So i noticed if i switch maps in singleplayer or sometimes even by triggering redstone lines, the game freezes for a couple of seconds and the console starts spweing out lines like this:
[16:01:10] [Client thread/INFO] [STDOUT]: [atomicstryker.dynamiclights.client.DynamicLights:hackRenderGlobalConcurrently:209]: Dynamic Lights successfully hacked Set RenderGlobal.setLightUpdates and replaced it with a ConcurrentSkipListSet!
So i noticed if i switch maps in singleplayer or sometimes even by triggering redstone lines, the game freezes for a couple of seconds and the console starts spweing out lines like this:
[16:01:10] [Client thread/INFO] [STDOUT]: [atomicstryker.dynamiclights.client.DynamicLights:hackRenderGlobalConcurrently:209]: Dynamic Lights successfully hacked Set RenderGlobal.setLightUpdates and replaced it with a ConcurrentSkipListSet!
Any idea what's going on ?
A change i made to fix a crash someone reported. I may have to look into this.
Why does it not make sense? The only reason mods stop working is because a) minecraft changes it's internal API or minecraft changes encryption/obfuscation, typically caused by a)
1.8.9 is a bugfix release which didn't trigger a) or b), so all 1.8.8 mods should keep working
Can confirm what chaos_viper15 said, also some of your other mods (like finder compass) don't play nice with the latest updates for forge either. May I ask, why does this happen ? I mean the other mods i am using seem to be working fine with newer forge versions, why does this happen with your mods only? Don't wanna sound offensive or anything, just curious,
Why does it not make sense? The only reason mods stop working is because a) minecraft changes it's internal API or minecraft changes encryption/obfuscation, typically caused by a)
1.8.9 is a bugfix release which didn't trigger a) or b), so all 1.8.8 mods should keep working
Yeah, stupid me (once again) put the whole zip file in the mods folder and not the jar mod that is inside the zip file. I got it to run yesterday and forgot to tell ya. I'm dumb.
Is there a particular reason you need forge x? If they keep breaking it every week my motivation to keep fixing it plummets somewhat
They will stabelize eventually I am sure....right? Some mods keep updating to newer and newer versions of forge, so if someone is trying to build with the latest version of Biomes O' Plenty (Don't know if they still are, but they used to update 4-7 times a day after forge released for 1.9) they may be wanting all their mods to update.
Is there a particular reason you need forge x? If they keep breaking it every week my motivation to keep fixing it plummets somewhat
Other mods do update more frequently and they in turn require you to be running x forge version and upwards to use them.
The thing i don't understand, again, as I asked before, is why it this such a hassle for your mods to deal with forge updates ? (in that they require you to "patch" them every time, to work with the latest forge releases) Every other mod that i use (currently having @40 mods loaded) still works after a forge update and they vary in complexity from simple stuff like "better than bunnies" to stuff like optifine and minimaps...
Other mods do update more frequently and they in turn require you to be running x forge version and upwards to use them.
The thing i don't understand, again, as I asked before, is why it this such a hassle for your mods to deal with forge updates ? (in that they require you to "patch" them every time, to work with the latest forge releases) Every other mod that i use (currently having @40 mods loaded) still works after a forge update and they vary in complexity from simple stuff like "better than bunnies" to stuff like optifine and minimaps...
Forge is currently completely reworking their api. Most mods may be unaffected by one change, while others are destroyed by the same change. After all, how many mods do you use that case the light to change every time you move. Not a mob, but a player. Don't be so hasty to poo-poo a mod author who is giving you free content
Forge is currently completely reworking their api. Most mods may be unaffected by one change, while others are destroyed by the same change. After all, how many mods do you use that case the light to change every time you move. Not a mob, but a player. Don't be so hasty to poo-poo a mod author who is giving you free content
I never said it as an insult, if you read on the previous page, i asked him again why was this happening, because i was genuinely curious. I love this mod, and a lot of the other mods that AtomicStryker makes, so i have no intention to "poo-poo" (lol) on his work! It just seemed strange that every one of his mods had some problems with the latest versions, considering they all are pretty different in what they do. Maybe it's just the way he designed them, being more dependant on certain parts of the forge api, I have no idea, that's why I was asking
Is there a particular reason you need forge x? If they keep breaking it every week my motivation to keep fixing it plummets somewhat
I know just for testing. As VL4DST3R said I use forge for other mods that keep getting updated for that version which also breaks yours. Only mods I know works from you as of right now and always been since release in multi-mine. DL, IM, FC, all are not they load but lanuching crashes. I do one by one step so I know it's those. Don't get unmotivated. Please?! I mean I'm going to school or code writing. Nonethless i still not so far as knowing how to make/fix or help with mod updates. Either way I've always used you're mods for years. I have no problem waiting for a stable forge version to use this mod was just letting people know as of 1816 DL and others with entities are not working correctly which results in crashes. As I said I can wait till a stable forge is released.
I never said it as an insult, if you read on the previous page, i asked him again why was this happening, because i was genuinely curious. I love this mod, and a lot of the other mods that AtomicStryker makes, so i have no intention to "poo-poo" (lol) on his work! It just seemed strange that every one of his mods had some problems with the latest versions, considering they all are pretty different in what they do. Maybe it's just the way he designed them, being more dependant on certain parts of the forge api, I have no idea, that's why I was asking
Sorry, its hard to tell with the inflectionlessness of text some times. I tend to jump to the defense of Mod Makers because I feel they are under appreciated. Some people seem to think its their right to get these free mods quickly, lol.
"built against" meaning it works with 1846 or anything under that?
EDIT: Well everything works 1845 I had better luck with and client and forge server running flawlessly with my other mods and now the best mods (AtomicStrykers mods)
Thank you for updating. I will never change this forge still stable. So happy right now. Have all the diamonds and
Update: Works up to Forge 1861. This also goes for, Infernal mobs, Finder Compass, Multi-Mine & Stalker Creepers. As well as server cause that's mostly what I play on. I'll update this post with further forge versions till it breaks. Hopefully they won't.
Sorry, its hard to tell with the inflectionlessness of text some times. I tend to jump to the defense of Mod Makers because I feel they are under appreciated. Some people seem to think its their right to get these free mods quickly, lol.
I understand and trust me, I've seen my share of toxic people demanding mod authors to update their mods literally 2-3 hours after 1.9 came out. If anything, i have immense respect for mod authors that are passionate about their work and continue to maintain their mods, despite having to deal with retards that demand everything right here and right now.
So i noticed if i switch maps in singleplayer or sometimes even by triggering redstone lines, the game freezes for a couple of seconds and the console starts spweing out lines like this:
[16:01:10] [Client thread/INFO] [STDOUT]: [atomicstryker.dynamiclights.client.DynamicLights:hackRenderGlobalConcurrently:209]: Dynamic Lights successfully hacked Set RenderGlobal.setLightUpdates and replaced it with a ConcurrentSkipListSet!
Any idea what's going on ?
Is this working with 1811 forge now then?
A change i made to fix a crash someone reported. I may have to look into this.
EDIT: I pushed a hotfix, see if that helps
Yes.
Seems to be working properly now, thanks for the fix!
Is there a reason why you skipped 1.8.9? It doesn't make sense for the 1.8.8 version to work with 1.8.9. A reply would be appreciated.
Why does it not make sense? The only reason mods stop working is because a) minecraft changes it's internal API or minecraft changes encryption/obfuscation, typically caused by a)
1.8.9 is a bugfix release which didn't trigger a) or b), so all 1.8.8 mods should keep working
Yeah newest forge (1826) broke it. When you load a world up.
Can confirm what chaos_viper15 said, also some of your other mods (like finder compass) don't play nice with the latest updates for forge either. May I ask, why does this happen ? I mean the other mods i am using seem to be working fine with newer forge versions, why does this happen with your mods only? Don't wanna sound offensive or anything, just curious,
Yeah, stupid me (once again) put the whole zip file in the mods folder and not the jar mod that is inside the zip file. I got it to run yesterday and forgot to tell ya. I'm dumb.
Could the registry code be what broke it? I'm going to test with 1833 now that certain registry and methods were added and reverted.
Edit: Anything to do with mobs or entities seems to crash with forge versions after 1816. Just if anyone was having problems as I.
Is there a particular reason you need forge x? If they keep breaking it every week my motivation to keep fixing it plummets somewhat
They will stabelize eventually I am sure....right? Some mods keep updating to newer and newer versions of forge, so if someone is trying to build with the latest version of Biomes O' Plenty (Don't know if they still are, but they used to update 4-7 times a day after forge released for 1.9) they may be wanting all their mods to update.
Other mods do update more frequently and they in turn require you to be running x forge version and upwards to use them.
The thing i don't understand, again, as I asked before, is why it this such a hassle for your mods to deal with forge updates ? (in that they require you to "patch" them every time, to work with the latest forge releases) Every other mod that i use (currently having @40 mods loaded) still works after a forge update and they vary in complexity from simple stuff like "better than bunnies" to stuff like optifine and minimaps...
Forge is currently completely reworking their api. Most mods may be unaffected by one change, while others are destroyed by the same change. After all, how many mods do you use that case the light to change every time you move. Not a mob, but a player. Don't be so hasty to poo-poo a mod author who is giving you free content
I never said it as an insult, if you read on the previous page, i asked him again why was this happening, because i was genuinely curious. I love this mod, and a lot of the other mods that AtomicStryker makes, so i have no intention to "poo-poo" (lol) on his work! It just seemed strange that every one of his mods had some problems with the latest versions, considering they all are pretty different in what they do. Maybe it's just the way he designed them, being more dependant on certain parts of the forge api, I have no idea, that's why I was asking
I know just for testing. As VL4DST3R said I use forge for other mods that keep getting updated for that version which also breaks yours. Only mods I know works from you as of right now and always been since release in multi-mine. DL, IM, FC, all are not they load but lanuching crashes. I do one by one step so I know it's those. Don't get unmotivated. Please?! I mean I'm going to school or code writing. Nonethless i still not so far as knowing how to make/fix or help with mod updates. Either way I've always used you're mods for years. I have no problem waiting for a stable forge version to use this mod was just letting people know as of 1816 DL and others with entities are not working correctly which results in crashes. As I said I can wait till a stable forge is released.
Sorry, its hard to tell with the inflectionlessness of text some times. I tend to jump to the defense of Mod Makers because I feel they are under appreciated. Some people seem to think its their right to get these free mods quickly, lol.
I've pushed a recompile and deprec fixing for this mod, too (no other changes). See if that helps the issues. Built against 1846
"built against" meaning it works with 1846 or anything under that?
EDIT: Well everything works 1845 I had better luck with and client and forge server running flawlessly with my other mods and now the best mods (AtomicStrykers mods)
Thank you for updating. I will never change this forge still stable. So happy right now. Have all the diamonds and
Update: Works up to Forge 1861. This also goes for, Infernal mobs, Finder Compass, Multi-Mine & Stalker Creepers. As well as server cause that's mostly what I play on. I'll update this post with further forge versions till it breaks. Hopefully they won't.
I understand and trust me, I've seen my share of toxic people demanding mod authors to update their mods literally 2-3 hours after 1.9 came out. If anything, i have immense respect for mod authors that are passionate about their work and continue to maintain their mods, despite having to deal with retards that demand everything right here and right now.