The Meaning of Life, the Universe, and Everything.
Super happy to see Flan's Mod, and it's associated official content packs, have been updated to 1.12! Really missed this. As someone who uses your mod, combined with mods like Noppes' Custom NPCs, Decocraft, etc to create adventures for me and my friends(think custom maps, but purely for personal fun), I'm really happy to see your mod updated.
Usually, those 'adventures' I make end up having to be somewhat set in the past because of Minecraft's general themes, but your mod(and the right content packs) is one of the few things that can make it feel modern.
Anyways, theres a bug concerning vehicles. The secondary weapon doesnt fire when the hotkey is pressed, and the fokker machine guns dont fire because its technically a secondary gun. Can you fix this anytime soon?
Very happy to find the old biplane in last version of minecraft. Thank-you very much for this update. It was really one of my favorite mods.
Just a question, I wish to stay on a version close to the original game. I find that the old wooden plane completes well. The mod "apocalypse" does not change anything the gameplay of standard minecraft ? i don't find the Flan's Mod without apocalypse mod.
Edit : I tested the plane mod in creative, but in survival, the craft to create benchplanes does not exist. It is not useful for old plane ? (i have flan's mod + simple parts+Ye old for 1.12.2)
I see the problem, and I can solve it by modifying crafts in the file simple parts pack. However, I do not explain the reason.
The original pattern for piston in piston.txt
Recipe I ingotIron F flintAndSteel
If i change for :
the original pattern for fuelcan in fuelcan.txt
Recipe I ingotIron C coal
If i change for :
It seems that the crafts which not have 3 items in height and width does not work. The problem in 1.12.2 that it does not manage empty lines as a contents of pattern. It would be necessary to be able to put the pattern between quotation mark
The pattern for V4 engine doesn't work because it's this modele (P = piston I = Iron Ingot) :
Only two items in height, I change for
and it's ok.
Other bug : The system of repair of the plane does not work. If I craft a wing to replace it, and when I open the window of repair, the item disappears of my inventory. I cannot repair.
Hey, been playing around with this mod for the past couple weeks (hadn't used it since like 1.2 before that) and I have to say, the mod is really fantastic! Projectile physics and models are so much better now, and there's a nice variety of weapons to play around with.
Just a few suggestions/comments I'd like to toss out there, though.
Right now, ADS seems pointless on non-scoped weapons. It doesn't change weapon accuracy and it's easier to aim with Minecraft's built-in crosshair anyways. I'd suggest either removing the crosshair while holding a weapon or giving hipfire more bloom than ADS.
Configurable scoped/ADS sensitivity. PLEASE. As an ex-sniper main who's used to playing on very low sensitivities, the scoped sensitivity feels waaaaay too fast for my tastes.
Shotgun shell recipes only output a single shell, whereas most of the other recipes output an entire magazine worth of ammo. Any way the shell recipes could be increased to, say, 4 shells per craft? Right now using shotguns other than the trench gun is very expensive and inefficient.
The headshot multiplier only seems to apply to players. Can it be extended to other mobs as well or is there a technical reason why that's not possible?