.util.Vector.get(Unknown Source)
at MLBuildingPlan$BuildingLocation.createLocationForLevel(MLBuildingPlan.java:1770)
at MLTileEntityBuilding.findBuildingConstruction(MLTileEntityBuilding.java:838)
at MLTileEntityBuilding.updateTownHall(MLTileEntityBuilding.java:2574)
at MLTileEntityBuilding.m_(MLTileEntityBuilding.java:2308)
at fb.g(SourceFile:1131)
at net.minecraft.client.Minecraft.k(SourceFile:1395)
at net.minecraft.client.Minecraft.run(SourceFile:720)
at java.lang.Thread.run(Unknown Source)
IS DERE ANY HOPE FOR ME?
Everything was working fine until one of my towns built a Market, which is supposed to, at this stage, only have 2 merchants, and for a while it worked. Then it had 3 and 4 merchants and the extras give my this error message that fills the left half of the screen like this
0.7.3 05-06-2011 14:48:08 ERROR: MLEntityForeignMerchant: Leo le Borgne: Exception in Villager.onUpdate():
How do I fix this. If worst comes to worst, I don't really need the merchants to begin with and if its possible to set each of their spawn rates at "0" or something would someone mind telling me?
Everything was working fine until one of my towns built a Market, which is supposed to, at this stage, only have 2 merchants, and for a while it worked. Then it had 3 and 4 merchants and the extras give my this error message that fills the left half of the screen like this
0.7.3 05-06-2011 14:48:08 ERROR: MLEntityForeignMerchant: Leo le Borgne: Exception in Villager.onUpdate():
How do I fix this. If worst comes to worst, I don't really need the merchants to begin with and if its possible to set each of their spawn rates at "0" or something would someone mind telling me?
Thanks for any help. Its still a super cool mod.
Please post the full exception.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I have a bug to report : since 0.7.5 the lumberjack doesn't plant any sapling
Ok, anybody else seeing this? Or conversely, seeing them being planted? I'm a little surprise by that report as I hadn't modified the sapling-planting code, strange.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I was running 1.5_01 with Millenaire 0.4.5b. I upgraded to the current versions of both and my villagers broke. Is there any way to fix them?
This didn't work for me but I heard that if you walked far enough away from the villages so that they would shut down the villagers might come back,
again this didn't work for me i'm just trying to provide some hope.
I'll give it a try. But I don't think it will work. Moving far away just unloads the chunk. So does a logout which I've done.
To clarify, my villagers are still there but they only wander around. For example: If I walk into the town hall nobody shows up to buy from me.
Well bummer. I built everything around the village and it was in the perfect spot as well. Not having a village there makes my save pretty much worthless.
Just another idea.
Calm down, everything will be fine.
Whats the error message?
Does anyone know the item number of a wand so I can pull one in with SPC?
0.7.5 05-06-2011 11:49:42 ERROR: townhall_4 at -24/63/-325/2/0 Périgny-les-mines: Exception in TileEntityBuilding.onUpdate():
0.7.5 05-06-2011 11:49:42 Exception, printing stack:
0.7.5 05-06-2011 11:49:42 java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 1
at java.util.Vector.get(Unknown Source)
at MLBuildingPlan$BuildingLocation.createLocationForLevel(MLBuildingPlan.java:1770)
at MLTileEntityBuilding.findBuildingConstruction(MLTileEntityBuilding.java:838)
at MLTileEntityBuilding.updateTownHall(MLTileEntityBuilding.java:2574)
at MLTileEntityBuilding.m_(MLTileEntityBuilding.java:2308)
at fb.g(SourceFile:1131)
at net.minecraft.client.Minecraft.k(SourceFile:1395)
at net.minecraft.client.Minecraft.run(SourceFile:720)
at java.lang.Thread.run(Unknown Source)
IS DERE ANY HOPE FOR ME?
No,
do you have any texturepacks installed?
nopeesss
you probly installed it wrong I would suggest reinstalling that usually fixes these problems.
Sorry I haven't been that much help :sad.gif:
naw u help alot but i gonna make new village now
0.7.3 05-06-2011 14:48:08 ERROR: MLEntityForeignMerchant: Leo le Borgne: Exception in Villager.onUpdate():
How do I fix this. If worst comes to worst, I don't really need the merchants to begin with and if its possible to set each of their spawn rates at "0" or something would someone mind telling me?
Thanks for any help. Its still a super cool mod.
Please post the full exception.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Ok, anybody else seeing this? Or conversely, seeing them being planted? I'm a little surprise by that report as I hadn't modified the sapling-planting code, strange.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.