Is it possible or could you make it possible to choose what villages you want to spawn in the worlds?
As an example, I've made a fully taiga world with tale of a kingdom fully medieval themed.. Then indian, japanese, and inka villages spawn.. Totally ruining the RP feeling I built up with other mods, hence why I stopped using millenaire eventually (Even thou its such a great mod)
Could you add this in a config please?
I would appreciate it.
Set the "weight" parameter of villages and lonebuildings you don't want to zero and they won't generate.
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You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I think I found a problem. I talked to the Frustrated Lumberman and he has a quest for me, I've got every axe on my and all I can do is refuse the quest or cancel. How do I give him my axe? Or is this a current bug?
Hint: the quest is not as straightforward as it seems. Nothing that Kinniken produces with regard to quests are often straightforward :wink.gif:
Kin, we have a problem:
Today I made a mistake and spawned back in my Overworld at quite a distance. The Lone Watermill (?) is working, it had some loot.
However, Gaanv villages seem broken. I found a gaanv whose mukhiya ka ghar was utterly blown with holes everywhere. To note, this Gaanv appeared to have spawned at the confluence of a swamp, a snow biome and a desert. You might want to look into that.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
You can also go and rename the "villages" folder for the civilizations you don't want, to, for example: "xvillages" - which means when it goes to look for villages there's nothing there.
It doesn't produce an error, it simply will create an empty "villages" folder after you run the mod again. Saves a bit of time over changing every individual village for each civilization. Then rename the folders if you want them back.
I try to install millenaire mod but it does not work at all. i follow the steps accordingly, and even tried the millenaire mod down loader but it says "Error when attempting to extract millenaire zip: Internal error (exception)"
Weapons mod{balkons}
Single player commands
more creeps and Wierdoes
More Creatues
Custom mob spawner
clay soldiers
audio mod
toomanyitems
modloadermp
GuiApi(minecraft forge)
So i was woundering if it was Minecraft forge that was the problem because of the poll? Please respond.
(everything is up to date)
I can't, but if I find it again I will let you know.
Also, I started a new world which generated a ghost village - a Gunjiteki mura. I am not sure if this has anything to do with the new Jap villages, given that the last time someone introduced a new building for the Mayans it kinda broke the game.
Also, you need to put in asassination missions, maybe like the following:
@Player, the rogues at @location have been preying on trade! defeat them and bring @object back to me, and you will be rewarded.
First off, love the mod! second, i have an issue, i have an ocean that is 15+ deep and i can't complete The Great Dive, help please? thanks!
You will just have to find one :/
I myself haven't even started the Sadhu quest on my old world because the Gaanv is located too far away for me :sad.gif:(
Epictool, the Weapons mod is incompatible. You will have to lose it.
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Hello, it seems that when I use the forge version of millenare with equivalent exchange, it overwrites alot of the blocks in equivelent exchange, and I am using id resolver, so just stating that issue with it. :smile.gif:
I was unable to find out but is there a way to add more workers to a city? I'm interested in just watching the city grow and would like to see an almost time lapse of the city.
can u fix the blocks called "unnamed?" plz because its annoying and a bug where a japanse house does not have a real house because it just has 1 chest
sorry i go on this on my ipad i cant post screenshots
AND i cant find guards walking around the village at night
HELP PLZ?
Guards don't walk around town at night, you're on your own. On the other hand if you are being pursued by creepers you can run into the town, and the guards will dispatch the obnoxious punk.
Guards don't walk around town at night, you're on your own. On the other hand if you are being pursued by creepers you can run into the town, and the guards will dispatch the obnoxious punk.
I was unable to find out but is there a way to add more workers to a city? I'm interested in just watching the city grow and would like to see an almost time lapse of the city.
If you really want to cheat, you can add "devmode=true" to the config.txt file, then acquire a village wand (probably with TooManyItems or SinglePlayerCommands or NBTEditor - ID is #1782, otherwise it's 2 gold to buy.)
By right-clicking on village women (with the wand), you can make new children appear inside their homes. Then you can right-click on the children (twice?) and have them grow up, and chances are they will move in to available places by the night/morning.
(You can also open locked chests while DevMode is on. Check the town center to make sure there is still room in their chests, it seems like DevMode puts lots of resources in those chests. Too many and there might not be room for any more.)
You can then also use TooManyItems/SinglePlayerCommands/NBTEditor to create the items your village will need to grow, then sell to the village. Should get you pretty far. Good luck.
Hey there. I just tried the new release of millenaire forge version since i'm a fairly experienced 'mod adder?' (dont make mods just add them to my game lol)
Any way here's my bug report
FINE: Failed to load mod from "mod_Millenaire.class"
Feb 3, 2012 3:33:19 AM ModLoader addMod
FINER: THROW
java.lang.NullPointerException
at mod_Millenaire.<init>(mod_Millenaire.java:267)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:269)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
Feb 3, 2012 3:33:30 AM ModLoader readFromModFolder
Says java.lang.NullPointerException wich makes me think its trying to find something that isn't there perhaps its conflicting with one of my other mods that i have. I tried first to install it with out removing any of my mods because i wanted to see if it would work (my boyfriends did so i was hopeful) but i found that. Any ideas on what it could be?
First off, love the mod! second, i have an issue, i have an ocean that is 15+ deep and i can't complete The Great Dive, help please? thanks!
i had the same problem.
put a glass floor at the bottom of the sea, then dig down under it til you're at a good depth. put a glass layer above your head in your hole, then go up and smash the original glass at the top of the hole so water goes down. then go back down and under your new glass ceiling and you'll see 'mission acomplished'.
As an example, I've made a fully taiga world with tale of a kingdom fully medieval themed.. Then indian, japanese, and inka villages spawn.. Totally ruining the RP feeling I built up with other mods, hence why I stopped using millenaire eventually (Even thou its such a great mod)
Could you add this in a config please?
I would appreciate it.
-Ximeeen
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
+++
Hint: the quest is not as straightforward as it seems. Nothing that Kinniken produces with regard to quests are often straightforward :wink.gif:
Kin, we have a problem:
Today I made a mistake and spawned back in my Overworld at quite a distance. The Lone Watermill (?) is working, it had some loot.
However, Gaanv villages seem broken. I found a gaanv whose mukhiya ka ghar was utterly blown with holes everywhere. To note, this Gaanv appeared to have spawned at the confluence of a swamp, a snow biome and a desert. You might want to look into that.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
You can also go and rename the "villages" folder for the civilizations you don't want, to, for example: "xvillages" - which means when it goes to look for villages there's nothing there.
It doesn't produce an error, it simply will create an empty "villages" folder after you run the mod again. Saves a bit of time over changing every individual village for each civilization. Then rename the folders if you want them back.
Weapons mod{balkons}
Single player commands
more creeps and Wierdoes
More Creatues
Custom mob spawner
clay soldiers
audio mod
toomanyitems
modloadermp
GuiApi(minecraft forge)
So i was woundering if it was Minecraft forge that was the problem because of the poll? Please respond.
(everything is up to date)
I can't, but if I find it again I will let you know.
Also, I started a new world which generated a ghost village - a Gunjiteki mura. I am not sure if this has anything to do with the new Jap villages, given that the last time someone introduced a new building for the Mayans it kinda broke the game.
Also, you need to put in asassination missions, maybe like the following:
@Player, the rogues at @location have been preying on trade! defeat them and bring @object back to me, and you will be rewarded.
...or something like that :huh.gif:
You will just have to find one :/
I myself haven't even started the Sadhu quest on my old world because the Gaanv is located too far away for me :sad.gif:(
Epictool, the Weapons mod is incompatible. You will have to lose it.
sorry i go on this on my ipad i cant post screenshots
AND i cant find guards walking around the village at night
HELP PLZ?
Guards don't walk around town at night, you're on your own. On the other hand if you are being pursued by creepers you can run into the town, and the guards will dispatch the obnoxious punk.
thx and weird photo
If you really want to cheat, you can add "devmode=true" to the config.txt file, then acquire a village wand (probably with TooManyItems or SinglePlayerCommands or NBTEditor - ID is #1782, otherwise it's 2 gold to buy.)
By right-clicking on village women (with the wand), you can make new children appear inside their homes. Then you can right-click on the children (twice?) and have them grow up, and chances are they will move in to available places by the night/morning.
(You can also open locked chests while DevMode is on. Check the town center to make sure there is still room in their chests, it seems like DevMode puts lots of resources in those chests. Too many and there might not be room for any more.)
You can then also use TooManyItems/SinglePlayerCommands/NBTEditor to create the items your village will need to grow, then sell to the village. Should get you pretty far. Good luck.
PS: Be sure to turn off DevMode when you're done.
Any way here's my bug report
FINE: Failed to load mod from "mod_Millenaire.class"
Feb 3, 2012 3:33:19 AM ModLoader addMod
FINER: THROW
java.lang.NullPointerException
at mod_Millenaire.<init>(mod_Millenaire.java:267)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:269)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
Feb 3, 2012 3:33:30 AM ModLoader readFromModFolder
Says java.lang.NullPointerException wich makes me think its trying to find something that isn't there perhaps its conflicting with one of my other mods that i have. I tried first to install it with out removing any of my mods because i wanted to see if it would work (my boyfriends did so i was hopeful) but i found that. Any ideas on what it could be?
Evey thing working fine. No downloading problems.
i had the same problem.
put a glass floor at the bottom of the sea, then dig down under it til you're at a good depth. put a glass layer above your head in your hole, then go up and smash the original glass at the top of the hole so water goes down. then go back down and under your new glass ceiling and you'll see 'mission acomplished'.