Is possible to run "Millenaire" + "Minecraft comes alive" mods?
Felinoel, on 27 January 2013 - 04:38 PM, said:
Possibly.
How? Minecraft comes on line need to speak with npcs and its own menu. When I try to talk using the Millenaire it starts Millenaire's menu. Can you give me a tip?
Precisely. Which means Millenaire is coded incorrectly. Per Forge requirements, all Forge mods must allow every block and item to be user-defined, and not assume that a contiguous group of ID's will be available.
and you say this is not a bug to be reported? Are you sure?
Is possible to run "Millenaire" + "Minecraft comes alive" mods?
Felinoel, on 27 January 2013 - 04:38 PM, said:
Possibly.
How? Minecraft comes on line need to speak with npcs and its own menu. When I try to talk using the Millenaire it starts Millenaire's menu. Can you give me a tip?
Well I didn't know, which is why I said it was possible, so I guess not then.
Is possible to run "Millenaire" + "Minecraft comes alive" mods?
Any other mod to make the villagers / village more interractive and my game more adventurous?
Thanks
Oh wait there are a few Millenaire addons in the Millenaire Library, they are fan made and mostly outdated but easy to update.
A popular one was the Imaginations pack, it was a part of the old Yogbox back in the day when the Yogbox existed.
I don't know if this is a bug or not. I may just have to find a norman village to make this work
Post more on the wiki about the alchemist maybe? or why the house next to the alchemist building is there?
Here's the seed if you're interested:
-975047830582587812
I don't know if this is a bug or not. I may just have to find a norman village to make this work
Post more on the wiki about the alchemist maybe? or why the house next to the alchemist building is there?
Here's the seed if you're interested:
-975047830582587812
Let me assure you, it is a bug.
I am pretty sure the alchemist does not spawn until you get that quest.
I do hope that the Millenaire team can correct this mistake by adding the correct line to the config file end/or code, so that we can enjoy playing Millenaire again.
I am fairly sure the dev does not know about it, did you put the bug on the Bug Reports page?
as far as I can tell it's impossible to change block IDs or disable village generation in SMP. The config.txt isn't in the server package, and when I manually create it it's ignored.
I'm unable to set blockids or disable village creation in SMP.
as far as I can tell it's impossible to change block IDs or disable village generation in SMP. The config.txt isn't in the server package, and when I manually create it it's ignored.
We noticed that too, when using Buildcraft with Millenaire. Had to edit the Buildcraft config instead.
Thankfully we had no intention of trying to continue on in an existing world...
As I said before, my server runs the most updated Millenaire and I never have this issue.
Try deleting all of the Javas on your computer and reinstalling, then delete everything Minecraft related (except your world file) and reinstall.
It's running on a dedicated virtual Linux box. Java has been manually installed and symlinked.
According to people on the Forge forums, the issue is Millenaire. And given it crashes often with Millenaire but almost never with dozens of other mods, I'm inclined to believe them.
I will take up the suggestion of starting fresh though. I'll create a new VM just to be sure it's clean.
That sounds a little hard to believe that nobody would check this thread for repport, and not have a decent repport system either...
But anyway, I added it just now, so we will see if it has any impact on the release of a fix sooner rather than later.
Millenaire has only one dev, you can't expect him to keep up to date with every post here AND update Millenaire, he has said so himself.
The report system is decent, who said it isn't decent? You just have to actually use it in order for it to work.
It's running on a dedicated virtual Linux box. Java has been manually installed and symlinked.
According to people on the Forge forums, the issue is Millenaire. And given it crashes often with Millenaire but almost never with dozens of other mods, I'm inclined to believe them.
I will take up the suggestion of starting fresh though. I'll create a new VM just to be sure it's clean.
I don't know what to tell you, Millenaire can't be the problem, I have Millenaire running 24/7 on my server with tons of people using it and not once has this issue occurred.
Recently I updated from MC1.2.5 to MC 1.4.7, and discovered that all Millenaire-based blocks were destroyed during conversion. This has not happened to me before when I updated from MC1.0.0 to MC1.2.5. Can someone tell me if there is something I can do? I know that Kinniken will refuse to retro-patch the game just to suit my wants, but if I can save my designated MC1.4.7 holdover saves, I would like someone to tell me how to do it, because all the villages can't be sold items because they have no locked chests!
So has anyone successfully retained a Minecraft Millenaire save from MC1.2.5 before? how did you do it?
For people having issues with Byzantine villages not producing tiles, does your village have a workshop with two villagers in it? And do they have clay?
For people having issues with Byzantine villages not producing tiles, does your village have a workshop with two villagers in it? And do they have clay?
That's a nasty bug... Anything in your log files?
They have clay and a workshop, but I've never seen more than one person in one.
OK, fresh new Linux install, latest Java, latest Millenaire on recommended Forge version... And it ran long enough to find a village and tell a friend the server was up.
Got this crash this time:
---- Minecraft Crash Report ----
// Sorry
Time: 1/28/13 2:53 AM
Description: Ticking entity
java.util.ConcurrentModificationException
at java.util.HashMap$Haerator.nextEntry(Unknown Source)
at java.util.HashMap$KeyIterator.next(Unknown Source)
at ii.a(EntityTracker.java:306)
at iq.j_(EntityPlayerMP.java:277)
at yc.a(World.java:2291)
at in.a(WorldServer.java:647)
at yc.g(World.java:2253)
at yc.h(World.java:2107)
at in.h(WorldServer.java:516)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at ho.r(DedicatedServer.java:270)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.HashMap$Haerator.nextEntry(Unknown Source)
at java.util.HashMap$KeyIterator.next(Unknown Source)
at ii.a(EntityTracker.java:306)
at iq.j_(EntityPlayerMP.java:277)
at yc.a(World.java:2291)
at in.a(WorldServer.java:647)
at yc.g(World.java:2253)
-- Entity being ticked --
Details:
Entity Type: null (iq)
Entity ID: 5800
Name: supertin
Exact location: 176.20, 107.93, 126.87
Block location: World: (176,107,126), Chunk: (at 0,6,14 in 11,7; contains blocks 176,0,112 to 191,255,127), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Momentum: 0.00, 0.00, 0.00
Stacktrace:
at yc.h(World.java:2107)
at in.h(WorldServer.java:516)
-- Affected level --
Details:
Level name: world
All players: 1 total; [iq['supertin'/5800, l='world', x=176.20, y=107.93, z=126.87]]
Chunk stats: ServerChunkCache: 586 Drop: 0
Level seed: 7458641395382636471
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (232,64,216), Chunk: (at 8,4,8 in 14,13; contains blocks 224,0,208 to 239,255,223), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 10614 game time, 10614 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 151500 (now: false), thunder time: 3697 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at ho.r(DedicatedServer.java:270)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Linux (i386) version 2.6.32-16-pve
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 76451328 bytes (72 MB) / 259522560 bytes (247 MB) up to 259522560 bytes (247 MB)
JVM Flags: 0 total;
AABB Pool Size: 3845 (215320 bytes; 0 MB) allocated, 472 (26432 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Millenaire [Mill?naire] (millenaire4.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 5065 (283640 bytes; 0 MB) allocated, 64 (3584 bytes; 0 MB) used
Player Count: 1 / 20; [iq['supertin'/5800, l='world', x=176.20, y=107.93, z=126.87]]
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
This happened after I found a village, interacted with them for a bit (traded, watched them work, etc) then continued exploring onwards. I was watching the server console at the same time, and it actually crashed right after I pressed "V" to see how far I'd gone, but this could be coincidental.
I was in creative mode, flying around, so the world was generating pretty constantly. Could have been related to that too.
I think i made a mistake testing, superflat worlds do not build at all.
Tried a unmodded (with forge) game, managed to get 9 buildings before the builder got stuck in water and started to just jump up and down nonstop instead of building
I have a agricultural Mayan village, and its stuck on one upgrade. The builder will go from "gathering resources for a construction" for about 3 seconds and then it will go to "building" for a tenth of a second and then repeat that until the villager goes to his house. It has been doing that every day for the past 10 minecraft days. It seemed to happen when the progress percent went to "<0>". Is there anyway to skip this construction?
I think i made a mistake testing, superflat worlds do not build at all.
Tried a unmodded (with forge) game, managed to get 9 buildings before the builder got stuck in water and started to just jump up and down nonstop instead of building
Yeah, Millenaire does not go well with superflat worlds, unfortunately.
I have a agricultural Mayan village, and its stuck on one upgrade.
I had something similar where the builder would wander around one area, then sort of have a seizure, and then wander off and come back. Never actually did anything.
Seemed to fix itself when I spent a few real-life hours in another village. Came back and the builder was actually building.
Things i've got a luck to cross:
1 -- "missing" villagers is a pretty common bug for me.
2 -- builders do nothing, they litteraly get stuck everywhere and do nothing.
3 -- "signs" dissappear, i have to walk away a mile from a village, so that chunks unload and than walk back into. Commonly happens when i restart minecraft or load another world for a bit.
- [Server & SP] Fix for a bug preventing the byzantine workshop from working, and hence villages from producing tiles (note: the fix doesn't apply to already-built workshops) - [Server, Client & SP] The IDs of the three Byzantine blocks can now be configured - [Server] Re-added missing config file - [Server & SP] Other minor fixes
- [Serveur & Solo] Correction d'un bug empêchant l'atelier byzantin de fonctionner, et donc les villages de produire des tuiles (note: le correctif ne marche pas pour les ateliers déjà construits) - [Serveur, Client & Solo] Configuration possible des ids des trois blocks byzantins - [Serveur] Rajout du fichier de configuration - [Serveur & Solo] Autres correctifs mineurs
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Is possible to run "Millenaire" + "Minecraft comes alive" mods?
Possibly.
How? Minecraft comes on line need to speak with npcs and its own menu. When I try to talk using the Millenaire it starts Millenaire's menu. Can you give me a tip?
Well I didn't know, which is why I said it was possible, so I guess not then.
Oh wait there are a few Millenaire addons in the Millenaire Library, they are fan made and mostly outdated but easy to update.
A popular one was the Imaginations pack, it was a part of the old Yogbox back in the day when the Yogbox existed.
player.me/felinoel
Post more on the wiki about the alchemist maybe? or why the house next to the alchemist building is there?
Here's the seed if you're interested:
-975047830582587812
I am pretty sure the alchemist does not spawn until you get that quest.
I am fairly sure the dev does not know about it, did you put the bug on the Bug Reports page?
player.me/felinoel
Actually, on several seeds I have run into the Alchemist's Tower early on. Even spawned right next to one in a brand new world
He's a mad man with a box
I'm unable to set blockids or disable village creation in SMP.
We noticed that too, when using Buildcraft with Millenaire. Had to edit the Buildcraft config instead.
Thankfully we had no intention of trying to continue on in an existing world...
Edit: Forgot to reply to this one too:
It's running on a dedicated virtual Linux box. Java has been manually installed and symlinked.
According to people on the Forge forums, the issue is Millenaire. And given it crashes often with Millenaire but almost never with dozens of other mods, I'm inclined to believe them.
I will take up the suggestion of starting fresh though. I'll create a new VM just to be sure it's clean.
So it is a common bug, even worse, you reported the bug, right?
Millenaire has only one dev, you can't expect him to keep up to date with every post here AND update Millenaire, he has said so himself.
The report system is decent, who said it isn't decent? You just have to actually use it in order for it to work.
I don't know what to tell you, Millenaire can't be the problem, I have Millenaire running 24/7 on my server with tons of people using it and not once has this issue occurred.
player.me/felinoel
Recently I updated from MC1.2.5 to MC 1.4.7, and discovered that all Millenaire-based blocks were destroyed during conversion. This has not happened to me before when I updated from MC1.0.0 to MC1.2.5. Can someone tell me if there is something I can do? I know that Kinniken will refuse to retro-patch the game just to suit my wants, but if I can save my designated MC1.4.7 holdover saves, I would like someone to tell me how to do it, because all the villages can't be sold items because they have no locked chests!
So has anyone successfully retained a Minecraft Millenaire save from MC1.2.5 before? how did you do it?
They have clay and a workshop, but I've never seen more than one person in one.
Got this crash this time:
This happened after I found a village, interacted with them for a bit (traded, watched them work, etc) then continued exploring onwards. I was watching the server console at the same time, and it actually crashed right after I pressed "V" to see how far I'd gone, but this could be coincidental.
I was in creative mode, flying around, so the world was generating pretty constantly. Could have been related to that too.
But for now, it's on to other mods for me.
Tried a unmodded (with forge) game, managed to get 9 buildings before the builder got stuck in water and started to just jump up and down nonstop instead of building
Yeah, Millenaire does not go well with superflat worlds, unfortunately.
I had something similar where the builder would wander around one area, then sort of have a seizure, and then wander off and come back. Never actually did anything.
Seemed to fix itself when I spent a few real-life hours in another village. Came back and the builder was actually building.
1 -- "missing" villagers is a pretty common bug for me.
2 -- builders do nothing, they litteraly get stuck everywhere and do nothing.
3 -- "signs" dissappear, i have to walk away a mile from a village, so that chunks unload and than walk back into. Commonly happens when i restart minecraft or load another world for a bit.
What do you mean with "MCA only affects NPC villages"?
- [Server & SP] Fix for a bug preventing the byzantine workshop from working, and hence villages from producing tiles (note: the fix doesn't apply to already-built workshops)
- [Server, Client & SP] The IDs of the three Byzantine blocks can now be configured
- [Server] Re-added missing config file
- [Server & SP] Other minor fixes
- [Serveur & Solo] Correction d'un bug empêchant l'atelier byzantin de fonctionner, et donc les villages de produire des tuiles (note: le correctif ne marche pas pour les ateliers déjà construits)
- [Serveur, Client & Solo] Configuration possible des ids des trois blocks byzantins
- [Serveur] Rajout du fichier de configuration
- [Serveur & Solo] Autres correctifs mineurs
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.