I built a Turret and it turns fine, but it won't fire. I have tried different types of ammo, but still, it won't fire. I have MANY other mods, so it may be just a conflict, but I'm not totally sure about it. Is anyone else having this trouble?? And thank for making so many great mods!
same here, doesnt work, great idea and love everything else...but yeah lol
If you got the airship installed you'll have to change the ascend key to something other than space in the airship.properties file so it wont overwrite the fire control for the turret. If you don't have the Steampunk Airship installed then it must be some other mod that also uses space key that is overwriting the turret one.
Hope that helps some of you.
Djoslin : your mods are great by the way:Diamond: But it would be nice if the cannonballs couldn't penetrate bedrock and obsidian >.> well the piercing cannonball would be okay if it penetrated obsidian, just my opinion.
Awesome! Thanks. I DO have the airship, and I remapped the key. Works great, now! Thanks again!
Nevermind. I was wrong. I was using a minecraft.jar that I use as a testing base. When I tried it with the one I actually play on, no dice on the shooting :/
If you got the airship installed you'll have to change the ascend key to something other than space in the airship.properties file so it wont overwrite the fire control for the turret. If you don't have the Steampunk Airship installed then it must be some other mod that also uses space key that is overwriting the turret one.
Hope that helps some of you.
Djoslin : your mods are great by the way:Diamond: But it would be nice if the cannonballs couldn't penetrate bedrock and obsidian >.> well the piercing cannonball would be okay if it penetrated obsidian, just my opinion.
it doesnt shoot for me aswell i had SDK's Guns installed then i got a new jar and it still wont shoot
I just thought I should say, I've been using your mods since you released tripwires and pitfalls and they are so awesome. I mean really. They fit in perfect, they're balanced, and they're so much fun. I really think you're a fantastic modder and everything you've made so far feels like its supposed to already be in the game when I'm using them. Really, awesome job. Keep it up.
So noone have the same problem like me?! I can't place Turret Inventory block on my map :sad.gif: Please someone help. I tried to place one by MCedit but that doesnt work too. I rly want TURRET mod. and thx for the airship tip couse i have that too so if i could repair mod i could use it ^^
You can only place turrets on top of turret inventory blocks.
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Holy ****, seems like no one can shoot the turret?
I have no idea what's going on. Is it working for anyone at all?
Are you placing the turret on top of the turret inventory?
Are you filling the turret inventory with projectiles?
Is spacebar the jump key?
Also, I developed the turret for modloader v5.
So noone have the same problem like me?! I can't place Turret Inventory block on my map :sad.gif: Please someone help. I tried to place one by MCedit but that doesnt work too. I rly want TURRET mod. and thx for the airship tip couse i have that too so if i could repair mod i could use it ^^
You can only place turrets on top of turret inventory blocks.
--
Holy ****, seems like no one can shoot the turret?
I have no idea what's going on. Is it working for anyone at all?
Are you placing the turret on top of the turret inventory?
Are you filling the turret inventory with projectiles?
Also, I developed the turret for modloader v5.
i can place it and i can get on it but when i try to shoot it nothing happens ive filled it many times and i currently have it on modloader 5 i even tried redstone and nothing
So noone have the same problem like me?! I can't place Turret Inventory block on my map :sad.gif: Please someone help. I tried to place one by MCedit but that doesnt work too. I rly want TURRET mod. and thx for the airship tip couse i have that too so if i could repair mod i could use it ^^
You can only place turrets on top of turret inventory blocks.
--
Holy ****, seems like no one can shoot the turret?
I have no idea what's going on. Is it working for anyone at all?
Are you placing the turret on top of the turret inventory?
Are you filling the turret inventory with projectiles?
Also, I developed the turret for modloader v5.
i can place it and i can get on it but when i try to shoot it nothing happens ive filled it many times and i currently have it on modloader 5 i even tried redstone and nothing
Hmm.
I looked through all the code. I made the cooldown variable set itself to 0 in the constructor, and instead of checking for cooldown == 0 I'm checked for cooldown < 1. That's the only issue I could think of when it comes to how the turret shoots.
Anyway, try this version and report back asap please.
So noone have the same problem like me?! I can't place Turret Inventory block on my map :sad.gif: Please someone help. I tried to place one by MCedit but that doesnt work too. I rly want TURRET mod. and thx for the airship tip couse i have that too so if i could repair mod i could use it ^^
You can only place turrets on top of turret inventory blocks.
--
Holy ****, seems like no one can shoot the turret?
I have no idea what's going on. Is it working for anyone at all?
Are you placing the turret on top of the turret inventory?
Are you filling the turret inventory with projectiles?
Is spacebar the jump key?
Also, I developed the turret for modloader v5.
Works for me and I'm using MoreBlockids (10) and Modloader V4
Suggestion: You should try to make hotkeys to cycle thru ammo and maybe you could reference some other mods that display ammo types (like 303s arrow mod for instance) to display what ammo is selected
Edit: Okay actually some work and some don't. At first it appeared that the connection was turrets close to the spawn point would work but then with some more placement, it didn't hold up.
Here's a screenshot of some turrets I placed and which ones work and which don't
The Blue is the Spawn Point
The Green means they Work
The Red means they don't Work
nvm downloading new version now, I'll report back in a sec
^ Actually that's the one I was using for the screenshot.
I looked through all the code. I made the cooldown variable set itself to 0 in the constructor, and instead of checking for cooldown == 0 I'm checked for cooldown < 1. That's the only issue I could think of when it comes to how the turret shoots.
Anyway, try this version and report back asap please.
Here's another screenshot of which work and which don't.
Some are so close in the picture that I used 1 circle to circle more than 1 but they all are working or not depending on the color.
Again
Blue is spawn point
Red is not working
Green is working
In the center of the screenshot there are 5 or so turrets that work placed side by side, then theres a turret 3 squares infront of that cluster thats red and doesn't work. Then theres a turret a few squares behind that DOES work so it's really weird.
Update: if working ones are touching previously non-working ones, they will now suddenly work, HOWEVER ONLY side-by-side not infront of or behind.
djos has a great mod, and you guys realize that. And hey, djos, my computer kind of got mega wiped, so Im gonna have to start up my project again, think you wanna help?
Which project is that?
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Good news, I've jumped some major hurdles for the turret. I had to learn a lot more about modloader since I'm changing many more areas than before. Previously, I've only had to modify blocks. This time I had to look into entities, items, tileentities, model files, render files, and blocks. This is why it took so much longer, I got lazy and didn't want to figure all of those things out. But now that I've done all that, I should be able to release in a few hours.
My puzzle game project. Its gonna be hard, so you wanna help? Ill send you a world file. This is gonna take a month, maybe 3. I think I should grab a few other people to help, but i dont really know who. I need a few people.
Awesome! Thanks. I DO have the airship, and I remapped the key. Works great, now! Thanks again!Nevermind. I was wrong. I was using a minecraft.jar that I use as a testing base. When I tried it with the one I actually play on, no dice on the shooting :/
it doesnt shoot for me aswell i had SDK's Guns installed then i got a new jar and it still wont shoot
Even with with redstone it wont shoot
im using 4
Is it also possible to aim with the mouse?
Because until I aimed I'm dead^^
make it like me, build it into your balcony in your fort.
i love defending my fortress at night.
CSTGameServers.com
My Server: http://www.minecraftforum.net/topic/381230-contest-running-247█-guilds█-towns█-government▧▧▧▧▧-☢-☢-☞everlife☜☢☢/page__p__5442024#entry5442024
CSTGameServers.com
You can only place turrets on top of turret inventory blocks.
--
Holy ****, seems like no one can shoot the turret?
I have no idea what's going on. Is it working for anyone at all?
Are you placing the turret on top of the turret inventory?
Are you filling the turret inventory with projectiles?
Is spacebar the jump key?
Also, I developed the turret for modloader v5.
i can place it and i can get on it but when i try to shoot it nothing happens ive filled it many times and i currently have it on modloader 5 i even tried redstone and nothing
Hmm.
I looked through all the code. I made the cooldown variable set itself to 0 in the constructor, and instead of checking for cooldown == 0 I'm checked for cooldown < 1. That's the only issue I could think of when it comes to how the turret shoots.
Anyway, try this version and report back asap please.
Works for me and I'm using MoreBlockids (10) and Modloader V4
Suggestion: You should try to make hotkeys to cycle thru ammo and maybe you could reference some other mods that display ammo types (like 303s arrow mod for instance) to display what ammo is selected
Edit: Okay actually some work and some don't. At first it appeared that the connection was turrets close to the spawn point would work but then with some more placement, it didn't hold up.
Here's a screenshot of some turrets I placed and which ones work and which don't
The Blue is the Spawn Point
The Green means they Work
The Red means they don't Work
nvm downloading new version now, I'll report back in a sec
^ Actually that's the one I was using for the screenshot.
it works now Thanks!
Some are so close in the picture that I used 1 circle to circle more than 1 but they all are working or not depending on the color.
Again
Blue is spawn point
Red is not working
Green is working
In the center of the screenshot there are 5 or so turrets that work placed side by side, then theres a turret 3 squares infront of that cluster thats red and doesn't work. Then theres a turret a few squares behind that DOES work so it's really weird.
Update: if working ones are touching previously non-working ones, they will now suddenly work, HOWEVER ONLY side-by-side not infront of or behind.
My puzzle game project. Its gonna be hard, so you wanna help? Ill send you a world file. This is gonna take a month, maybe 3. I think I should grab a few other people to help, but i dont really know who. I need a few people.