Okay, question about the boundary box around a building, how big is it? My Signeurie was placed just south of an ismuth between two rivers. The grove was placed in the s. part of the Issmuth and I had enough room to put a chapel in the N. part. I put in a 72 radius to cover my building area. The trouble is I can't find a building small enough to fit between the fort and the grove. It says even a forge is either 9m from the grove or 10m from the fort. the forge is 6m long. That will be a lot of empty space if I can't put anything useful (not decorative) there.
4.1.8 - 11/02/2013 - [Server & SP] Workaround for a bug stopping some villages from completing a building - [Server & SP] Configurable biomes for use in the Sadhu quest (for users of mods removing standards biomes)
- [Serveur & Solo] Contournement d'un bug empêchant un village de terminer un bâtiment - [Serveur & Solo] Configuration possible des biomes utilisés dans la quête du Sadhu (pour les utilisateurs de mods supprimant les biomes standards)
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You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
My Hameau Gaanv Hindi agricultural village has been frozen for days. Everyone is hiding inside the central building and the workers say they are defending the village. There are no attackers though. They will not move, update, or build. Please help.
I've started to notice that nothing happens with any of the millenaire people, not even the normal world. As in if I break a block with grass on it, the grass just floats in mid air (or snow on a block, flowers). And the same for millenaire, mostly trees, the'll constantly grow and pop up but never disappear even when a villager is chopping them down. Or ill let it sit for an hour and the villages I'm at will be exactly the same but when I re-log its completely changed (grown/upgrades). I'm running the latest millenaire, but its been like this since 4.0.0. Like the game isn't updating what i'm seeing.
Is there a way to toggle village generation on only for a specific world on a server? In the config file it says to press "Ctrl-Shift-G" but it seems to do nothing.
Is there ANYTHING I can hope to do to fix inactive villages other than deleting system32, wearing a shoe on my head, and clapping like a seal? Heh, but in all seriousness, is there ANYTHING I can do, or am I completely out of luck?
Is there ANYTHING I can hope to do to fix inactive villages other than deleting system32, wearing a shoe on my head, and clapping like a seal? Heh, but in all seriousness, is there ANYTHING I can do, or am I completely out of luck?
Um, what is the deal with the random glitchy teleporting overpowered bandits that kill you fully armored in two hits. They are camping my death point and can't get within 50m of my items. I lost some good things because I can't even approach that area anymore. There is a serious malfunction with your mod right here.
Um, what is the deal with the random glitchy teleporting overpowered bandits that kill you fully armored in two hits. They are camping my death point and can't get within 50m of my items. I lost some good things because I can't even approach that area anymore. There is a serious malfunction with your mod right here.
Sounds like a bug caused by something that was recently added to fix stuck NPCs, have you posted about this on the Bug Reports page?
Excuse me Kinniken. Can players properly wage war against each other in SMP? Like will players that hired different NPCs be able to have their NPCS attack the other's . Also, do controlled villages raid other villages without player's intervention? If so, then the only way to avoid it would be using the diplomatic points?
If you hire villagers they'll fight for you even against a player.
And yes, controlled villages can launch raids against villages they don't like. Counter-intuitively the only way around that is to use diplomacy with the target village. I should add a way to control your own village's diplomacy one of these days.
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You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Is there ANYTHING I can hope to do to fix inactive villages other than deleting system32, wearing a shoe on my head, and clapping like a seal? Heh, but in all seriousness, is there ANYTHING I can do, or am I completely out of luck?
No idea, it depends on what's wrong with your village. Where are your villagers? What are your village signs showing?
Um, what is the deal with the random glitchy teleporting overpowered bandits that kill you fully armored in two hits. They are camping my death point and can't get within 50m of my items. I lost some good things because I can't even approach that area anymore. There is a serious malfunction with your mod right here.
Hmm, they shouldn't be so close to your starting point. They attack you whenever you respawn?
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You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I got a curve ball for you Kinniken. A villiger moved into a Quarry then became a Carpenter in my controlled villiage. To give more details: A female had already moved into the quarry. The sign became buggy, not showing any information. I even tried breaking and replacing it, saving and exiting multiple times. There were boys available to move in but they did not move in for several in-game days. I created a carpenter's house in the villiage. The two boys immediately tried moving in, one into the carpenter and ther other into the quarry. The quarry's sign also started working again. His wife started gathering wood from the store which he turned into blocks which she delivered back to the store. The proper carpenter doesn't have a wife so I'm not getting any blocks from him.
I've tried to edit the save file to turn this guy into a miner but no such luck. I can't seem to find all the references with my hex editor. The fact that the two carpenters have the same first name doesn't make things easier. I've found the section for the guy needing correcting, and his section within his spouses entry. Is there anywhere else that might tell the game what this guy should be doing?
Hey,
I have a problem with the Norman Creation Quest. My mission is to dig a hole down to the bottom, 5x5 blocks wide, so that 25 bedrock blocks are exposed to sunlight.
So I used the TNT the assistant gave me to reach down to the bedrock layer, and while being down there to clear up everything I got messages like "5/12 blocks are exposed" etc., up to 18/25. Since then nothing happened. I cleared up a bigger space (7x7), but still no progress.
So I closed the old hole and made a new one, 5x5, dug manually, but this time I didnt even get a single message!
What is wrong? Could i be too far away from the Alchemist's tower? The hole is about 40 blocks away.
Help me please!
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There's a block? Break it. There's a creeper? Slay it. There's a diamond? Get it!
I just installed a vanilla version of Millenaire 4.1.8 and almost all of the villagers have white skins, and some of the villagers look like this (looks like they have a white cover and the original skin is under)
Sounds like a bug caused by something that was recently added to fix stuck NPCs, have you posted about this on the Bug Reports page?
I haven't yet, is that on the wiki? Also, it seems rice and tumeric are bugged. I started with only about 6 rice and tumeric, planted them depleting my inventory, then all of a sudden 6 rice and tumeric mysteriously appear in my inventory again ready for planting. I keep planting and having them reappear until i have a full field full. I disconnect from server and reconnect. Only 6 rice and tumeric are planted in the field, and i still have both in my inventory.
I figured it was just the individual pieces tat were bugged so i threw them away so as to never use them again. Later my rice and tumeric have grown, I harvest them to get more seeds. Now I plant more from the harvested rice and tumeric and some that I bought from the Hindi Mahal ruler's wife. I come back later and literally only three rice are growing and all tumeric is gone. So yah, rice and tumeric are un-useable atm.
My Hameau Gaanv Hindi agricultural village has been frozen for days. Everyone is hiding inside the central building and the workers say they are defending the village. There are no attackers though. They will not move, update, or build. Please help.
Um, what is the deal with the random glitchy teleporting overpowered bandits that kill you fully armored in two hits. They are camping my death point and can't get within 50m of my items. I lost some good things because I can't even approach that area anymore. There is a serious malfunction with your mod right here.
I haven't yet, is that on the wiki? Also, it seems rice and tumeric are bugged. I started with only about 6 rice and tumeric, planted them depleting my inventory, then all of a sudden 6 rice and tumeric mysteriously appear in my inventory again ready for planting. I keep planting and having them reappear until i have a full field full. I disconnect from server and reconnect. Only 6 rice and tumeric are planted in the field, and i still have both in my inventory.
I figured it was just the individual pieces tat were bugged so i threw them away so as to never use them again. Later my rice and tumeric have grown, I harvest them to get more seeds. Now I plant more from the harvested rice and tumeric and some that I bought from the Hindi Mahal ruler's wife. I come back later and literally only three rice are growing and all tumeric is gone. So yah, rice and tumeric are un-useable atm.
Again, version 4.1.4.
Yeah, another mod bug. I was friend status with three Hindi villages, then for no reason I was a stranger again. The only thing I did between then and now was farm Blazes. After about four restarts, my reputation returned to friend. Not sure why this occurred.
I ran into a small bug while focusing on my Bukkyou Mura. It seems teh village wants to build a second Imperial Office now that the one as its town center is finished. Pics below:
I looked into the village file and dont see any evidence as to why the village would do this:
name:Bukkyou Mura
weight:10
carriesraid:true
biome:plains
biome:extreme hills
//extraBiomes mod
biome:green hills
biome:ice mountains
biome:birch forest
biome:autumn woods
//to be built in priority
core:japanesepagoda
core:japanesecrafter
core:japanesesamuraih
core:japanesequarry
core:japaneseforge
core:japaneselookout
core:japanesekitchen
core:bath
//to be built after the core ones
secondary:japanesearchive
secondary:japanesezen
secondary:japaneseinn
secondary:japanesemarket
secondary:japanesearmyforge
secondary:well
//not to be built
never:japanesefort
never:japanesefarmbig
never:japaneseshintoshrine
- [Server & SP] Workaround for a bug stopping some villages from completing a building
- [Server & SP] Configurable biomes for use in the Sadhu quest (for users of mods removing standards biomes)
- [Serveur & Solo] Contournement d'un bug empêchant un village de terminer un bâtiment
- [Serveur & Solo] Configuration possible des biomes utilisés dans la quête du Sadhu (pour les utilisateurs de mods supprimant les biomes standards)
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
It looks like I am running version 4.1.4 Did you fix this in a more current release? Please help
NVM!!! They just mysterious stopped being frozen lol
Is there ANYTHING I can hope to do to fix inactive villages other than deleting system32, wearing a shoe on my head, and clapping like a seal? Heh, but in all seriousness, is there ANYTHING I can do, or am I completely out of luck?
player.me/felinoel
player.me/felinoel
If you hire villagers they'll fight for you even against a player.
And yes, controlled villages can launch raids against villages they don't like. Counter-intuitively the only way around that is to use diplomacy with the target village. I should add a way to control your own village's diplomacy one of these days.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
No idea, it depends on what's wrong with your village. Where are your villagers? What are your village signs showing?
Hmm, they shouldn't be so close to your starting point. They attack you whenever you respawn?
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I've tried to edit the save file to turn this guy into a miner but no such luck. I can't seem to find all the references with my hex editor. The fact that the two carpenters have the same first name doesn't make things easier. I've found the section for the guy needing correcting, and his section within his spouses entry. Is there anywhere else that might tell the game what this guy should be doing?
I have a problem with the Norman Creation Quest. My mission is to dig a hole down to the bottom, 5x5 blocks wide, so that 25 bedrock blocks are exposed to sunlight.
So I used the TNT the assistant gave me to reach down to the bedrock layer, and while being down there to clear up everything I got messages like "5/12 blocks are exposed" etc., up to 18/25. Since then nothing happened. I cleared up a bigger space (7x7), but still no progress.
So I closed the old hole and made a new one, 5x5, dug manually, but this time I didnt even get a single message!
What is wrong? Could i be too far away from the Alchemist's tower? The hole is about 40 blocks away.
Help me please!
I haven't yet, is that on the wiki? Also, it seems rice and tumeric are bugged. I started with only about 6 rice and tumeric, planted them depleting my inventory, then all of a sudden 6 rice and tumeric mysteriously appear in my inventory again ready for planting. I keep planting and having them reappear until i have a full field full. I disconnect from server and reconnect. Only 6 rice and tumeric are planted in the field, and i still have both in my inventory.
I figured it was just the individual pieces tat were bugged so i threw them away so as to never use them again. Later my rice and tumeric have grown, I harvest them to get more seeds. Now I plant more from the harvested rice and tumeric and some that I bought from the Hindi Mahal ruler's wife. I come back later and literally only three rice are growing and all tumeric is gone. So yah, rice and tumeric are un-useable atm.
Again, version 4.1.4.
Yeah, another mod bug. I was friend status with three Hindi villages, then for no reason I was a stranger again. The only thing I did between then and now was farm Blazes. After about four restarts, my reputation returned to friend. Not sure why this occurred.
I looked into the village file and dont see any evidence as to why the village would do this:
name:Bukkyou Mura
weight:10
carriesraid:true
biome:plains
biome:extreme hills
//extraBiomes mod
biome:green hills
biome:ice mountains
biome:birch forest
biome:autumn woods
//starting buildings:
centre:japanesepalace
start:japaneselmh
start:japanesefarm
start:japanesegrove
start:japanesefishery
start:japanesepeasanth
player:japaneseplot1
player:japaneseplot2
player:japaneseplot3
player:japanesehut
player:japanesehouse
player:japanesehousemedium
player:japanesehouselarge
//to be built in priority
core:japanesepagoda
core:japanesecrafter
core:japanesesamuraih
core:japanesequarry
core:japaneseforge
core:japaneselookout
core:japanesekitchen
core:bath
//to be built after the core ones
secondary:japanesearchive
secondary:japanesezen
secondary:japaneseinn
secondary:japanesemarket
secondary:japanesearmyforge
secondary:well
//not to be built
never:japanesefort
never:japanesefarmbig
never:japaneseshintoshrine