running 1.4_01 and i am having trouble with the gate mod..... I have modloader , mine colony , and toomany items...
I made a Iron gate and when i tried to place it on the ground.. minecraft froze then crashed...
anyone know anything that could help? I deleted my Meta Inf..... Obviously..
and have also started form a fresh minecraft.jar with only modloader and gates.... halp pl0x?
running 1.4_01 and i am having trouble with the gate mod..... I have modloader , mine colony , and toomany items...
I made a Iron gate and when i tried to place it on the ground.. minecraft froze then crashed...
anyone know anything that could help? I deleted my Meta Inf..... Obviously..
and have also started form a fresh minecraft.jar with only modloader and gates.... halp pl0x?
I cannot look into the issue without an error report. Please read at the top of the main post to download the error test file. I cannot reproduce the crash, so there's nothing I can do until one of you can actually post an ERROR log. Not the ModLoader log, but an ERROR log.
Thanks,
spadusa
EDIT: I'm a moron and forgot to package my bitUtils class with the Gate mod. I couldn't recreate the issue because my Elevators mod (which I'm actively developing) uses the bitUtils class, so it was present for me. I apologize for the inconvenience and have posted an updated version of the mod.
I cannot look into the issue without an error report. Please read at the top of the main post to download the error test file. I cannot reproduce the crash, so there's nothing I can do until one of you can actually post an ERROR log. Not the ModLoader log, but an ERROR log.
Thanks,
spadusa
EDIT: I'm a moron and forgot to package my bitUtils class with the Gate mod. I couldn't recreate the issue because my Elevators mod (which I'm actively developing) uses the bitUtils class, so it was present for me. I apologize for the inconvenience and have posted an updated version of the mod.
Does that mean we can now place them without it crashing?
Holy ****! I dont know who decided to build fences and not gates but you have fixed their dumbassery. Also I have been begging for a legit elevator for ages props to you!
I think this is actually not a bug. It looks as if you placed two gates side by side expecting to be able to make a double gate. But, the gates' hinges are places according to the direction in which the player is facing when the fence is placed. Now, I could completely rewrite the placement code to take the possibility of double gates into account and make it work. However, since the current gate mod is based on the same code that's used to render doors (and doors don't work correctly as double doors, either), and the fact that it would be a considerable amount of time to change, I probably am not going to do it in the near future.
As an aside, the reason you can place two doors and make them appear to be double doors is due to the fact that open doors are rendered the same as closed doors, except on different sides of a block. The gate mod renders gates across the center of a block when closed, and down one side while open. This is the technical reason why gates cannot be placed as double gates.
How close to finishing the elevator mod do you think you are?
Not extremely close. But I'm more than halfway. I'm currently rewriting the code that makes doors open and close correctly because it was a nightmare. After that, all I have to do is make choosing floors work correctly. This was a far bigger undertaking than I imagined it would be and so I have no idea how much more time it will take.
How close to finishing the elevator mod do you think you are?
Not extremely close. But I'm more than halfway. I'm currently rewriting the code that makes doors open and close correctly because it was a nightmare. After that, all I have to do is make choosing floors work correctly. This was a far bigger undertaking than I imagined it would be and so I have no idea how much more time it will take.
Have you tried netbeans? It makes GUIs extreamly easy. It makes almost all java coding easy.
if it's not too difficult (and since you're still working on it), I'd suggest some way to name the floors, like placing a sign next to the elevator door or something.
Can you include a properties file in your next update so I can use your Gate mod with some of the other mods im using?
Yes! I like that idea a lot. Next update gets a properties file.
Quote from Iron_Hide4 »
Another quick question: How big is the elevator? Is it a 2x2x3 upright rectangle, or can the size be customized?
The elevator shafts are 3x3x1 and they stack. A cool feature of them is that you can place a new shaft on an existing shaft and it will automatically place it on the top of the stack, so you don't need to always go to the top of the elevator to make it larger.
Quote from Iron_Hide4 »
Quote from spadusa »
Quote from Iron_Hide4 »
How close to finishing the elevator mod do you think you are?
Not extremely close. But I'm more than halfway. I'm currently rewriting the code that makes doors open and close correctly because it was a nightmare. After that, all I have to do is make choosing floors work correctly. This was a far bigger undertaking than I imagined it would be and so I have no idea how much more time it will take.
Have you tried netbeans? It makes GUIs extreamly easy. It makes almost all java coding easy.
NetBeans indeed makes Java coding easy. However, in the case of Minecraft modding, it does very little to make things easy. GUIs in Minecraft are completely different than Windows GUIs and NetBeans does absolutely nothing in that arena. The only thing NetBeans really affords Minecraft modders is the IntelliSense and refactoring abilities. Thanks for the suggestion, though!
I made a Iron gate and when i tried to place it on the ground.. minecraft froze then crashed...
anyone know anything that could help? I deleted my Meta Inf..... Obviously..
and have also started form a fresh minecraft.jar with only modloader and gates.... halp pl0x?
Many 's to whoever solves it
Welcome to the club, kid.
Thanks,
spadusa
EDIT: I'm a moron and forgot to package my bitUtils class with the Gate mod. I couldn't recreate the issue because my Elevators mod (which I'm actively developing) uses the bitUtils class, so it was present for me. I apologize for the inconvenience and have posted an updated version of the mod.
Does that mean we can now place them without it crashing?
Yes, indeed. Sorry for the problems.
Haven't had the chance to use it but it looks good.
The Wood Gate item is 18310, the Iron Gate Item is 18311.
The Wood Gate block is 120, the Iron Gate block is 121
I think this is actually not a bug. It looks as if you placed two gates side by side expecting to be able to make a double gate. But, the gates' hinges are places according to the direction in which the player is facing when the fence is placed. Now, I could completely rewrite the placement code to take the possibility of double gates into account and make it work. However, since the current gate mod is based on the same code that's used to render doors (and doors don't work correctly as double doors, either), and the fact that it would be a considerable amount of time to change, I probably am not going to do it in the near future.
As an aside, the reason you can place two doors and make them appear to be double doors is due to the fact that open doors are rendered the same as closed doors, except on different sides of a block. The gate mod renders gates across the center of a block when closed, and down one side while open. This is the technical reason why gates cannot be placed as double gates.
Not extremely close. But I'm more than halfway. I'm currently rewriting the code that makes doors open and close correctly because it was a nightmare. After that, all I have to do is make choosing floors work correctly. This was a far bigger undertaking than I imagined it would be and so I have no idea how much more time it will take.
Have you tried netbeans? It makes GUIs extreamly easy. It makes almost all java coding easy.
I'll download it once it's done, either way.
Check out my texture pack
Yes! I like that idea a lot. Next update gets a properties file.
The elevator shafts are 3x3x1 and they stack. A cool feature of them is that you can place a new shaft on an existing shaft and it will automatically place it on the top of the stack, so you don't need to always go to the top of the elevator to make it larger.
NetBeans indeed makes Java coding easy. However, in the case of Minecraft modding, it does very little to make things easy. GUIs in Minecraft are completely different than Windows GUIs and NetBeans does absolutely nothing in that arena. The only thing NetBeans really affords Minecraft modders is the IntelliSense and refactoring abilities. Thanks for the suggestion, though!