Hey, AtomicStryker, what's going on with your webpage? It's been walled off by Google for malware or something along those lines, just wanted to see what was going on with that before I navigated to it.
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People are funny. Even a five-year-old knows how to spend money, but there’s plenty of adults who don’t know how to earn it. They feel better handing over money than bowing their head and taking it. They go on and on about how the customer’s always right, always the winner but isn’t that supposed to be how the seller feels, not them? But if everyone’s spending, who’s left to provide the service? I think a society where people prefer earning to spending is a healthier one.
-Takizawa Akira (Eden of the East)
Please, how do I change the items that emit light? I dont want redstone torch and lava bucket anymore.
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I'm the 3rd generation. The first time you see this, copy as your signature and add 1 to the counter
"I must not fear. Fear is the mind-killer. Fear is the little-death that bring total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."
I'm getting some errors with DynamicLights on 1.7.10.
An entity assigned to be a light source stops emitting light above y=255, this includes player's held items and armor.
The game hangs, and most of times crashes, whenever a light source entity crosses or get close enough to the height y=255. Example: a zombie spawns on a floor built near y=255, then sunrise, and burn.
I don't think #1 is much a problem. But #2 can be, specially if you have installed mods with rideable entities (Flan's mod). I could reproduce this issue by setting chickens as light source in DynamicLights_entityClasses, then took a chicken up to the y=253, made it walk to y=255 and the game lagged and had to be restarted.
One of the first, if not THE first, mods to release for 1.9. Enjoy.
Indeed one of the first thirtyish in the past day or two.
Over-all it's compatible, you did not-preset the new blocks for light sources. That's alright.
If anyone is interested in my configs, This is what I put in it. Keeping it reasonable and generally based on original light sources, yet keeping it not over-powered so that it would defeat the purpose of placing the block.
You can download it here! (zip, 2kb - 4 .cfg files)
For thePlayer, otherPlayer, and mobEquipment they are roughly 3/4th the light output for the normal block. (Glowstone dust and redstone(dust) are 1/2 of that 3/4th.)
For items dropped on the ground, they are roughly 1/2th the light output for the normal block.
Below are the light values for thePlayer, otherPlayer, and mobEquipment held items.
Below are the values for items dropped on the ground
Redstone = 1
The ones affected by water whether in hand or dropped are
I did not put in redstone blocks for one reason. They don't emit light, nor do the dust's however those are crafting material, and can't be placed.
But they are easy changes. And in the config files, I had to do single-values, as it reads the code, but doesn't always interpret correctly, so best keep each item to a specific individual value. I was also gonna use point values, but that is a no-go.
Awesome mod, glowing golden crowns are a nice touch for freeing up the hand and making them useful for wearing. I can't imagine why this isn't a part of vanilla (along with Sound Filters) but ooooh well.
So here's the issue I'm having, and I haven't been able to find someone else in the thread with this particular problem:
Dropped items don't work. All the cheap modules work fine (carrying torches/pumpkins or wearing a golden crown for example). The only expensive module I really care about is dropped items, for dropping torches down chasms and the like. I'm on an older Mac mini (early 2009), but dropped items used to work just fine way back before this was a Forge mod. I've tried trashing the config files (tried this a bunch of times) and it's weird because occasionally it'll appear to work when I first log in, but after two torches, nothing. Again, even that much only happens intermittently (rarely).
I've even tried trashing all the other modules, everything but self player and dropped items, and that doesn't change anything. I've tried tampering with the item IDs (minecraft:torch, instead of just torch) and even removing every item except torches, but that still doesn't work, so I'll trash the altered configs afterward and let the mod recreate the default ones. Also note, I've had this issue both on 1.8 (both mod and Minecraft), and again now running 1.8.8 with Minecraft 1.8.9. I'm open to the possibility that the mod in its current form just won't support that feature on my older system, and that's not the mod's fault of course, but some explanation if possible would be some consolation.
I am also getting an error with dynamic. You're other mods such as multi-mine, and infernal mobs work fine with my other 7 mods but when I try dynamic lights it's an near an automatic crash. I tried 1797 forge and the newest as of today 1811 still crashes. Any idea why?
I've tried trashing the config files (tried this a bunch of times) and it's weird because occasionally it'll appear to work when I first log in, but after two torches, nothing.
I've tried tampering with the item IDs (minecraft:torch, instead of just torch) and even removing every item except torches, but that still doesn't work, so I'll trash the altered configs afterward and let the mod recreate the default ones.