I had something similar where the builder would wander around one area, then sort of have a seizure, and then wander off and come back. Never actually did anything.
Seemed to fix itself when I spent a few real-life hours in another village. Came back and the builder was actually building.
I've had that happen many times. This was different because the villager would get the resources and then start moving toward the construction for like a tenth of a second and then go back for more resources. I had 10,000 cobblestone saved up, and if you killed him after like 10 minutes of that cycle happening he would have like 6,000 cobblestone on him. Also this happens with all the builders in the village.
Any particular building you've noticed it happening with? And anything in your log?
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I have a agricultural Mayan village, and its stuck on one upgrade. The builder will go from "gathering resources for a construction" for about 3 seconds and then it will go to "building" for a tenth of a second and then repeat that until the villager goes to his house. It has been doing that every day for the past 10 minecraft days. It seemed to happen when the progress percent went to "<0>". Is there anyway to skip this construction?
I have the exact same problem.. however it is for upgrade 3 of the Ni'nah construction.
- The builder is "Gathering Resources for Construction" then, similar to your situation, for a tenth-of-a-second flicks between "building" and "Gathering Resources for Construction". After a short time, he just stands by the chests... and does nothing
- The construction time remains on 0% so, the Mayans do not build anything else
- Killed the builder and he dropped A LOT of stone, I thought this was clogging his inventory, so repeated it a few times.. however, it solved nothing
- Waited many minecraft days/nights and nothing happened
- Ran a far distance, so that the village would become "frozen", I returned and nothing changed
- Logged in and out several times and nothing changed
If you manually destroy a building, what will happen? Will the mod recognise the building as missing and then, once again, attempt to rebuild it?
**Edit: (A huge thank you for this mod, by the way, I'm absolutely loving it. In the meantime, I am focusing on another village)
I believe Taddious and I are having the exact same problem if that helps at all. I have also tried all those things to try and fix it. I'm using minecraft 1.4.7 with no mods except toomanyitems
- [Server & SP] Fix for a bug preventing the byzantine workshop from working, and hence villages from producing tiles (note: the fix doesn't apply to already-built workshops) - [Server, Client & SP] The IDs of the three Byzantine blocks can now be configured - [Server] Re-added missing config file - [Server & SP] Other minor fixes
- [Serveur & Solo] Correction d'un bug empêchant l'atelier byzantin de fonctionner, et donc les villages de produire des tuiles (note: le correctif ne marche pas pour les ateliers déjà construits) - [Serveur, Client & Solo] Configuration possible des ids des trois blocks byzantins - [Serveur] Rajout du fichier de configuration - [Serveur & Solo] Autres correctifs mineurs
Does this mean the constant ticking problem that was being posted for 2-3 pages by others is fixed?
Also, something I have been wondering about is.. is it possible for a village to just spawn over a player's home? That could be a problem if so.. I imagine that's been worked out though?
I've been playing with: Millenaire, Minecraft Comes Alive, Mo' Creatures, NEI, REI's minimap, and Optifine. They all work pretty well, except for random crashes.
But anyway, an example, I've been playing with the seed "spiderman" which spawns 2 close "vanilla" villages and a 3rd not too far away from the second. If I go into the NPC villages, MCA works like it is supposed to. However, Millenaire villages do not have the MCA interactions, so no marrying of the Byzantine lass. And MCA lets you choose your name when interacting with "vanilla" villagers while Millenaire uses your login name. So, they each work but on different village types.
Question, I have a rather large building project, a large concentric castle that takes up an area of 240 x 240 blocks. I have a Millenaire village near my pre-determined northern border. Am I going to eventually have kill the Byzantine village if it gets into my build zone?
Does this mean the constant ticking problem that was being posted for 2-3 pages by others is fixed?
Also, something I have been wondering about is.. is it possible for a village to just spawn over a player's home? That could be a problem if so.. I imagine that's been worked out though?
Question, I have a rather large building project, a large concentric castle that takes up an area of 240 x 240 blocks. I have a Millenaire village near my pre-determined northern border. Am I going to eventually have kill the Byzantine village if it gets into my build zone?
In the main config file in the millenaire folder thats inside your mods folder (minecraft/mods/millenaire/config.txt), there is an option to suspend building within a adjustable radius of your spawn point. I am not sure if this works if you move the spawn point.
There is also another option to add the IDs of blocks you dont want village builders to build on. Just make sure your house isnt made out of dirt, stone, gravel, sand, and other highly common terrain blocks. Example: if your house is built out of stone bricks, add the ID 98 to that list and they will ignore the area containing stone bricks.
The forge in my village doesn't seem to be working. I supplied the village with 71 iron ingots, but it still isn't making tools. Its kind of strange because I right clicked the sign of the forge and the guy who lives there is actually a cattle farmer. Shouldn't he be a smith? His wife isn't delivering iron ingots to the household either. Anyone know how to fix this?
I have a agricultural Mayan village, and its stuck on one upgrade. The builder will go from "gathering resources for a construction" for about 3 seconds and then it will go to "building" for a tenth of a second and then repeat that until the villager goes to his house. It has been doing that every day for the past 10 minecraft days. It seemed to happen when the progress percent went to "<0>". Is there anyway to skip this construction?
Known bug, a fix is being worked on, try leaving town (until the village is inactive) and then coming back.
Things i've got a luck to cross:
1 -- "missing" villagers is a pretty common bug for me.
2 -- builders do nothing, they litteraly get stuck everywhere and do nothing.
3 -- "signs" dissappear, i have to walk away a mile from a village, so that chunks unload and than walk back into. Commonly happens when i restart minecraft or load another world for a bit.
1. Missing is not a bug, they are dead.
2. Known bug, a fix is being worked on, try leaving town (until the village is inactive) and then coming back.
3. Never heard of this one, maybe report it on the bug page?
Does this mean the constant ticking problem that was being posted for 2-3 pages by others is fixed?
Also, something I have been wondering about is.. is it possible for a village to just spawn over a player's home? That could be a problem if so.. I imagine that's been worked out though?
The constant ticking problem is not a Millenaire problem, I have a server running 24/7 and have not once came across this issue.
Villages spawn as you enter a chunk, not long after.
Question, I have a rather large building project, a large concentric castle that takes up an area of 240 x 240 blocks. I have a Millenaire village near my pre-determined northern border. Am I going to eventually have kill the Byzantine village if it gets into my build zone?
You can kill them or you can finish their village so they stop building, but if you build on their land while they are still building they will likely build a house right on your stuff.
The forge in my village doesn't seem to be working. I supplied the village with 71 iron ingots, but it still isn't making tools. Its kind of strange because I right clicked the sign of the forge and the guy who lives there is actually a cattle farmer. Shouldn't he be a smith? His wife isn't delivering iron ingots to the household either. Anyone know how to fix this?
The guy living in it is a cattle farmer? Did you report this bug yet?
The Meaning of Life, the Universe, and Everything.
Join Date:
1/31/2012
Posts:
53
Location:
Reading, UK
Minecraft:
Mr_CheeseUK
Member Details
I've had a quick search in this topic and on the wiki but can't seem to find an answer:
I have a Norman Gros Bourg on my SMP server map. The castle centre has built a carpenter's house but there's only a woman living there. The sign on the door says she's unmarried (so presumably there's no carpenter) but the population info sign in the castle says that there is a carpenter but he's "missing!". Is there any way to reset the villagers? My other villages are getting to the point where they need timber frames.
Thanks
*Edit: just seen the post above(!) If "missing!" means dead then is there a way to get a new carpenter?
I've had a quick search in this topic and on the wiki but can't seem to find an answer:
I have a Norman Gros Bourg on my SMP server map. The castle centre has built a carpenter's house but there's only a woman living there. The sign on the door says she's unmarried (so presumably there's no carpenter) but the population info sign in the castle says that there is a carpenter but he's "missing!". Is there any way to reset the villagers? My other villages are getting to the point where they need timber frames.
Thanks
*Edit: just seen the post above(!) If "missing!" means dead then is there a way to get a new carpenter?
is there a problem with the installer cause every time i open it up i get a message saying theres a problem with shortcut
'the drive or network connection that the shortcut '._christmas fayre - shortcut.lnk' refers to is unavailable. make sure that the disk is properly installed or the network resource is available, and then try again'
ok so the new update worked once, but now its back to its old ways
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 1/28/13 11:35 PM
Description: Failed to start game
java.util.NoSuchElementException
at java.util.Vector.firstElement(Unknown Source)
at org.millenaire.common.MLN.loadLanguages(MLN.java:832)
at org.millenaire.client.forge.ClientProxy.loadLanguages(ClientProxy.java:177)
at org.millenaire.common.forge.Mill.load(Mill.java:616)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
I think the issues i described are the same Gvura listed
The *missing* villagers are still in the village but are invisible. I have seen most of a village's inhabitants go *missing* but they will still be working, for instance, a *missing* builder still builds but you will not see anyone actually there. As for the 3rd point sometimes when recently loading the game, or possibly other circumstances the signs that show occupants or construction become temporarily blank.
I would love to be the first person to say that this mod is awesome. sadly i am not. I have found a hindu military village, upgraded the crap out of it, and now i want to build a temple but the villagers never build a stone carvers house or anything like that. So sadly i am 0/1 hindu statues for life. can anyone Help me? Also idk how to do much coding so plz if there is a super simple fix..........................
I would love to be the first person to say that this mod is awesome. sadly i am not. I have found a hindu military village, upgraded the crap out of it, and now i want to build a temple but the villagers never build a stone carvers house or anything like that. So sadly i am 0/1 hindu statues for life. can anyone Help me? Also idk how to do much coding so plz if there is a super simple fix..........................
The constant ticking problem is not a Millenaire problem, I have a server running 24/7 and have not once came across this issue.
Can we (the crashing people) get some more details on this mystery non-crashing server?
OS?
Java version?
CPU type and speed?
Other mods you use and the versions?
Command line or method of launching?
There's far too many people complaining for it to be a case of a broken Java install. It has to be something we're all doing that you aren't (or vice versa).
I've had that happen many times. This was different because the villager would get the resources and then start moving toward the construction for like a tenth of a second and then go back for more resources. I had 10,000 cobblestone saved up, and if you killed him after like 10 minutes of that cycle happening he would have like 6,000 cobblestone on him. Also this happens with all the builders in the village.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Its the Ni'nah, upgrade 1. Which is the tophouse.
Its the Ni'nah in the above post. How do you check the logs. Their hasn't been any errors or crashes
I have the exact same problem.. however it is for upgrade 3 of the Ni'nah construction.
- The builder is "Gathering Resources for Construction" then, similar to your situation, for a tenth-of-a-second flicks between "building" and "Gathering Resources for Construction". After a short time, he just stands by the chests... and does nothing
- The construction time remains on 0% so, the Mayans do not build anything else
- Killed the builder and he dropped A LOT of stone, I thought this was clogging his inventory, so repeated it a few times.. however, it solved nothing
- Waited many minecraft days/nights and nothing happened
- Ran a far distance, so that the village would become "frozen", I returned and nothing changed
- Logged in and out several times and nothing changed
If you manually destroy a building, what will happen? Will the mod recognise the building as missing and then, once again, attempt to rebuild it?
**Edit: (A huge thank you for this mod, by the way, I'm absolutely loving it. In the meantime, I am focusing on another village)
Does this mean the constant ticking problem that was being posted for 2-3 pages by others is fixed?
Also, something I have been wondering about is.. is it possible for a village to just spawn over a player's home? That could be a problem if so.. I imagine that's been worked out though?
I've been playing with: Millenaire, Minecraft Comes Alive, Mo' Creatures, NEI, REI's minimap, and Optifine. They all work pretty well, except for random crashes.
But anyway, an example, I've been playing with the seed "spiderman" which spawns 2 close "vanilla" villages and a 3rd not too far away from the second. If I go into the NPC villages, MCA works like it is supposed to. However, Millenaire villages do not have the MCA interactions, so no marrying of the Byzantine lass. And MCA lets you choose your name when interacting with "vanilla" villagers while Millenaire uses your login name. So, they each work but on different village types.
In the main config file in the millenaire folder thats inside your mods folder (minecraft/mods/millenaire/config.txt), there is an option to suspend building within a adjustable radius of your spawn point. I am not sure if this works if you move the spawn point.
There is also another option to add the IDs of blocks you dont want village builders to build on. Just make sure your house isnt made out of dirt, stone, gravel, sand, and other highly common terrain blocks. Example: if your house is built out of stone bricks, add the ID 98 to that list and they will ignore the area containing stone bricks.
I hope that all made sense.
Interesting, I'll have to look into that. I'd hate to have to quickly go back into creative in order to move my barbican.
Now do the millenaire villages ignore or overbuild NPC villages?
1. Missing is not a bug, they are dead.
2. Known bug, a fix is being worked on, try leaving town (until the village is inactive) and then coming back.
3. Never heard of this one, maybe report it on the bug page?
The constant ticking problem is not a Millenaire problem, I have a server running 24/7 and have not once came across this issue.
Villages spawn as you enter a chunk, not long after.
You can kill them or you can finish their village so they stop building, but if you build on their land while they are still building they will likely build a house right on your stuff.
I believe they view the Testificate homes as not somewhere they are able to build.
The guy living in it is a cattle farmer? Did you report this bug yet?
player.me/felinoel
I have a Norman Gros Bourg on my SMP server map. The castle centre has built a carpenter's house but there's only a woman living there. The sign on the door says she's unmarried (so presumably there's no carpenter) but the population info sign in the castle says that there is a carpenter but he's "missing!". Is there any way to reset the villagers? My other villages are getting to the point where they need timber frames.
Thanks
*Edit: just seen the post above(!) If "missing!" means dead then is there a way to get a new carpenter?
Wait for a teen to grow.
I prefer to just use the manual installation.
player.me/felinoel
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 1/28/13 11:35 PM
Description: Failed to start game
java.util.NoSuchElementException
at java.util.Vector.firstElement(Unknown Source)
at org.millenaire.common.MLN.loadLanguages(MLN.java:832)
at org.millenaire.client.forge.ClientProxy.loadLanguages(ClientProxy.java:177)
at org.millenaire.common.forge.Mill.load(Mill.java:616)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
The *missing* villagers are still in the village but are invisible. I have seen most of a village's inhabitants go *missing* but they will still be working, for instance, a *missing* builder still builds but you will not see anyone actually there. As for the 3rd point sometimes when recently loading the game, or possibly other circumstances the signs that show occupants or construction become temporarily blank.
player.me/felinoel
Can we (the crashing people) get some more details on this mystery non-crashing server?
OS?
Java version?
CPU type and speed?
Other mods you use and the versions?
Command line or method of launching?
There's far too many people complaining for it to be a case of a broken Java install. It has to be something we're all doing that you aren't (or vice versa).