Get Winrar or 7Zip.
Stop being stupid, a simple google search of .rar, would go a long way.
Anyway, I have the gates mods installed, but they are not working.
As in, I drag and drop the class files into my .jar (Needless to say I had to change the id's of other's mods), and when I load up the game and try and make them, nothing shows up in the "out" field.
I even put in the item ID to just get them from singleplayer commands, nothing.
I can show you pictures, if you'd like.
edit: Ah, I see. Your recipes only work for the BOTTOM portion of the crafting grid. You should fix that. For now ill just make a custom recipe...
EDIT: And with something going right, something goes wrong.
A picture is worth a thousand words...
.rar wondered me too. I had to repack it into zip to be able to add the mod to my classpath. So many clicks for unexplainable reason, just because somebody decided to pack into rar. Harrrgh.
The metal detector won't work in SMP, will it?
Rollback Post to RevisionRollBack
You ****en signatures distract people from reading.
@Pixelated, thank you for your post. I have no idea why you are having the issue with the gate working. What other mods are you using? Can you by chance send me a copy of your world? What happened to cause the issue? When you break the block, does it yield the gate item? I'll also make the recipe work on the top and bottom of the crafting grid. Do you have any other information that might help diagnose the problem?
I look forward to hearing from you to help me correct the issue.
@those of you who don't know what a .rar file is...I guess I'll upload mods from here on out as .zip in order to satisfy the non-computer literate folk.
@Pixelated, thank you for your post. I have no idea why you are having the issue with the gate working. What other mods are you using? Can you by chance send me a copy of your world? What happened to cause the issue? When you break the block, does it yield the gate item? I'll also make the recipe work on the top and bottom of the crafting grid. Do you have any other information that might help diagnose the problem?
I look forward to hearing from you to help me correct the issue.
I edited my post twice to explain why I couldnt make the gate, and then found that the gate shows up as invisible when I place it.
Yes, when I break the block it does go back to being a gate item, this also holds true for the iron gate.
Im using a LOT of mods, about 30-45 to exact, not including yours at the moment.
And my world would possibly not run at all for you, since it's heavily modded.
A question, what does bitutil.class do, exactly? every other item mod I have doesnt use as many .class files as you do, for a few items.
@pixelated, BitUtil.class is a utility class I built to help make code more readable when it comes to bitwise expressions. The MetaData of each block is a single integer and Notch stores a lot of data in that one integer (direction the block is facing, whether it's open or closed, etc). My mod doesn't do anything unconventional or use any textures that aren't in the original game. In fact, to build the gate, it simply draws boxes with the wood texture. I'd attempt to copy your heavily modded minecraft.jar to a safe place, redownload the original and try installing my mod individually. I'm fairly certain you'll find that it works fine without all those mods.
As far as it using more classes than usual, I don't have anything to say about that. My mod uses ModLoader, so the mod_SpaDusAGates is required to handle the initialization. Then I have ItemGate to handle the actual item, BlockGate to handle the block behavior and BitUtils to handle my bitwise operations. That seems pretty conventional to me....Let me know if you have success with installing my mod without others.
@pixelated, BitUtil.class is a utility class I built to help make code more readable when it comes to bitwise expressions. The MetaData of each block is a single integer and Notch stores a lot of data in that one integer (direction the block is facing, whether it's open or closed, etc). My mod doesn't do anything unconventional or use any textures that aren't in the original game. In fact, to build the gate, it simply draws boxes with the wood texture. I'd attempt to copy your heavily modded minecraft.jar to a safe place, redownload the original and try installing my mod individually. I'm fairly certain you'll find that it works fine without all those mods.
As far as it using more classes than usual, I don't have anything to say about that. My mod uses ModLoader, so the mod_SpaDusAGates is required to handle the initialization. Then I have ItemGate to handle the actual item, BlockGate to handle the block behavior and BitUtils to handle my bitwise operations. That seems pretty conventional to me....Let me know if you have success with installing my mod without others.
Well, of course it would work without the others. I want it to work with the others. But oh well, it would be nice to have, but isnt all important.
I understand that you would like to run my mod with all the others you are running. But if you really have 30-40 different mods installed, it's going to take some time to figure out which mod is conflicting. If you are interested in helping me out, try weeding out a few at a time. If you can narrow it down to a few mods, I can do the rest and work on fixing it. Without that, though, I have nothing to help me figure out what's wrong.
Cool, really looking foward to it. You'll be the first elevator in 1.4, and it will be very popular, looking foward to see how it turns out, I call first downlaod!!!
For those of you experiencing problems with my gate mod, please download the following .bat file and run it. Copy/paste the output from the command prompt so I can fix the problem.
I understand that you would like to run my mod with all the others you are running. But if you really have 30-40 different mods installed, it's going to take some time to figure out which mod is conflicting. If you are interested in helping me out, try weeding out a few at a time. If you can narrow it down to a few mods, I can do the rest and work on fixing it. Without that, though, I have nothing to help me figure out what's wrong.
Thanks.
My game crashes upon placing a gate.
Mods: Dethril Blade, Ultimate Fist, TooManyItems, SDKs Guns, SinglePlayerCommands, autoID, Mod Loader v5, SDKs ModLoaderMP
can you tell me the block ids for gates?
Stop being stupid, a simple google search of .rar, would go a long way.
Anyway, I have the gates mods installed, but they are not working.
As in, I drag and drop the class files into my .jar (Needless to say I had to change the id's of other's mods), and when I load up the game and try and make them, nothing shows up in the "out" field.
I even put in the item ID to just get them from singleplayer commands, nothing.
I can show you pictures, if you'd like.
edit: Ah, I see. Your recipes only work for the BOTTOM portion of the crafting grid. You should fix that. For now ill just make a custom recipe...
EDIT: And with something going right, something goes wrong.
A picture is worth a thousand words...
The metal detector won't work in SMP, will it?
I look forward to hearing from you to help me correct the issue.
@those of you who don't know what a .rar file is...I guess I'll upload mods from here on out as .zip in order to satisfy the non-computer literate folk.
I edited my post twice to explain why I couldnt make the gate, and then found that the gate shows up as invisible when I place it.
Yes, when I break the block it does go back to being a gate item, this also holds true for the iron gate.
Im using a LOT of mods, about 30-45 to exact, not including yours at the moment.
And my world would possibly not run at all for you, since it's heavily modded.
A question, what does bitutil.class do, exactly? every other item mod I have doesnt use as many .class files as you do, for a few items.
As far as it using more classes than usual, I don't have anything to say about that. My mod uses ModLoader, so the mod_SpaDusAGates is required to handle the initialization. Then I have ItemGate to handle the actual item, BlockGate to handle the block behavior and BitUtils to handle my bitwise operations. That seems pretty conventional to me....Let me know if you have success with installing my mod without others.
Well, of course it would work without the others. I want it to work with the others. But oh well, it would be nice to have, but isnt all important.
Thanks.
Good luck with it!
HDA ViiRuS
日本の平安を祈ります。
I do not really have a crash report, Mod loader.txt just says the start up, which is perfect..
I can craft a gate, I can see it, I cannot place it..
It's the same with the Iron gate
Any ideas?
http://tiny.cc/errortest_bat
Thanks.
http://www.minecraftforum.net/viewtopic.php?f=31&t=118689
They are in the low 18,000s.
This is happening with me as well.
Code:
My game crashes upon placing a gate.
Mods: Dethril Blade, Ultimate Fist, TooManyItems, SDKs Guns, SinglePlayerCommands, autoID, Mod Loader v5, SDKs ModLoaderMP