Also, a random idea that might go some ways into making Millenaire more interesting than it already is. What if on certain moon cycles or different days, villages and different cultures had days of celebration, where they all gather near the main building and... I don't know, spin in place and jump up and down sporadically. For instance, the Christian Normans would gather on every 7th night, while the Mayans may hold a celebration on every full moon. No fancy gameplay reason for having these celebrations, just a small aesthetic thing to make nights in the town less dull.
I agree, this would be a wonderful way to add depth, and It could also feature into a quest of some kind, like the player finding out why they all celebrate during a full moon.
Rollback Post to RevisionRollBack
It's not true that my ideas can cause injury, people just implement them wrong.
If kept running, are the minecraft villages still spawning iron golems for people? And what are the requirements for a golem to spawn? I could probably make one, but I have to find enough iron and a pumpkin to do so, but it seems they are not spawning like regular vanilla minecraft spawn. Just wondering if anyone else notices this?
I have a Ravine going through my village, and I get the "Not enough Space" message on the board. I also have some lakes that I could fill in. Would I have to fill in that Ravine? That would require sooo much sand and time...
I have a Ravine going through my village, and I get the "Not enough Space" message on the board. I also have some lakes that I could fill in. Would I have to fill in that Ravine? That would require sooo much sand and time...
To "fill in a ravine" you only need to fill in the top 4-5 layers with nearly any sort of material like dirt or stone (I'm not sure about cobblestone at the moment, but I think it works too). In other words, just cover it over. It also doesn't need to be done at once, although you need to be careful about villagers falling in and having some interesting adventures of their own. Ditto for lakes BTW, although shallow/small lakes may only be a few block deep anyway.
To "fill in a ravine" you only need to fill in the top 4-5 layers with nearly any sort of material like dirt or stone (I'm not sure about cobblestone at the moment, but I think it works too). In other words, just cover it over. It also doesn't need to be done at once, although you need to be careful about villagers falling in and having some interesting adventures of their own. Ditto for lakes BTW, although shallow/small lakes may only be a few block deep anyway.
Thanks... I was thinking I would have to invest about two days in getting sand for that colossal job...
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 286c3f5e --------
Generated 3/18/12 12:30 PM
Minecraft: Minecraft 1.2.3
OS: Windows XP (x86) version 5.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 7600 GT/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.NullPointerException
at ui.a(SourceFile:28)
at sx.a(SourceFile:28)
at sx.a(SourceFile:13)
at aho.a(aho.java:155)
at wo.a(SourceFile:61)
at cu.b(EffectRenderer.java:170)
at lo.a(EntityRenderer.java:1099)
at lo.b(EntityRenderer.java:905)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:892)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT bdcb92a2 ----------
If kept running, are the minecraft villages still spawning iron golems for people? And what are the requirements for a golem to spawn? I could probably make one, but I have to find enough iron and a pumpkin to do so, but it seems they are not spawning like regular vanilla minecraft spawn. Just wondering if anyone else notices this?
I noticed as well with the villages I came across there were no iron golems.
I have a Ravine going through my village, and I get the "Not enough Space" message on the board. I also have some lakes that I could fill in. Would I have to fill in that Ravine? That would require sooo much sand and time...
There is one place in norman agricole village where no matter what I do I will always get not enough space on the next ferme after everything else has been upgraded to it's highest level, but if it's not that, you can try to go to your config.txt in millenaire folder; change the space between buildings from 2 to 1 or even to 0 if 1 does not work. That usually solves it for me better than increasing the village radius because it seems as though the game already has a spot in mind no matter the radius and it just doesn't have enough space between the 2 buildings (last sentence is just a guess though).
I have noticed problems with the miner in Norman village types. I have had it happen twice where the miner will simply walk around in circles on the steps of his mine. He "Is cooking something" and yet he will just keep walkin' around in a small circle like this ad infinitem. This is pretty annoying, as he no longer produces anything and the only way I can see to fix it would be to kill him, which destroys your relations with the village.
Rollback Post to RevisionRollBack
It's not true that my ideas can cause injury, people just implement them wrong.
What do i need to build in my seigneurie to unlock other buildings?
Just use your summoning wand on the ground around your main building. You will get a list of culture-related buildings to choose from. I don't actually recommend player villages at the moment because of a major lag issue when a building order is being worked on.
What are your thoughts on Mayan arboretums containing a cocoa trees? It would make sense for the Maya to have cocoa, and it would make cookies more practical.
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 286c3f5e --------
Generated 3/18/12 12:30 PM
Minecraft: Minecraft 1.2.3
OS: Windows XP (x86) version 5.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 7600 GT/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.NullPointerException
at ui.a(SourceFile:28)
at sx.a(SourceFile:28)
at sx.a(SourceFile:13)
at aho.a(aho.java:155)
at wo.a(SourceFile:61)
at cu.b(EffectRenderer.java:170)
at lo.a(EntityRenderer.java:1099)
at lo.b(EntityRenderer.java:905)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:892)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT bdcb92a2 ----------
I have noticed problems with the miner in Norman village types. I have had it happen twice where the miner will simply walk around in circles on the steps of his mine. He "Is cooking something" and yet he will just keep walkin' around in a small circle like this ad infinitem. This is pretty annoying, as he no longer produces anything and the only way I can see to fix it would be to kill him, which destroys your relations with the village.
Hmmm. I have found out something else very strange, it seems quitting to title fixes this...
Salut, en fait maintenant c'est automatique. Retire ton réglage pour le français dans le fichier de config et met simplement Minecraft en français. Millénaire devrait passer en français aussi.
Ah? C'est que j'aimerais garder Minecraft en anglais. (huhuhu) C'est possible?
EDIT: Hier j'avais mon MC en francais quand mon ami est venu, et le texte n'était pas en francais... :/
EDIT2: Coool, en fait, je devais pas écrire language=french mais language=fr . Merci de ton aide!
Oh, Sorry didn't see that.
I agree, this would be a wonderful way to add depth, and It could also feature into a quest of some kind, like the player finding out why they all celebrate during a full moon.
To "fill in a ravine" you only need to fill in the top 4-5 layers with nearly any sort of material like dirt or stone (I'm not sure about cobblestone at the moment, but I think it works too). In other words, just cover it over. It also doesn't need to be done at once, although you need to be careful about villagers falling in and having some interesting adventures of their own. Ditto for lakes BTW, although shallow/small lakes may only be a few block deep anyway.
Version 2.1 now updated for MC 1.6.2
Thanks... I was thinking I would have to invest about two days in getting sand for that colossal job...
Mods loaded: 3
ModLoader 1.2.3
mod_MinecraftForge 1.4.0.50
mod_Millenaire 2.4.4
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 286c3f5e --------
Generated 3/18/12 12:30 PM
Minecraft: Minecraft 1.2.3
OS: Windows XP (x86) version 5.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 7600 GT/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.NullPointerException
at ui.a(SourceFile:28)
at sx.a(SourceFile:28)
at sx.a(SourceFile:13)
at aho.a(aho.java:155)
at wo.a(SourceFile:61)
at cu.b(EffectRenderer.java:170)
at lo.a(EntityRenderer.java:1099)
at lo.b(EntityRenderer.java:905)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:892)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT bdcb92a2 ----------
I noticed as well with the villages I came across there were no iron golems.
There is one place in norman agricole village where no matter what I do I will always get not enough space on the next ferme after everything else has been upgraded to it's highest level, but if it's not that, you can try to go to your config.txt in millenaire folder; change the space between buildings from 2 to 1 or even to 0 if 1 does not work. That usually solves it for me better than increasing the village radius because it seems as though the game already has a spot in mind no matter the radius and it just doesn't have enough space between the 2 buildings (last sentence is just a guess though).
Just use your summoning wand on the ground around your main building. You will get a list of culture-related buildings to choose from. I don't actually recommend player villages at the moment because of a major lag issue when a building order is being worked on.
Mods loaded: 3
ModLoader 1.2.3
mod_MinecraftForge 1.4.0.50
mod_Millenaire 2.4.4
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 286c3f5e --------
Generated 3/18/12 12:30 PM
Minecraft: Minecraft 1.2.3
OS: Windows XP (x86) version 5.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 7600 GT/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.NullPointerException
at ui.a(SourceFile:28)
at sx.a(SourceFile:28)
at sx.a(SourceFile:13)
at aho.a(aho.java:155)
at wo.a(SourceFile:61)
at cu.b(EffectRenderer.java:170)
at lo.a(EntityRenderer.java:1099)
at lo.b(EntityRenderer.java:905)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:892)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT bdcb92a2 ----------
I just wanted you guys to know that we are only moaning because this is such an amazing mod.
Keep up the good work. Much appreciated.
The function is stop default villages
so you need to change it to true to stop them
Hmmm. I have found out something else very strange, it seems quitting to title fixes this...
EDIT: Hier j'avais mon MC en francais quand mon ami est venu, et le texte n'était pas en francais... :/
EDIT2: Coool, en fait, je devais pas écrire language=french mais language=fr . Merci de ton aide!