I can't read that... but use MCEdit to replace all that water and the mountain with a level area of land and see if that helps?
Well, except for the water near that building with a dock.
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Oh, that was a lot of water and some big yellow areas too and some mountains I guess.
I agree that there are a lot of green areas and they look big enough to build on.
But I think the mod tries to build stuff close to the fort first and then expand outwards and my gutt feeling is that the yellow things (buildings?) are confusing the process. I would start by paving some of the rivers/lakes in the south east area with dirt and see if that helps.
Worst case scenario is to remove the non-millenaire buildings away. If you really want to add your own buildings inside a village area wait until you can order your own plots and only build stuff on them.
I would like to use this mod on my SMP, but I'm affraid, that it is very vulnerable because of griefing or even unattended treats.
Everybody can block village by placing blocks, or demolish it, or even set on fire, and villagers will be completely unaware of.
Is it possible to deny any block placement/breaking, if player reputation is not high enough?
Other idea provide more softly treatment: decrease reputation, each time if block is placed or broken, reputation drops -32 if already is between 0 and 8192, and -32+current reputation, if below 0 (therefore, very bad reputation would decrease faster).
Hope, that it is possible to attack players with very bad reputation - is it compatible with iron golems reputation system?
In case of burning, I hope I can fix this by myself, for example by replacing wood planks with Forestry mod impregnated wood planks
(need to edit blocklist.txt, right?)
Another question - is unlimited denier exploit already fixed?
Best regards,
Maciej
I would recommend adding land claiming mods, there is a very nice one in the FTB Infinity modpack that lets you claim a certain amount of chunks and handles it very well with guests and whatnot to allow interaction to a chosen few chosen by the player
Ftb utilities, it works great and you can chunk load with it which will help keep your village from going bad
It chunkloads too!?
Yeah I would definitely recommend this then since Millenaire gets a tad buggy when a villager is trying to complete a task but the chunk unloads in the middle of that task being completed.
Just keep in mind that the more things chunkloaded will slow down your server.
Ftb utilities, it works great and you can chunk load with it which will help keep your village from going bad
Well, I know what's going in my modpack next time I mess with Millenaire!
Rollback Post to RevisionRollBack
For those who don't mind a bit of reading, I've been writing mod examinations on Hubpages under the name Cliffwalker. So far I've done full articles for several mods, including the likes of Witchery,Enviromine,andLycanite's Mobs, and I have also written a few multi-mod articles to help those who wish to find upgrades for a specific aspect of their game, such as the Nether.
Sadly once all panels are blank and restart/reloading doesn't help that town is RIP, might still partly work but you cannot see anything and I think they stop building new stuff.
Good news: there is progress on the 1.8.9 version and one of the important changes is handling of saved files and reading of config files. Should solve this problem and loads of others. I think this also removes the need for chunk loaders in this case.
Old and current contents creators: please try to get in contact with the team working on 1.8.9 version if you want to help updating your stuff to 1.8.9. They have some very interesting plans
Sadly once all panels are blank and restart/reloading doesn't help that town is RIP, might still partly work but you cannot see anything and I think they stop building new stuff.
Good news: there is progress on the 1.8.9 version and one of the important changes is handling of saved files and reading of config files. Should solve this problem and loads of others. I think this also removes the need for chunk loaders in this case.
Old and current contents creators: please try to get in contact with the team working on 1.8.9 version if you want to help updating your stuff to 1.8.9. They have some very interesting plans
Content creators? You mean like the people who made addons like my Inuits culture?
Content creators? You mean like the people who made addons like my Inuits culture?
yes I really hope so and everyone else that helped with the mayans, the byzantines etc.
And all those who created/defined/suggested new types of villages, hamlets, buildings, etc.
I.e. more or less everyone that has contributed to the "Library".
I know there are a lot of stuff and suggestions to sort out and some might not make it (at least not for a while).
What is the specific cause for this bug? And can I prevent it somehow?
Using a chunk loaders in the village center could be the answer. One of the mayor problems in 1.7.10 is that (millenaire) data is lost when chunks are loaded and unloaded. But data is also lost/corrupted when files are read and written (and that happens a lot).
I still have a feeling that the risk of loosing data is lower if I leave and enter the villages during night time but I'v never managed to confirm this.
I use AromaBackup so I'm able to restore the game if things go bad.
yes I really hope so and everyone else that helped with the mayans, the byzantines etc.
And all those who created/defined/suggested new types of villages, hamlets, buildings, etc.
I.e. more or less everyone that has contributed to the "Library".
I know there are a lot of stuff and suggestions to sort out and some might not make it (at least not for a while).
Well I've been waiting for the new update to Millenaire before updating my Inuits.
Are you one of the 1.8.9 guys? I would indeed like to have a word with you as I really want to finalize my Inuits.
Then there is the dwarven culture I was hoping to build too...
Well I've been waiting for the new update to Millenaire before updating my Inuits.
Are you one of the 1.8.9 guys? I would indeed like to have a word with you as I really want to finalize my Inuits.
Then there is the dwarven culture I was hoping to build too...
Nope, I'm not on of the actual 1.8.9. guys but I'v been spreading the word about the 1.8.9. update. I'm also standing by to help testing once there is something to test. I'v also been working a bit with collecting bug reports from prev versions and also suggestions.
Quote:
"- Include the Inuits. By all accounts, this was the next culture to be included in Millenaire, and if Filinoel thinks they're ready, they'd certainly be a welcome addition. I will be honest though, i never downloaded them before, so I don't truly know where their at."
Nope, I'm not on of the actual 1.8.9. guys but I'v been spreading the word about the 1.8.9. update. I'm also standing by to help testing once there is something to test. I'v also been working a bit with collecting bug reports from prev versions and also suggestions.
Quote:
"- Include the Inuits. By all accounts, this was the next culture to be included in Millenaire, and if Filinoel thinks they're ready, they'd certainly be a welcome addition. I will be honest though, i never downloaded them before, so I don't truly know where their at."
Ah thanks for the update, I've been busy setting up an anime convention so I haven't had time to keep up lol
Will look into it
Whenever I open a locked chest, Mine craft freezes up, I keep a list of what mods I install, but I deleted and thought I could fix it myself or just deal with it, big mistake. Since locked chests have a lot to do with making your own custom village. A nice little 1.7.10 patch that fixes how locked chests are perceived as entities would be GREATLY appreciated.
By the way I really love your mod. I used to have a personal mod collection and I had spent hours trying to get this mod to 'play nice' with other mods that had conflicting item ids, recipes, and a whole other baloney. I really just enjoy the Millenaire experience. The ability to make your own village, however you want, and such immersive, intelligent AIs is just brilliant, I am glad to have found this mod.
Whenever I open a locked chest, Mine craft freezes up, I keep a list of what mods I install, but I deleted and thought I could fix it myself or just deal with it, big mistake. Since locked chests have a lot to do with making your own custom village. A nice little 1.7.10 patch that fixes how locked chests are perceived as entities would be GREATLY appreciated.
By the way I really love your mod. I used to have a personal mod collection and I had spent hours trying to get this mod to 'play nice' with other mods that had conflicting item ids, recipes, and a whole other baloney. I really just enjoy the Millenaire experience. The ability to make your own village, however you want, and such immersive, intelligent AIs is just brilliant, I am glad to have found this mod.
I'm not only trying to see what's inside it, but locked chests also applys to unlocked chests. As in if I own a village, I can't open my own 'locked' chests.
Also, it seems to be that the only thing I can do with the villagers is trade with them, basically making the whole mod a trading mod... D:
I can't read that... but use MCEdit to replace all that water and the mountain with a level area of land and see if that helps?
player.me/felinoel
Well, except for the water near that building with a dock.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
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Don't click this link, HE is haunting it...
Oh, that was a lot of water and some big yellow areas too and some mountains I guess.
I agree that there are a lot of green areas and they look big enough to build on.
But I think the mod tries to build stuff close to the fort first and then expand outwards and my gutt feeling is that the yellow things (buildings?) are confusing the process. I would start by paving some of the rivers/lakes in the south east area with dirt and see if that helps.
Worst case scenario is to remove the non-millenaire buildings away. If you really want to add your own buildings inside a village area wait until you can order your own plots and only build stuff on them.
Awesome! Glad it worked.
player.me/felinoel
I would recommend adding land claiming mods, there is a very nice one in the FTB Infinity modpack that lets you claim a certain amount of chunks and handles it very well with guests and whatnot to allow interaction to a chosen few chosen by the player
player.me/felinoel
Ftb utilities, it works great and you can chunk load with it which will help keep your village from going bad
Modded Servers for many modpacks - http://www.prospercraft.com
It chunkloads too!?
Yeah I would definitely recommend this then since Millenaire gets a tad buggy when a villager is trying to complete a task but the chunk unloads in the middle of that task being completed.
Just keep in mind that the more things chunkloaded will slow down your server.
player.me/felinoel
Well, I know what's going in my modpack next time I mess with Millenaire!
For those who don't mind a bit of reading, I've been writing mod examinations on Hubpages under the name Cliffwalker. So far I've done full articles for several mods, including the likes of Witchery, Enviromine, and Lycanite's Mobs, and I have also written a few multi-mod articles to help those who wish to find upgrades for a specific aspect of their game, such as the Nether.
In addition, fans of the old Myth games may want to check out my map of Myth's world.
Known bug that was never fixed, RIP your town.
Modded Servers for many modpacks - http://www.prospercraft.com
Sadly once all panels are blank and restart/reloading doesn't help that town is RIP, might still partly work but you cannot see anything and I think they stop building new stuff.
Good news: there is progress on the 1.8.9 version and one of the important changes is handling of saved files and reading of config files. Should solve this problem and loads of others. I think this also removes the need for chunk loaders in this case.
Old and current contents creators: please try to get in contact with the team working on 1.8.9 version if you want to help updating your stuff to 1.8.9. They have some very interesting plans
Content creators? You mean like the people who made addons like my Inuits culture?
player.me/felinoel
yes I really hope so and everyone else that helped with the mayans, the byzantines etc.
And all those who created/defined/suggested new types of villages, hamlets, buildings, etc.
I.e. more or less everyone that has contributed to the "Library".
I know there are a lot of stuff and suggestions to sort out and some might not make it (at least not for a while).
Using a chunk loaders in the village center could be the answer. One of the mayor problems in 1.7.10 is that (millenaire) data is lost when chunks are loaded and unloaded. But data is also lost/corrupted when files are read and written (and that happens a lot).
I still have a feeling that the risk of loosing data is lower if I leave and enter the villages during night time but I'v never managed to confirm this.
I use AromaBackup so I'm able to restore the game if things go bad.
Well I've been waiting for the new update to Millenaire before updating my Inuits.
Are you one of the 1.8.9 guys? I would indeed like to have a word with you as I really want to finalize my Inuits.
Then there is the dwarven culture I was hoping to build too...
player.me/felinoel
Nope, I'm not on of the actual 1.8.9. guys but I'v been spreading the word about the 1.8.9. update. I'm also standing by to help testing once there is something to test. I'v also been working a bit with collecting bug reports from prev versions and also suggestions.
I suggest you head over to http://millenaire.org/forum/viewtopic.php?f=5&t=961 and whats going on and getting in contact with Kinniken and GalianRyu
This is from one of the posts from GalianRyu:
Quote:
"- Include the Inuits. By all accounts, this was the next culture to be included in Millenaire, and if Filinoel thinks they're ready, they'd certainly be a welcome addition. I will be honest though, i never downloaded them before, so I don't truly know where their at."
Ah thanks for the update, I've been busy setting up an anime convention so I haven't had time to keep up lol
Will look into it
player.me/felinoel
As well? Yes.
Instead of? No.
player.me/felinoel
Having a lot of troubles with this...
http://pastebin.com/y3nHMi4W
Whenever I open a locked chest, Mine craft freezes up, I keep a list of what mods I install, but I deleted and thought I could fix it myself or just deal with it, big mistake. Since locked chests have a lot to do with making your own custom village. A nice little 1.7.10 patch that fixes how locked chests are perceived as entities would be GREATLY appreciated.
By the way I really love your mod. I used to have a personal mod collection and I had spent hours trying to get this mod to 'play nice' with other mods that had conflicting item ids, recipes, and a whole other baloney. I really just enjoy the Millenaire experience. The ability to make your own village, however you want, and such immersive, intelligent AIs is just brilliant, I am glad to have found this mod.
Why are you opening locked chests?
player.me/felinoel
I'm not only trying to see what's inside it, but locked chests also applys to unlocked chests. As in if I own a village, I can't open my own 'locked' chests.
Also, it seems to be that the only thing I can do with the villagers is trade with them, basically making the whole mod a trading mod... D: