Hey all! My players have mentioned that they're having problems with portal of the same color (used by different players) linking to each other. Is there a setting somewhere to have the portals allocated on a per-player basis?
Hey all! My players have mentioned that they're having problems with portal of the same color (used by different players) linking to each other. Is there a setting somewhere to have the portals allocated on a per-player basis?
I can see that. My point is that in other texture packs besides the original minecraft texture pack, the color of ender pearls might not be the same as the original and that is why I'm requesting the ability to change the shading color ---> To increase texture pack support.
I really love this mod. It works really well for adventure maps, and the large amount of customization in the properties file makes it even easier to use. But for some reason, on my client the cubes don't render in the game, and the sentry turrets don't attack the player even though I have set the Turretmode=1 on the properties file. Any help?
I can see that. My point is that in other texture packs besides the original minecraft texture pack, the color of ender pearls might not be the same as the original and that is why I'm requesting the ability to change the shading color ---> To increase texture pack support.
I really love this mod. It works really well for adventure maps, and the large amount of customization in the properties file makes it even easier to use. But for some reason, on my client the cubes don't render in the game, and the sentry turrets don't attack the player even though I have set the Turretmode=1 on the properties file. Any help?
This mod creates Graphic bugs for me with Ironchests? Had a similar bug with the previous version. How can i fix that?
My forgemodloader log is here: http://pastebin.com/ikyUavKh
you have optifine dont you... you have 3 choices:
1. uninstall portalgun
2. uninstall optifine
3. deal with it
im having a problem loading this mod.. im running magiclancher with the following mods: ReiMinimap, OptiFine_1.4.2_HD_U_A7, TMI_1.4.2 and portalgun1.2.5v3... when i load magiclancher it says all my mods are ok and compatible. but i load the game and watch my log and this is what i get in my log:
2012-11-07 14:35:57 [INFO] [ForgeModLoader] Attempting to reparse the mod container portalgun1.2.5v3_server.zip
2012-11-07 14:36:00 [INFO] [ForgeModLoader] Attempting to reparse the mod container portalgun1.2.5v3_server.zip
2012-11-07 14:36:01 [INFO] [ForgeModLoader] Forge Mod Loader has identified 5 mods to load
2012-11-07 14:36:01 [INFO] [ForgeModLoader] FML has found a non-mod file portalgun1.2.5v3_server.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible
Running Forge, Too Many Items, Optifine, Clay Soldiers Mod v. 9, ExtraBiomesXL, and Weather and Tornadoes Mod. This is the error report.
--- BEGIN ERROR REPORT 7f901274 --------
Generated 11/7/12 6:05 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 387599576 bytes (369 MB) / 477233152 bytes (455 MB) up to 477233152 bytes (455 MB)
- JVM Flags: 2 total; -Xms512m -Xmx512m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.8.424 Minecraft Forge 6.0.1.349 Optifine OptiFine_1.4.2_HD_U_A7 11 mods loaded, 11 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
ClaySoldiersMod [Clay Soldiers Mod] (CSM_v9_universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
SAP_Man [SanAndreasPs Managers] (0_SAPManPack_v10_01.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_TooManyItems [mod_TooManyItems] (TooManyItems2012_10_28_1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
PortalGun [PortalGun] (portalgun1.4.2v0.2_universal.zip) Unloaded->Constructed->Pre-initialized->Errored
AIBlock [AIBlock] (Weather 1.22 for MC 1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtendedRenderer [Extended Renderer] (Weather 1.22 for MC 1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
WeatherMod [Weather and Tornadoes] (Weather 1.22 for MC 1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
- LWJGL: 2.4.2
- OpenGL: GeForce GTX 550 Ti/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: [1.4.2] R3D CRAFT 128x128 (65%).zip
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 204 is already occupied by extrabiomes.module.summa.block.BlockCustomTallGrass@2da2007 when adding portalgun.common.block.BlockPortalMod@3e6cad07
at alf.<init>(Block.java:292)
at alf.<init>(Block.java:325)
at aiq.<init>(BlockContainer.java:13)
at portalgun.common.block.BlockPortalMod.<init>(BlockPortalMod.java:17)
at portalgun.common.core.CommonProxy.initModPart(CommonProxy.java:106)
at portalgun.common.core.CommonProxy.initModParts(CommonProxy.java:87)
at portalgun.common.PortalGun.load(PortalGun.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT b70bfd37 ----------
you have optifine dont you... you have 3 choices:
1. uninstall portalgun
2. uninstall optifine
3. deal with it
Or turn off Optifines Multi-Core chunk loading (I set it to smooth), seems to have fixed that issue for me.
One small niggle though with portals frequently I can't go through them if they are on a vertical wall (horizontal ones work fine) is this a known bug or is there some way to work around it other than using "floor portals" the majority of the time ?
Running Forge, Too Many Items, Optifine, Clay Soldiers Mod v. 9, ExtraBiomesXL, and Weather and Tornadoes Mod. This is the error report.
java.lang.IllegalArgumentException: Slot 204 is already occupied by extrabiomes.module.summa.block.BlockCustomTallGrass@2da2007 when adding portalgun.common.block.BlockPortalMod@3e6cad07
im having a problem loading this mod.. im running magiclancher with the following mods: ReiMinimap, OptiFine_1.4.2_HD_U_A7, TMI_1.4.2 and portalgun1.2.5v3... when i load magiclancher it says all my mods are ok and compatible. but i load the game and watch my log and this is what i get in my log:
2012-11-07 14:35:57 [INFO] [ForgeModLoader] Attempting to reparse the mod container portalgun1.2.5v3_server.zip
2012-11-07 14:36:00 [INFO] [ForgeModLoader] Attempting to reparse the mod container portalgun1.2.5v3_server.zip
2012-11-07 14:36:01 [INFO] [ForgeModLoader] Forge Mod Loader has identified 5 mods to load
2012-11-07 14:36:01 [INFO] [ForgeModLoader] FML has found a non-mod file portalgun1.2.5v3_server.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible
Or turn off Optifines Multi-Core chunk loading (I set it to smooth), seems to have fixed that issue for me.
One small niggle though with portals frequently I can't go through them if they are on a vertical wall (horizontal ones work fine) is this a known bug or is there some way to work around it other than using "floor portals" the majority of the time ?
iChun is currently rewriting the mod (again), this probably has something to do with the client server merge
update
Thanks!
bacon gun
Argh! Epic description-read-fail on my part! Thanks for the quick response. :-)
Oh this is rich, you pirate the game and expect support on it?
Not gonna happen, come back when you've bought it.
"Love as a principle and order as the basis; progress as the goal"
I can see that. My point is that in other texture packs besides the original minecraft texture pack, the color of ender pearls might not be the same as the original and that is why I'm requesting the ability to change the shading color ---> To increase texture pack support.
hmm, i'll have to ask him...
update the mod
you have optifine dont you... you have 3 choices:
1. uninstall portalgun
2. uninstall optifine
3. deal with it
2012-11-07 14:35:57 [INFO] [ForgeModLoader] Attempting to reparse the mod container portalgun1.2.5v3_server.zip
2012-11-07 14:36:00 [INFO] [ForgeModLoader] Attempting to reparse the mod container portalgun1.2.5v3_server.zip
2012-11-07 14:36:01 [INFO] [ForgeModLoader] Forge Mod Loader has identified 5 mods to load
2012-11-07 14:36:01 [INFO] [ForgeModLoader] FML has found a non-mod file portalgun1.2.5v3_server.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible
Please help me out im new to minecraft.. Thanks!
--- BEGIN ERROR REPORT 7f901274 --------
Generated 11/7/12 6:05 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 387599576 bytes (369 MB) / 477233152 bytes (455 MB) up to 477233152 bytes (455 MB)
- JVM Flags: 2 total; -Xms512m -Xmx512m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.8.424 Minecraft Forge 6.0.1.349 Optifine OptiFine_1.4.2_HD_U_A7 11 mods loaded, 11 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
ClaySoldiersMod [Clay Soldiers Mod] (CSM_v9_universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
SAP_Man [SanAndreasPs Managers] (0_SAPManPack_v10_01.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_TooManyItems [mod_TooManyItems] (TooManyItems2012_10_28_1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
PortalGun [PortalGun] (portalgun1.4.2v0.2_universal.zip) Unloaded->Constructed->Pre-initialized->Errored
AIBlock [AIBlock] (Weather 1.22 for MC 1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtendedRenderer [Extended Renderer] (Weather 1.22 for MC 1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
WeatherMod [Weather and Tornadoes] (Weather 1.22 for MC 1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
- LWJGL: 2.4.2
- OpenGL: GeForce GTX 550 Ti/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: [1.4.2] R3D CRAFT 128x128 (65%).zip
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 204 is already occupied by extrabiomes.module.summa.block.BlockCustomTallGrass@2da2007 when adding portalgun.common.block.BlockPortalMod@3e6cad07
at alf.<init>(Block.java:292)
at alf.<init>(Block.java:325)
at aiq.<init>(BlockContainer.java:13)
at portalgun.common.block.BlockPortalMod.<init>(BlockPortalMod.java:17)
at portalgun.common.core.CommonProxy.initModPart(CommonProxy.java:106)
at portalgun.common.core.CommonProxy.initModParts(CommonProxy.java:87)
at portalgun.common.PortalGun.load(PortalGun.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT b70bfd37 ----------
Or turn off Optifines Multi-Core chunk loading (I set it to smooth), seems to have fixed that issue for me.
One small niggle though with portals frequently I can't go through them if they are on a vertical wall (horizontal ones work fine) is this a known bug or is there some way to work around it other than using "floor portals" the majority of the time ?
ID conflict, need to change the config files.
if it loads, dont mind it.
iChun is currently rewriting the mod (again), this probably has something to do with the client server merge
Rewrite #4, isn't it?
Thank you very much
no
in the OP...