The Meaning of Life, the Universe, and Everything.
Join Date:
5/2/2011
Posts:
62
Minecraft:
Xolarix
Member Details
I have missed this mod so incredibly much. I have loaded up minecraft for the first time in 3 years after I randomly browsed the forums today and saw this thread around. This time with the "1.12" tag. I could not believe my eyes, and memories flooded back of how I managed to expand an indian (or mayan?) village in a desert. How I created a relation between three separate towns and made myself rich in the process.
Because really, it is so in-depth, and such an insane gameplay enhancement, it can (and should) be seen as a complete expansion of the Minecraft game, and not just a simple "mod".
When using Millenaire and Angel of Vengeance together, I get a NPE and crash when looking at a Milenaire villager after picking an AoV class.
[23:03:31] [Client thread/ERROR] [FML]: Exception caught during firing event net.minecraftforge.client.event.RenderGameOverlayEvent$Post@30ac20c:[23:03:31] [Client thread/ERROR] [FML]: Exception caught during firing event net.minecraftforge.client.event.RenderGameOverlayEvent$Post@30ac20c:net.minecraft.util.ReportedException: Rendering entity in world at net.minecraft.client.renderer.entity.RenderManager.func_188391_a(RenderManager.java:426) ~[bzf.class:?] at net.minecraft.client.gui.inventory.GuiInventory.func_147046_a(SourceFile:128) ~[bmx.class:?] at tamaized.aov.client.gui.AoVOverlay.renderTarget(AoVOverlay.java:443) ~[AoVOverlay.class:?] at tamaized.aov.client.gui.AoVOverlay.renderOverlayPost(AoVOverlay.java:195) ~[AoVOverlay.class:?] at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_1461_AoVOverlay_renderOverlayPost_Post.invoke(.dynamic) ~[?:?] at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?] at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) [EventBus.class:?] at net.minecraftforge.client.GuiIngameForge.post(GuiIngameForge.java:911) [GuiIngameForge.class:?] at net.minecraftforge.client.GuiIngameForge.renderExperience(GuiIngameForge.java:609) [GuiIngameForge.class:?] at net.minecraftforge.client.GuiIngameForge.func_175180_a(GuiIngameForge.java:169) [GuiIngameForge.class:?] at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1098) [buq.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1119) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_171] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_171] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_171] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_171] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]Caused by: java.lang.NullPointerException at org.millenaire.common.entity.MillVillager.getConfig(MillVillager.java:1385) ~[MillVillager.class:?] at org.millenaire.common.entity.MillVillager.func_184582_a(MillVillager.java:1553) ~[MillVillager.class:?] at me.desht.pneumaticcraft.client.ClientEventHandler.setRenderHead(ClientEventHandler.java:167) ~[ClientEventHandler.class:?] at me.desht.pneumaticcraft.client.ClientEventHandler.onLivingRender(ClientEventHandler.java:158) ~[ClientEventHandler.class:?] at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_2275_ClientEventHandler_onLivingRender_Pre.invoke(.dynamic) ~[?:?] at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?] at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) [EventBus.class:?] at net.minecraft.client.renderer.entity.RenderLivingBase.func_76986_a(RenderLivingBase.java:78) ~[caa.class:?] at net.minecraft.client.renderer.entity.RenderLiving.func_76986_a(SourceFile:41) ~[caf.class:?] at org.millenaire.client.render.RenderMillVillager.doRender(RenderMillVillager.java:199) ~[RenderMillVillager.class:?] at org.millenaire.client.render.RenderMillVillager.func_76986_a(RenderMillVillager.java:48) ~[RenderMillVillager.class:?] at net.minecraft.client.renderer.entity.RenderManager.func_188391_a(RenderManager.java:384) ~[bzf.class:?] ... 19 more
So I've been having a weird bug with chests lately, and removing Millenaire fixes it. Whenever chests are open more than 4 - 7 seconds (it's random) the closing sound will play. The chest UI is still open, I can still move items to and from, reorganize them, etc.. but as soon as I walk away everything is back the way it was when the closing sound played, and the chest is still visually open. AFAIK this was an old SMP bug that was patched years ago, but I'm getting this while playing offline.
It's not a big deal if you're just grabbing something but trying to keep things organized is like pulling teeth. I'm using 7.1.1.
I did see the bug report for basically this same thing, but that's for 19w03b, and fixed in 19w03c, I'm getting this on 1.12.2 and only using Millenaire. I can enable every other mod I've ever downloaded and chests are fine. Just not this one. I dont know if new accounts can post links, but
I'm trying to add mod items to the itemlist.txt file for a modback so the villages can sell mod items. How do I add items that have an NBT tag? For example. I have tried Stonemasonry;ftgumod:parchment_idea;0;FTGU:ftgumod:construction/stonemasonry
and Stonemasonry;ftgumod:parchment_idea;0;ftgumod:construction/stonemasonry
This creates a parchment item that I can buy/sell but when I buy the item it looses the nbt data and breaks the item. Just wondering what the syntax is on NBT data
The Meaning of Life, the Universe, and Everything.
Join Date:
12/11/2012
Posts:
115
Member Details
i have a suggestion, how about varying level of civilization spawned rather than all level 1, so maybe you meet level 1 then you can find fully upgrade civ or developing civ
that would make war and diplomacy more interesting coz when support some civ, the other guy just getting bullied without chance to recover
theres a bug where i already achieved peace between two town, one trader visit the church every morning but when they left, they still standing in the different position and never left. in the next morning the same name of the trader come to church and the clone stay in the church, and then he left the clone and it will stay in other position and end up with a lot of them.
Now that Millenaire 8.0.0 is out, is there any chance of Millenaire potentially being updated to 1.13, or even to 1.14?
Thanks for the hard work to everyone working on the project, and still loving the mod after all these years
I am playing on a modded server and am having issues interacting with village leaders. Interacting with other villagers works fine (trading, quests, hiring), but with the leader of a village, you can only interact when a quest is available. Otherwise, nothing happens. The player stops and has to hit esc in order to move around again, like a window was supposed to pop up but just... didn't.
Additionally, talking to the shopkeeper of a Tinker's Construct forge shop crashes the client.
These issues happen in every village, regardless of the culture.
Day Count Reset Bug (Millenaire 8.1.0 and Pixelmon 8.0.2/8.1.2).
Good Day everyone out there. I has faced an issue, that was documented by me a month ago. Original bug report was published on Pixelmon's bug tracker. Now, a slightly modified bug ticket is presented down there:
Upon entering any dimension other, than Overworld with Millenaire 8.1.0 and Pixelmon 8.0.2 (and after new Pixelmon version has been released - 8.1.2) installed, after a short while day count is reset from whatever day it was before entering to Day 1. It isn't present anywhere outside of specific mod combination of Pixelmon and Millenaire, and this needs a fix, because it's so much annoying and potentially game breaking for Millenaire villages. Screenshots provided below (with all needed info):
(Time was set to high value via commands, as I didn't had time to wait manually for several in-game days)
(Entering another dimension, time hasn't reset yet)
(Time has reset (and this wasn't a command, otherwise it would be highly visible on screenshot), bug happened)
(end result - bug happened, day count was reset to 1)
Log data from prior testing:
[17:07:17] [Server thread/INFO] [FML]: Loading dimension -1 (TEST) (net.minecraft.server.integrated.IntegratedServer@74fde11a)
[17:07:18] [Server thread/INFO] [FML]: Loading dimension 1 (TEST) (net.minecraft.server.integrated.IntegratedServer@74fde11a)
[17:07:18] [Server thread/INFO] [FML]: Loading dimension 72 (TEST) (net.minecraft.server.integrated.IntegratedServer@74fde11a)
[17:07:18] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing start region for level 0
[17:07:19] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 86%
[17:07:21] [Server thread/INFO] [FML]: Unloading dimension -1
[17:07:21] [Server thread/INFO] [FML]: Unloading dimension 1
[17:07:21] [Server thread/INFO] [FML]: Unloading dimension 72
[17:07:21] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Changing view distance to 16, from 10
[17:07:21] [Server thread/WARN] [net.minecraft.server.MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 2531ms behind, skipping 50 tick(s)
[17:07:22] [Netty Local Client IO #0/INFO] [FML]: Server protocol version 2
[17:07:22] [Netty Server IO #1/INFO] [FML]: Client protocol version 2
[17:07:22] [Netty Server IO #1/INFO] [FML]: Client attempting to join with 6 mods : [email protected],[email protected],[email protected],[email protected],millenaire@Mill?naire 8.1.0,[email protected]
[17:07:22] [Netty Local Client IO #0/INFO] [FML]: [Netty Local Client IO #0] Client side modded connection established
[17:07:22] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
[17:07:22] [Server thread/INFO] [net.minecraft.server.management.PlayerList]: gorantev[local:E:c0ce9b1d] logged in with entity id 156 at (-119.31605302621793, 72.78261590512203, 242.68690726999782)
[17:07:22] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: gorantev joined the game
[17:07:23] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: gorantev has made the advancement [You picked a starter!]
[17:07:27] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
[17:07:27] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level 'TEST'/overworld
[17:07:28] [Client thread/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] gorantev has made the advancement [You picked a starter!]
[17:07:28] [Client thread/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] Creation Quest: Chapter "The Sadhu": not started. Chapter "The Alchemist": not started. Chapter "The Fallen King": not started. Press 'NUMPAD1' for more information or to access the Mill?naire help.
[17:07:28] [Client thread/INFO] [net.minecraft.advancements.AdvancementList]: Loaded 105 advancements
[17:07:28] [Client thread/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] Mill?naire 8.1.0 is loaded. Explore and press 'NUMPAD3' to locate villages.
[17:07:28] [Client thread/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] Bonus content enabled.
[17:07:29] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
[17:07:29] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level 'TEST'/overworld
[17:07:55] [Server thread/INFO] [FML]: Loading dimension -1 (TEST)(net.minecraft.server.integrated.IntegratedServer@74fde11a)
[17:08:01] [Server thread/WARN] [net.minecraft.server.MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 6552ms behind, skipping 131 tick(s)
[17:08:18] [Client thread/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] Creation Quest: Chapter "The Sadhu": not started. Chapter "The Alchemist": not started. Chapter "The Fallen King": not started. Press 'NUMPAD1' for more information or to access the Mill?naire help.
[17:08:26] [Server thread/INFO] [FML]: Unloading dimension -1
[17:08:27] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
[17:08:27] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level 'TEST'/overworld
[17:08:27] [Server thread/WARN] [net.minecraft.server.MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 14351ms behind, skipping 287 tick(s)
[17:08:49] [Server thread/WARN] [net.minecraft.server.MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 2817ms behind, skipping 56 tick(s)
[17:08:58] [Server thread/INFO] [FML]: Loading dimension -1 (TEST) (net.minecraft.server.integrated.IntegratedServer@74fde11a)
[17:09:15]
[Server thread/WARN] [net.minecraft.server.MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 12346ms behind, skipping 246 tick(s)
[17:09:31] [Server thread/WARN]
[net.minecraft.server.MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 7714ms behind, skipping 154 tick(s)
[17:11:18] [Client thread/INFO]
[net.minecraft.client.gui.GuiNewChat]: [CHAT] Creation Quest: Chapter "The Sadhu": not started. Chapter "The Alchemist": not started. Chapter "The Fallen King": not started. Press 'NUMPAD1' for more information or
to access the Mill?naire help.
[17:11:18] [Server thread/WARN] [net.minecraft.server.MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 10897ms behind, skipping 217 tick(s)
[17:11:23] [Server thread/INFO] [FML]: Unloading dimension -1
[17:11:23] [Client thread/INFO] [net.minecraft.advancements.AdvancementList]: Loaded 111 advancements
[17:11:35] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: gorantev fell out of the world
[17:11:35] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: [gorantev: Killed gorantev]
[17:11:35] [Client thread/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] gorantev fell out of the world
[17:11:35] [Client thread/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] Killed gorantev
[17:11:39] [Server thread/WARN] [net.minecraft.server.MinecraftServer]: Can't keep
up! Did the system time change, or is the server overloaded? Running
12909ms behind, skipping 258 tick(s)
[17:11:45] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
[17:11:45] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level 'TEST'/overworld
[17:11:46] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Stopping server
[17:11:46] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving players
[17:11:46] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: gorantev lost connection: Disconnected
[17:11:46] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: gorantev left the game
[17:11:46] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: Stopping singleplayer server as player logged out
[17:11:46] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving worlds
[17:11:46] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level 'TEST'/overworld
[17:11:46] [Server thread/INFO] [FML]: Unloading dimension 0
[17:11:47] [Server thread/INFO] [FML]: Applying holder lookups
[17:11:47] [Server thread/INFO] [FML]: Holder lookups applied
Got a bug. 1.12.2 with millenaire 8.1.0 I cant mine or harvest anything 400+ meters outside villages. Getting mad. Please help. One custom culture btw.
I have missed this mod so incredibly much. I have loaded up minecraft for the first time in 3 years after I randomly browsed the forums today and saw this thread around. This time with the "1.12" tag. I could not believe my eyes, and memories flooded back of how I managed to expand an indian (or mayan?) village in a desert. How I created a relation between three separate towns and made myself rich in the process.
Because really, it is so in-depth, and such an insane gameplay enhancement, it can (and should) be seen as a complete expansion of the Minecraft game, and not just a simple "mod".
So, welcome back Millenaire!
When using Millenaire and Angel of Vengeance together, I get a NPE and crash when looking at a Milenaire villager after picking an AoV class.
[23:03:31] [Client thread/ERROR] [FML]: Exception caught during firing event net.minecraftforge.client.event.RenderGameOverlayEvent$Post@30ac20c:[23:03:31] [Client thread/ERROR] [FML]: Exception caught during firing event net.minecraftforge.client.event.RenderGameOverlayEvent$Post@30ac20c:net.minecraft.util.ReportedException: Rendering entity in world at net.minecraft.client.renderer.entity.RenderManager.func_188391_a(RenderManager.java:426) ~[bzf.class:?] at net.minecraft.client.gui.inventory.GuiInventory.func_147046_a(SourceFile:128) ~[bmx.class:?] at tamaized.aov.client.gui.AoVOverlay.renderTarget(AoVOverlay.java:443) ~[AoVOverlay.class:?] at tamaized.aov.client.gui.AoVOverlay.renderOverlayPost(AoVOverlay.java:195) ~[AoVOverlay.class:?] at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_1461_AoVOverlay_renderOverlayPost_Post.invoke(.dynamic) ~[?:?] at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?] at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) [EventBus.class:?] at net.minecraftforge.client.GuiIngameForge.post(GuiIngameForge.java:911) [GuiIngameForge.class:?] at net.minecraftforge.client.GuiIngameForge.renderExperience(GuiIngameForge.java:609) [GuiIngameForge.class:?] at net.minecraftforge.client.GuiIngameForge.func_175180_a(GuiIngameForge.java:169) [GuiIngameForge.class:?] at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1098) [buq.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1119) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_171] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_171] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_171] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_171] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]Caused by: java.lang.NullPointerException at org.millenaire.common.entity.MillVillager.getConfig(MillVillager.java:1385) ~[MillVillager.class:?] at org.millenaire.common.entity.MillVillager.func_184582_a(MillVillager.java:1553) ~[MillVillager.class:?] at me.desht.pneumaticcraft.client.ClientEventHandler.setRenderHead(ClientEventHandler.java:167) ~[ClientEventHandler.class:?] at me.desht.pneumaticcraft.client.ClientEventHandler.onLivingRender(ClientEventHandler.java:158) ~[ClientEventHandler.class:?] at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_2275_ClientEventHandler_onLivingRender_Pre.invoke(.dynamic) ~[?:?] at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?] at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) [EventBus.class:?] at net.minecraft.client.renderer.entity.RenderLivingBase.func_76986_a(RenderLivingBase.java:78) ~[caa.class:?] at net.minecraft.client.renderer.entity.RenderLiving.func_76986_a(SourceFile:41) ~[caf.class:?] at org.millenaire.client.render.RenderMillVillager.doRender(RenderMillVillager.java:199) ~[RenderMillVillager.class:?] at org.millenaire.client.render.RenderMillVillager.func_76986_a(RenderMillVillager.java:48) ~[RenderMillVillager.class:?] at net.minecraft.client.renderer.entity.RenderManager.func_188391_a(RenderManager.java:384) ~[bzf.class:?] ... 19 more
Reported the error to the other mod as well.
So I've been having a weird bug with chests lately, and removing Millenaire fixes it. Whenever chests are open more than 4 - 7 seconds (it's random) the closing sound will play. The chest UI is still open, I can still move items to and from, reorganize them, etc.. but as soon as I walk away everything is back the way it was when the closing sound played, and the chest is still visually open. AFAIK this was an old SMP bug that was patched years ago, but I'm getting this while playing offline.
It's not a big deal if you're just grabbing something but trying to keep things organized is like pulling teeth. I'm using 7.1.1.
I did see the bug report for basically this same thing, but that's for 19w03b, and fixed in 19w03c, I'm getting this on 1.12.2 and only using Millenaire. I can enable every other mod I've ever downloaded and chests are fine. Just not this one. I dont know if new accounts can post links, but
https://bugs.mojang.com/browse/MC-142560
Seems like one of those bugs that either has an obvious explanation or disappears on it's own, but I figured I'd report it anyway.
That chest bug is a known issue with Millenaire - still not solved though.
7.1.2 is out btw with a lot of other bug fixes and improvements.
I'm trying to add mod items to the itemlist.txt file for a modback so the villages can sell mod items. How do I add items that have an NBT tag? For example. I have tried Stonemasonry;ftgumod:parchment_idea;0;FTGU:ftgumod:construction/stonemasonry
and Stonemasonry;ftgumod:parchment_idea;0;ftgumod:construction/stonemasonry
This creates a parchment item that I can buy/sell but when I buy the item it looses the nbt data and breaks the item. Just wondering what the syntax is on NBT data
i have a suggestion, how about varying level of civilization spawned rather than all level 1, so maybe you meet level 1 then you can find fully upgrade civ or developing civ
that would make war and diplomacy more interesting coz when support some civ, the other guy just getting bullied without chance to recover
theres a bug where i already achieved peace between two town, one trader visit the church every morning but when they left, they still standing in the different position and never left. in the next morning the same name of the trader come to church and the clone stay in the church, and then he left the clone and it will stay in other position and end up with a lot of them.
in my case its Xbalanque Kaak, Ajpay the trader.
Now that Millenaire 8.0.0 is out, is there any chance of Millenaire potentially being updated to 1.13, or even to 1.14?
Thanks for the hard work to everyone working on the project, and still loving the mod after all these years
Hello!
I am playing on a modded server and am having issues interacting with village leaders. Interacting with other villagers works fine (trading, quests, hiring), but with the leader of a village, you can only interact when a quest is available. Otherwise, nothing happens. The player stops and has to hit esc in order to move around again, like a window was supposed to pop up but just... didn't.
Additionally, talking to the shopkeeper of a Tinker's Construct forge shop crashes the client.
These issues happen in every village, regardless of the culture.
Thank you for your time.
There are some destructive interactions with weather2. Storms can destroy or move blocks within the town.
It would be nice if the NPCs/town classes would recognize and fix the damage if structures become damaged.
Day Count Reset Bug (Millenaire 8.1.0 and Pixelmon 8.0.2/8.1.2).
Good Day everyone out there. I has faced an issue, that was documented by me a month ago. Original bug report was published on Pixelmon's bug tracker. Now, a slightly modified bug ticket is presented down there:
Upon entering any dimension other, than Overworld with Millenaire 8.1.0 and Pixelmon 8.0.2 (and after new Pixelmon version has been released - 8.1.2) installed, after a short while day count is reset from whatever day it was before entering to Day 1. It isn't present anywhere outside of specific mod combination of Pixelmon and Millenaire, and this needs a fix, because it's so much annoying and potentially game breaking for Millenaire villages. Screenshots provided below (with all needed info):
(Time was set to high value via commands, as I didn't had time to wait manually for several in-game days)
(Entering another dimension, time hasn't reset yet)
(Time has reset (and this wasn't a command, otherwise it would be highly visible on screenshot), bug happened)
(end result - bug happened, day count was reset to 1)
Log data from prior testing:
Got a bug. 1.12.2 with millenaire 8.1.0 I cant mine or harvest anything 400+ meters outside villages. Getting mad. Please help. One custom culture btw.