Thanks for the speedy support! I just tried the workaround and everything is peachy keen now.
Quick question though - i noticed in the props file that there is supposed to be a Fake Grass Slope and Stair @ BlockID 142 & 143 but it doesn't show up in TMI... is this a place holder for a future feature or is something not working correctly?
Oh - also a suggestion: the Forums seems to now offer collaps-able text areas. It would be helpful to put recipes in these to conserve space in the OP but keep it handy for users like me instead of hunting around for a link to the NodeWiki and then digging through 3 or 4 links to find the info. Just a thought.
The ID's are for features that were not ready for this release. Maybe it will be ready for the next release, we shall see...
Thanks for the suggestion we will see what we can do.
Could I get some help modding my server with this? I've never modded a server before but I followed the instructions on the first page and the mod is on there but when I try to craft something it doesn't let me craft it and just stays in the crafting table (client-sided rather than server?). Do I need anything like bukkit? I'm just running it from the .jar.
Nice mods. Unfortunately I also use Industrialcraft and Buildcraft, and run an smp server, so theres a lot of issues with too many sprites and conflicts. The node server pack in particular is giving me problems. It works fine on its own but in conjunction with the other two mods it doesn't. I'm most interested in the laser bridge mod, which works with IC and BC fine in ssp on its own. On smp however i'm stuck. Is there a way to only implement parts of the node server pack?
I've been playing around with it and found that if my installation order (in the server jar) is NodeServerPack-->ModloaderMP Server-->IC-->BC then everything seems to work, except for one interesting bug. Jumping on a bed crashes the server with this error:
[WARNING] Failed to handle packet: java.lang.NullPointerException
java.lang.NullPointerException
at lm.c(SourceFile:466)
at gx.a(SourceFile:217)
at fk.a(SourceFile:126)
at ji.b(SourceFile:279)
at gx.a(SourceFile:69)
at cs.a(SourceFile:105)
at net.minecraft.server.MinecraftServer.h(Unknown Source)
at net.minecraft.server.MinecraftServer.run(Unknown Source)
at bo.run(SourceFile:422)
Is the server mod compatible with ModloaderMP? What would be nice are seperate downloads for the mods server side, but you've done so much already i really hate to ask :smile.gif:
Bug report:
Crossbow bolts turn into normal arrows when recovered.
This piece of the mod worked fine in 1.5_01, but I just updated to 1.66, and it doesn't work anymore.
This I was goign to report, also even the crossbolts are powerful I know, are too much expensive for one iron ingot for 4 bolts, (unless the recovered bolt bug are fixed I guess is fine)
great mod + its compatible with almost any mod.
Also, that is the reason the creator split all the features in single packs for exclude those you don't want, I get some ID issues (I use IC, BC, and various mods) but that is easily fixed editing it manually or using IDresolver mod.
I suggest for glowstone Illuminator recipe, give more per craft (gunpowder can be farmed from a mob grinder but the glowstone are pretty limited), I suggest you get 6 or 8 per glowstone. Is not overpowered, is light!, the basic for see in dark places and avoid aggressive mobs spawns in your manors.
I only get use of the Iluminator Tube and the crossbow
Could I get some help modding my server with this? I've never modded a server before but I followed the instructions on the first page and the mod is on there but when I try to craft something it doesn't let me craft it and just stays in the crafting table (client-sided rather than server?). Do I need anything like bukkit? I'm just running it from the .jar.
Thanks
usually when it shows that you can craft something in the client but doesn't actually let you craft it it means that item isn't available on the server. The node server pack does not include the entire node pack, only certain bits. this could be the problem. Or maybe the server isn't installed correctly. Are you certain it's working. An easy way to check is to connect, it should say welcome to the node server or something like that. Or you could try typing /score which will show you your current score.
Nice mods. Unfortunately I also use Industrialcraft and Buildcraft, and run an smp server, so theres a lot of issues with too many sprites and conflicts. The node server pack in particular is giving me problems. It works fine on its own but in conjunction with the other two mods it doesn't. I'm most interested in the laser bridge mod, which works with IC and BC fine in ssp on its own. On smp however i'm stuck. Is there a way to only implement parts of the node server pack?
I've been playing around with it and found that if my installation order (in the server jar) is NodeServerPack-->ModloaderMP Server-->IC-->BC then everything seems to work, except for one interesting bug. Jumping on a bed crashes the server with this error:
[WARNING] Failed to handle packet: java.lang.NullPointerException
java.lang.NullPointerException
at lm.c(SourceFile:466)
at gx.a(SourceFile:217)
at fk.a(SourceFile:126)
at ji.b(SourceFile:279)
at gx.a(SourceFile:69)
at cs.a(SourceFile:105)
at net.minecraft.server.MinecraftServer.h(Unknown Source)
at net.minecraft.server.MinecraftServer.run(Unknown Source)
at bo.run(SourceFile:422)
Is the server mod compatible with ModloaderMP? What would be nice are seperate downloads for the mods server side, but you've done so much already i really hate to ask :smile.gif:
I've come across this bed bug also. As well as a lot of other server related errors. I'm not sure why they are happening.
To be honest I had no idea a multiplayer version of Mod Loader existed. Which is why I've just edited the default minecraft files. This means the node server mod is incompatible with almost any other server mod. Now that I know that multiplayer mod loader exists I will use it. You'll have to wait till next release for it though, sorry. Also when i actually get round to implementing more of the node pack as part of the server mod I will release it separately, the same way I have for the single player mods.
Thanks for that mate. It's noted and will be fixed for next release.
Oh good. Glad to help.
Also, I don't know if it's been fixed recently or not, but when I was using it in 1.5_01, the Illumination Tube caused an instant game crash if it appeared in the game's Statistics. I haven't re-installed that part with 1.66 because of that bug.
Also, I don't know if it's been fixed recently or not, but when I was using it in 1.5_01, the Illumination Tube caused an instant game crash if it appeared in the game's Statistics. I haven't re-installed that part with 1.66 because of that bug.
I just had a look at my stats in 1.6_6 then and the illumination tube was there. No crash or anything bad. So it should be all good.
I'm having trouble getting Illumination Tube to load. When I couldn't get the whole pack to work I went back and tried installing individual mods. I have so far been able to load all but Illumination Tube. Below is the Minecraft crash report and Node Pack log from my test run of the Illumination Tube mod:
Mods loaded: 7
ModLoader Beta 1.6.6
mod_TooManyItems 1.6.5 2011-05-28
mod_Renderhook blarg
mod_WorldEditCUI 1.3_01v1
mod_IDList Beta 1.6.6.1
mod_Node_IlluminationTube 2.3 for Minecraft 1.6_06
mod_Node_PackLoader 2.3 for Minecraft 1.6_06
Minecraft has crashed!
--- BEGIN ERROR REPORT c9e25092 --------
Generated 6/21/11 2:02 AM
Minecraft: Minecraft Beta 1.6.6
OS: Windows XP (x86) version 5.1
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce Go 7600/PCI/SSE2 version 2.0.1, NVIDIA Corporation
java.lang.NullPointerException
at mod_IDList.getTooltip(Unknown Source)
at mod_IDList.ModsLoaded(Unknown Source)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:124)
at tc.<init>(tc.java:60)
at tc.<clinit>(tc.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:312)
at net.minecraft.client.Minecraft.run(SourceFile:683)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c657181e ----------
And from NodePack_log:
<NodePack>: searching in directory: C:\Documents and Settings\Alison\Application Data\.minecraft\mods\NodePack
<NodePack>: There are 1 files that match.
<NodePack>: Sucessfully loaded lightStick
Mod Loaded: mod_Node_IlluminationTube 2.3 for Minecraft 1.6_06Mod Loaded: mod_Node_IlluminationTube 2.3 for Minecraft 1.6_06
<NodePack>: {IlluminationTubeRoof=119, IlluminationTube=109}
<NodePack>: {RuinDistance=150, DetectorBlackID=16, DetectorRange=3, DetectorYellowID=14, BridgeRange=64, GravRange=45, SpireHeight=40, DetectorRedID=73, RuinTries=16, DetectorBlueID=21, RuinSpread=32, SpireRadius=7, DetectorGreyID=15, DetectorCyanID=56}
<NodePack>: {SpireChance=0.5, DeathSpires=0.0010, RuinChance=0.35}
<NodePack>: {fakeGrassIndestructible=false}
Mod Loaded: mod_Node_PackLoader 2.3 for Minecraft 1.6_06Mod Loaded: mod_Node_PackLoader 2.3 for Minecraft 1.6_06
Done.Done.
Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerErrorjava.lang.ExceptionInInitializerError
at net.minecraft.client.Minecraft.a(SourceFile:312) at net.minecraft.client.Minecraft.a(SourceFile:312)
at net.minecraft.client.Minecraft.run(SourceFile:683) at net.minecraft.client.Minecraft.run(SourceFile:683)
at java.lang.Thread.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: java.lang.NullPointerExceptionCaused by: java.lang.RuntimeException: java.lang.NullPointerException
at ModLoader.init(ModLoader.java:844) at ModLoader.init(ModLoader.java:844)
at ModLoader.AddAllRenderers(ModLoader.java:124) at ModLoader.AddAllRenderers(ModLoader.java:124)
at tc.<init>(tc.java:60) at tc.<init>(tc.java:60)
at tc.<clinit>(tc.java:9) at tc.<clinit>(tc.java:9)
... 3 more ... 3 more
Caused by: java.lang.NullPointerExceptionCaused by: java.lang.NullPointerException
at mod_IDList.getTooltip(Unknown Source) at mod_IDList.getTooltip(Unknown Source)
at mod_IDList.ModsLoaded(Unknown Source) at mod_IDList.ModsLoaded(Unknown Source)
at ModLoader.init(ModLoader.java:830) at ModLoader.init(ModLoader.java:830)
... 6 more ... 6 more
I'm having trouble getting Illumination Tube to load. When I couldn't get the whole pack to work I went back and tried installing individual mods. I have so far been able to load all but Illumination Tube. Below is the Minecraft crash report and Node Pack log from my test run of the Illumination Tube mod:
code
And from NodePack_log:
code
The problem seems to be occurring in: mod_IDList Beta 1.6.6.1
It could be completely possible that the illumination tube and ID List are not compatible. And that could be because both illumination tube and illumination tube roof have the same block name. As in two block's, two block Id's one name. I'm not sure how much changing that name would stuff up now but I will change the roof illumination tube's block name to a different one for the next release and test it. If it works fine then next release should fix your bug.
Is there a fix for this?
Loading: net.java.games.input.DirectAndRawInputEnvironmentPluginLoading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Failed to initialize device RF Receiver because of: java.io.IOException: Failed to acquire device (8007001e)
Stopping!Stopping! does this mod not work with windows 7 because this is the sort of mod ive been waiting for all my minecraft life :sad.gif: :unsure.gif:
This mod does work with windows 7 - 32 and 64 bit. If you would be able to open up your nodepack log and paste it here we will try and help you use the mod you have been waiting for your whole minecraft life!! :biggrin.gif:
care to enlighten us on what you plan for the next update. (not the port to 1.7 mind you unless that will be the update.)
Umm.. the plan at the moment is that the next version will probably be only small. It will hopefully fix some of the bugs that have been reported and will also port the mods to 1.7_02. Which will be out as soon as I can get it out!
I'm putting off building anything new in at the moment because I simply am too busy with Turret Tactix.
Avcon is less than a month away and we'd really like to release the beta soon.
But once the beta is out, or after avcon, whenever I get the most time. You can bet your bottom dollar that I'll be having a go at getting a lot of the content mentioned into the node pack. :biggrin.gif:
still doesn't work but thanks.
I want to install on my server very much.
no item with this ID.how to fix. who know please help.
and another question can I disable score? It annoying me on server.
(sorry bad english)
The ID's are for features that were not ready for this release. Maybe it will be ready for the next release, we shall see...
Thanks for the suggestion we will see what we can do.
Thanks
I've been playing around with it and found that if my installation order (in the server jar) is NodeServerPack-->ModloaderMP Server-->IC-->BC then everything seems to work, except for one interesting bug. Jumping on a bed crashes the server with this error:
[WARNING] Failed to handle packet: java.lang.NullPointerException
java.lang.NullPointerException
at lm.c(SourceFile:466)
at gx.a(SourceFile:217)
at fk.a(SourceFile:126)
at ji.b(SourceFile:279)
at gx.a(SourceFile:69)
at cs.a(SourceFile:105)
at net.minecraft.server.MinecraftServer.h(Unknown Source)
at net.minecraft.server.MinecraftServer.run(Unknown Source)
at bo.run(SourceFile:422)
Is the server mod compatible with ModloaderMP? What would be nice are seperate downloads for the mods server side, but you've done so much already i really hate to ask :smile.gif:
Crossbow bolts turn into normal arrows when recovered.
This piece of the mod worked fine in 1.5_01, but I just updated to 1.66, and it doesn't work anymore.
This I was goign to report, also even the crossbolts are powerful I know, are too much expensive for one iron ingot for 4 bolts, (unless the recovered bolt bug are fixed I guess is fine)
Also, that is the reason the creator split all the features in single packs for exclude those you don't want, I get some ID issues (I use IC, BC, and various mods) but that is easily fixed editing it manually or using IDresolver mod.
I suggest for glowstone Illuminator recipe, give more per craft (gunpowder can be farmed from a mob grinder but the glowstone are pretty limited), I suggest you get 6 or 8 per glowstone. Is not overpowered, is light!, the basic for see in dark places and avoid aggressive mobs spawns in your manors.
I only get use of the Iluminator Tube and the crossbow
usually when it shows that you can craft something in the client but doesn't actually let you craft it it means that item isn't available on the server. The node server pack does not include the entire node pack, only certain bits. this could be the problem. Or maybe the server isn't installed correctly. Are you certain it's working. An easy way to check is to connect, it should say welcome to the node server or something like that. Or you could try typing /score which will show you your current score.
I've come across this bed bug also. As well as a lot of other server related errors. I'm not sure why they are happening.
To be honest I had no idea a multiplayer version of Mod Loader existed. Which is why I've just edited the default minecraft files. This means the node server mod is incompatible with almost any other server mod. Now that I know that multiplayer mod loader exists I will use it. You'll have to wait till next release for it though, sorry. Also when i actually get round to implementing more of the node pack as part of the server mod I will release it separately, the same way I have for the single player mods.
Thanks for that mate. It's noted and will be fixed for next release.
Oh good. Glad to help.
Also, I don't know if it's been fixed recently or not, but when I was using it in 1.5_01, the Illumination Tube caused an instant game crash if it appeared in the game's Statistics. I haven't re-installed that part with 1.66 because of that bug.
I just had a look at my stats in 1.6_6 then and the illumination tube was there. No crash or anything bad. So it should be all good.
And from NodePack_log:
The problem seems to be occurring in: mod_IDList Beta 1.6.6.1
It could be completely possible that the illumination tube and ID List are not compatible. And that could be because both illumination tube and illumination tube roof have the same block name. As in two block's, two block Id's one name. I'm not sure how much changing that name would stuff up now but I will change the roof illumination tube's block name to a different one for the next release and test it. If it works fine then next release should fix your bug.
I had the IDList mod originally to check for conflicts, but when I took it out Illumination Tube loaded fine.
Thanks! :smile.gif:
This mod does work with windows 7 - 32 and 64 bit. If you would be able to open up your nodepack log and paste it here we will try and help you use the mod you have been waiting for your whole minecraft life!! :biggrin.gif:
Umm.. the plan at the moment is that the next version will probably be only small. It will hopefully fix some of the bugs that have been reported and will also port the mods to 1.7_02. Which will be out as soon as I can get it out!
I'm putting off building anything new in at the moment because I simply am too busy with Turret Tactix.
Avcon is less than a month away and we'd really like to release the beta soon.
But once the beta is out, or after avcon, whenever I get the most time. You can bet your bottom dollar that I'll be having a go at getting a lot of the content mentioned into the node pack. :biggrin.gif:
no item with this ID how to fix?please help!
do a fresh install of everything and make sure all mods are using the same version as minecraft.
I want to install on my server very much.
no item with this ID.how to fix. who know please help.
and another question can I disable score? It annoying me on server.
(sorry bad english)