Download the 4 files and place them in .minecraft/mods/millenaire-custom/cultures/japanese/custom lonebuildings
That said, I looked at the building design and definition files and they are missing lot's of stuff to actually make them work correctly. If you use this building the way it is, it will have no NPCs and it doesn't actually have a building name.
Hello this is a very fun mod, but I've noticed some problems that I'm not sure are bugs or not.
After a few days of trading, the villagers will no longer trigger to come over and trade with me if I go to the main building or a shop. So I have to run around and try and find someone who has the trade option, which sometimes works, sometimes does not. This has happened in all the villages I've encountered. It just means supplying them with construction materials becomes tedious/impossible.
When I started trading with the Byzantines I bought the mikro spiti (first player building?) but it needed 64 bricks, which the villagers will sell (but out of stock) but not purchase, so I have no idea how to get them that many bricks. I'm assuming they need to build a place that makes them, but seeing as how they make their own kind of tiles and things, it seems unlikely?
This has the secondary effect of blocking the info boards that tell you about whats being constructed, because they build other things in the meantime but it only tells me about the first one, so I dont know what materials are low etc.
I had a similar problem to a reported bug in the Japanese town, where it says a grove is being upgraded, but nothing happens. I could not work out who was supposed to be the builder in that town, I wasn't sure if the problem was that the builder had vanished, or glitched and got stuck somewhere. They all tended to say 'resting' alot more than any of the other cultures, just stand around and do nothing but 'rest' or deliver resources, but nothing else. I did have a fisherman noted as missing, and I dont know how to fix that? I think his house got griefed by a mo'creatures ogre, and probably him in the process.
Edit: I just realised 3 people are 'missing' from my byzantine village, and this might be why im not able to trade properly? What makes them go missing, and how do I get them back?
Another thing I forgot to mention was the XP orbs that chase me around when I finish a quest, they dont disappear until I disconnect/reconnect.
You need to buy the brick mould from a Hindi village and have a supply of both sand and dirt in your inventory. Just right-click on the ground. Wait a few minutes for it to dry and mine it with a pick. The bricks must be outside to dry, though.
You need to buy the brick mould from a Hindi village and have a supply of both sand and dirt in your inventory. Just right-click on the ground. Wait a few minutes for it to dry and mine it with a pick. The bricks must be outside to dry, though.
Hello this is a very fun mod, but I've noticed some problems that I'm not sure are bugs or not.
After a few days of trading, the villagers will no longer trigger to come over and trade with me if I go to the main building or a shop. So I have to run around and try and find someone who has the trade option, which sometimes works, sometimes does not. This has happened in all the villages I've encountered. It just means supplying them with construction materials becomes tedious/impossible.
When I started trading with the Byzantines I bought the mikro spiti (first player building?) but it needed 64 bricks, which the villagers will sell (but out of stock) but not purchase, so I have no idea how to get them that many bricks. I'm assuming they need to build a place that makes them, but seeing as how they make their own kind of tiles and things, it seems unlikely?
This has the secondary effect of blocking the info boards that tell you about whats being constructed, because they build other things in the meantime but it only tells me about the first one, so I dont know what materials are low etc.
I had a similar problem to a reported bug in the Japanese town, where it says a grove is being upgraded, but nothing happens. I could not work out who was supposed to be the builder in that town, I wasn't sure if the problem was that the builder had vanished, or glitched and got stuck somewhere. They all tended to say 'resting' alot more than any of the other cultures, just stand around and do nothing but 'rest' or deliver resources, but nothing else. I did have a fisherman noted as missing, and I dont know how to fix that? I think his house got griefed by a mo'creatures ogre, and probably him in the process.
Edit: I just realised 3 people are 'missing' from my byzantine village, and this might be why im not able to trade properly? What makes them go missing, and how do I get them back?
Another thing I forgot to mention was the XP orbs that chase me around when I finish a quest, they dont disappear until I disconnect/reconnect.
Can you give us options so we can make certain type of cultures more common than others?
You should be able to go into mods/millenaire/cultures/<culture>/villages/ and change the 'weight' value of each village. The higher the number, the more likely it will spawn. I think default for all villages is 10.
You should be able to go into mods/millenaire/cultures/<culture>/villages/ and change the 'weight' value of each village. The higher the number, the more likely it will spawn. I think default for all villages is 10.
Trying to install Millenaire alongside Buildcraft:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Games\MultiMC\instances\Tempus Reloaded\minecraft\crash-reports\crash-2013-06-13_08.12.38-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT efe9e1d8 --------
Full report at:
C:\Games\MultiMC\instances\Tempus Reloaded\minecraft\crash-reports\crash-2013-06-13_08.12.38-client.txt
Please show that file to Mojang, NOT just this screen!
java.lang.IllegalArgumentException: Slot 1515 is already occupied by buildcraft.builders.BlockBlueprintLibrary@20270d3d when adding org.millenaire.common.block.BlockMillChest@63d63048
at net.minecraft.block.Block.<init>(Block.java:340)
at net.minecraft.block.BlockContainer.<init>(SourceFile:9)
at net.minecraft.block.BlockChest.<init>(BlockChest.java:37)
at org.millenaire.common.block.BlockMillChest.<init>(BlockMillChest.java:59)
at org.millenaire.common.forge.Mill.initBlockItems(Mill.java:353)
at org.millenaire.common.forge.Mill.preInit(Mill.java:758)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 33f22a8d ----------
Trying to install Millenaire alongside Buildcraft:
...
java.lang.IllegalArgumentException: Slot 1515 is already occupied by buildcraft.builders.BlockBlueprintLibrary@20270d3d when adding
...
That's an ID conflict , move buildcraft block IDs outside the range 1515-1550 and you should be OK
Hey Kinniken, I'm there only to report some bugs that I found in millenaire since the first time I have played this mod, a few years ago. The villagers seems to don't be affected by bad-effect potions, like the poison potion, but I think that it's supposed to be really by this way. But there is a potion, the damage potion, that is affecting the villagers, and is also overpowered! This potion, when used in villagers, make then to take damage and after it, the villager that was damaged start's to try to fight with anything "invisible" and also starts to get damaged until he dies. There is also another bug, that allows you to kill villagers without lose reputation by shooting them with a bow and arrows. They won't become angry or try to fight you and you won't loose reputation with that culture. I think I have already registered this bug in the there, but i got no answer. I think I have already registered this bugs in the wiki too and if I haven't I'll register that. I also have registered this bugs in the Millenaire Forum.
Sorry for my bad English, for who don't know's me, I'm Brazilian, and also thank you for your attention.
Any Mac friends having trouble installing forge on your minecraft_server.jar files? Check out my script that lets you do it easily with one simple click! For more info look here http://www.minecraft...-click-install/
I have encountered a problem with the Sadhu creation quest. I'm at the part where I need to find the Marsh Experts. I've found them, but for some reason, I cannot speak to them and continue the quest. Any idea what I need to do to continue it?
Suggestion, already added it to the suggestions page:
* Add a config file/option for item id list of armors and weapons from other mods that villagers can use. By default villagers will only use vanilla or millenaire weapons and armor.
I have encountered a problem with the Sadhu creation quest. I'm at the part where I need to find the Marsh Experts. I've found them, but for some reason, I cannot speak to them and continue the quest. Any idea what I need to do to continue it?
Download the 4 files and place them in .minecraft/mods/millenaire-custom/cultures/japanese/custom lonebuildings
That said, I looked at the building design and definition files and they are missing lot's of stuff to actually make them work correctly. If you use this building the way it is, it will have no NPCs and it doesn't actually have a building name.
Japanese player buildings that have locked chests:
gifthouse
japanesehouselarge
japanesehousemedium
All added to the bugs page.
Try changing this line in the config file:
generate_villages=true
to:
generate_villages=false
After a few days of trading, the villagers will no longer trigger to come over and trade with me if I go to the main building or a shop. So I have to run around and try and find someone who has the trade option, which sometimes works, sometimes does not. This has happened in all the villages I've encountered. It just means supplying them with construction materials becomes tedious/impossible.
When I started trading with the Byzantines I bought the mikro spiti (first player building?) but it needed 64 bricks, which the villagers will sell (but out of stock) but not purchase, so I have no idea how to get them that many bricks. I'm assuming they need to build a place that makes them, but seeing as how they make their own kind of tiles and things, it seems unlikely?
This has the secondary effect of blocking the info boards that tell you about whats being constructed, because they build other things in the meantime but it only tells me about the first one, so I dont know what materials are low etc.
I had a similar problem to a reported bug in the Japanese town, where it says a grove is being upgraded, but nothing happens. I could not work out who was supposed to be the builder in that town, I wasn't sure if the problem was that the builder had vanished, or glitched and got stuck somewhere. They all tended to say 'resting' alot more than any of the other cultures, just stand around and do nothing but 'rest' or deliver resources, but nothing else. I did have a fisherman noted as missing, and I dont know how to fix that? I think his house got griefed by a mo'creatures ogre, and probably him in the process.
Edit: I just realised 3 people are 'missing' from my byzantine village, and this might be why im not able to trade properly? What makes them go missing, and how do I get them back?
Another thing I forgot to mention was the XP orbs that chase me around when I finish a quest, they dont disappear until I disconnect/reconnect.
Hmmm, even the gift house? That's the oldest building... I wonder, if this is a recent bug or been a unseen for a long time...?
You need to buy the brick mould from a Hindi village and have a supply of both sand and dirt in your inventory. Just right-click on the ground. Wait a few minutes for it to dry and mine it with a pick. The bricks must be outside to dry, though.
Do this.
http://millenaire.org/wiki/User:Felinoel/Sandbox
player.me/felinoel
I can't say how long it's been there, but I checked the files from 5.0.0. The chest colors on the PNGs are for locked chests.
You should be able to go into mods/millenaire/cultures/<culture>/villages/ and change the 'weight' value of each village. The higher the number, the more likely it will spawn. I think default for all villages is 10.
player.me/felinoel
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Games\MultiMC\instances\Tempus Reloaded\minecraft\crash-reports\crash-2013-06-13_08.12.38-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT efe9e1d8 --------
Full report at:
C:\Games\MultiMC\instances\Tempus Reloaded\minecraft\crash-reports\crash-2013-06-13_08.12.38-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 2013/06/13 8:12 AM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 455826328 bytes (434 MB) / 597426176 bytes (569 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.23.734 Minecraft Forge 7.8.0.734 41 mods loaded, 41 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{5.2.23.734} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge{7.8.0.734} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
CoFHCore{1.5.2.2} [CoFH Core] (coremods) Unloaded->Constructed->Pre-initialized
mod_ThebombzenAPI{ThebombzenAPI v1.2.2 for Minecraft 1.5.2} [mod_ThebombzenAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized
mod_EnchantViewClient{EnchantView v3.8.4 for Minecraft 1.5.2} [mod_EnchantViewClient] (minecraft.jar) Unloaded->Constructed->Pre-initialized
mod_EnchantViewServer{EnchantViewServer v3.8.4 for Minecraft 1.5.2} [mod_EnchantViewServer] (minecraft.jar) Unloaded->Constructed->Pre-initialized
CoFHNetwork{1.5.2.2} [CoFHNetwork] (CoFHCore-1.5.2.2.jar) Unloaded->Constructed->Pre-initialized
CoFHWorld{1.5.2.2} [CoFHWorld] (CoFHCore-1.5.2.2.jar) Unloaded->Constructed->Pre-initialized
WeepingAngelsMod{1.5.10} [Weeping Angels Mod] (152-1510WeepingAngels.zip) Unloaded->Constructed->Pre-initialized
GrimoireGaia2{1.2.0} [Grimoire of Gaia 2] ([1.5.2]GrimoireofGaia2 1.4.1.zip) Unloaded->Constructed->Pre-initialized
BuildCraft|Core{3.6.0} [BuildCraft] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders{3.6.0} [BC Builders] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy{3.6.0} [BC Energy] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory{3.6.0} [BC Factory] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport{3.6.0} [BC Transport] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon{3.6.0} [BC Silicon] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized
craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.2.zip) Unloaded->Constructed->Pre-initialized
DimensionalDoors{1.5.2R1.3.6RC1} [Dimensional Doors] (DimensionalDoors-1.5.2R1.3.6RC1-71.zip) Unloaded->Constructed->Pre-initialized
Forestry{2.2.6.3} [Forestry for Minecraft] (forestry-A-2.2.6.3.jar) Unloaded->Constructed->Pre-initialized
BinnieCore{1.6-pre13} [Binnie Core] (extra-bees-1.6-pre13.jar) Unloaded->Constructed->Pre-initialized
ExtraBees{1.6-pre13} [Extra Bees] (extra-bees-1.6-pre13.jar) Unloaded->Constructed->Pre-initialized
growthcraft_core{1.0} [GrowthCraft Core] (growthcraft-core-1.5.2-1.0.zip) Unloaded->Constructed->Pre-initialized
growthcraft_core_booze{1.1} [GrowthCraft Core: Booze] (growthcraft-core-booze-1.5.2-1.1.zip) Unloaded->Constructed->Pre-initialized
growthcraft_apples{4.0} [GrowthCraft Apples] (growthcraft-apples-1.5.2-4.0.zip) Unloaded->Constructed->Pre-initialized
growthcraft_fishnet{4.1} [GrowthCraft Fishnet] (growthcraft-fishnet-1.5.2-4.1.zip) Unloaded->Constructed->Pre-initialized
growthcraft_flowers{5.2} [GrowthCraft Flowers] (growthcraft-flowers-1.5.2-5.2.zip) Unloaded->Constructed->Pre-initialized
growthcraft_grapes{4.0} [GrowthCraft Grapes] (growthcraft-grapes-1.5.2-4.0.zip) Unloaded->Constructed->Pre-initialized
growthcraft_hops{2.0} [GrowthCraft Hops] (growthcraft-hops-1.5.2-2.0.zip) Unloaded->Constructed->Pre-initialized
Thaumcraft{3.0.5e} [Thaumcraft] (Thaumcraft3.0.5e.zip) Unloaded->Constructed->Pre-initialized
MagicBees{2.0.0 (build 22)} [Magic Bees] (magicbees-2.0.0.jar) Unloaded->Constructed->Pre-initialized
Millenaire{5.0.0} [Millénaire] (millenaire5.0.0.zip) Unloaded->Constructed->Errored
Mystcraft{0.10.4.00} [Mystcraft] (mystcraft-uni-1.5.2-0.10.4.00.zip) Unloaded->Constructed->Pre-initialized
Natura{1.5.1_2.1.beta.4} [Natura] (Natura_2.1beta.4.jar) Unloaded->Constructed->Pre-initialized
xreliquary{1.5.2} [Xeno's Reliquary] (Reliquary1.0.6d.zip) Unloaded->Constructed->Pre-initialized
AS_Ruins{10.2} [Ruins Spawning System] (Ruins_1.5.2.zip) Unloaded->Constructed->Pre-initialized
ThaumicTinkerer{1.0.5} [Thaumic Tinkerer] (Thaumic Tinkerer [1.0.5].zip) Unloaded->Constructed->Pre-initialized
ThermalExpansion{2.4.3.0} [Thermal Expansion] (ThermalExpansion-2.4.3.0.jar) Unloaded->Constructed->Pre-initialized
TwilightForest{1.18.1} [The Twilight Forest] (twilightforest-1.18.1.zip) Unloaded->Constructed->Pre-initialized
mod_ZanMinimap{0.9.4} [mod_ZanMinimap] (ZansMinimap1.5.2.zip) Unloaded->Constructed->Pre-initialized
OmniTools{3.1.4.0} [OmniTools] (OmniTools-3.1.4.0.jar) Unloaded->Constructed->Pre-initialized
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6350 GL version 4.2.11733 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 1515 is already occupied by buildcraft.builders.BlockBlueprintLibrary@20270d3d when adding org.millenaire.common.block.BlockMillChest@63d63048
at net.minecraft.block.Block.<init>(Block.java:340)
at net.minecraft.block.BlockContainer.<init>(SourceFile:9)
at net.minecraft.block.BlockChest.<init>(BlockChest.java:37)
at org.millenaire.common.block.BlockMillChest.<init>(BlockMillChest.java:59)
at org.millenaire.common.forge.Mill.initBlockItems(Mill.java:353)
at org.millenaire.common.forge.Mill.preInit(Mill.java:758)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 33f22a8d ----------
That's an ID conflict , move buildcraft block IDs outside the range 1515-1550 and you should be OK
There is also another bug, that allows you to kill villagers without lose reputation by shooting them with a bow and arrows. They won't become angry or try to fight you and you won't loose reputation with that culture.
I think I have already registered this bug in the there, but i got no answer. I think I have already registered this bugs in the wiki too and if I haven't I'll register that. I also have registered this bugs in the Millenaire Forum.
Sorry for my bad English, for who don't know's me, I'm Brazilian, and also thank you for your attention.
http://millenaire.org/wiki/Bug_reports
* Add a config file/option for item id list of armors and weapons from other mods that villagers can use. By default villagers will only use vanilla or millenaire weapons and armor.
Sounds like a bug to me.
player.me/felinoel
Because I tried that...and I'm not getting any villages..and when I gave myself items from the mod and tried to use them It crashed me out.