It's been a long time. Haven't used this mod since 1.3_01.
I guess I should give this modpack another try~
EDIT: I just realized... I have to redo all the textures I had for this mod because Gerudoku doesn't fit good on my Dokucraft mix. And that means spending 3-5 days texturing all the stuff to make it fit my pack... This couldn't be more perfect :biggrin.gif:!
I have an idea. This would be done mostly for smp, but could be implemented int survival mode. Could you make something thats like a telegraph node? You would right click it, then type in a message of about 64 characters, the it would be sent to the nearest node in a large number of blocks. For single player, there could be randomly generated telegraph towers in the map that would randomly send out telegraphs with various messages. What do you say? To difficult?
ok so i finally found the cause of the bug mentioned earlier apparently its the "Too many items" mod that was causing it, is there a way to work around it?
I've been using too many items with my mod pack since I installed it and I haven't come across this problem. However I have the full pack installed.
I do believe there is an error in the current version of the Mechanics Pack that causes it to rely on the Structures pack for rendering the teleporter node block. I have fixed it already, but just haven't released the fix yet.
This is most likely what's causing your problem. As a temporary work around, if you install the node structures pack then it should be fine. I'll release the fix so that the mechanics pack works by itself soon.
Alternatively, if you don't want the structures pack at all, then set the teleporter block id in the options file to -1 and that might fix it.
I have an idea. This would be done mostly for smp, but could be implemented int survival mode. Could you make something thats like a telegraph node? You would right click it, then type in a message of about 64 characters, the it would be sent to the nearest node in a large number of blocks. For single player, there could be randomly generated telegraph towers in the map that would randomly send out telegraphs with various messages. What do you say? To difficult?
Sounds interesting. I'm undecided if I'll look into this mod for SMP again, but if I do I'll definitely give it a go.
ok so i finally found the cause of the bug mentioned earlier apparently its the "Too many items" mod that was causing it, is there a way to work around it?
i have tmi as well and i dont get that error, it's probably one of your other mods.
I would like to download some of this stuff, but I feel they need a description so I'll know what I'm getting.
I'll wait.
They have descriptions now. They are very basic descriptions but I feel they cover the everything.
If I can be bothered I might update the Node Pack Wiki which has everything from recipes to in depth descriptions on each block and item in this mod. That will take time though, so we shall see.
Why do the textures for the lasers change to random things when I turn them on? Instead of the death bridge, it turns into furnaces with bookshelves on some of the sides, or sometimes torches on all of the sides of the block. :\
NodeReaver- great mod ahvent used all of it but i really wanted the teleporters and the bridges.
[edit] forgot to ask would this work in smp if i put it on the server jar?
Few things.
The " tp to colored tp'er closest in range" thing is a little awkward, i mean i can work with it. I was thinking, that moving in sequence is better, your mod does it a bit, i a had 4 in a row, and moved from 1-1-1-1 but you cant do the reverse, it appears to be in order of blocks, and i don't think i can do more than 4 in a row.
It would be better if it was in sequence, that means you could use one color say for "red building" but travel the different floors of the building. But if you want to go to blue building and travel its floors you'd have to use a sender or a blue node. but a sorta round robin spawning, gives you the chance to spawn at every' same color' once in a rotational sequence.
also, another way to approach this could be redstone. redstone signal to a block could make it push you to another block, but not the one you just came from. in theory, you could move sequentially. without redstone, the blocks act like they do now. you could also take advantage of a/c redstone, but i cant think of a use atm. its late here :tongue.gif:
Wow, what a great set of mods. I'm surprised I haven't come across them before.
I had two major probs getting them to work with all my other mods, these include RP2, buildcraft3.11, IC2, lasermod, computercraft,pamsharvest, and afew more. But could you pls add a config file for your mods. It will make it a hell of a lot easier. Even better would be to lessen the ammount of id's too if possible.
If anyone's interested you'll need to play around with RP2 Autoconfig to get this working. Deleting config's is a good way to reset the value's too, works for buildcraft.
I haven't tried them all as the instructions are vague, video's would really help. I have a bad mic so I can't make any.
Keep them coming, great ideas. Can't wait too see what you've got planned next.
I guess I should give this modpack another try~
EDIT: I just realized... I have to redo all the textures I had for this mod because Gerudoku doesn't fit good on my Dokucraft mix. And that means spending 3-5 days texturing all the stuff to make it fit my pack... This couldn't be more perfect :biggrin.gif:!
I've been using too many items with my mod pack since I installed it and I haven't come across this problem. However I have the full pack installed.
I do believe there is an error in the current version of the Mechanics Pack that causes it to rely on the Structures pack for rendering the teleporter node block. I have fixed it already, but just haven't released the fix yet.
This is most likely what's causing your problem. As a temporary work around, if you install the node structures pack then it should be fine. I'll release the fix so that the mechanics pack works by itself soon.
Alternatively, if you don't want the structures pack at all, then set the teleporter block id in the options file to -1 and that might fix it.
Hope that helps :smile.gif:
Sounds interesting. I'm undecided if I'll look into this mod for SMP again, but if I do I'll definitely give it a go.
i have tmi as well and i dont get that error, it's probably one of your other mods.
I'll wait.
They have descriptions now. They are very basic descriptions but I feel they cover the everything.
If I can be bothered I might update the Node Pack Wiki which has everything from recipes to in depth descriptions on each block and item in this mod. That will take time though, so we shall see.
Yup. They are in the Mechanics Pack
Oh, yeah! I remember that from when the mod came out.
I wish it didn't exist, but it's whatever. :tongue.gif: Thank you though !
[edit] forgot to ask would this work in smp if i put it on the server jar?
Few things.
The " tp to colored tp'er closest in range" thing is a little awkward, i mean i can work with it. I was thinking, that moving in sequence is better, your mod does it a bit, i a had 4 in a row, and moved from 1-1-1-1 but you cant do the reverse, it appears to be in order of blocks, and i don't think i can do more than 4 in a row.
It would be better if it was in sequence, that means you could use one color say for "red building" but travel the different floors of the building. But if you want to go to blue building and travel its floors you'd have to use a sender or a blue node. but a sorta round robin spawning, gives you the chance to spawn at every' same color' once in a rotational sequence.
also, another way to approach this could be redstone. redstone signal to a block could make it push you to another block, but not the one you just came from. in theory, you could move sequentially. without redstone, the blocks act like they do now. you could also take advantage of a/c redstone, but i cant think of a use atm. its late here :tongue.gif:
anyways, I'll check back for your reply no rush
thanks keep up the good work!
"i used to be an adventurer like you, but then i took an to the knee"
Wow, what a great set of mods. I'm surprised I haven't come across them before.
I had two major probs getting them to work with all my other mods, these include RP2, buildcraft3.11, IC2, lasermod, computercraft,pamsharvest, and afew more. But could you pls add a config file for your mods. It will make it a hell of a lot easier. Even better would be to lessen the ammount of id's too if possible.
If anyone's interested you'll need to play around with RP2 Autoconfig to get this working. Deleting config's is a good way to reset the value's too, works for buildcraft.
I haven't tried them all as the instructions are vague, video's would really help. I have a bad mic so I can't make any.
Keep them coming, great ideas. Can't wait too see what you've got planned next.
thanks for the mods
Bobster