If you have bspkrsCore installed (even if you don't use any of the mods that depend on it, I would guess), it generates a file in the config folder called "UniqueNames.txt" that lists blocks and items with fully qualified names, and you can use those in the Finder Compass config file. (unless the block/item is named cryptically, uses metadata/NBT tags or such to distinguish itself from other items you don't care about, or does other weird things like the GregTech entities for ore)
Hi, I am using the 1.8 version. What could cause the needles to "stick" in position on the compass. e.g. I am seeing it point right ahead for an ore, but as I turn, the needles turn with the compass? (not the spawn needle, just the finder compass ones.)
Also, when using the compass as item option, the normal compass gets the needles and the finder compass has no texture, but it's the finder compass item that is used to pick the settings?
Maybe similar to what Kola was talking about, but I noticed that the needles only point to the ore if you are looking straight to them. If I turn the the left, the needle turns further left rather than turning right toward the ore.
I turned off all other mods and tried a few different versions of forge and it didn't seem to change things. MC 1.8, FinderCompass 1.7.10, Forge 184.108.40.2065 and .1338
A bug with the ScanrangeVer term: when set to 1, instead of finding what's visible from a 1x2 tunnel, it's off by -1, finding what's inside the tunnel and 2 blocks below, but not what's on the ceiling.