"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
Well, I downloaded aldostramumblelink-1.0.0.jar, but there is no info about AldostraLink...
Am I blind ^^ ?
Mod Installation
This mod requires forge 1.15.2 to be installed. You can download it here. Next you only need to move the aldostramumblelink-1.0.0.jar to your mods folder.
Major Change Log: v4.3.1 * upgrade to Forge for MC 1.13.2
* some under-the-hood optimizations
Downloads for Addon-Developers
these are quick-and-dirty releases, there are no separate downloads clone the GitHub-Project or use the jars above
Mod-Packs: Generally you are free to distribute it with your private (or public, or commercial) mod-packs as specified by LGPLv3. That being said, it virtually means no restrictions apply except that you should inform users that your mod-pack contains this mod and that it is licensed under LGPLv3. Feel free to drop a note and a link in this thread. It might give you some more users and I simply am curious to see where it is used (totally optional!).
Major Change Log: v4.3.2 * upgrade to Forge for MC 1.14.4
* some under-the-hood optimizations
Downloads for Addon-Developers
these are quick-and-dirty releases, there are no separate downloads clone the GitHub-Project or use the jars above
Mod-Packs: Generally you are free to distribute it with your private (or public, or commercial) mod-packs as specified by LGPLv3. That being said, it virtually means no restrictions apply except that you should inform users that your mod-pack contains this mod and that it is licensed under LGPLv3. Feel free to drop a note and a link in this thread. It might give you some more users and I simply am curious to see where it is used (totally optional!).
Major Change Log: v4.4.1 * upgrade to Forge for MC 1.15.2
* some under-the-hood optimizations
Downloads for Addon-Developers
these are quick-and-dirty releases, there are no separate downloads clone the GitHub-Project or use the jars above
Mod-Packs: Generally you are free to distribute it with your private (or public, or commercial) mod-packs as specified by LGPLv3. That being said, it virtually means no restrictions apply except that you should inform users that your mod-pack contains this mod and that it is licensed under LGPLv3. Feel free to drop a note and a link in this thread. It might give you some more users and I simply am curious to see where it is used (totally optional!).
Hey! Was just wondering if someone could explain how CrossTalk to Mumble link feature works. Can you connect to a Mumble server through Teamspeak or does CrossTalk just work within the Mumble link mod? Thanks in advanced!
Hey! Was just wondering if someone could explain how CrossTalk to Mumble link feature works. Can you connect to a Mumble server through Teamspeak or does CrossTalk just work within the Mumble link mod? Thanks in advanced!
Hey there,
Crosstalk needs to be installed on your and your partners' Teamspeak clients in order for the MumbleLink mod to properly work with Teamspeak.
Additionally, the latest release of the Crosstalk plugin for Teamspeak is based on an outdated version of the Teamspeak API. This means that you will need to use an older version of Teamspeak in order for the Crosstalk Plugin to work at all.
Basically. the MumbleLink mod extracts your in-world coördinates and orientation from your Minecraft client and sends these to the CrossTalk plugin. The Crosstalk plugin shares these coördinates via the Teamspeak server with your partners' Crosstalk instances, receives the coördinates of your partners and attenuates the audio of your Teamspeak Client accordingly.
When using Mumble instead of Teamspeak the functionality of the Crosstalk Plugin is built-in in your Mumble client already, so no extra plugin/addon is needed. Mumble's server executable is called Murmur by the way.
This is as far as I understood it. SnipingCoward could probably describe it more precise, though.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
Hey thanks for the info! Tried testing it for an event I’m planning with a friend, and when we tested it out we had no luck, probably because of the later TS version. By any chance do you know the version CrossTalk stopped working, and what settings your server would need to have enabled for it to function correctly?
Hey thanks for the info! Tried testing it for an event I’m planning with a friend, and when we tested it out we had no luck, probably because of the later TS version. By any chance do you know the version CrossTalk stopped working, and what settings your server would need to have enabled for it to function correctly?
I don't actually know if the server is actually an obstacle in this. If you open the Plugin settings in Teamspeak, you can see what version of the Teamspeak API, Crosstalk needs. Then you'll have to downgrade your client to that older version. Last I checked it was only one or two versions behind on compatibility, but perhaps it's more now.
You seem to need Teamspeak 3.0
Actually the update to Teamspeak 3.1 seems to have broken a lot of TS Plugins...
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
Is there any way to configure this per dimension? We are trying to use this in a modpack, but as soon as we get to similar coords in different dimensions we can hear each other again
Is there any way to configure this per dimension? We are trying to use this in a modpack, but as soon as we get to similar coords in different dimensions we can hear each other again
I am afraid that the MumbleLink API just does not support multiple dimensions. However maybe we can manipulate the y-coordinate per dimension...
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
Is there any way to configure this per dimension? We are trying to use this in a modpack, but as soon as we get to similar coords in different dimensions we can hear each other again
I am afraid that the MumbleLink API just does not support multiple dimensions. However maybe we can manipulate the y-coordinate per dimension...
In fact, I am in the progress of making this a reality.
And during this, I basically found out that there are some Link API positional audio "Far Lands" in which positional audio stops working because the numbers just get too big.
Have you ever tried if this mod works around X or Z coordinates millions or billions of blocks away from spawn?
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
Major Change Log: v4.5.0 * removed dimension information
v4.6.0
* re-added dimension information (not compatible with 4.4.x or below)
Downloads for Addon-Developers
these are quick-and-dirty releases, there are no separate downloads clone the GitHub-Project or use the jars above
Mod-Packs: Generally you are free to distribute it with your private (or public, or commercial) mod-packs as specified by LGPLv3. That being said, it virtually means no restrictions apply except that you should inform users that your mod-pack contains this mod and that it is licensed under LGPLv3. Feel free to drop a note and a link in this thread. It might give you some more users and I simply am curious to see where it is used (totally optional!).
Hello, I tried using this with mumble, didn't work, they could just always hear me and we both set it up right, We tried it with teamspeak and its spamming "CrossTalk: (TSServersInfo::get_server_info): server_connection_id not found." in the chat. Please help.
Ok thanks 🙂 but there is nothing special compared to other mod installation...
Am I the only one with this error ?
Did you download and install AldostraLink?
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
Thanks for helping me
Well, I downloaded aldostramumblelink-1.0.0.jar, but there is no info about AldostraLink...
Am I blind ^^ ?
Mod Installation
This mod requires forge 1.15.2 to be installed. You can download it here. Next you only need to move the aldostramumblelink-1.0.0.jar to your mods folder.
I have the same problem
Thanks zanban15, at least i'm not alone.
Maybe @aldostraofficiel can help us ?
I'm a bit frustrated to be honest. So close and yet so far... 🙂
There is a similar project now:
https://github.com/magneticflux-/fabric-mumblelink-mod
Want Positional VOIP? Get the Mod for Mumble Support
New Versions released: 4.3.1!
compatibility update for MC 1.13.2
Download for MC 1.13.2
from CurseForge
from GitHub
Major Change Log:
v4.3.1
* upgrade to Forge for MC 1.13.2
* some under-the-hood optimizations
Downloads for Addon-Developers
these are quick-and-dirty releases, there are no separate downloads clone the GitHub-Project or use the jars above
Mod-Packs:
Generally you are free to distribute it with your private (or public, or commercial) mod-packs as specified by LGPLv3.
That being said, it virtually means no restrictions apply except that you should inform users that your mod-pack contains this mod and that it is licensed under LGPLv3.
Feel free to drop a note and a link in this thread. It might give you some more users and I simply am curious to see where it is used (totally optional!).
Current and Alpha Releases:
other releases can be found on github: https://github.com/zsawyer/MumbleLink/releases
Want Positional VOIP? Get the Mod for Mumble Support
New Versions released: 4.3.2!
compatibility update for MC 1.14.4
Download for MC 1.14.4
from CurseForge
from GitHub
Major Change Log:
v4.3.2
* upgrade to Forge for MC 1.14.4
* some under-the-hood optimizations
Downloads for Addon-Developers
these are quick-and-dirty releases, there are no separate downloads clone the GitHub-Project or use the jars above
Mod-Packs:
Generally you are free to distribute it with your private (or public, or commercial) mod-packs as specified by LGPLv3.
That being said, it virtually means no restrictions apply except that you should inform users that your mod-pack contains this mod and that it is licensed under LGPLv3.
Feel free to drop a note and a link in this thread. It might give you some more users and I simply am curious to see where it is used (totally optional!).
Current and Alpha Releases:
other releases can be found on github: https://github.com/zsawyer/MumbleLink/releases
Want Positional VOIP? Get the Mod for Mumble Support
New Versions released: 4.4.1!
compatibility update for MC 1.15.2
Download for MC 1.15.2
from CurseForge
from GitHub
Major Change Log:
v4.4.1
* upgrade to Forge for MC 1.15.2
* some under-the-hood optimizations
Downloads for Addon-Developers
these are quick-and-dirty releases, there are no separate downloads clone the GitHub-Project or use the jars above
Mod-Packs:
Generally you are free to distribute it with your private (or public, or commercial) mod-packs as specified by LGPLv3.
That being said, it virtually means no restrictions apply except that you should inform users that your mod-pack contains this mod and that it is licensed under LGPLv3.
Feel free to drop a note and a link in this thread. It might give you some more users and I simply am curious to see where it is used (totally optional!).
Current and Alpha Releases:
other releases can be found on github: https://github.com/zsawyer/MumbleLink/releases
Want Positional VOIP? Get the Mod for Mumble Support
Hey! Was just wondering if someone could explain how CrossTalk to Mumble link feature works. Can you connect to a Mumble server through Teamspeak or does CrossTalk just work within the Mumble link mod? Thanks in advanced!
Hey there,
Crosstalk needs to be installed on your and your partners' Teamspeak clients in order for the MumbleLink mod to properly work with Teamspeak.
Additionally, the latest release of the Crosstalk plugin for Teamspeak is based on an outdated version of the Teamspeak API. This means that you will need to use an older version of Teamspeak in order for the Crosstalk Plugin to work at all.
Basically. the MumbleLink mod extracts your in-world coördinates and orientation from your Minecraft client and sends these to the CrossTalk plugin. The Crosstalk plugin shares these coördinates via the Teamspeak server with your partners' Crosstalk instances, receives the coördinates of your partners and attenuates the audio of your Teamspeak Client accordingly.
When using Mumble instead of Teamspeak the functionality of the Crosstalk Plugin is built-in in your Mumble client already, so no extra plugin/addon is needed. Mumble's server executable is called Murmur by the way.
This is as far as I understood it. SnipingCoward could probably describe it more precise, though.
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
Hey thanks for the info! Tried testing it for an event I’m planning with a friend, and when we tested it out we had no luck, probably because of the later TS version. By any chance do you know the version CrossTalk stopped working, and what settings your server would need to have enabled for it to function correctly?
I don't actually know if the server is actually an obstacle in this. If you open the Plugin settings in Teamspeak, you can see what version of the Teamspeak API, Crosstalk needs. Then you'll have to downgrade your client to that older version. Last I checked it was only one or two versions behind on compatibility, but perhaps it's more now.
You seem to need Teamspeak 3.0
Actually the update to Teamspeak 3.1 seems to have broken a lot of TS Plugins...
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
I just saw that I didn't thank you for your updates, this mod is still wonderful and works very well with mumble.
So here's a big thank you !
We are using it to play some Taupe Gun (a french UHC mole game) from time to time.
Updating it to 1.15.2 was a relief for me and my friends, we were able to change our plugin and improve it with all the new features.
So yeah, you have been a true hero of this lockdown !
By chance, are you planning to make a 1.16 version ? I would be delighted...
Is there any way to configure this per dimension? We are trying to use this in a modpack, but as soon as we get to similar coords in different dimensions we can hear each other again
I am afraid that the MumbleLink API just does not support multiple dimensions. However maybe we can manipulate the y-coordinate per dimension...
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
In fact, I am in the progress of making this a reality.
And during this, I basically found out that there are some Link API positional audio "Far Lands" in which positional audio stops working because the numbers just get too big.
Have you ever tried if this mod works around X or Z coordinates millions or billions of blocks away from spawn?
I recommend you don't.
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
New Versions released: 4.5.0, 4.6.0, 4.6.1, 4.6.2, 4.6.3!
compatibility update for MC 1.16.x
Downloads for MC 1.16.x
from CurseForge
from GitHub
Major Change Log:
v4.5.0
* removed dimension information
v4.6.0
* re-added dimension information (not compatible with 4.4.x or below)
Downloads for Addon-Developers
these are quick-and-dirty releases, there are no separate downloads clone the GitHub-Project or use the jars above
Mod-Packs:
Generally you are free to distribute it with your private (or public, or commercial) mod-packs as specified by LGPLv3.
That being said, it virtually means no restrictions apply except that you should inform users that your mod-pack contains this mod and that it is licensed under LGPLv3.
Feel free to drop a note and a link in this thread. It might give you some more users and I simply am curious to see where it is used (totally optional!).
Current and Alpha Releases:
other releases can be found on github: https://github.com/zsawyer/MumbleLink/releases
Want Positional VOIP? Get the Mod for Mumble Support
-snip-
Please disregard.
Sorry my tablet confused me.
Want Positional VOIP? Get the Mod for Mumble Support
Hello, I tried using this with mumble, didn't work, they could just always hear me and we both set it up right, We tried it with teamspeak and its spamming "CrossTalk: (TSServersInfo::get_server_info): server_connection_id not found." in the chat. Please help.