no compatability errors between the nodepack and the planes mod if you have aoutoid installed.
==the mods im using==
1.planes mod
2.turbomodel thingy
3.modloader
4.modloadermp
5.optimine
6.autoid
7.displaycase
(edit)8.nodepack
=====================
and minecraft starts up fine, will update if i find any errors.
minecraft has about 10 sprite indecies left after all this.
NodeReaver is aware of the 1.6 update (how could he not be? :tongue.gif: ) and is simply waiting on mcp to update. once that is done he will work on updating the nodepack as soon as he can.
If you can think of any more really important changes you'd like made then let me know soon and I might be able to squeeze them in there.
I can't release the update yet as I'm still working on cutting back the amount of terrain sprites the node pack uses. Will let you know how progress is going again tomorrow.
If you can think of any more really important changes you'd like made then let me know soon and I might be able to squeeze them in there.
I can't release the update yet as I'm still working on cutting back the amount of terrain sprites the node pack uses. Will let you know how progress is going again tomorrow.
For now, good night. :biggrin.gif:
how is the progress going? really waiting for this mod
I have a very important work in progress demo for Turret Tactix this Saturday morning. I will be flat strapped working on last minute bug fixes for that until then.
Once the WIP demo is done I'll do the textures hopefully and have it out by either Saturday night or Sunday.
Also the update will include the updated texture pack. So if everything goes to plan every part of the node pack will be 1.6_6 compatible as of sunday at the latest.
I have a very important work in progress demo for Turret Tactix this Saturday morning. I will be flat strapped working on last minute bug fixes for that until then.
Once the WIP demo is done I'll do the textures hopefully and have it out by either Saturday night or Sunday.
Also the update will include the updated texture pack. So if everything goes to plan every part of the node pack will be 1.6_6 compatible as of sunday at the latest.
If you have already downloaded either the full pack, the teleporter pack or the armour pack there were glitches in these packs that are now fixed. So I would recommend re-downloading them now.
I haven't been able to cut down on the number of terrain sprites used as of yet. but we shall see how that goes for future updates.
As always any problems or suggestions just let me know here or in the node pack forums. :biggrin.gif:
[edit]The WIP demo went really well. Heaps psyched for the Turret Tactix Beta which will be hopefully coming out sometime real soon! :biggrin.gif:[/edit]
not sure what it is but everything loads up fine and i can start a world but when i go to a location that the node log says theres a crystal at i cant find anything, mind you these are on fresh worlds and ive even used x-ray texturepacks to try and find them and i cant see any crystals.
not sure what it is but everything loads up fine and i can start a world but when i go to a location that the node log says theres a crystal at i cant find anything, mind you these are on fresh worlds and ive even used x-ray texturepacks to try and find them and i cant see any crystals.
I just created a new world and searched for the [x,y,z] position from in the node pack log and found a whole bunch of crystals, so it does appear to be working/generating fine. One thing that I got confused on first was i swapped the y coordinate with the z coordinate around. Any chance you did this?
I'll be honest, this pack is amazing, and it adds more than just new sprites and stuff like that, it generates ruins, it has new nether ores, and such like that. Love the crossbow :wink.gif:.
Anyway, there seem to be some odd textured grass and gravel etc on the sides, is there any way to remove this? It looks funny with the texture pack i have.
Also, i see no images of anything the mod changes. No icons or anything show up =(
Is there a way to fix this, or am i just being stupid?
Thanks,
FireAssassin
Your mods rock!
Edit: This is also happening in SMP, I have Zombe's mods and Single player commands, I will swap my jar to the original for now, but please fix soon =)
==the mods im using==
1.planes mod
2.turbomodel thingy
3.modloader
4.modloadermp
5.optimine
6.autoid
7.displaycase
(edit)8.nodepack
=====================
and minecraft starts up fine, will update if i find any errors.
minecraft has about 10 sprite indecies left after all this.
NodeReaver is aware of the 1.6 update (how could he not be? :tongue.gif: ) and is simply waiting on mcp to update. once that is done he will work on updating the nodepack as soon as he can.
Mods to 1.6.6. I'm so putting this
Form on watch and hoping to see
That tittle change to 1.6.6
Here's a list of some of the changes I've made for this version already:
http://www.ascendedgaming.com.au/NodeWiki/index.php?title=Change_Log
If you can think of any more really important changes you'd like made then let me know soon and I might be able to squeeze them in there.
I can't release the update yet as I'm still working on cutting back the amount of terrain sprites the node pack uses. Will let you know how progress is going again tomorrow.
For now, good night. :biggrin.gif:
how is the progress going? really waiting for this mod
I have a very important work in progress demo for Turret Tactix this Saturday morning. I will be flat strapped working on last minute bug fixes for that until then.
Once the WIP demo is done I'll do the textures hopefully and have it out by either Saturday night or Sunday.
Also the update will include the updated texture pack. So if everything goes to plan every part of the node pack will be 1.6_6 compatible as of sunday at the latest.
Wish me luck for the WIP demo! :biggrin.gif:
how long more would it take to release?
Inside every cynic is a disappointed idealist ~ George Carlin
If you have already downloaded either the full pack, the teleporter pack or the armour pack there were glitches in these packs that are now fixed. So I would recommend re-downloading them now.
I haven't been able to cut down on the number of terrain sprites used as of yet. but we shall see how that goes for future updates.
As always any problems or suggestions just let me know here or in the node pack forums. :biggrin.gif:
[edit]The WIP demo went really well. Heaps psyched for the Turret Tactix Beta which will be hopefully coming out sometime real soon! :biggrin.gif:[/edit]
WOW!
Very cool pack!
I esp. love the texture pack and the ruins/spires, very cool man!
I just created a new world and searched for the [x,y,z] position from in the node pack log and found a whole bunch of crystals, so it does appear to be working/generating fine. One thing that I got confused on first was i swapped the y coordinate with the z coordinate around. Any chance you did this?
MiDi
Anyway, there seem to be some odd textured grass and gravel etc on the sides, is there any way to remove this? It looks funny with the texture pack i have.
Also, i see no images of anything the mod changes. No icons or anything show up =(
Is there a way to fix this, or am i just being stupid?
Thanks,
FireAssassin
Your mods rock!
Edit: This is also happening in SMP, I have Zombe's mods and Single player commands, I will swap my jar to the original for now, but please fix soon =)
WOF SERVER