It's a quirky site and unlike any other download site used in here I had to sign up for a free account and even then it took a wait of 3 minutes to start downlading Portalcraft. WAult is a site I hope never to visit again.
I hate Wupload, Anyone else hate it..?Solution : http://www.mediafire.com/?7d0lb5l26kr0n69Sorry Ruyan, Refreshed the Wupload page many time's and i still get "You can only download 1 file at a time" Although i am only downloading the portalgun mod itself.I understand you want revenue for your hard work but c'mon, Mod's are meant to be easily available for any and all but that site is just ****.You should think about uploading it to a different site as many people have said pretty much the same as me.
Making another Portal Map called "Portal Prelude" That the 1st Portal before Portal 1 lol. *GLaDOS Activates* *Kills everyone in Aperture Except for Chell because got escaped*EDIT: Make a Mediafire link because the Wupload is so slow it needs 17 minutes to download WTF!EDIT 2: Screw the Wupload now it's 25 mins to download.
just a suggestion, try a new file host... wuupload is god awful for download speed... 45kB/s on my normally 5MB/s download speededit: oh, and as you said, v4 fixed my problem completely, ty much :biggrin.gif:
Took me a whole MINUTE for it to install the final 2MB (don't worry people who haven't installed it, it's worth it :smile.gif: ) Also, it kept saying Link has expired the first time.
i can't download it... i go to adcraft but there is only download buttons for ads and not for the actual mod, i get this:Portalgun (something something)Ads start here: Download this! download That! i tried every single goddamn download button but none of em lead to actually downloading the mod! do i have to sign up? because i don't have any paypal stuff :sad.gif:
Got link expired on my first try and now when I try again it says I can only download 1 item at a time. ._.More than one mirror would been awesome considering no website is flawless and bugs tend to happen such as the one above where it claims I'm downloading while I'm not.portal spawners are still not working for me.When I try using 2 spawners one for orange and one for blue it just wont work and then it bugs using the gun as it is whenever i shoot a portal it dissapears or doesn't appear at all.Damn I had high hopes for v4 that it would fixed this. :/
Ok, this is ridiculous.. Wupload throttles my download and pauses for several minutes at a time.Seriously iChun, with the level of updates you put out now please use a better file host which does not poop on your users :sad.gif:
Um I tried to download it on Wupload or whatever it was called, the page froze so I had to refresh and then I can't download it because it said it can only download one at a time. Can you change the download link to mediafire or something?
Could you PLEASE not use an upload website that makes you wait 20 minutes to download the file! No human tongue can describe my frustration, aggravation, hatred, other synonyms for madness at your choice of upload site, you heartless slug. But the mod looks really cool. :smile.gif:
Everytime I go download this on the website it says im already downloading something. Im downloading it with the free version. While I was trying to download it, it did nothing. So I refreshed the page and I couldnt download it again. Is there anyway anyone can help me with this?
PLEASE, FOR THE LOVE OF GOD, USE MEDIAFIRE. I do NOT want to wait so long to download something with such a small filesize. I don't pay for 20mbps internet to have slow downloads.
I have to admit that i'm loving this mod alot. I've had to lock away the portal gun cause it's pretty much cheating.. And i've got my diamond pickaxe stuck in a tree thanks to an aerial faith plate xD
Is there any more valve love around minecraft? like a TF2 mod? I'd love to have some lvl3 sentries guarding my fortress xD Maybe even equipped with a wrangler.
I have to admit that i'm loving this mod alot. I've had to lock away the portal gun cause it's pretty much cheating.. And i've got my diamond pickaxe stuck in a tree thanks to an aerial faith plate xD
Is there any more valve love around minecraft? like a TF2 mod? I'd love to have some lvl3 sentries guarding my fortress xD Maybe even equipped with a wrangler.
*cough*
Here.
====================
On the random disconnects with the portal mod on smp, it looks like it may be an issue with ModLoaderMP rather than the mod. Flan (from the Aether mod) has informed me that the Aether port has the same issues.
On the complaints about wupload, I'll be posting a dropbox link mirror when i get on a pc. About time i got dropbox, too.
I have plans for this mod, but right now I'm going through a tight time, so just be patient, I'll sort everything out when i can.
Rollback Post to RevisionRollBack
If you're going to PM me, please read this first...
Well done!!! Looks really cool and my friend has it, but i am TERRIBLE at installing mods... Can you try putting an installer pretty please!!!!!! PS If you listen to me, can you put a .jar, as well as a .exe, i have a mac. Good jog though!!! Here, have some diamonds
ir your running Forge API, make sure you aren't running itemSprite API with it.
I'm not. I put the correct files in the mod folder. I have ModLoader and ModloaderMP, the audio one is optional and is not really needed to test the map. But the textures are just not working at all. It's trying to use the set index in the terrain.png instead of the specified image, the addOverride on ModLoader is not working correctly somehow, I have a few ModLoader mods and this is the only one having problems with.
My portals disappear when I try to fire another of a different kind or when I get close to them.All of the other guns work but the main one does not.Edit : One more Gun has Broken, Now its Chells Gun and Atlas's gunEdit : And another The Bacon Gun has broken. Thats 3/4.Edit : And thats it. None of the guns work anynmore. They all just disappear when I fire another portal or get near it.Edit : And somehow I fixed it by restarting minecraft. Weird.
I had the same problem, it sometimes happens, idk y. but yeah, restarting minecraft should always fix it. it not discard all guns and remake them then reload before using them.
minecraft crashed when i tried to close a portal spawner with the R key. Please help me!!
Here is the crash report...
--snip--
That's not the crash report, that's the ModLoader log, it will help sometimes, but in this case it holds no useful info, as it is saying everything is working correctly. If minecraft gets the black screen make sure you deleted META-INF, if you have and it wouldn't load, then you should get a screen with a lot of text, copy and paste that, that's the crash report.
I'm not. I put the correct files in the mod folder. I have ModLoader and ModloaderMP, the audio one is optional and is not really needed to test the map. But the textures are just not working at all. It's trying to use the set index in the terrain.png instead of the specified image, the addOverride on ModLoader is not working correctly somehow, I have a few ModLoader mods and this is the only one having problems with.
I do not even have Forge API.
...
have you tried using the default texture pack yet? I've had issues with texture packs and items displaying incorrectly.
have you tried using the default texture pack yet? I've had issues with texture packs and items displaying incorrectly.are you using hdpatcher or optfine?
I have been using the default textures, no texture pack. I am not using HD-Patcher or Optifine either, only mods I have are:
I have been using the default textures, no texture pack. I am not using HD-Patcher or Optifine either, only mods I have are:
SPC(w/ WEdit)
TMI
Zombe Modpack
ModLoader(SP and MP)
And Portal Mod
unfortunately, I've had some issues with zombe and other mods, I would just start with a fresh install, add the requiste mods and then just the portal gun mod with tmi and test it.
In the past, I read that the portal gun mod has to be the first mod installed after the requisite mods for it to function correctly, don't know if that is still true or not, but I always add this mod before any other.
So i thought i'd post what i've done with Eloraam's Mods and IChun's Portal package! Safe to say i've been having way too much fun >.> I'm not the most wire intensive guy ever though, so nothing incredibly impressive, i'm just damn happy i can hide my wiring and finally have slanted roofs!
Build a Portal 2 co-op map, and demonstrate in a video on YouTube. The map should comprise of at least 5 sections and 8-9 test in each section, with a few off-course tests. Good luck to whoever would like to take up this challenge. Also, I recommend using the Portal 2 64x64 Texture Pack. Good luck :smile.gif:.
And this is just the last 4 pages.
Is there any more valve love around minecraft? like a TF2 mod? I'd love to have some lvl3 sentries guarding my fortress xD Maybe even equipped with a wrangler.
*cough*
Here.
====================
On the random disconnects with the portal mod on smp, it looks like it may be an issue with ModLoaderMP rather than the mod. Flan (from the Aether mod) has informed me that the Aether port has the same issues.
On the complaints about wupload, I'll be posting a dropbox link mirror when i get on a pc. About time i got dropbox, too.
I have plans for this mod, but right now I'm going through a tight time, so just be patient, I'll sort everything out when i can.
On a more portal related note, do i need to craft a particular turret to serenade, or do i just put four turrets beside eachother?
I'm currently uploading to dropbox.
Here is the crash report...
Oct 28, 2011 10:53:44 PM ModLoader init
FINE: ModLoader Beta 1.8.1 Initializing...
Oct 28, 2011 10:53:44 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Preferred Customer\Application Data\.minecraft\mods\portalgun
Oct 28, 2011 10:53:44 PM ModLoader readFromModFolder
FINER: Directory found.
Oct 28, 2011 10:53:44 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Preferred Customer\Application Data\.minecraft\mods\portalgun1.8.1v1.zip
Oct 28, 2011 10:53:44 PM ModLoader readFromModFolder
FINER: Zip found.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalBlueRound.png,30). 64 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalBottom.png,76). 63 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalTop.png,77). 62 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalRound.png,78). 61 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalWeightedCube.png,138). 60 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalCompanionCube.png,139). 59 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalSignTick.png,153). 58 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalSignCross.png,154). 57 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPCSideInactive.png,155). 56 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPCSideActive.png,156). 55 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPCFloorInactive.png,157). 54 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPCFloorActive.png,158). 53 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPTSide.png,159). 52 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPTTopActive.png,166). 51 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPTTopInactive.png,167). 50 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalSpawner.png,168). 49 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalCheckpoint.png,169). 48 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalAFPBottom.png,170). 47 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalAFPTop.png,171). 46 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalAFPBody.png,172). 45 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Block_PortalSignTick.png,38). 117 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Img_ThroughPortal.png,46). 116 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalTurretDefective.png,102). 115 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PGCoopABlue.png,108). 114 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PGCoopADBlue.png,118). 113 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PGCoopBYellow.png,119). 112 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PGCoopBRed.png,120). 111 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PGSelfA.png,123). 110 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PGSelfB.png,124). 109 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalRecord.png,125). 108 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalRecord2.png,134). 107 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_Portal2Record.png,137). 106 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalGunBlue.png,138). 105 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalGunOrange.png,139). 104 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalGunCore.png,140). 103 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_AdvancedKneeReplacement.png,141). 102 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalHeelSpring.png,144). 101 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalFizzler.png,145). 100 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalTurret.png,146). 99 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalAPG.png,147). 98 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalAFP.png,148). 97 left.
Oct 28, 2011 10:53:44 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalRadio.png,149). 96 left.
Oct 28, 2011 10:53:44 PM ModLoaderMp Log
FINE: ModLoaderMP Beta 1.7.3 unofficial Initialized
Oct 28, 2011 10:53:44 PM ModLoader addMod
FINE: Mod Loaded: "mod_PortalGun 1.8.1v1" from mod_PortalGun.class
Oct 28, 2011 10:53:44 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Preferred Customer\Application Data\.minecraft\mods\RedPowerCore-2.0pr2b.zip
Oct 28, 2011 10:53:44 PM ModLoader readFromModFolder
FINER: Zip found.
Oct 28, 2011 10:53:44 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerCore 2.0pr2b" from mod_RedPowerCore.class
Oct 28, 2011 10:53:44 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Preferred Customer\Application Data\.minecraft\mods\RedPowerLighting-2.0pr2b.zip
Oct 28, 2011 10:53:44 PM ModLoader readFromModFolder
FINER: Zip found.
Oct 28, 2011 10:53:44 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerLighting 2.0pr2b" from mod_RedPowerLighting.class
Oct 28, 2011 10:53:44 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Preferred Customer\Application Data\.minecraft\mods\RedPowerLogic-2.0pr2b.zip
Oct 28, 2011 10:53:44 PM ModLoader readFromModFolder
FINER: Zip found.
Oct 28, 2011 10:53:44 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerLogic 2.0pr2b" from mod_RedPowerLogic.class
Oct 28, 2011 10:53:44 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Preferred Customer\Application Data\.minecraft\mods\RedPowerWiring-2.0pr2b.zip
Oct 28, 2011 10:53:44 PM ModLoader readFromModFolder
FINER: Zip found.
Oct 28, 2011 10:53:44 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerWiring 2.0pr2b" from mod_RedPowerWiring.class
Oct 28, 2011 10:53:44 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Documents and Settings\Preferred Customer\Application Data\.minecraft\bin\minecraft.jar
Oct 28, 2011 10:53:44 PM ModLoader readFromClassPath
FINER: Zip found.
Oct 28, 2011 10:53:45 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftBuilders 2.2.2" from mod_BuildCraftBuilders.class
Oct 28, 2011 10:53:45 PM mod_BuildCraftCore <init>
FINE: CREATE BUILDCRAFT CORE
Oct 28, 2011 10:53:45 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftCore 2.2.2" from mod_BuildCraftCore.class
Oct 28, 2011 10:53:45 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftEnergy 2.2.2" from mod_BuildCraftEnergy.class
Oct 28, 2011 10:53:45 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftFactory 2.2.2" from mod_BuildCraftFactory.class
Oct 28, 2011 10:53:45 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftTransport 2.2.2" from mod_BuildCraftTransport.class
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/transtabletop.png,174). 43 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/transtableside.png,175). 42 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/interdictiontorch.png,182). 41 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/novaside.png,183). 40 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/alchestside.png,184). 39 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/alchestfront.png,185). 38 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/alchesttop.png,186). 37 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/aggregatorfront.png,187). 36 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/aggregatortop.png,188). 35 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/locusface.png,189). 34 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/locustop.png,190). 33 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/locusside.png,191). 32 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/obsaggemptyface.png,196). 31 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/obsaggfullface.png,197). 30 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/obsaggemptytop.png,198). 29 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/obsaggfulltop.png,199). 28 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/obsaggside.png,200). 27 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/dmblock.png,201). 26 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/dmfurnaceface.png,202). 25 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/dmfurnaceside.png,203). 24 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/eqex/darkmatterarmor.png,150). 95 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/eqex/darkmatterhelmet.png,152). 94 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/eqex/darkmattergreaves.png,153). 93 left.
Oct 28, 2011 10:53:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/eqex/darkmatterboots.png,154). 92 left.
Oct 28, 2011 10:53:45 PM ModLoader addMod
FINE: Mod Loaded: "mod_EE 1.8.1" from mod_EE.class
Oct 28, 2011 10:53:46 PM ModLoader addMod
FINE: Mod Loaded: "mod_IC2 v1.15" from mod_IC2.class
Oct 28, 2011 10:53:46 PM ModLoader setupProperties
FINER: RecipeBookID set to 397
Oct 28, 2011 10:53:46 PM ModLoader addMod
FINE: Mod Loaded: "mod_RecipeBook Beta 1.8" from mod_RecipeBook.class
Oct 28, 2011 10:53:46 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerArray 2.0pr2b" from mod_RedPowerArray.class
Oct 28, 2011 10:53:46 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerCore 2.0pr2b" from mod_RedPowerCore.class
Oct 28, 2011 10:53:46 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerLighting 2.0pr2b" from mod_RedPowerLighting.class
Oct 28, 2011 10:53:46 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerLogic 2.0pr2b" from mod_RedPowerLogic.class
Oct 28, 2011 10:53:46 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerWiring 2.0pr2b" from mod_RedPowerWiring.class
Oct 28, 2011 10:53:46 PM ModLoader addMod
FINE: Mod Loaded: "mod_TooManyItems 1.8.1 2011-09-27" from mod_TooManyItems.class
Oct 28, 2011 10:53:46 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/WirelessSprites/topOn.png,204). 23 left.
Oct 28, 2011 10:53:46 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/WirelessSprites/topOff.png,211). 22 left.
Oct 28, 2011 10:53:46 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/WirelessSprites/rxOn.png,212). 21 left.
Oct 28, 2011 10:53:46 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/WirelessSprites/rxOff.png,213). 20 left.
Oct 28, 2011 10:53:46 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/WirelessSprites/txOn.png,214). 19 left.
Oct 28, 2011 10:53:46 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/WirelessSprites/txOff.png,215). 18 left.
Oct 28, 2011 10:53:46 PM ModLoader addMod
FINE: Mod Loaded: "WirelessRedstone 1.4" from mod_WirelessRedstone.class
Oct 28, 2011 10:53:46 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/WirelessSprites/remote.png,155). 91 left.
Oct 28, 2011 10:53:46 PM ModLoader addMod
FINE: Mod Loaded: "mod_WirelessRemote 0.4" from mod_WirelessRemote.class
Oct 28, 2011 10:53:47 PM ModLoaderMp Log
FINE: RegisterGUI error: inventoryType already registered.
Oct 28, 2011 10:53:47 PM ModLoader AddAllRenderers
FINE: Initialized
I'm not. I put the correct files in the mod folder. I have ModLoader and ModloaderMP, the audio one is optional and is not really needed to test the map. But the textures are just not working at all. It's trying to use the set index in the terrain.png instead of the specified image, the addOverride on ModLoader is not working correctly somehow, I have a few ModLoader mods and this is the only one having problems with.
I do not even have Forge API.
I had the same problem, it sometimes happens, idk y. but yeah, restarting minecraft should always fix it. it not discard all guns and remake them then reload before using them.
That's not the crash report, that's the ModLoader log, it will help sometimes, but in this case it holds no useful info, as it is saying everything is working correctly. If minecraft gets the black screen make sure you deleted META-INF, if you have and it wouldn't load, then you should get a screen with a lot of text, copy and paste that, that's the crash report.
have you tried using the default texture pack yet? I've had issues with texture packs and items displaying incorrectly.
are you using hdpatcher or optfine?
I have been using the default textures, no texture pack. I am not using HD-Patcher or Optifine either, only mods I have are:
unfortunately, I've had some issues with zombe and other mods, I would just start with a fresh install, add the requiste mods and then just the portal gun mod with tmi and test it.
In the past, I read that the portal gun mod has to be the first mod installed after the requisite mods for it to function correctly, don't know if that is still true or not, but I always add this mod before any other.
Build a Portal 2 co-op map, and demonstrate in a video on YouTube. The map should comprise of at least 5 sections and 8-9 test in each section, with a few off-course tests. Good luck to whoever would like to take up this challenge. Also, I recommend using the Portal 2 64x64 Texture Pack. Good luck :smile.gif:.
Here's a story I'm writing. So yeah.
Silent Raven