But before I do so, this is what happened to me a few moments ago.
0.5.3 17-05-2011 14:52:13 ERROR: MLEntityWife: Ottilia Sigmar: Exception in Villager.onUpdate():
0.5.3 17-05-2011 14:52:13 Exception, printing stack:
0.5.3 17-05-2011 14:52:13 java.lang.ArithmeticException: / by zero
at MLEntityVillager.checkGoals(MLEntityVillager.java:247)
at MLEntityVillager.w_(MLEntityVillager.java:934)
at et.a(SourceFile:1087)
at et.f(SourceFile:1063)
at et.g(SourceFile:1042)
at net.minecraft.client.Minecraft.j(SourceFile:1334)
at net.minecraft.client.Minecraft.run(SourceFile:694)
at java.lang.Thread.run(Unknown Source)
FYI, "/ by zero" errors were fixed in 0.5.3b, so installing 0.5.4 will cover it too :smile.gif:
Thanks joey. I posted this before I installed the next update.
0.4.2 17-05-2011 19:01:41 ERROR: townhall_0 at 177/65/-179/2/1 Montchamp-l'océan: Exception in TileEntityBuilding.onUpdate():
0.4.2 17-05-2011 19:01:41 Exception, printing stack:
0.4.2 17-05-2011 19:01:41 java.lang.NullPointerException
at MLTileEntityBuilding.registerBuildingLocation(MLTileEntityBuilding.java:1562)
at MLTileEntityBuilding.completeConstruction(MLTileEntityBuilding.java:417)
at MLTileEntityBuilding.updateTownHall(MLTileEntityBuilding.java:1968)
at MLTileEntityBuilding.m_(MLTileEntityBuilding.java:1765)
at et.g(SourceFile:1058)
at net.minecraft.client.Minecraft.j(SourceFile:1334)
at net.minecraft.client.Minecraft.run(SourceFile:694)
at java.lang.Thread.run(Unknown Source)
explain this please. It's showing up in the log, and in my chatbox in game it shows me this.
would le-b8-la-forge be a gros bourg, i want to know if i have to keep on serching or if thats the gros bourg and i can settle down
You can only get a gros bourg by using the village wand. And it's obvious that this one's Artisanal, cuz it ends in 'la forge'. If you want a gross town, just edit the Village file to make it common <<;
Edit: wat part of the file do i change(i have grosbourg.txt open)
Rollback Post to RevisionRollBack
"Whenever i see a creeper i think of a sad pig"-CG
Oh crikey, i'm pretty much lag free now, which is pretty dandy, but that lumberman... It looked like he just vacuumed down a tree! Wouldn't like to get on the wrong side of him after he's had some cider :wink.gif:
Yeah me too!
(What no more drunk lumberjacks? You guys I'm like 20% certain that it is a fact that all Norman lumberjacks were drunks. Like 20% certain.)
Seriously though Kinniken this is legitimately some of the most impressive mod work I have ever seen.
This better not be for graduate studies or something because I don't want this to stop when the term is over. :smile.gif:
What about adding a chest with some denars or norman tools in the bottom of the well? And maybe adding some hidden chests with minor loot around the village for the player to find =)
At least when I first found out that the villagers built a well, the first thing that came to my mind was going down the ladder and see if there were anything down there, but came up with a sad look on my face <=(
I think that would give the player some excitement besides all the other awesome stuff in your mod. Tho I'm excited about anything, and jumps of joy everytime I find a dungeon xD
If you don't want a chest with loot, maybe a secret room with a bed, crafting bench and a furnace, so the player has a place to stay the night when visiting the village (until you make an inn ;D).
0.4.2 17-05-2011 19:01:41 ERROR: townhall_0 at 177/65/-179/2/1 Montchamp-l'océan: Exception in TileEntityBuilding.onUpdate():
0.4.2 17-05-2011 19:01:41 Exception, printing stack:
0.4.2 17-05-2011 19:01:41 java.lang.NullPointerException
at MLTileEntityBuilding.registerBuildingLocation(MLTileEntityBuilding.java:1562)
at MLTileEntityBuilding.completeConstruction(MLTileEntityBuilding.java:417)
at MLTileEntityBuilding.updateTownHall(MLTileEntityBuilding.java:1968)
at MLTileEntityBuilding.m_(MLTileEntityBuilding.java:1765)
at et.g(SourceFile:1058)
at net.minecraft.client.Minecraft.j(SourceFile:1334)
at net.minecraft.client.Minecraft.run(SourceFile:694)
at java.lang.Thread.run(Unknown Source)
explain this please. It's showing up in the log, and in my chatbox in game it shows me this.
I am loving this mod...although I ended up leaving my first town because I saw on the sign in town hall that they had run out room for their next building. Not sure if they would eventually make room or they had literally reached their limit. At any rate, I found another (smaller) town in a much flatter area.
I recently updated millenaire and I am getting constant messages in-game errors
Error in updateEntity() Check millenaire.log
And I was wondering if anyone could help me. I'm also not sure where to find millenaire.log so if someone could guide me there if more error info is needed that would be great
ok ive done installed everything that this mod needs and have done everything to get this mod to work and so far all its doing is giving me a blackscreen, ive also deleted meta-inf and i always do when i update minecraft or reinstall it. all the mods i have are compatable with this mod and i also have installed auto ids and minecraft extended so it shouldn't come up with some id error. this is a part of the error from the minecraft error test.bat file i have
java.lang.NullPointerException
at mod_Millenaire.<init>(mod_Millenaire.java:217)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:207)
at ModLoader.readFromModFolder(ModLoader.java:1092)
at ModLoader.init(ModLoader.java:814)
at ModLoader.AddAllRenderers(ModLoader.java:124)
at sd.<init>(sd.java:58)
at sd.<clinit>(sd.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:282)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1f4d9935 ----------
Edit: sorry the error thingy didnt show anything useful so i managed to pull from the crash report
0.5.4 17-05-2011 20:14:39 ERROR: townhall_0 at -82/69/-83/2/1 Longraye-la-forêt: Exception in TileEntityBuilding.onUpdate():
0.5.4 17-05-2011 20:14:39 Exception, printing stack:
0.5.4 17-05-2011 20:14:39 java.lang.NullPointerException
at MLTileEntityBuilding.updateTownHall(MLTileEntityBuilding.java:2235)
at MLTileEntityBuilding.m_(MLTileEntityBuilding.java:2058)
at et.g(SourceFile:1058)
at net.minecraft.client.Minecraft.j(SourceFile:1334)
at net.minecraft.client.Minecraft.run(SourceFile:694)
at java.lang.Thread.run(Unknown Source)
Suggestion; I know this doesn't seem that important for most people, but for us mass producers (and those of us who are using SPC to jumpstart a village to see what their potential is before playing legit) it would be really nice if we could sell items to traders in denominations of say, 1/8/16/32/64 or at LEAST 1/32/64 so we can empty big stacks fast and get rid of small groups too.
Loving what I'm seeing of the mod so far, can't wait to see the intended 1.0 product. You have my support for selling this mod to Notch.
Hi, I recnetly installed this: and it works well, but when I try to trade wood to them, to speed the growth process, it crashes, I right click with the wood in my hand, and then it crashes, i use drop it to try and give it to them and it wont take it, so plz tell me: WTF IS GOING ON?!?!
Thanks joey. I posted this before I installed the next update.
Problem fixed!
0.4.2 17-05-2011 19:01:41 Exception, printing stack:
0.4.2 17-05-2011 19:01:41 java.lang.NullPointerException
at MLTileEntityBuilding.registerBuildingLocation(MLTileEntityBuilding.java:1562)
at MLTileEntityBuilding.completeConstruction(MLTileEntityBuilding.java:417)
at MLTileEntityBuilding.updateTownHall(MLTileEntityBuilding.java:1968)
at MLTileEntityBuilding.m_(MLTileEntityBuilding.java:1765)
at et.g(SourceFile:1058)
at net.minecraft.client.Minecraft.j(SourceFile:1334)
at net.minecraft.client.Minecraft.run(SourceFile:694)
at java.lang.Thread.run(Unknown Source)
explain this please. It's showing up in the log, and in my chatbox in game it shows me this.
Edit: wat part of the file do i change(i have grosbourg.txt open)
Yeah me too!
(What no more drunk lumberjacks? You guys I'm like 20% certain that it is a fact that all Norman lumberjacks were drunks. Like 20% certain.)
Seriously though Kinniken this is legitimately some of the most impressive mod work I have ever seen.
This better not be for graduate studies or something because I don't want this to stop when the term is over. :smile.gif:
But seriously >:sad.gif:
It better not be >:smile.gif:
i always waiting from you to write the changelog about "reduced lag" "pathing error" "reduce cpu strike" and soon
now im going to try this ^^
What about adding a chest with some denars or norman tools in the bottom of the well? And maybe adding some hidden chests with minor loot around the village for the player to find =)
At least when I first found out that the villagers built a well, the first thing that came to my mind was going down the ladder and see if there were anything down there, but came up with a sad look on my face <=(
I think that would give the player some excitement besides all the other awesome stuff in your mod. Tho I'm excited about anything, and jumps of joy everytime I find a dungeon xD
If you don't want a chest with loot, maybe a secret room with a bed, crafting bench and a furnace, so the player has a place to stay the night when visiting the village (until you make an inn ;D).
please? It's spamming up my chat log!
[SSSS]
Error in updateEntity() Check millenaire.log
And I was wondering if anyone could help me. I'm also not sure where to find millenaire.log so if someone could guide me there if more error info is needed that would be great
You think this is long?
Edit: sorry the error thingy didnt show anything useful so i managed to pull from the crash report
Hold control or shift for faster selling.