Try updating your Optifine to a more recent version then.
AA only has C available as the latest version.
Attempting the mod again with OptiFine Standard D6 shows the same bug.
EDIT: Mobs that are on fire work perfectly fine, but torches and other items don't...
EDIT 2: It actually appears to happen in the non-optifine version as well. Config file:
// Configuration File. Enter custom shiny Items here if you want to.
//
// Specification:
// ItemID:MaximalBrightness:Lightrange:ItemLightTimeLimit:WorksUnderwater
//
//
// note ItemLightTimeLimit and WorksUnderwater are optional. You do not need to specify values. Defaults are -1 (shines so long the item exists) and 1 (works underwater)
// you MUST put the values in the order provided. If you only want to change WorksUnderwater, input -1 for ItemTimeLimit
// Time Limit is in Seconds
//
// Like this: 50:15:31:-1:0
//
//
// for Item IDs consult http://www.minecraftwiki.net/wiki/Data_values. Supports custom IDs. Supports worn armor pieces.
// Brightness ranges from 9 (barely visible) to 15 (sunlit)
//
// oh and you can specify the toggle button
ToggleButton:L
//
//
// default - Torches
50:14:31:-1:0
//
// default - Glowstone
89:12:25
//
// default - Glowstone Dust
348:10:21
//
// default - Lit Pumpkin / Jack o Lantern
91:15:31
//
// default - Bucket of Lava
327:15:31
//
// default - Redstone
331:10:21
//
// default - Redstone Torch
76:10:21
//
// redpower2 - lumar
1256:14:31:-1:1
Having a pretty big problem with this mod applied to my mcPatcher. When I drag the files into the .minecraft folder and try to patch, it takes MUCH longer for mcpatcher to analyze the jar (5 minutes compared to about 10 seconds). After finally analyzing, the two dynamic lights (optifine and non-optifine) in the patcher list are greyed out and unchangeable. No, Im not using optifine as it seems to not like my mods I use. I have my mods organized in the mods folder in a folder for minecraft versions ( mods/1.0/<modfiles> , mods/1.1/<modfiles> ) due to flip-flopping versions for a time. Kept it easy to patch in mods to the old jar files and then switch back later, but I doubt this is the issue. MCPatcher said the only incompatibilities are ones I have been aware of for longer than I have tried to use Dynamic Lights.
Care to shed some light on this bug?
EDIT: Patching takes just as long as analyzing, and moving the mcpatcher-mods file out of my .minecraft folder fixes the exponential time increases, but I cant use the mod then.
Having a pretty big problem with this mod applied to my mcPatcher. When I drag the files into the .minecraft folder and try to patch, it takes MUCH longer for mcpatcher to analyze the jar (5 minutes compared to about 10 seconds). After finally analyzing, the two dynamic lights (optifine and non-optifine) in the patcher list are greyed out and unchangeable. No, Im not using optifine as it seems to not like my mods I use. I have my mods organized in the mods folder in a folder for minecraft versions ( mods/1.0/<modfiles> , mods/1.1/<modfiles> ) due to flip-flopping versions for a time. Kept it easy to patch in mods to the old jar files and then switch back later, but I doubt this is the issue. MCPatcher said the only incompatibilities are ones I have been aware of for longer than I have tried to use Dynamic Lights.
Care to shed some light on this bug?
EDIT: Patching takes just as long as analyzing, and moving the mcpatcher-mods file out of my .minecraft folder fixes the exponential time increases, but I cant use the mod then.
Try renaming your .minecraft folder and starting off with a fresh one. Check and provide the mcpatcher log.
NeithanDiniem, on 28 February 2012 - 06:30 PM, said:
Having a pretty big problem with this mod applied to my mcPatcher. When I drag the files into the .minecraft folder and try to patch, it takes MUCH longer for mcpatcher to analyze the jar (5 minutes compared to about 10 seconds). After finally analyzing, the two dynamic lights (optifine and non-optifine) in the patcher list are greyed out and unchangeable. No, Im not using optifine as it seems to not like my mods I use. I have my mods organized in the mods folder in a folder for minecraft versions ( mods/1.0/<modfiles> , mods/1.1/<modfiles> ) due to flip-flopping versions for a time. Kept it easy to patch in mods to the old jar files and then switch back later, but I doubt this is the issue. MCPatcher said the only incompatibilities are ones I have been aware of for longer than I have tried to use Dynamic Lights.
Care to shed some light on this bug?
EDIT: Patching takes just as long as analyzing, and moving the mcpatcher-mods file out of my .minecraft folder fixes the exponential time increases, but I cant use the mod then.
Try renaming your .minecraft folder and starting off with a fresh one. Check and provide the mcpatcher log.
I'm seeing the same behavior - mod appears to be there as MCPatcher is scanning, then once it's done both DynamicLights are greyed out.
FWIW - I also have your SimplyHax in there, and the MCP version of MultiMine for 1.2.2. I started with a fresh .minecraft folder, MCPatcher 2.3.3._02. No errors - it just won't install/activate it. This is on Win 7 x64.
Re-download. For some reason dropbox had a different file online
I was having issues installing this until i downloaded the .jar version of mcpatcher instead of the windows .exe
This might help others.
Also on a side note if you run minecraft from a non-standard location like I do install a fresh minecraft to its normal localtion (%appdata% folder) then use mcpatcher to patch. Then you can just copy the .minecraft folder where it needs to go. But thats another discussion.
This mod works great for me on 1.2.3 I do experience a huge FPS drop though. Going from around 100-200 FPS in a cave to around 30-50 with dynamic lighting. Love the mod though. Something Minecraft should of had in vanilla.
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT c2fe2c6a --------
Generated 3/2/12 9:41 AM
Minecraft: Minecraft 1.1
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04-ea, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics Family version 3.0.0 - Build 8.15.10.2353, Intel
java.lang.NoSuchFieldError: hooks
at DynamicLightsMaB.getLightItem(DynamicLightsMaB.java:15)
at DynamicLights.TickPlayerEntity(DynamicLights.java:144)
at DynamicLights.TorchEntitiesDoTick(DynamicLights.java:114)
at DynamicLights.OnTickInGame(DynamicLights.java:88)
at kz.b(EntityRenderer.java:723)
at ZER.b(ZER.java:14)
at net.minecraft.client.Minecraft.x(SourceFile:742)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT cf437789 ----------
I think this has to do with the dynamic lights/optifine being incompatible with the mine and blade/dynamic lights patch.Optifine and Mine and Blade are compatible with each other due to a patch released. This was released by nerd-boy on his Mine and Blade page:
Compatibilities I have not tested this mod with others yet. It however will be incompatible with
Anything that is incompatible with minecraft forge
Anything that is incompatible with PlayerAPI
There is a compatibility fix for PlayerAPI and SPC here
Smart Moving (modloader version) - Both mods use a similar method to change player rendering
Optifine: I think the off hand weapon will not display in 1st persion view with optifine installed Fixed in the newest version
Thumcraft: Fixed works fine with Thaumcraft
Dynamic Lights: The mod will crash if you have dynamic lights installed. I have made a patch here, just unzip (and replace) in your minecraft.jar. This will also enable torches held in the off hand to give off light.
Would anyone like to merge the Optifine/DynamicLights and DynamicLight/MineAndBlade patches?
Optifine doesnt have a "patch" for Dynamic Lights, every version of Optifine is compatible by default. As for MineAndBlade, he obviously uses some sort of Hack, that failed in your instance.
Since the Dynamic Light code he is hacking didn't change (there has been only very minor changes) i think you just screwed up installing, probably neglecting his instructions.
AA only has C available as the latest version.
Attempting the mod again with OptiFine Standard D6 shows the same bug.
EDIT: Mobs that are on fire work perfectly fine, but torches and other items don't...
EDIT 2: It actually appears to happen in the non-optifine version as well. Config file:
// Configuration File. Enter custom shiny Items here if you want to.
//
// Specification:
// ItemID:MaximalBrightness:Lightrange:ItemLightTimeLimit:WorksUnderwater
//
//
// note ItemLightTimeLimit and WorksUnderwater are optional. You do not need to specify values. Defaults are -1 (shines so long the item exists) and 1 (works underwater)
// you MUST put the values in the order provided. If you only want to change WorksUnderwater, input -1 for ItemTimeLimit
// Time Limit is in Seconds
//
// Like this: 50:15:31:-1:0
//
//
// for Item IDs consult http://www.minecraftwiki.net/wiki/Data_values. Supports custom IDs. Supports worn armor pieces.
// Brightness ranges from 9 (barely visible) to 15 (sunlit)
//
// oh and you can specify the toggle button
ToggleButton:L
//
//
// default - Torches
50:14:31:-1:0
//
// default - Glowstone
89:12:25
//
// default - Glowstone Dust
348:10:21
//
// default - Lit Pumpkin / Jack o Lantern
91:15:31
//
// default - Bucket of Lava
327:15:31
//
// default - Redstone
331:10:21
//
// default - Redstone Torch
76:10:21
//
// redpower2 - lumar
1256:14:31:-1:1
- Friendly Community - 15+ Servers - Robust Ranking System - 24/7 Uptime - Biggest - Fastest -
Care to shed some light on this bug?
EDIT: Patching takes just as long as analyzing, and moving the mcpatcher-mods file out of my .minecraft folder fixes the exponential time increases, but I cant use the mod then.
This is a clientside only mod
Try renaming your .minecraft folder and starting off with a fresh one. Check and provide the mcpatcher log.
Having a pretty big problem with this mod applied to my mcPatcher. When I drag the files into the .minecraft folder and try to patch, it takes MUCH longer for mcpatcher to analyze the jar (5 minutes compared to about 10 seconds). After finally analyzing, the two dynamic lights (optifine and non-optifine) in the patcher list are greyed out and unchangeable. No, Im not using optifine as it seems to not like my mods I use. I have my mods organized in the mods folder in a folder for minecraft versions ( mods/1.0/<modfiles> , mods/1.1/<modfiles> ) due to flip-flopping versions for a time. Kept it easy to patch in mods to the old jar files and then switch back later, but I doubt this is the issue. MCPatcher said the only incompatibilities are ones I have been aware of for longer than I have tried to use Dynamic Lights.
Care to shed some light on this bug?
EDIT: Patching takes just as long as analyzing, and moving the mcpatcher-mods file out of my .minecraft folder fixes the exponential time increases, but I cant use the mod then.
I'm seeing the same behavior - mod appears to be there as MCPatcher is scanning, then once it's done both DynamicLights are greyed out.
FWIW - I also have your SimplyHax in there, and the MCP version of MultiMine for 1.2.2. I started with a fresh .minecraft folder, MCPatcher 2.3.3._02. No errors - it just won't install/activate it. This is on Win 7 x64.
I was having issues installing this until i downloaded the .jar version of mcpatcher instead of the windows .exe
This might help others.
Also on a side note if you run minecraft from a non-standard location like I do install a fresh minecraft to its normal localtion (%appdata% folder) then use mcpatcher to patch. Then you can just copy the .minecraft folder where it needs to go. But thats another discussion.
Thanks for this mod! to you!
Yes, mcpatcher doesnt support nonstandard folders as far i know ... copying over isnt all that hard on the other hand.
Nope
ModLoader 1.1
mod_IDResolver 1.1 - Update 0
mod_ModLoaderMp 1.1v3
mod_Arrows 1.1
mod_SmartMovingMp 6.11
mod_MineAndBlade Mine & Blade: Battlegear - 0.1.2.1 [1.1.0]
mod_ReiMinimap v3.0_01 [1.1]
This spoiler contains the 'mod_' files for [1.1] [SSP/SMP] ExtraBiomes (V1.51)
mod_RedRock 1.1
mod_OrangeFlower 1.1
mod_BrownGrass 1.1
mod_DeadGrass 1.1
mod_LeavesBrown 1.1
mod_LeavesOrange 1.1
mod_Hydrangea 1.1
mod_WhiteFlower 1.1
mod_CoverGrass 1.1
mod_CatTail 1.1
mod_DeadGrassY 1.1
mod_DeadTallGrass 1.1
mod_CrackedSand 1.1
mod_LeavesYellow 1.1
mod_ShortGrass 1.1
mod_BrownGrassShort 1.1
mod_LeavesRed 1.1
mod_mocreatures v3.2.2 (MC 1.1)
mod_HiddenDoors 1.1.0
mod_Planes 1.1v16
mod_SdkFlasher 1.1v4
mod_SdkGuns 1.1v4
mod_SpawnerGUI 1.1
mod_SinglePlayerCommands 3.1 for SPC 3.1.1
mod_Timber 1.1.0
mod_TooManyItems 1.1 2012-01-12a
mod_Vehicles 1.1v4
Nature Overhaul 18
Nature Overhaul Animals Extension 1(MoCreatures patch)
mod_MCA Minecraft Comes Alive v1.2
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT c2fe2c6a --------
Generated 3/2/12 9:41 AM
Minecraft: Minecraft 1.1
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04-ea, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics Family version 3.0.0 - Build 8.15.10.2353, Intel
java.lang.NoSuchFieldError: hooks
at DynamicLightsMaB.getLightItem(DynamicLightsMaB.java:15)
at DynamicLights.TickPlayerEntity(DynamicLights.java:144)
at DynamicLights.TorchEntitiesDoTick(DynamicLights.java:114)
at DynamicLights.OnTickInGame(DynamicLights.java:88)
at kz.b(EntityRenderer.java:723)
at ZER.b(ZER.java:14)
at net.minecraft.client.Minecraft.x(SourceFile:742)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT cf437789 ----------
I think this has to do with the dynamic lights/optifine being incompatible with the mine and blade/dynamic lights patch.Optifine and Mine and Blade are compatible with each other due to a patch released. This was released by nerd-boy on his Mine and Blade page:
I have not tested this mod with others yet. It however will be incompatible with
Optifine: I think the off hand weapon will not display in 1st persion view with optifine installedFixed in the newest versionThumcraft:Fixed works fine with ThaumcraftWould anyone like to merge the Optifine/DynamicLights and DynamicLight/MineAndBlade patches?
Since the Dynamic Light code he is hacking didn't change (there has been only very minor changes) i think you just screwed up installing, probably neglecting his instructions.
The light update is too blocky and static for that, im afraid. It would look bad