OM FRICKIN G! THANK YOU! I've been checking every single day since minecraft 1.0.0 has come out for this to update, and It finally has! YES! THANK YOU!
How many IDs I want for this Modpack? :biggrin.gif:
If you're going for the full pack it uses:
26 block id's
54 item id's
However any blocks and items you don't want to load with the Node Pack you can just set the ID to -1 in the options file. This hasn't been fully tested, but works in theory. If you choose to do this and encounter problems, let me know.
Just so you know the item IDs (at least for the mechanic pack) are conflictiong with those of the Buildcraft mod (factory pack).
I can post the full error log if you wish.
@razer is right, the ID's used by the Node Pack are completely configurable. The options files used can be found in
{start of path here}/.minecraft/mods/NodePack/
OM FRICKIN G! THANK YOU! I've been checking every single day since minecraft 1.0.0 has come out for this to update, and It finally has! YES! THANK YOU!
No worries mate. :biggrin.gif:
If you have any ideas for improvements just let me know. :smile.gif:
However any blocks and items you don't want to load with the Node Pack you can just set the ID to -1 in the options file. This hasn't been fully tested, but works in theory. If you choose to do this and encounter problems, let me know.
@razer is right, the ID's used by the Node Pack are completely configurable. The options files used can be found in
{start of path here}/.minecraft/mods/NodePack/
I've done that and now everytime i try to open my inventory the game starts to endlessly save chunks and then crashes....sigh...i've got to find courage and do a fresh install....your mod is too awesome not to use.
I've done that and now everytime i try to open my inventory the game starts to endlessly save chunks and then crashes....sigh...i've got to find courage and do a fresh install....your mod is too awesome not to use.
If the fresh install doesn't work let me know which pack you're using and what ids you've changed and ill look into it.
I've done that and now everytime i try to open my inventory the game starts to endlessly save chunks and then crashes....sigh...i've got to find courage and do a fresh install....your mod is too awesome not to use.
I opened Minecraft, after installing the Mechanics pack (after all of the prerequisites), and when I opened my inventory it went to the Saving Chunks screen and this came up:
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT aa829aff --------
Generated 27/12/11 04:15
Minecraft: Minecraft 1.0.0
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5570 version 4.1.10524 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: mod_Node_Structures
at NodePack.Mechanics.Node_ItemTeleporter.a(Node_ItemTeleporter.java:23)
at acy.h(Item.java:225)
at codechicken.nei.NEIUtils.loadItems(NEIUtils.java:150)
at codechicken.nei.NEIController.<init>(NEIController.java:30)
at mg.tmiConstructor(GuiContainer.java:52)
at mg.<init>(GuiContainer.java:46)
at hw.<init>(SourceFile:20)
at net.minecraft.client.Minecraft.k(SourceFile:1517)
at net.minecraft.client.Minecraft.x(SourceFile:705)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mod_Node_Structures
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 11 more
--- END ERROR REPORT 242ed19e ----------
Why is the Structures pack necessary for Mechanics?
EDIT: To clarify, it seems that a class file from the Structures pack not being there is causing Minecraft to not work, even though I Only installed Mechanics.
it is possible you have some bad class files. I.E. some of the class files got corrupted. try a redownload of minecraft and all the mods you want.
Could they be corrupted because I change some block IDs?
no, corruption happens when a file get's moved or is transferred over the internet. there are other ways for it to get corrupted but those are the most common.
I opened Minecraft, after installing the Mechanics pack (after all of the prerequisites), and when I opened my inventory it went to the Saving Chunks screen and this came up:
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT aa829aff --------
Generated 27/12/11 04:15
Minecraft: Minecraft 1.0.0
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5570 version 4.1.10524 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: mod_Node_Structures
at NodePack.Mechanics.Node_ItemTeleporter.a(Node_ItemTeleporter.java:23)
at acy.h(Item.java:225)
at codechicken.nei.NEIUtils.loadItems(NEIUtils.java:150)
at codechicken.nei.NEIController.<init>(NEIController.java:30)
at mg.tmiConstructor(GuiContainer.java:52)
at mg.<init>(GuiContainer.java:46)
at hw.<init>(SourceFile:20)
at net.minecraft.client.Minecraft.k(SourceFile:1517)
at net.minecraft.client.Minecraft.x(SourceFile:705)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mod_Node_Structures
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 11 more
--- END ERROR REPORT 242ed19e ----------
Why is the Structures pack necessary for Mechanics?
EDIT: To clarify, it seems that a class file from the Structures pack not being there is causing Minecraft to not work, even though I Only installed Mechanics.
The files are not corrupt. This is just a mistake on my end. I will fix it up as soon as I can.
In the meantime if you can figure out what class is needed then extract just that file from the structures pack that will fix it.
Sorry for the inconvenience.
I just plonked the whole Structures pack in my jar.
Awesome, nice work. you'll get the node structures too now, added bonus. :smile.gif:
I've resolved the issue in my code base. It was a bit more wide spread than what I thought, I think you'll find teleporters don't work with gems (from the Magic pack) like they should. I've fixed it all up now and it'll be a part of the next release.
can you put in a jet pack? im sorry if there is one in already but i didnt read it because i skimmed through it ... i do that a lot :tongue.gif:
Do you mean as an alternative to something like the chicken suit pack? Where as long as you have space held (and enough fuel) you are propelled upwards.
It'd be possible, I'll think about it. :wink.gif:
Sorry, but, uh, what's this do? There's no documentation besides some descriptionless pictures on the main page. Explaining your mod is as, if not more important than just putting it out. Seems cool from the pictures, hope to see some info on it soon :smile.gif:.
Sorry, but, uh, what's this do? There's no documentation besides some descriptionless pictures on the main page. Explaining your mod is as, if not more important than just putting it out. Seems cool from the pictures, hope to see some info on it soon :smile.gif:.
it adds a bunch of new stuff, the best way to explain it is for people to download it and see for themselves.
I've found a problem. I tried to craft a Teleporter Node, and as I placed the last block of Stone, the game crashed to the 'Saving Chunks' screen. Afterwards, I found the log:
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 953572ca --------
Generated 27/12/11 21:10
Minecraft: Minecraft 1.0.0
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5570 version 4.1.10524 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NullPointerException
at NodePack.Mechanics.Node_ItemTeleporter.a(Node_ItemTeleporter.java:23)
at acy.h(Item.java:225)
at dk.b(SourceFile:88)
at iw.a(RenderItem.java:299)
at mg.a(GuiContainer.java:221)
at mg.a(GuiContainer.java:87)
at adt.b(EntityRenderer.java:931)
at EntityRendererProxy.b(EntityRendererProxy.java:15)
at net.minecraft.client.Minecraft.x(SourceFile:738)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT befb796b ----------
now im not sure but what jumps at me is the entityrenderproxy i think it is having trouble rendering something.
No Worries mate. :biggrin.gif:
If you're going for the full pack it uses:
26 block id's
54 item id's
However any blocks and items you don't want to load with the Node Pack you can just set the ID to -1 in the options file. This hasn't been fully tested, but works in theory. If you choose to do this and encounter problems, let me know.
@razer is right, the ID's used by the Node Pack are completely configurable. The options files used can be found in
{start of path here}/.minecraft/mods/NodePack/
No worries mate. :biggrin.gif:
If you have any ideas for improvements just let me know. :smile.gif:
I've done that and now everytime i try to open my inventory the game starts to endlessly save chunks and then crashes....sigh...i've got to find courage and do a fresh install....your mod is too awesome not to use.
If the fresh install doesn't work let me know which pack you're using and what ids you've changed and ill look into it.
i have actually found this to be very useful http://www.minecraftforum.net/topic/366377-100id-resolver-update-2/
it is possible you have some bad class files. I.E. some of the class files got corrupted. try a redownload of minecraft and all the mods you want.
no, corruption happens when a file get's moved or is transferred over the internet. there are other ways for it to get corrupted but those are the most common.
computer shutting down while the file is being acessed viruses... hardware malfunctions.
The files are not corrupt. This is just a mistake on my end. I will fix it up as soon as I can.
In the meantime if you can figure out what class is needed then extract just that file from the structures pack that will fix it.
Sorry for the inconvenience.
Awesome, nice work. you'll get the node structures too now, added bonus. :smile.gif:
I've resolved the issue in my code base. It was a bit more wide spread than what I thought, I think you'll find teleporters don't work with gems (from the Magic pack) like they should. I've fixed it all up now and it'll be a part of the next release.
Do you mean as an alternative to something like the chicken suit pack? Where as long as you have space held (and enough fuel) you are propelled upwards.
It'd be possible, I'll think about it. :wink.gif:
it is updated.
it adds a bunch of new stuff, the best way to explain it is for people to download it and see for themselves.
now im not sure but what jumps at me is the entityrenderproxy i think it is having trouble rendering something.
got no clue XD im not a coder, give me a bit though and ill test the teleport nodes and see if i get the same error.
technicly so am i XD
optifine, full node pack, modloader, armorstand, TMI, block id fix mod, recipe book, forge, probably a few other. and it all works fine.
like legitimatly craft or have it in my inventory? because im a creative player, i dont craft... except very rarely when i play survival.
i can craft them just fine, they can also be in my inventory.