Hey guys,
when I turn off the glasslight, the game crashes and I get this
java.lang.ArrayIndexOutOfBoundsException: -70
at dt.l(World.java:1998)
at dt.k(World.java:1936)
at net.minecraft.client.Minecraft.j(SourceFile:1301)
at net.minecraft.client.Minecraft.run(SourceFile:668)
at java.lang.Thread.run(Thread.java:680)
For Mods:
Mod Loaded: mod_IngameInvedit 1.2_01 - 4
Mod Loaded: mod_Floodgate Beta 1.3_01
Mod Loaded: mod_RecipeBook Beta 1.3_01
Mod Loaded: mod_SpawnerGUI Beta 1.3_01
Mod Loaded: mod_Stackables Beta 1.3_01
Mod Loaded: mod_HiddenDoors v1.1.1 (for b1.3_01)
Mod Loaded: mod_airship Beta V2 for 1.3_01
Mod Loaded: mod_VarietalSaplings Beta 1.3
Mod Loaded: mod_MoreCreepsAndWeirdos 1.3_01v1.6
|12:50:24| [PlasticCraft v1.3.7_1] Reading PlasticCraft.props
Mod Loaded: mod_PlasticCraft v1.3.7_1 (for b1.3_01)
Mod Loaded: mod_ZanMinimap 1.2_02 - v0.9.7a
Mod Loaded: mod_DiamondTransmitter Beta 4
Mod Loaded: mod_GlassLight Beta 3
Mod Loaded: mod_Receiver Beta 4
I have More Ids installed
EDIT: This happens when I turn the light on or off manually, it doesn't seem to happen when I use redstone. I also get exceptions when i have tried to use tripwire (-24) and the transmitters (-122). Can someone explain what the error says?
what do u do with database file and plz make vid someone on where to put the images ive tryed to install before and it just crashes my minecraft after i get past mojang screen
i cant get the trapdoor to work. i installed it correctly, but everytime i make one, and place it, it crashes my game. its not any other mods, because ive done it with a fresh jar, so im guessing its the mod.
These mods are great! I have a suggestion for the Turret part though: Allow it to be placed in a Minecart somehow, or make a Minecart Turret? Something along those lines would be great, that way you could shoot anything that gets in your path!
Also, how long have you been coding in Java?
I've tried to get it on a minecart but so far no luck. I'll probably try again.
And I've been coding in Java since January 25.
Quote from PacoDaTacoSeller »
which modloader is required?
I'm pretty sure both v4 and v5 work. I'm definitely sure v5 works.
Quote from MDR »
Quote from djoslin »
I've finally reproduced the bug you guys have been talking about, I think it's because of how I converted the turret's position to ints. I'm looking into it, stay tuned.
also, I have over 100,000 views on youtube now.
Hooray :]
--
You're awesome, and you seem to help out a lot. Without your research and screenshots I wouldn't of been able to track down the bug nearly as quickly. And you answer a lot of peoples questions so I don't have to.
Thanks a bunch, and the new version works well, the old turrets that didn't work now do so thumbs up.
I finally got newegg to realize I provided the correct information for payment so I'm getting some supplies that should fix my desktop (using laptop now) and in terms be able to record some quality videos.
I originally wanted to so I can display some bugs I thought were occurring with the GlassLights but it's not really clear now what the hell was really going on, and since you upload your own showcase videos, I'll most likely be able to post some videos of creative ways to get the most out of your mods. Especially the GlassLights, god I just love those and most likely some sneaky methods of creating improved circuits with using your transmitters.
If I was any good at drawing I'd take a wack at a turret sprite to replace the boat but shading is harder than hell and that's basically the entire concept of making sprites. Either way, always liked the mods and it's always an open tab so seeing new posts with problems (most of them trivial) isn't hard to post back a solution.
I got out of coding years ago (wasn't java) but it's easy to understand new languages from just the knowledge of the previous and the ways they go about achieving the same result, so when I get the better desktop up, I might look into getting all the crap I need to modify Notch's game (SDK, that kind of ********) and try to help out. I was flipping through the minecart a while back and had some theories on how to get them to shoot snowballs so maybe could tack a wack at Drivable Turrets and not just on the tracks.
Yeah I don't think I can do much about the GlassLights, there's a delay in mine but it's hardly noticeable. That would be really cool to get more videos on youtube. I like seeing how people use my stuff a lot. I have tons of views on youtube now but I haven't filmed any creations I've built with my mods. I keep getting my saves corrupted so most of them are gone.
Yeah I gave up on the turret texture at the end. It was way too bad to release. I'll probably attempt it again if no one else does.
Java is pretty easy to jump into. It's even easier when you have the whole game built in front of you, and you just have to read into the code to figure out new stuff. Most everything is properly labeled now thanks to MCP. I'd suggest getting into it. There's always more room in the modding community.
Quote from Slimey Creeper »
These mods look great, I'm definately going to be using alot of them. Just an idea, but maybe the turrets could be used to hurl the player over long distaces?
I'll look into it.
Quote from Equ1n0x »
Love your mods, Just curious, is there any chance you will add a configuration file in the future to allow us to change block IDs? It would greatly reduce the number of conflicts
Yeah, I've just been lazy lately. And I'm planning on updates for every mod when I decide to add config files to them all.
So far used it for a SMP SDK Guns map which is going to be like a zombie mansion survival horde mode (think resident evil) and completely removed all aggressive mobs excluding zombies and spiders. The spiders I intend to use for the underground water ways like in RE.
Then used again with Telgar to support SMP capes which will be released very soon.
i don't know if this has been mentioned yet, but could there be a possibility of when entering 'turret mode' that a small section of text appears to show how much ammo you have stored in the turret itself?
And I agree with Dubblethor, could it be possible for the mod to create a .props file for ID editing?
Absolutely fantastic stuff. I grabbed your trapdoors, the turret, and the wireless redstone units :smile.gif:
I do have a request or two, assuming its not too much trouble.
(1) Keep trying on that turreted minecart, that sounds juicy.
(2) Could we see compatibility with 303's arrows? and even more remotely the Rune mod?
If not, no worries, just wishing out loud.
Many thanks :smile.gif:
Rollback Post to RevisionRollBack
"There was a time in the evolution of all things that work, when it didn't"
Great work here, only one problem i've been happening.
I just installed the turret, and the turret inventory show up as a half invisible, half obsidian (with the blue lines in it) block? and the ammo doesn't have an texture, making it invisible?
Is there a way to fix that?
Rollback Post to RevisionRollBack
"Wait... is this a hole? It looks like a hole...When did this hole get here?" The greatest thing I've muttered while playing minecraft.
I am being sad right now :sad.gif: Becus of that the cannon item id is clashing with the plasmacraft. and my main world... let's just say I have a big tower and I wanna save it, but I can't if I uninstall plasmacraft and install this mod :sad.gif: :sad.gif: :sad.gif: maybe you can change the id? or make a propertie file that let you change block id. please?
Yes, in the future.
Quote from MDR »
Yeah MCP is great.
So far used it for a SMP SDK Guns map which is going to be like a zombie mansion survival horde mode (think resident evil) and completely removed all aggressive mobs excluding zombies and spiders. The spiders I intend to use for the underground water ways like in RE.
Then used again with Telgar to support SMP capes which will be released very soon.
MCP is pretty great
Yeah I really cannot give enough praise for what they've done.
Quote from Dubbelthor »
I must be crazy -.- I deleted my main world and cleaned my minecraft just for this mod... But it also fits so well in my tower at my balcony :sad.gif: I haven't tried it yet, but will :3
Hooray :]
Quote from Furyofaseraph »
Absolutely fantastic stuff. I grabbed your trapdoors, the turret, and the wireless redstone units :smile.gif:
I do have a request or two, assuming its not too much trouble.
(1) Keep trying on that turreted minecart, that sounds juicy.
(2) Could we see compatibility with 303's arrows? and even more remotely the Rune mod?
If not, no worries, just wishing out loud.
Many thanks :smile.gif:
1. Will do.
2. I'm not entirely sure how to add compatibility without relying on the mod being installed. I'll test some stuff out.
Quote from joshofsouls »
Great work here, only one problem i've been happening.
I just installed the turret, and the turret inventory show up as a half invisible, half obsidian (with the blue lines in it) block? and the ammo doesn't have an texture, making it invisible?
Is there a way to fix that?
I have never experienced this. O.o
Quote from Fruckert »
Is it at all possible for your rope mod to get a compatibility patch to work with Better Ladders?
'cuz that'd be pretty sweet.
I'll think about it, see above.
--
So I've been tinkering some more. I think I'm gonna take a stab at finite water. The current system really bothers me, but the system I have in mind is too intensive to replace all of water. So I might end up calling it oil or something and creating a new liquid type. Anyway, here's an early video:
I'm pretty excited about it even though I can't think of any uses.
-snip-
So I've been tinkering some more. I think I'm gonna take a stab at finite water. The current system really bothers me, but the system I have in mind is too intensive to replace all of water. So I might end up calling it oil or something and creating a new liquid type. Anyway, here's an early video:-snip-
I'm pretty excited about it even though I can't think of any uses.
when I turn off the glasslight, the game crashes and I get this
For Mods:
I have More Ids installed
EDIT: This happens when I turn the light on or off manually, it doesn't seem to happen when I use redstone. I also get exceptions when i have tried to use tripwire (-24) and the transmitters (-122). Can someone explain what the error says?
is it possible to make a garage gate that opens like this?
or like this
Would be great
or just chuck the turret folder into minecraft.jar
I've tried to get it on a minecart but so far no luck. I'll probably try again.
And I've been coding in Java since January 25.
I'm pretty sure both v4 and v5 work. I'm definitely sure v5 works.
Yeah I don't think I can do much about the GlassLights, there's a delay in mine but it's hardly noticeable. That would be really cool to get more videos on youtube. I like seeing how people use my stuff a lot. I have tons of views on youtube now but I haven't filmed any creations I've built with my mods. I keep getting my saves corrupted so most of them are gone.
Yeah I gave up on the turret texture at the end. It was way too bad to release. I'll probably attempt it again if no one else does.
Java is pretty easy to jump into. It's even easier when you have the whole game built in front of you, and you just have to read into the code to figure out new stuff. Most everything is properly labeled now thanks to MCP. I'd suggest getting into it. There's always more room in the modding community.
I'll look into it.
Yeah, I've just been lazy lately. And I'm planning on updates for every mod when I decide to add config files to them all.
So far used it for a SMP SDK Guns map which is going to be like a zombie mansion survival horde mode (think resident evil) and completely removed all aggressive mobs excluding zombies and spiders. The spiders I intend to use for the underground water ways like in RE.
Then used again with Telgar to support SMP capes which will be released very soon.
MCP is pretty great
Please click the button if this post/topic was helpful/useful/fun in any way!
And I agree with Dubblethor, could it be possible for the mod to create a .props file for ID editing?
I do have a request or two, assuming its not too much trouble.
(1) Keep trying on that turreted minecart, that sounds juicy.
(2) Could we see compatibility with 303's arrows? and even more remotely the Rune mod?
If not, no worries, just wishing out loud.
Many thanks :smile.gif:
3dsMax to Minecraft Converter
I just installed the turret, and the turret inventory show up as a half invisible, half obsidian (with the blue lines in it) block? and the ammo doesn't have an texture, making it invisible?
Is there a way to fix that?
"Wait... is this a hole? It looks like a hole...When did this hole get here?" The greatest thing I've muttered while playing minecraft.
'cuz that'd be pretty sweet.
Yes, in the future.
Yeah I really cannot give enough praise for what they've done.
Hooray :]
1. Will do.
2. I'm not entirely sure how to add compatibility without relying on the mod being installed. I'll test some stuff out.
I have never experienced this. O.o
I'll think about it, see above.
--
So I've been tinkering some more. I think I'm gonna take a stab at finite water. The current system really bothers me, but the system I have in mind is too intensive to replace all of water. So I might end up calling it oil or something and creating a new liquid type. Anyway, here's an early video:
I'm pretty excited about it even though I can't think of any uses.
Draining pesky ponds!