If you're looking for the "mods" folder in .minecraft, you'll need to start up Minecraft itself once. The folder won't be created unless you do. I hope that's what you're looking for, it was a great source of confusion for me for awhile, too!
I mean, the installer tells me to locate and select the ModLoader.zip archive, and I don't know where that is. Are you saying if ModLoader is installed correctly, the archive would appear in the mods folder?
Since no one answered my post (from the looks of it) and it just updated 1.2.5, I'll try install everything again and see if textures don't disappear again with or without Forge.
Hey guys, got an error in game now: "Error when trying to load building: Check Millenaire.log"
First: I'm using Yogbox on a reasonably fast computer with 4GB ram and a good video card.
I was exploring near the village currently being blessed by my presence and my game froze. I waited, then minecraft told me that it had run out of memory and it died. ( Not a crash, I was just told that it had to close )
When I restarted there was a hall of fame there. ( damn that thing's big )
Nearby is also a Better Dungeons... dungeon. They don't seem to be touching, there is about 20 blocks between them so I don't think thats the problem... ( I don't know )
I've just recently noticed that I'm getting that error when i load the world or use a Thaumcraft 2 portal in the normal world ( or a portal from the Nether )
My millenaire.log at the time of the crash:
2.4.6 04-04-2012 15:28:48 MAJOR: pantheon_0 at -82/65/66/2/0 Panthéon: Speak: Error when trying to load building. Check millenaire.log.
2.4.6 04-04-2012 15:28:48 ERROR: pantheon_0 at -82/65/66/2/0 Panthéon: Error when trying to load building of type: pantheon_0 at -82/65/66/2/0
2.4.6 04-04-2012 15:28:48 Exception, printing stack:
2.4.6 04-04-2012 15:28:48 MLN$MillenaireException: No sleeping position found when loading building of location: pantheon_0 at -82/65/66/2/0
at MLBuilding.readFromNBT(MLBuilding.java:3255)
at MLBuilding.<init>(MLBuilding.java:310)
at MLWorld.loadBuildings(MLWorld.java:281)
at MLWorld.loadData(MLWorld.java:305)
at mod_Millenaire.checkForNewWorld(mod_Millenaire.java:163)
at mod_Millenaire.onTickInGame(mod_Millenaire.java:491)
at ModLoader.onTick(ModLoader.java:1109)
at EntityRendererProxy.b(EntityRendererProxy.java:22)
at net.minecraft.client.Minecraft.x(Minecraft.java:947)
at net.minecraft.client.Minecraft.run(Minecraft.java:803)
at java.lang.Thread.run(Unknown Source)
Now I get this in my log regularly:
2.4.6 05-04-2012 19:00:48 Exception, printing stack:
2.4.6 05-04-2012 19:00:48 MLN$MillenaireException: No sleeping position found when loading building of location: pantheon_0 at 152/66/-1892/2/0
at MLBuilding.readFromNBT(MLBuilding.java:3255)
at MLBuilding.<init>(MLBuilding.java:310)
at MLWorld.loadBuildings(MLWorld.java:281)
at MLWorld.loadData(MLWorld.java:305)
at mod_Millenaire.checkForNewWorld(mod_Millenaire.java:166)
at mod_Millenaire.onTickInGame(mod_Millenaire.java:491)
at ModLoader.onTick(ModLoader.java:1109)
at EntityRendererProxy.b(EntityRendererProxy.java:22)
at net.minecraft.client.Minecraft.x(Minecraft.java:947)
at net.minecraft.client.Minecraft.run(Minecraft.java:803)
at java.lang.Thread.run(Unknown Source)
As far as I can tell the Pantheon wasn't intended as a village structure, but being it is a part of Millenaire the villagers are 'aware' of it's presence. You got mad lucky getting that to spawn nearby, methinks. I'm a little jealous actually.
As for the other errors, especially the bottom three, you nary be worried about them. I've seen those all the time in my logs and although I have no idea what they imply they were never showstoppers. The only errors you should aware of is the stack tree kind (<error> at <here> at <here> etc.)
None of this seems to break my game though, and the pantheon is still there.
Hi,Indeed, that bug is only a too zealous warning. There's nothing wrong with the Panthéon itself. I'll remove the error in the next update.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I downloaded the mod and installed it but when I went to open one of my worlds (or created a new one) it would load the level like normal, but then it would stay in a black screen. Any ideas???
anyone else having a problem during a raid.. the raiders fight the men in the village without problem then they all kinda mash together and just stand in an orgy without finishing the raid.. i must kill them in order for the raid to end.. and this only happens when im NOT watching the raid, if im watching the raid it goes smoothly
Sure, go ahead and add content. The wiki is not up to date because not enough people work on it, and I can't - developing Millénaire takes enough of my time as-is
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Sure, go ahead and add content. The wiki is not up to date because not enough people work on it, and I can't - developing Millénaire takes enough of my time as-is
I thought we had moved beyond guilt trips Kin. I have been trying to edit it(albeit the suggestions page) but it seems to request that you have an account now.
Rollback Post to RevisionRollBack
It's not true that my ideas can cause injury, people just implement them wrong.
I am afraid to tell you that there never will be any villagers. Was this a village you tried to spawn?
Also: some good news - we are remaking a crabs mod, centred around a mob that spawns in ocean biomes. A Millenaire-friendly version is being contemplated, whereby the crabs will also drop Millenaire-based items. Enjoy hunting giant crabs for an elusive Summoning Wand!
i figured it out, any village i try to spawn has villagers and if i walk around i can find "active" villages, its just here and there i find "inactive" villages.....which to be honest...i kinda like as it adds a bit more exploration to it and makes them seem like ghost towns
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I mean, the installer tells me to locate and select the ModLoader.zip archive, and I don't know where that is. Are you saying if ModLoader is installed correctly, the archive would appear in the mods folder?
This problem happened before. When we first add my Japanese skins. Texture file size didn't match with model size.
You need to remove the buildings info in the village info text file. I think that how it works for full deleting buildings.
Crafting Building
Fishing Pond
Farming Village Center
Archive
First: I'm using Yogbox on a reasonably fast computer with 4GB ram and a good video card.
I was exploring near the village currently being blessed by my presence and my game froze. I waited, then minecraft told me that it had run out of memory and it died. ( Not a crash, I was just told that it had to close )
When I restarted there was a hall of fame there. ( damn that thing's big )
Nearby is also a Better Dungeons... dungeon. They don't seem to be touching, there is about 20 blocks between them so I don't think thats the problem... ( I don't know )
I've just recently noticed that I'm getting that error when i load the world or use a Thaumcraft 2 portal in the normal world ( or a portal from the Nether )
My millenaire.log at the time of the crash:
Now I get this in my log regularly:
Full log here.
None of this seems to break my game though, and the pantheon is still there.
I also get these two a lot, not sure if thats an issue:
Any ideas ? on how to fix this ?
Anyway, fantastic mod. I play it to death ( mine ).
Thanks for putting so much time into making it for us, all who were involved.
We want to fix our bugs first than other people's bugs.
As far as I can tell the Pantheon wasn't intended as a village structure, but being it is a part of Millenaire the villagers are 'aware' of it's presence. You got mad lucky getting that to spawn nearby, methinks. I'm a little jealous actually.
As for the other errors, especially the bottom three, you nary be worried about them. I've seen those all the time in my logs and although I have no idea what they imply they were never showstoppers. The only errors you should aware of is the stack tree kind (<error> at <here> at <here> etc.)
Hi,Indeed, that bug is only a too zealous warning. There's nothing wrong with the Panthéon itself. I'll remove the error in the next update.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Is noone working on it? If not, can I help somehow?
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I thought we had moved beyond guilt trips Kin.
i figured it out, any village i try to spawn has villagers and if i walk around i can find "active" villages, its just here and there i find "inactive" villages.....which to be honest...i kinda like as it adds a bit more exploration to it and makes them seem like ghost towns
2.4.6 05-04-2012 15:49:34 MAJOR: null: Loading language: en
2.4.6 05-04-2012 15:49:35 ERROR: QT: example: Couldn't find a valid label for example_0_ in either en or en
2.4.6 05-04-2012 15:49:35 ERROR: QT: example: Couldn't find a valid description for example_0_ in either en or en
2.4.6 05-04-2012 15:49:35 ERROR: QT: example: Couldn't find a valid description_refuse for example_0_ in either en or en
2.4.6 05-04-2012 15:49:35 ERROR: QT: example: Couldn't find a valid description_success for example_0_ in either en or en
2.4.6 05-04-2012 15:49:35 ERROR: QT: example: Couldn't find a valid label for example_1_ in either en or en
2.4.6 05-04-2012 15:49:35 ERROR: QT: example: Couldn't find a valid description for example_1_ in either en or en
2.4.6 05-04-2012 15:49:35 ERROR: QT: example: Couldn't find a valid description_refuse for example_1_ in either en or en
2.4.6 05-04-2012 15:49:35 ERROR: QT: example: Couldn't find a valid description_success for example_1_ in either en or en
2.4.6 05-04-2012 15:49:36 MAJOR: null: Language loaded: en. Wand name: Wand of Summoning
2.4.6 05-04-2012 15:51:36 MAJOR: null: idDropped called: 5
2.4.6 05-04-2012 15:51:37 MAJOR: null: idDropped called: 5
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2.4.6 05-04-2012 16:02:04 MAJOR: null: idDropped called: 5
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
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Ah I figured it out. I have to use the wand of negation.